mf0 logs -> 2012 -> Fri, 29 Jun 2012< mf0.20120628.log - mf0.20120630.log >
--- Log opened Fri Jun 29 00:00:02 2012
00:00
<~McMartin>
Mmm, mass relays
00:00
<+Tetrajak>
note that the gate is pointed at the "Sol system", not at "a gate in the the Sol System"
00:00
< afny>
Well I don't think we can read that either way
00:00
<+Tetrajak>
McM; heh, yea
00:00
<+Tetrajak>
afny: true, I am speculating
00:00
<~McMartin>
Someone in here (Ced?) was making some very very mass-relay-y gates.
00:00
<~McMartin>
They were quite nice
00:00
< afny>
I mean, it might just be syndechdoche
00:01
< afny>
but I ASSUME, at some point, the gates were fired without a target gate
00:01
<+Tetrajak>
afny: if you want clarity regarding the workings of the gates, you're probably only going to get it by directly approaching the MFZ team about the mechanics and theoretical physics involved
00:01
< afny>
yeah, I just wondered if anyone else knew more than I did
00:01
<+Tetrajak>
At other times, I'm fairly certain Josh has said that gates are paired
00:01
< afny>
I think all of this stuff will be included, in some form, in the book
00:01
<+Tetrajak>
at least when they're used
00:02
<+Tetrajak>
afny: I hope it's included in clearer and easier to understand explanations than the rules PDF XD
00:02
<+Tetrajak>
(considering how many misunderstandings that PDF has spawned)
00:02
< afny>
That's how crowdsourced edited works
00:02
< afny>
it was by no means a finished product
00:03
< Carbonbass>
When I asked he told me that Gates are paired for maximum accuracy, but can be used on their own, but you won't get as close to the target.
00:03
< afny>
every time we misunderstand something and bring it to J and V's attention, the finished product gets cleaner
00:03
<+Tetrajak>
Yes, but they haven't crowd-sourced editing on the fluff material yet ;)
00:03
< afny>
true, but he's said it will be in the next draft
00:03
<+Tetrajak>
ah, I didn't know that
00:03
<+Tetrajak>
that makes me happy :D
00:03
< afny>
also, it's a lot easier to misunderstand rules
00:03
<+Tetrajak>
CB: thanks for that :D
00:03
< afny>
than it is to misunderstand fluff
00:04
<+Tetrajak>
I dunno about that...
00:04
< afny>
sure
00:04
<+Tetrajak>
it's pretty easy to misinterpret fiction, when compared to the author's original intentions
00:04
< afny>
you can easily self-edit your own fluff
00:04
< afny>
Well, okay, you can MISINTERPRET
00:04
< afny>
even WILLFULLY
00:04
<+Tetrajak>
haha
00:04
<+Tetrajak>
not willfully
00:04
< afny>
but it's not the same as misunderstanding the intention of a ruling
00:05
<+Tetrajak>
fair point
00:05
<+Tetrajak>
I concede
00:05
< afny>
it's a lot harder to self-edit the clarity of rules, I mean
00:05
< afny>
that it is to self-edit fiction
00:05
<+Tetrajak>
we should wait until the publishing of the official fluff
00:05
<+Tetrajak>
you make good points, afny
00:11
<+Tetrajak>
Man, the Chub is such an insanely popular frame
00:11
<+Tetrajak>
especially it's torso
00:11
< Carbonbass>
This is all why I'm keeping my fluff writing on the ground until we get hard fluff
00:11
<+Tetrajak>
that thing has been reused everywhere
00:11
<~McMartin>
"Hard fluff" sounds like a bubblegum metal band
00:11
<~McMartin>
(This ha been the random McM moment for the day)
00:11
<+Tetrajak>
CB: fair do
00:12
< Carbonbass>
It took me two weeks to come up with a torso that I liked as much as that beautifully elegant Chub design
00:12
<+Tetrajak>
The opening act for tonight will be the hard fluff band "Carbonfibre Candyfloss"
00:12
< Carbonbass>
that's a long time to be tinkering
00:12
<~McMartin>
Now we *have* to name a frame that.
00:12
< Carbonbass>
oh lawd
00:12
<~McMartin>
Black and pink bricks
00:13
<+Tetrajak>
hahahaha
00:13
<+Tetrajak>
I'm glad you like it XD
00:13
<+Tetrajak>
said frame can be the lead singers personal vehicle?
00:14
<+Tetrajak>
CB: regarding the frame torso, I totally understand. Most of mine have been either the chub torso, or a variant of Zizy's AF frame
00:14
< Carbonbass>
It's the only frame allowed Purple sonic systems
00:14
<+Tetrajak>
XD
00:15
<~McMartin>
Is Purple Haze more widely available?
00:15
< afny>
Advanced Frame Frame
00:17
< Carbonbass>
*looks through new Hanger posts* I still can't see what the deal is with the terrain argument.
00:17
<+Tetrajak>
WHICH terrain argument XD
00:18
< Carbonbass>
That's the real question isn't it.
00:18
<+Tetrajak>
pretty much
00:19
< Carbonbass>
The depression and ridges one has me terribly confused.
00:23
< Carbonbass>
All I see is more crap to slow down a game
00:24
<+Tetrajak>
yea, pretty much
00:24
<+Tetrajak>
I think I'm going to not bother making hills that frames can climb on, simply because I view the elevation rules as buggy
00:24
<+Tetrajak>
(as they currently stand)
00:25
< afny>
why?
00:25
< afny>
I mean, hills aside, if you're just talking buildings as elevation
00:25
< afny>
on an otherwise flat battlefield
00:25
< afny>
what's buggy about them?
00:25
<+Tetrajak>
ok, as I understand it, if a frame climbs onto elevation that is 6 bricks high or higher, it counts as being in cover from all other frames that are not "elevated"
00:25
<+Tetrajak>
correct me if I'm wrong
00:26
< afny>
that's right
00:26
<+Tetrajak>
ok
00:26
< afny>
the caveat is that the elevation takes damage on hits to cover, just like a wall would
00:26
<+Tetrajak>
I don't see how that's the case when a non-elevated frame has the easiest line of sight on a frame that is elevated
00:26
<+Tetrajak>
afny: disregard that part about taking hits, as I see that as reasonable
00:27
< afny>
so you're saying, because the frame is higher up
00:27
< afny>
everyone can see it easier?
00:27
<+Tetrajak>
let's say that the minimum elevation is achieved; 6 bricks, and that the elevated surface is no more than, say, 12x12 studs
00:27
<+Tetrajak>
then yes
00:28
<+Tetrajak>
LOS is easy to achieve for any frame that isn't behind cover that is 6 bricks tall and non-elevated
00:28
< afny>
I think, at least to SOME extent, distances like that are representational
00:28
< afny>
I mean, if you think about a small two story building
00:28
<+Tetrajak>
even if the frame were on a pillar 50 bricks high, it would still be visible
00:28
< afny>
a frame on the ground would have a much harder time
00:28
< afny>
shooting a frame prone on the roof of that building
00:28
<+Tetrajak>
hmmm
00:28
< afny>
than the frame on the building would have shooting the frame on the ground.
00:29
<+Tetrajak>
fair call, if the frame is prone
00:29
< afny>
well it would be
00:29
<+Tetrajak>
I admittedly hadn't thought of that
00:29
< afny>
it'd be prone, or if it's a scrambler with a movement system, it's low-slung anyway
00:29
< afny>
or if it's a hi-leg, it'd be DOIN THE SQUAT
00:29
< afny>
Frames are pretty flexible in lore
00:29
<+Tetrajak>
yup
00:29
< afny>
they can do tactical rolls and shit
00:30
< Carbonbass>
Even if the frame isn't prone, it only needs to expose a minute portion of itself to shoot at the frame on the ground, that's how shooting off a building works
00:30
< afny>
^
00:30
< afny>
a frame standing on a thin pillar is definitely a corner case
00:30
<+Tetrajak>
sure, but on a building that has a (relative to the frame) small surface area to stand on, it's much more likely to be easily seen
00:31
<+Tetrajak>
and considering the size of frames to buildings and hills that are actually being built by people for MFZ, it seems like the frames on top of the elevated cover would be easy to spot
00:31
< afny>
again, I think that's making a lot of assumptions. If it gets up there in the middle of a large battle, you're no more likely to see a frame climbing up a building than you are to see one sneaking around behind you
00:32
<+Tetrajak>
I think it's much easier to spot a frame on top of a building that has a small surface area than it is to spot a frame behind a wall
00:32
< afny>
and once it's up there and using it as cover, it's harder to hit because as Carbonbass says, it only has to expose a minimum amount of itself to fire
00:32
<+Tetrajak>
sorry, I should say LOS, rather than spot
00:32
< afny>
well there is no LOS
00:32
< Carbonbass>
One reason they probably have it as being in cover, is that it cuts any argument about line-of-sigfht
00:32
<+Tetrajak>
I know, I know
00:32
<+Tetrajak>
I know there is no rule about LOS, but there are mechanics that make use of it in a simplified manner
00:33
<+Tetrajak>
my main point is that a frame hiding on top of a hill is like a person hiding on top of a chair
00:33
< afny>
Again, that's a huge assumption. That's a damn tiny hill and a damn large frame
00:33
< afny>
a TALL, small hill
00:33
<+Tetrajak>
fine, person hiding on top of 4 fridges
00:34
< afny>
heh
00:34
< afny>
funny visual
00:34
<+Tetrajak>
that's the scale that the cover is being built at
00:34
< Carbonbass>
This is why I'm buying bricks to build scale buildings
00:34
< afny>
well if you want realism, don't build cover like that
00:34
< afny>
but honestly, the way the rules work
00:34
< afny>
if you have elevation at that scale, I think a guy prone on top of four fridges with an AK47
00:35
< afny>
has about the same advantage as a frame in that scenario
00:35
< afny>
obviously you don't want to STAY in that position for long, or you're fucked
00:35
<+Tetrajak>
yes
00:35
< Carbonbass>
It all depends on LOS to the target
00:36
<+Tetrajak>
my main point is that a guy hiding behind a wall is harder to see than a guy hiding on top of 4 fridges in the middle of a parking lot
00:36
< Carbonbass>
Pretty much
00:36
< afny>
I don't think it's fair to call the elevation rules buggy just because you can set up a case like that
00:36
<+Tetrajak>
in this same comparison; a frame on top of the elevation that is currently being exhibited is the same as that dude on 4 fridges
00:36
< afny>
in rules, it would only take one attack to reduce that to no cover at all; the frame in that position would PROBABLY take rollover damage.
00:37
< afny>
as Ced would say, even though it technically counts as cover, it's really no cover at all.
00:37
<+Tetrajak>
I guess I should really just be bugging the people building hills and buildings to make them more realistically scaled
00:37
< Carbonbass>
Hop up to take a shot, gtfo the next turn
00:38
< afny>
Yeah, you need a G to get up there anyway
00:38
< afny>
so only fast frames would be making that kind of maneuver
00:38
<+Tetrajak>
mmmk
00:38
< afny>
But yeah, I mean
00:39
< afny>
I think you have a point
00:39
< afny>
but I don't think the rules need to address that kind of thing; if you don't think cover like that is realistic, don't use it in your group
00:39
<+Tetrajak>
if I had a group j-j
00:39
< afny>
I know that feel :_:
00:40
<+Tetrajak>
I guess I'll need to come up with some house rules for my Patlabor Ark battlefield once I build it
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00:42
<+Tetrajak>
MK?
00:42 MoF0-6478 is now known as Mantisking
00:42
<+Tetrajak>
hahaha
00:42
< Mantisking>
Yup, that's me.
00:42
<+Tetrajak>
you're the only one who connects as a guest
00:42
< Mantisking>
Enh.
00:42
< Mantisking>
:D
00:44
< Mantisking>
Hmmnn. I should hop outside and take some pictures while I still have daylight.
00:46
<+Tetrajak>
that is a good idea
00:56
< Carbonbass>
LAND, IN THE SEA!
00:59
<~McMartin>
mass hysteria
01:03
<+Tetrajak>
what?
01:04
< Carbonbass>
Ever watch Patlabor The Movie Abridged?
01:05 * McMartin was going for Ghostbusters there
01:07
< Carbonbass>
I was referencing The Ark commercials from the abridged Patlabor videos.
01:07
< Mantisking>
Something about cats and dogs living together?
01:07
<~McMartin>
Mantisking: Yeah
01:08
<~McMartin>
I'm sadly unfamiliar with patlabor
01:08
< Mantisking>
I've seen a few bits here and there. Sadly, not enough.
01:10
<+Tetrajak>
CB: I haven't seen the abridged
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01:10
<+Tetrajak>
Patlabor is my favourite anime of all time
01:11
<+Tetrajak>
I have all the movies, and the animated series
01:11
<+Tetrajak>
including the special edition of the third movie
01:11
<+Tetrajak>
*said Tetrajak, being a fanboy*
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01:30
< Mantisking>
{* the Joepardy theme *}
01:34
< afny>
this is a song about a superhero named joe pardy
01:34
< afny>
it's called
01:34
< afny>
joe pardy's theme.
01:39
< Mantisking>
Oookay, so those pictures all turned out very blue.
01:49 Tetrajak|away is now known as Tetrajak
01:55
< afny>
well Imma cannibalize my three unassigned frames
01:55
< afny>
and make something cool
01:56
<+Tetrajak>
awesome :D
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01:59
< Mantisking>
Muse!
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02:02
< DeathZero>
yo.
02:03
< Mantisking>
Yo.
02:03
< Carbonbass>
yo yo
02:05
< Mantisking>
Yo?
02:05
< Carbonbass>
Yo.
02:05
< DeathZero>
sup
02:06
<+Tetrajak>
not much
02:07
< Carbonbass>
I don't have to answer that! I know my rights!
02:07
< DeathZero>
:P
02:10
< DeathZero>
here ya go mantis http://www.flickr.com/photos/deathzero/7464022524/in/photostream
02:11
< Carbonbass>
Crab people?
02:11
< Mantisking>
Okay, this is sick. http://www.youtube.com/watch?v=LXO-jKksQkM
02:12
< Mantisking>
Sweet!
02:12
< DeathZero>
I like the dark grey and red "eyes" better on this one
02:15
<+Tetrajak>
Mantis: you only just found that vid? Yes, it's very awesome :D
02:15
<+Tetrajak>
DZ: that is a cute crab frame :D
02:15
< Mantisking>
I just started getting into dubstep.
02:16
< Mantisking>
There is nothing cute about that frame. It will fuck your shit up! :[
02:16
< Mantisking>
:D
02:16
< DeathZero>
I've got it going too, its not bad.
02:16
< DeathZero>
lol @ mantis.
02:17
<+Tetrajak>
it is cute
02:17
<+Tetrajak>
look at it's little face
02:17
<+Tetrajak>
and it's triangle anime eyes
02:19
< Mantisking>
And totally forget about the 2Rd+d8 as you get shot in the face. :P
02:19
< DeathZero>
XD
02:19
< DeathZero>
http://www.flickr.com/photos/deathzero/7464060636/in/photostream/ heres the first one with its taps replaced.
02:20
< Mantisking>
Wahooo!
02:24
< DeathZero>
put em both up in the challenge like you said as well
02:25
<+Tetrajak>
MK; yes, after all, something that cute couldn't possibly be deadly
02:26
< Mantisking>
Poison Dart Frogs!
02:27
<+Tetrajak>
are so cute
02:27
<+Tetrajak>
and kill a great number of tourists
02:28
< DeathZero>
ha.
02:28
< DeathZero>
and turtles. >
02:28
< DeathZero>
>_>
02:28
<+Tetrajak>
lol
02:28
< DeathZero>
I think I know what I'm gonna do with these crabs.
02:28
<+Tetrajak>
kill turtles?
02:29
< DeathZero>
I'ma put together a couple scramblers, another crab for a total of 3, and then do some turtle's to round it all out. o_O
02:29
< Mantisking>
It looks like I'm going to delete these photos and try again on Saturday.
02:29
< Mantisking>
They're just too big and too blue.
02:29
< DeathZero>
eh? o_O
02:30
< Mantisking>
I took a bunch of photos earlier of my 3T entry.
02:30
< Mantisking>
I'm using my back-up camera.
02:31
< Mantisking>
I changed the light level 'cause the flash was washing out the image and I brought it down too much.
02:31
< Mantisking>
And the file size after editing is still over a Mb.
02:32
< DeathZero>
Ah.
02:32
< DeathZero>
I'm using a 40 dollar camera <_<
02:33
< DeathZero>
I just turn the flash off and make sure I've got enough ambient light.
02:33
< DeathZero>
but I take crappy pictures, so yea.
02:34
< Mantisking>
I was ouside and the ambient light wasn't enough, especially with the blue cloth background I have.
02:34
< Mantisking>
"outside"
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02:36
< DeathZero>
ah
02:37
<+Tetrajak>
*holds his light tent and white-balanced lamps close*
02:37
<+Tetrajak>
I still can't find my good camera
02:37
<+Tetrajak>
it's *SOMEWHERE*, of course
02:37
<+Tetrajak>
but where...
02:37
< DeathZero>
I need to make one of those cheap lightboxes.
02:37
< DeathZero>
the dog ate it.
02:38
<+Tetrajak>
unlikely
02:38
<+Tetrajak>
he would be horrendously sick, an we would notice
02:38
<+Tetrajak>
I think it is in the "office"
02:38
<+Tetrajak>
under many other things
02:38
<+Tetrajak>
*fears for the life of his ill-taken-care-of good camera*
02:38
< afny>
alright, so...
02:39
< afny>
if I make a frame
02:39
< DeathZero>
lol
02:39
< afny>
in 7p scale
02:39
< DeathZero>
I'll eat it
02:39
< afny>
that doesn't use any crazy tech
02:39
< afny>
BUT
02:39
< afny>
it looks like a gundam
02:39
< afny>
and has an alt form
02:39
< afny>
IS IT KOSHER
02:39
<+Tetrajak>
yes
02:39
< DeathZero>
totally. o_O
02:39
<+Tetrajak>
well, as kosher as a transforming frame can be
02:39
< DeathZero>
and not all gundam's used crazy tech.
02:39
< Mantisking>
Why wouldn't it be?
02:40
< afny>
dunno
02:40
< DeathZero>
08th ms team ftw.
02:40
< afny>
even the tech in 08th ms team is higher tech than SC
02:40
<+Tetrajak>
but considering the fact that Josh even CONSIDERED doing rules for transforming frames, I'd say transforming frames are canon
02:40
< afny>
for the most part
02:40
< afny>
alright, well
02:40
< afny>
thinking about redoing my FC company
02:40
< afny>
with this guy as the ace
02:40
< Mantisking>
I think I need some dinner.
02:40
<+Tetrajak>
link us
02:41
< afny>
it's not done
02:41
<+Tetrajak>
MK; go eat. The real world is more important than the internet. Plus if you don't eat, you'll die, and wont be able to make any more frames
02:41
< afny>
just legs and torso so far
02:41
<+Tetrajak>
afny: ah ok
02:41
<+Tetrajak>
I look forward to seeing it
02:41
< DeathZero>
same here.
02:41
< afny>
I just had plenty of parts to make a frame
02:41
< afny>
but none on coherent colors
02:41
< DeathZero>
:/ always sucks.
02:41
< afny>
when you start piling primary colors together in a frame...
02:41
< afny>
it inevitably looks like a gundam.
02:42
< DeathZero>
lol.
02:42
<+Tetrajak>
haha
02:42
<+Tetrajak>
true
02:42
< DeathZero>
totally.
02:43
<+Tetrajak>
lookin' forward to the weekend
02:43
<+Tetrajak>
gunna order parts on Bricklink :D
02:43
< DeathZero>
:D
02:44
<+Tetrajak>
MFZ has to be the best excuse I have to mess with my lego collection and buy more bricks
02:45
< DeathZero>
same here.
02:45
< DeathZero>
I was just making little hardsuits and star wars type walkers till I found this.
02:47
< DeathZero>
Oh sweet saint jeebus. o_o
02:47
< DeathZero>
I just found my old faction banner.
02:47
<+Tetrajak>
I made the occasional mech, and stuff, but I had put my lego down months ago and not touched it for ages
02:47
<+Tetrajak>
DZ: go on, show it off
02:48
< DeathZero>
http://s19.photobucket.com/albums/b197/Jinx_Bizzar/?action=view&current=sd.jpg this was for my old gundam rp faction. I'm gonna retool their backstory to fit in MFZ
02:48
< DeathZero>
it's nothing special
02:49
< DeathZero>
but I thought I'd lost it.
02:51
<+Tetrajak>
I understand the joy of finding things you had put effort into that you thought you had lost
02:52
< DeathZero>
:D
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03:06
<+FerrelFerret_phone>
Yo.
03:07
<+Tetrajak>
heya FF
03:08
< DeathZero>
hey
03:10
<+Tetrajak>
I idly wonder just how many vendors on Bricklink have been making a mad scramble for things like T-bars, travis bricks, taps, claws, cheese slopes, etc. due to MFZ
03:10
<+Tetrajak>
as said vendors run out of said pieces
03:11
< Mantisking>
The MFZ effect!
03:13
< DeathZero>
:D
03:15
<+FerrelFerret_phone>
I know I bought out quite a few lots from a local vendor.
03:16
< DeathZero>
I've bought out a couple people on taps and travis's
03:18
<+Tetrajak>
I've bought out my two favourite vendors on a few pieces that they didn't have many of, which happened to be useful in frames I was building at the time
03:18
<+Tetrajak>
although not any of the pieces I listed
03:19
<+FerrelFerret_phone>
I need to finish sorting my Legos so I can get back to building.
03:19
<+FerrelFerret_phone>
:)
03:21
< DeathZero>
I've got mine pretty well sorted.
03:22
< DeathZero>
I like my stanley fatmax boxes
03:22
< DeathZero>
I'm off here for now, maybe back after while. later folks.
03:22
< DeathZero>
o7
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03:22
< Mantisking>
Later.
03:26
<+Tetrajak>
I admit to having spent a decent portion of my time stacking parts of the same type and colour in a manner that appears very OCD
03:26
<+Tetrajak>
however, it certainly helps me find what I'm looking for in my large containers :D
03:27
<+Tetrajak>
as I do not own a great many tackle boxes in which to deposit parts by type and colour
03:27
<+Tetrajak>
Such stacking also allows me to see how many of a certain part I have very quickly :D
03:32
< afny>
god
03:32
< afny>
every day
03:32
< afny>
I lose my brick separator
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03:46
<+Tetrajak>
*attempts to not judge the state of afny's building space*
03:46
< afny>
I actually have a sorting thing now
03:46
< afny>
with most of my 1x1 bits in it
03:46
< afny>
and only one building surface (currently)
03:46
< afny>
I don't know HOW I lost it this time
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04:04
< Mantisking>
.
04:05
<+Tetrajak>
..
04:05
< Mantisking>
Just finished rebuilding my Uriel frame with the legs I designed earlier this week.
04:05
<+Tetrajak>
cool
04:05
<+Tetrajak>
I presume there are no pics just yet then
04:05
< Mantisking>
Nope.
04:05
< Mantisking>
There is the old pic though.
04:06
< Mantisking>
http://www.flickr.com/photos/35895569@N05/5688475474/in/photostream
04:09
<+Tetrajak>
mmk
04:10
< Mantisking>
??
04:13
<+Tetrajak>
no, as in, the onomatopoeia
04:19
< Mantisking>
Okay.
04:19
< Mantisking>
I also half completed a beefier version of my Cylon frame.
04:20
< Mantisking>
http://www.flickr.com/photos/35895569@N05/5688475074/in/photostream
04:25
<+Tetrajak>
lololol
04:25
<+Tetrajak>
cylons XD
04:25
<+Tetrajak>
man, I didn't even think of making toaster frames
04:26
<+Tetrajak>
that's awesome
04:26
< Mantisking>
It wasn't named that until I noticed how the helmet looks like an old Cylon helmet.
04:27
< Mantisking>
I replaced the Black 1x1 Fat Round with an Trans-Dark Orange 1x1 Fat Round so it looks even better now.
04:30
<@randolph>
hey guys
04:31
< Mantisking>
Hey.
04:31
<+Tetrajak>
heya
04:33
< Mantisking>
It's time for bed for me. The cat is letting me know.
04:33
<+Tetrajak>
night
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04:40
< afny>
urgh
04:40
< afny>
I just can't get a flight mode that looks believable for SC/7p
04:49
<+Tetrajak>
...
04:49
<+Tetrajak>
it's a giant transforming mech
04:49
<+Tetrajak>
what part of this needs to be believable exactly?
04:50
< afny>
the part that has a place in the Solar Century setting :\
04:50
<+Tetrajak>
so said flight mode needs to look like something that would be a combat aircraft 250 years from now, yes?
04:50
<+Tetrajak>
I'd say that gives you a lot of room
04:51
< afny>
theoretically, yes, but stylistically, no
04:51
<+Tetrajak>
maybe it would be more useful to build a 7p scale aircraft first, and then modify that so it can transform into a frame?
04:52
< afny>
I did that
04:52
<+Tetrajak>
oh
04:52
< afny>
but I wasn't happy with the results
04:52
<+Tetrajak>
hmmm
04:53
<+Tetrajak>
have you taken a look at Zizy's transforming frames, and the joints commonly used in them?
04:53
<+Tetrajak>
maybe you could utilise some of those to come up with something that works for you?
04:53
< afny>
that's really my problem
04:53
< afny>
everything I made looked like a zizy flightmode
04:53
<+Tetrajak>
XD
04:53
<+Tetrajak>
aah
04:53
< afny>
and I don't feel they're appropriate for the setting
04:54
< afny>
they're much more Gunda,
04:54
< afny>
+m
04:54
<+Tetrajak>
hmmm
04:54
<+Tetrajak>
do you have anything in mind that you would say was a believable aircraft in the SC setting, as in, a picture?
04:55
<@randolph>
I think if you just take steps forward from modern aircraft, you'll be fine
04:56
<@randolph>
You can assume a certain level of materials advancement
04:56
< afny>
I'll end up with a goofy as fuck robot
04:56
< afny>
I don't need it to look like a real world aircraft
04:56
< afny>
I just need it to not look like a wave rider.
04:56
< afny>
but the biped form is a priority
04:57
<+Tetrajak>
well, if you're not aiming at a specific image you have in mind for the flight mode, I'm not sure you're going to generate something that is satisfactory
04:58
< afny>
I have an image, it just doesn't really have a real world aircraft equivalent
04:59
<+Tetrajak>
*shrug* I'm stumped for suggestions then
05:00
< afny>
I was more just complaining
05:00
< afny>
I'm powering through.
05:00
< afny>
complaining is an important part of my creative process, you see.
05:00
<+Tetrajak>
you could take a look at some Transformers toys for examples XD
05:00
< afny>
also not the aesthetic I'm going for
05:00
< afny>
as much as I love randolph's g1 transformer look
05:04
<+Tetrajak>
I was thinking more along the lines of where the limbs go and how certain pieces hide away or transform into other pieces
05:05
< afny>
I don't think that kind of transformation is practical at this scale
05:05
<@Soren>
I have a word for you.
05:05
< afny>
Is it bunghole
05:05
<@Soren>
That word is 'Gerwalk', actually.
05:05
< afny>
Hmmm
05:06
< afny>
Das good point
05:06
< afny>
.
05:06
<@Soren>
...and since randolph isn't here, I'm going to deliver it in the form 'gerwalk before you can run' and hide behind this piece of armor plate.
05:06
<@Soren>
done!
05:06
< afny>
He'll be back.
05:07
<+Tetrajak>
I'd never heard that term before
05:08
<+Tetrajak>
but now I know
05:08
<+Tetrajak>
that's what those walking planes are called
05:08
<@randolph>
hee
05:08
<@randolph>
Gerwalk like a Micronian
05:09
<@randolph>
@ Soren/afny, my next attempt was to build a valkyrie, actually
05:09
<@randolph>
I built an Optimus Prime in the meantime
05:09
<@Soren>
oho.
05:09
<@randolph>
It's not very good :|
05:10
<@Soren>
good luck with the funky torso break on the VF. I've never figured out a good way to do that.
05:10
<@randolph>
Thanks. Conveniently for my optimism, my last memory of a Valkyrie was when Macross Plus came out
05:10
<@randolph>
It's kind of a hazy memory
05:11
<@randolph>
I suspect I won't do a lot of experimental bricking this weekend; the 5-day party starts tonight
05:16
<@Soren>
well, that gives you time to think.
05:18
<@randolph>
heh
05:18
<@randolph>
I'll watch some videos now to get a refresher
05:19
<+Tetrajak>
all this talk of transforming frames makes me want to make another one
05:19
< afny>
The farthest I got was a waverider that folded up and used a shield/booster to get a vague nosecone and wings
05:19
< afny>
but it was just like...what would this even be used for
05:19
<@randolph>
Looks like someone already did it
05:19
<@randolph>
http://www.youtube.com/watch?v=VFRhaNnne8c
05:20
< afny>
A gerwalk (or gerwalk like VTOL) is gonna be my next attempt
05:20
< afny>
at that scale you can get away with individually transforming components though
05:21
<@randolph>
Right, but from that scale, I can get inspiration for tricks
05:22
<@randolph>
Hmmmmm
05:22
<@randolph>
I think I can do this
05:22
<@randolph>
The head break anyway
05:22
<+Tetrajak>
oh wow
05:22
<+Tetrajak>
that's soooo cool
05:22
<@randolph>
Use a four-hinge variant of my Midir's break
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05:23
<@randolph>
Dammit, I need a lot more parts
05:23
<@randolph>
Hey CB
05:23
< Carbonbass>
Same
05:23
<@randolph>
http://www.youtube.com/watch?v=VFRhaNnne8c
05:23
<@randolph>
^ we're chatting about a 7p conversion, of that
05:23
< Carbonbass>
me guesta
05:24
< Carbonbass>
What would you use to replace the ball-joints in 7p
05:24
< Carbonbass>
wait nevermind
05:24
< Carbonbass>
they only have to bend forwards
05:25
< Carbonbass>
Looks like it could be done
05:26
<@randolph>
In theory :x
05:26
<@randolph>
Actually
05:26
<@randolph>
You know, that's got a minifig pilot
05:26
<@randolph>
7p isn't significantly smaller than that
05:29
<+Tetrajak>
speaking of transforming lego mech, I found this in the related links; http://www.youtube.com/watch?v=lqNzC9vzrVE&feature=related
05:30
<+Tetrajak>
all I can say is... holy shit
05:30
<+Tetrajak>
and I'm not even a gundam fan
05:31
< Carbonbass>
that's crazy good
05:31
<+Tetrajak>
no kidding
05:31
<+Tetrajak>
I have to say, having seen the transformation, that seeing it standing up on it's own in gundam form is even more impressive
05:31
<+Tetrajak>
considering the fact that the thing weighs 2.5kg
05:32
<@Soren>
Someday I'd like to attempt that transformation at half the size.
05:32
<+Tetrajak>
I don't think I'd ever dedicate that much lego to even something half the scale
05:32
<@Soren>
I doubt it's fully achievable, but failing at it would be fun.
05:33
<+Tetrajak>
I'm too obsessed with building in tiny scale and testing the limits of lego pieces to represent things they're not scaled for
05:33
< Carbonbass>
same
05:34
<+Tetrajak>
not to say there isn't challenging in building something like that gundam, but I enjoy the constraints of fewer parts
05:34
<+Tetrajak>
challenge*
05:34
<+Tetrajak>
argh, it's only 4:30pm, and my brains have already left me
05:34
<@Soren>
me too, but I've found that certain scales are just extremely satisfying regardless.
05:34
<+Tetrajak>
man, I am so tired
05:34
<+Tetrajak>
Soren: true that
05:35
< Carbonbass>
I've just spent my whole life building Mini-fig scale, this is my first time doing anything smaller than that
05:35
< afny>
https://dl.dropbox.com/u/84803929/Pan%20II%20-%20equip.JPG
05:35
< afny>
what I built after I smashed the wave rider
05:35
<+Tetrajak>
I used to build microscale spaceships when I was little, and have enjoyed the occasional small car
05:35
< Carbonbass>
That's sexy
05:36
<+Tetrajak>
but mecha are something I've only tried to build in the past few years
05:36
< afny>
https://dl.dropbox.com/u/84803929/Pan%20II%20-%20back.JPG
05:36
<+Tetrajak>
no, I take that back
05:36
<+Tetrajak>
I remember several mechwarrior mechs I built when I was small
05:36
<+Tetrajak>
ah, Timberwolf, how I miss you
05:36
< afny>
the last thing I built with lego before I stopped was a Grappler Ship
05:36
< afny>
it was SOOO bad
05:36
< afny>
b
05:36
< afny>
+ut I was like...13?
05:36
< Carbonbass>
I've always built Mecha, just bigger, and pretty lame
05:37
<+Tetrajak>
oh wow, afny, nice parts usage
05:37
<+Tetrajak>
VERY nice
05:37
< Carbonbass>
Afny, how hard is it to balance that frame?
05:37
< afny>
uhh it's always balanced
05:37
< afny>
I've built six of those little guys now and they're by far the sturdiest frames I have
05:38
<+Tetrajak>
man, lucky you
05:38
<+Tetrajak>
my Venus is difficult because of it's tiny feet and tall height :(
05:39
<+Tetrajak>
but with bigger feet it would look silly
05:39
< afny>
you say that like I don't have a frame almost exactly like it in my company
05:39
<@randolph>
Well, you know what they say about frames with huge feet.
05:39
< afny>
yeah, it's not as sturdy as these
05:39
< afny>
but these are a lot smaller
05:39
<+Tetrajak>
very true
05:39
<+Tetrajak>
I may have to try and generate something similar just for kicks
05:40
<+Tetrajak>
anywho, I'm off for now
05:40
< afny>
o/
05:40
<@randolph>
later TJ
05:40
<+Tetrajak>
may be on over the weekend, but no promises
05:40
< Carbonbass>
later
05:40
<+Tetrajak>
see you all later, happy building!
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05:40
< afny>
Soren, have you seen Turn A?
05:40
<@Soren>
Yes
05:40
< afny>
I listened to the soundtrack today and it was incredible
05:41
<@Soren>
it rocks really hard.
05:41
<@Soren>
You'll like it.
05:41
< afny>
It was only on the vaguest of my periphery until I heard the OST
05:41
< Carbonbass>
I still need to watch that one. Is there a dubbed version or is it all subs?
05:42
<@Soren>
just fansubs.
05:42
< afny>
HAH
05:42
< afny>
Gundam Dubs.
05:42
<@Soren>
it's so delightfully weird.
05:42
< Carbonbass>
Some of them are terrible, others are pretty okay.
05:45
<@Soren>
I've always accepted that my standards for voice acting are always going to be a couple orders of magnitude higher than any resonable budget.
05:45
<@Soren>
=a
05:45
<@Soren>
+a
05:45
<@randolph>
Tekken 5 had surprisingly competent VAs
05:46
<@randolph>
They got native speakers for the Mandarin
05:46
<@randolph>
Bizarrely, the guy patterned after Jackie Chan spoke... not Cantonese... not Mandarin... but Engrish!
05:46
<@randolph>
Actually hm, that was true for the guy patterned after Bruce Lee as well.
05:46
<@randolph>
(with English instead of Engrish)
05:47
<@randolph>
Meanwhile, Soul Calibur IV had the most hilarious JP VA for Darth Vader.
05:47
<@randolph>
I don't even have convenient descriptive words for it
05:51
< Carbonbass>
My standards aren't low, but they aren't all that high either. Plus I'm usually doing other stuff while watching anime, which is hard to so with subs.
05:53
<@randolph>
Bad voicework takes me out of immersion too much to enjoy it unless I'm MST3king
05:54
<@randolph>
... like Chow Yun Fat in Crouching Tiger Hidden Dragon~
05:54
< Carbonbass>
oh lord
05:54
<@randolph>
'course the subs were pretty bad too
05:54
<@randolph>
(the official ones)
05:54
<@randolph>
I mean, not incompetent, but they lost so much nuance
05:54
< Carbonbass>
I've always wondered how they fucked that up so bad
05:54
<@randolph>
Because he's not a native speaker
06:01
< afny>
restarting
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06:22
< Carbonbass>
blwh
06:23
< Carbonbass>
Not that it really matters, or at least it shouldn't, but I'm never going to get credit for the bendy chub legs am I?
06:31
< Carbonbass>
I mean, all I did was mod Soren's fantastic design, so wanting credit for that isn't really logical. Everyone's just treating it like the new hotness while I was building them for a solid month before he even joined the forum.
06:32
<@Soren>
heh.
06:32
< Carbonbass>
And that shows how sad my life is
06:32
<@randolph>
CB: I had em in my Kabuto too
06:32
<@randolph>
It's okay, dude, you can be Leibnitz
06:33
< Carbonbass>
I'll go start curling my hair
06:34
< Carbonbass>
Those Kabutos are fantastic btw.
06:35
<@randolph>
The Terracotta or the Kabuto?
06:35
<@randolph>
The Kabuto is the silly one with the handlebar on his face
06:35
<@randolph>
From back in May
06:36
< Carbonbass>
Oh I am thinking of the Terracotta
06:36
< Carbonbass>
I can't wait to see a full bricked company of those
06:36
< Carbonbass>
so uniform, so badass
06:40
<@randolph>
hehe
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--- Log opened Fri Jun 29 14:20:36 2012
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20:17
<+MittenNinja>
Sup guys
20:18
< DeathZero>
yo
20:19
< Carbonbass>
wassup?
20:20
< DeathZero>
watching some Bleach why I try to put together some of Grasshoppers modular walls.
20:21
<+MittenNinja>
Nice.
20:22
<+MittenNinja>
Those things look sweet, I just don't know if I want to invest that kind of money into them
20:23
< DeathZero>
I figure'd I'll put together what I can. When i run out of parts for em then I stop I suppose.
20:23
< Carbonbass>
Got a link to a pic of the walls?
20:23
< DeathZero>
http://www.flickr.com/photos/78709365@N02/7396013200/in/photostream/ thats grasshoppers LDD pics of em.
20:24
< Carbonbass>
Those are pretty ballin
20:24
< DeathZero>
they come appart to re-arrange.
20:24
< DeathZero>
http://www.flickr.com/photos/78709365@N02/7393055782/in/photostream/
20:25
< DeathZero>
heck, I'd use em in 40k battles too.
20:25
<+MittenNinja>
You'll have to post pics once you get them bricked up.
20:25
< DeathZero>
totally.
20:28
< DeathZero>
still in the sorting process though. I think I'm going to have to demolish a tower I'd built a while back(was for 40k) to do it all in one color.
20:32
< Carbonbass>
I just can't wait to get payed for my 40K stuff, gonna go to the lego store and buy a metric ton of bricks for terrain. Maybe they'll have some mobile frame bits too
20:32
< DeathZero>
Sold your 40k stuff I take it.
20:33
< DeathZero>
Always a sad day when somebody sells their army. :/
20:36
<+MittenNinja>
Meh, MFZ is better anyways
20:37
< Carbonbass>
I just don't have time for it anymore, but man I was finally making my dream army. BT with a ton of bikers
20:37
< Carbonbass>
Lots of conversions too
20:37
< Carbonbass>
http://i86.photobucket.com/albums/k82/jedi_hobbit2000/SDC13265-1.jpg
20:37
< Carbonbass>
http://i86.photobucket.com/albums/k82/jedi_hobbit2000/SDC13362.jpg
20:38
< Carbonbass>
http://i86.photobucket.com/albums/k82/jedi_hobbit2000/SDC13309.jpg
20:39
< Carbonbass>
Other than the re-posed marines the rest were on Assault Marine legs
20:39
<+MittenNinja>
Nice
20:39
< DeathZero>
heh, templars. nicely done.
20:39 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0
20:39
<+MittenNinja>
Sup afny
20:39
< afny>
hey
20:40
< afny>
Was gonna tell Ced that Commander626 HILARIOUSLY didn't get the hnt
20:40
< afny>
but he's not here
20:40
< DeathZero>
I'm not gonna post multiple links, but heres this for my Blood Angels based army. http://s19.photobucket.com/albums/b197/Jinx_Bizzar/Steel%20Angels/
20:40
<+MittenNinja>
I'm so anxious right now. I'm waiting for this guy to get back to me about a commission.
20:41
< afny>
Nice, what kind of frames?
20:41
<+MittenNinja>
Lookin nice zero
20:41
<+MittenNinja>
Actually he doesn't want then for mfz
20:41
< Carbonbass>
Has anyone else had problems with new bricks splitting when combined with older bricks? Also: Sweet army!
20:41
<+MittenNinja>
He wants me to make a chess set out of Lego mechanic
20:41
<+MittenNinja>
*mechs
20:41
< afny>
That's awesome
20:41
< DeathZero>
lol afny, Carbon posted his 40k army so I was showing off mine.
20:41
< afny>
?
20:42
< DeathZero>
oh, nm. read what you said wrong.
20:42
< afny>
Also, Carbonbass, yes. Mostly older headlights
20:42
< afny>
sometimes jumpers
20:42
< afny>
oh wait, read that wrong
20:42
< afny>
my OLD bricks split, the new ones seem to be fine
20:42
< afny>
...so far
20:43
< DeathZero>
o_O that sounds pretty cool mitten.
20:43
<+MittenNinja>
I'm waiting to find out if he wants mechs that have visual elements of chess pieces or if he just wants mechs that encompass the personality of the pieces
20:43
< afny>
my bricks with damage other than large wingplates are old headlights, mostly old light grey and white, old jumpers (same colors), and 1x1 tiles of any color
20:43
< Carbonbass>
I bought a bunch of new 1x1 slopes, headlights, and 1x1 tiles and a lot of them have started splitting
20:43
<+MittenNinja>
Then I can start doing some work
20:43
< afny>
I think those pieces are prone to splitting anyway
20:43
< afny>
do the headlights have slots?
20:43
<+MittenNinja>
Yeah they are
20:44
<+MittenNinja>
I'm pretty sure they put the slots there to help with that problem
20:44
< Carbonbass>
@afny, no mine are the older style.
20:44
<+MittenNinja>
Somehow it helps the structure
20:44
< afny>
yeah, slots are nice
20:44
< afny>
all the headlights Ced sent me have no slots (because Noah requested all the slotted ones)
20:44
< afny>
and about five of them have split already
20:45
< Carbonbass>
I have some ooollld headlights that are reenforced in the corners a lot better than the new ones that haven't split yet
20:45
<+MittenNinja>
Heh
20:45
< afny>
and my old slotted white headlights have about the same ratio of DEATH
20:45
<+MittenNinja>
At least headlights are cheap
20:45
<+MittenNinja>
Unlike other 1x1 bricks
20:45
<+MittenNinja>
That have 5 studs
20:45
< Carbonbass>
I'll have to pick up some slotted ones.
20:46
< afny>
http://www.flickr.com/photos/halfbeak/7467751078/in/pool-961839@N22/
20:46
< afny>
I like this
20:47
< Carbonbass>
that is pretty cool
20:47
< DeathZero>
thats pretty awesome.
20:47
<+MittenNinja>
Nice!
20:47
<+MittenNinja>
Although that is nit my favorite trek movie
20:47
<+MittenNinja>
It's kooky
20:47
< afny>
heh, it's my favorite
20:47
<+MittenNinja>
Which is fun
20:48
<+MittenNinja>
But its not what I consider good trek
20:48
< Carbonbass>
It has some of my favorite character moments
20:48
< afny>
that claw into round 2x2 plate trick
20:48
<+MittenNinja>
6 is the best imo
20:48
< afny>
gonna have to use that.
20:48
< DeathZero>
also, I think I'm gonna do a bricklink order in order to brick up those walls. fiancee isn't about to let me tear that tower apart. Apparently she was planning on using it as decoration in our wedding.
20:48
< afny>
Hey, if your fiancee wants to use lego decor in your wedding
20:48
< afny>
I think you're already ahead.
20:48
<+MittenNinja>
Ha
20:48
<+MittenNinja>
Indeed
20:49
< afny>
Yeah, 6 is good
20:49
< DeathZero>
We're planning on buying the lego Link and Zelda from dudes store on shapeways for cake toppers.
20:49
< afny>
but if I'm going to sit down and watch a TOS movie
20:49
< afny>
it's gonna be Voyage Home
20:49
<+MittenNinja>
See what does it for me is the classic Klingon conflict, the mystery, and badassery in 6
20:50
< Carbonbass>
I'm a sucker for 2
20:50
<+MittenNinja>
I love Kirk vs klingons
20:50
<+MittenNinja>
2 is amazing
20:50
<+MittenNinja>
2 is the best, but 6 is my favorite
20:51
< Carbonbass>
Kirk Vs Klingons is great, but for some reason I've always enjoyed Picard vs Klingons more.
20:51
< DeathZero>
same here.
20:51
<+MittenNinja>
Eh
20:51
<+MittenNinja>
It's more diplomatic
20:51
< DeathZero>
I'm not a big fan of Shatner's over-acting.
20:51
< afny>
Yeah, I wouldn't classify many encounters in TNG as Picard VS Klingons
20:51
< afny>
maybe Picard AND Klingons
20:51
<+MittenNinja>
Mr Stewart is by far a better actor
20:52
< DeathZero>
I like Picard vs Q or Picard vs Borg.
20:52
< afny>
The Borg were so played out after there first few appearances
20:52
<+MittenNinja>
If were delving into other series though, ds9 is total win
20:52
<+MittenNinja>
By far my fave trek
20:53
< Carbonbass>
The borg were just boring, they made them a little better in Voyager, still not all that great though. DS9 is pure win.
20:53
< afny>
I dunno if I'd say it's my favorite, but it's by far the best episode to episode
20:53
<+MittenNinja>
Sisko is the best command character in any trek
20:53
<+MittenNinja>
He's so human
20:53
< DeathZero>
I didn't like DS9 :/
20:53
< afny>
Every character on DS9 is better written than other treks
20:54
<+MittenNinja>
He's not a goody goody either
20:54
<+MittenNinja>
True that
20:54
< afny>
because none of them are moral caricatures, or at least not as bad
20:54
<+MittenNinja>
Exactly
20:54
< afny>
the only reason I might say I prefer TNG is because I grew up on it, and it has a few really spectacular episodes
20:54
<+MittenNinja>
They're written as actual human beings with feelings and emotions that create conflict
20:54
< afny>
but overall it's weak sauce
20:54
<+MittenNinja>
Or alien beings
20:55
<+MittenNinja>
Whatever
20:55
< afny>
same dif.
20:55
< afny>
(apparently)
20:55
<+MittenNinja>
Yeah
20:55
< DeathZero>
I didn't care for Sisko. :/
20:55
<+MittenNinja>
It's the same reason why I love Babylon 5
20:55
< afny>
DZ, did you watch more than the first season?
20:55
< afny>
Sisko's arc is pretty dramatic
20:56
< Carbonbass>
I just finished watching all of TNG on Netflix, I'd seen a lot on tv but not all of it. Was cool to watch the writing get progressively better, but it took it a while to get up to even my pretty low standards.
20:57
< Carbonbass>
Oh man, Babylon 5.
20:57
<+MittenNinja>
Dz, watch this. http://m.youtube.com/watch?desktop_uri=%2Fwatch%3Fv%3DK-YyL7X4CWw&v=K-YyL7X4CWw& gl=US
20:57
< afny>
there are really only one or two great episodes a season, if that
20:57
< afny>
(in TNG)
20:57
<+MittenNinja>
B5 is pure genius
20:57
<+MittenNinja>
Best sci-for series in decades
20:57
<+MittenNinja>
*fi
20:58
< Carbonbass>
It actually goes places with a big story arc.
20:58
<+MittenNinja>
That's because it was written from the beginning as a five season story arc
20:59 DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has quit [Ping timeout: 121 seconds]
20:59
<+MittenNinja>
So ducking epic
20:59
<+MittenNinja>
-d +f
20:59
< Carbonbass>
No space-commies either. Asshole capitalist humans are asshole capitalists. Just like everyone else.
21:01
<+MittenNinja>
Exactly
21:01
<+MittenNinja>
There's no utopian society
21:01
<+MittenNinja>
There's no world peace
21:01
<+MittenNinja>
Racism exists
21:01
<+MittenNinja>
Prejudice exists
21:01
< Carbonbass>
Much more relatable
21:01
<+MittenNinja>
It seems more real
21:02 * afny hasn't seen it
21:02
<+MittenNinja>
Go watch it!
21:02
<+MittenNinja>
The first season is a bit campy I admit
21:02
<+MittenNinja>
But the actors are still really.discovering they're characters
21:02
< afny>
I can handle campy first seasons
21:02
< afny>
I'm a Farscape fan.
21:02
<+MittenNinja>
Ha
21:02
< afny>
but right now, gonna go shower and make dinner
21:02
< Carbonbass>
Also it has Walter Koenig, and they let him ACT
21:02 afny is now known as afny|away
21:03
<+MittenNinja>
By second season though, its pure fucking gold
21:03
< afny|away>
"Say nuclear wessel."
21:03
< afny|away>
"NO."
21:03
<+MittenNinja>
There are maybe 4-5 sub par episodes
21:03
<+MittenNinja>
Hahaha
21:03
< Carbonbass>
Farscape is one of my favorite sci-fi shows
21:03
<+MittenNinja>
One note about b5 though
21:03
<+MittenNinja>
Everyone rags on season 5
21:04
<+MittenNinja>
But they don't know the story behind it
21:04
<+MittenNinja>
They were finishing up season 4 and the network told them they weren't going to get a fifth
21:04
<+MittenNinja>
So they were like "shot we gotta wrap this up!"
21:05
<+MittenNinja>
Season 4 ends and its the most epic shit ever.
21:05
<+MittenNinja>
Then the network is like "surprise you get another season after all!"
21:05
<+MittenNinja>
They were like "we already finished the story arc"
21:06
< Carbonbass>
I would have told the network to fuck off personally.
21:06
<+MittenNinja>
So they threw together season 5 as more of a prelude to another series called.Excalibur
21:06
<+MittenNinja>
Which lasted 13 episodes and then got cancelled
21:06
<+MittenNinja>
But was brilliant anyways
21:07
<+MittenNinja>
It's like the exact opposite of what firefly fans had to go through
21:08
< Carbonbass>
I'll be back in a little while, need to go shower/eat
21:09 Carbonbass [NSwebIRC@Nightstar-afd4bea8.res.rr.com] has quit [[NS] Quit: Page closed]
21:21 MittenNinja [MittenNinja@Nightstar-4e4dfdbe.tmodns.net] has quit [[NS] Quit: Bye]
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21:22 mode/#mf0 [+v MittenNinja] by ChanServ
21:25
<+MittenNinja>
Anybody in the market for a projector?
21:25
<+MittenNinja>
I've got three I want to get rid of
21:30 DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0
21:30
< DeathZero>
well that was fun.
21:30
< DeathZero>
had a power outage.
21:35
<+MittenNinja>
ooo
21:36
<+MittenNinja>
did you get the link for the Sisko monolouge?
21:37
< DeathZero>
nupe
21:38
<+MittenNinja>
http://www.youtube.com/watch?v=K-YyL7X4CWw
21:38
<+MittenNinja>
watch that
21:38
<+MittenNinja>
that is why Sisko is the shit
21:38 afny|away is now known as afny
21:40
< afny>
Sisko is indeed the shit
21:41
<+MittenNinja>
^ truth
21:41
< DeathZero>
Eh, its a good monolouge, but doesn't really change my opinion on him. Just never liked him.
21:41
< afny>
I do think ds9 could've done without the actual divine intervention
21:41
<+MittenNinja>
yeah
21:41
< afny>
while I loved the religious motivation of some characters
21:41
< afny>
even Sisko
21:41
< afny>
it got a little TOO REAL
21:41
<+MittenNinja>
if you missed the first season though, you could question whether it was real r not
21:42
< afny>
yea
21:42
< afny>
well
21:42
<+MittenNinja>
for the most part
21:42
< afny>
except the part where like
21:42
<+MittenNinja>
I like to think of it that way anyways
21:42
< afny>
the entire Dominion force gets turned away by
21:42
< afny>
handwavey gods
21:42
<+MittenNinja>
no no
21:42
<+MittenNinja>
aliens
21:42
< afny>
handwavey god aliens
21:42
< afny>
but not in a cool 2001 kind of way
21:43
<+MittenNinja>
http://www.allmystery.de/i/tMiRudM_b25isg_i-dont-know-therefore-aliens.jpg
21:43
<+MittenNinja>
that was really the only sub-par thing about that entire series
21:43
<+MittenNinja>
everything else is brilliant
21:44
<+MittenNinja>
plus Wallace Shawn makes the perfect Grand Nagus
21:45
< afny>
The whole Ferengi cast is awesome
21:47
<+MittenNinja>
Agreed
21:48
<+MittenNinja>
They had so many cool alien races in DS9
21:48
<+MittenNinja>
not just "it's a human with antenna"
21:49
<+MittenNinja>
The Trill are badass
21:49
<+MittenNinja>
and Morn. Morn is awesome!
21:49
< afny>
His dialogue is great.
21:49
< afny>
I like the idea of the Trill, but I wish they'd pushed it further.
21:50 Carbonbass [NSwebIRC@Nightstar-afd4bea8.res.rr.com] has joined #mf0
21:50
< Carbonbass>
Razor-burned my upper lip like a boss
21:50
< afny>
I mean, Dax is a cool character
21:50
< afny>
but any of the wider Trill stuff
21:50
< afny>
I feel like they kind of...whitewashed
21:51
< Carbonbass>
The trill just never really interested me, other than Dax, because Dax was kickass
21:52
<+MittenNinja>
They only really delved into Dax
21:52
<+MittenNinja>
(all of them)
21:52
<+MittenNinja>
I wish theyd have done more of that too
21:52
<+MittenNinja>
But the concept of the race is awesome
21:54
< DeathZero>
Well, its time for me to head out for D&D. Later folks.
21:54
< Carbonbass>
Later
21:54
< Carbonbass>
Gut some nonbelievers
21:54
< DeathZero>
o7
21:54 DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has quit [[NS] Quit: Page closed]
21:55
< afny>
I guess a lot of my problem with the Trill outside of Dax
21:56
< afny>
is that the one time they explored the culture really heavily
21:56
< afny>
it just ended up being a deus ex machina for a http://en.wikipedia.org/wiki/Lesbian_kiss_episode
21:57
< afny>
Admittedly a slightly better attempt at appealing to the LGBT community than that TNG episode where Riker falls in love with someone from an agender species and she decides she's a girl
21:57
< afny>
and then gets lobotomized
21:58
< afny>
But for a show that claimed the first interracial kiss on television, newer Treks failed to get progressive when it mattered.
21:58
< Carbonbass>
Those darn lobotomies
21:59
< Carbonbass>
A better attempt than the random men wearing skirted uniforms anyways
21:59
< afny>
Heh, I actually think that's their best attempt to date
21:59
< afny>
just because it's so casual
21:59
< afny>
I mean, this is a totally liberated, need-free society. There are men in skirts. That's just how it is.
22:00
< Carbonbass>
true
22:01
< afny>
But yeah, Farscape, despite its flaws
22:01
< afny>
is by far my favorite live action Sci-Fi in the modern set
22:01
< afny>
it's just so ludicrous, but still grounded by its characters
22:02
< Carbonbass>
Jim Henson scifi is best scifi
22:02
< afny>
fsho
22:02
<+MittenNinja>
absolutely
22:05
< Carbonbass>
I always got really annoyed with the "Look dude, you're back on earth and it's so weird" episodes. One reason being that you know it's a trick, the second being that I couldn't have given less of a shit about earth. I wanted to see more of the alien worlds
22:05
< afny>
Yeah, that's a little bit of a low point
22:06
< afny>
although I enjoy PARTS of when they actually do go to earth
22:07
< Carbonbass>
Yeah when they are actually on earth was pretty coo
22:07
< Carbonbass>
=l
22:07
< Carbonbass>
+l
22:08
< Carbonbass>
derp
22:16 Tetrajak [NSwebIRC@Nightstar-5d36f84e.telstraclear.net] has joined #mf0
22:16 mode/#mf0 [+v Tetrajak] by ChanServ
22:17
<+Tetrajak>
heyo
22:17
< afny>
o/
22:18
<+Tetrajak>
so, I have an idea for an artillery company I'd like to pass by whoever's in here at the moment
22:18
<+Tetrajak>
anyone keen to listen?
22:19
< Carbonbass>
I'm here, but I don't know the nuances of the game yet so I can't be all that much help
22:19
< afny>
you're talking dicebuilds?
22:19
<+Tetrajak>
eh, well, anyway, I can always ask the ever-experienced and always-opined Cedric, when he's around
22:20
<+Tetrajak>
afny: yes
22:20
< afny>
I'm surprised he isn't here
22:20
< afny>
he's NEVER not here
22:20
<+Tetrajak>
so I realise I have a melee company in mind, and a DF company, but I don't have an arty company
22:20
< afny>
even when he's not here.
22:20
<+Tetrajak>
I know, right?
22:20
<+Tetrajak>
online even when he's asleep
22:20
< afny>
that's dedication.
22:20
<+Tetrajak>
mhm
22:20
<+Tetrajak>
so, anywho
22:20
<+Tetrajak>
I was thinking 5 arty units and 3 DF units
22:21
<+Tetrajak>
something along the lines of what follows;
22:21
<+Tetrajak>
5x A YY x, 3x D Y G x
22:21
<+Tetrajak>
x can be anything, as suits
22:22
<+Tetrajak>
I'm thinking this company would probably be most useful in battles of large numbers, or large tables
22:22
<+Tetrajak>
large, as in number of unit lengths, not physical size
22:22
<+MittenNinja>
I;ve found that A paired with double Y is not as effective as it seems
22:22
< afny>
Just at first glance, it seems to me that you've got too much yellow and not enough red
22:23
<+MittenNinja>
Its good at harrassment but thats about it
22:23
<+MittenNinja>
give your DF guys one Y since they will be in range anyways
22:23
<+MittenNinja>
and give your Artys a B or a G to keep them alive longer
22:24
< Carbonbass>
That's what I've been planning for supporting my Arty frames
22:24
<+Tetrajak>
Hmm
22:24
<+Tetrajak>
ok, second attempt;
22:24
< afny>
if you want global spots to start chains for your arty
22:24
< afny>
put them in DF guys
22:24
< afny>
on*
22:24
<+MittenNinja>
Also
22:25
< afny>
that way, if you don't have the initiative
22:25
< afny>
those frames will get activated by enemy fire
22:25
< afny>
and you can still spot chain
22:25
< afny>
A YY has the potential of not getting attacked at all in a turn
22:25
<+MittenNinja>
yeah
22:25
<+MittenNinja>
pretty much
22:25
< afny>
in fact, an enemy might avoid it purposefully
22:25
< afny>
and if you don't have the initiative, those spots go to waste
22:25
<+MittenNinja>
Thatts exactly what I was going to say
22:25
<+Tetrajak>
why do they go to waste?
22:25
< afny>
because you never get to activate them
22:25
<+MittenNinja>
because if your YY guy goes lat
22:25
< afny>
until the end
22:26
<+MittenNinja>
that spot doesnt do anything
22:26
< afny>
even if you have four YY guys, if they activate last you're spotting suboptimal targets, and not being able to shoot all of them
22:26
<+MittenNinja>
exactly
22:26
< afny>
if you put your YY on DF frames that go into the heat of battle, they're likely to get shot at, so they're dual purpose
22:26
< afny>
they're doing their OWN damage, and they're laying down their YY EARLY so you can exploit spot chains with your artillery
22:26
< afny>
on your terms, even if you don't have the initiative
22:27
<+MittenNinja>
which is really important for larger forces
22:27
< afny>
you can clean up those spots even if all four of your artillery frames are the last to activate
22:27
< afny>
because you placed them on optimal targets early with your DF frames.
22:28
< afny>
you want to have some redundancy with your spotters, though
22:28
<+Tetrajak>
then what spots are the DF frames supposed to take advantage of to deal damage?
22:28
<+MittenNinja>
Also, I've found white dice for spots to be pretty effective
22:28
<+MittenNinja>
at least more so than people think
22:28
<+MittenNinja>
especially if the frame has a G
22:28
< afny>
if your focused heavily on artillery for damage, you aren't spot chaining for your DF guys unless it suits you
22:28
< afny>
you're*
22:28
<+Tetrajak>
MN: oh, definitely, I've found that too
22:28
< afny>
if you have four global spots and four frames with no spots
22:29
<+MittenNinja>
My Fat Snake company has one unit with Y
22:29
< afny>
you pick your best spots and focus fire
22:29
<+MittenNinja>
it still spots effectively
22:29
<+Tetrajak>
wait wait
22:29
<+Tetrajak>
I think I see an assumption
22:29
<+Tetrajak>
I'm under the impression that a spot is used up once it has been "used" in an attack against the frame that has the spot on it
22:29
<+MittenNinja>
it is
22:29
< afny>
it is
22:30
< afny>
if you're really worried about your DF guys not having spots on their attacks
22:30
<+Tetrajak>
then the DF guys are never going to have a spot to take advantage of, because they're spotting for the artillery, and nobody's spotting for them
22:30
< afny>
you probably don't want as much artillery.
22:30
<+MittenNinja>
here's the other thing
22:31
< afny>
in mid-game, you'll be using your spots as much for the DF frames as the artillery frames, i'd wager
22:31
<+Tetrajak>
Well, really, I just want to make sure every unit that has a weapon can deal damage
22:31
< afny>
especially once some of them shed 1 y
22:31
<+MittenNinja>
use your DF guys to attack the cover that the enemy is hiding behind, then spot
22:31
< afny>
^
22:31
<+MittenNinja>
then your artillery gets no cover shots with spot dice
22:31
<+Tetrajak>
hmmmm
22:31
<+Tetrajak>
that is a good point
22:32
<+MittenNinja>
they dont even need Y to be used like that
22:32
<+MittenNinja>
and it's hella effective
22:32
< afny>
well the reason for the Y in that scenario is that they're dual purpose
22:32
<+Tetrajak>
ok, so, new plan
22:32
< afny>
they shell the cover and they spot for the arty
22:32
<+MittenNinja>
right
22:32
<+MittenNinja>
its still nice to have it
22:33
<+MittenNinja>
but it's not necessary
22:33
< afny>
I like it because it's an even split of units; it stays strong even when you lose 2 of each
22:33
<+Tetrajak>
yes, but if they're DF range, then they'll be shelling cover at DF range, therefore only need one Y
22:33
<+MittenNinja>
you dont even need one really
22:33
<+MittenNinja>
you just destroyed the cover, so white will still spot
22:33
< afny>
well
22:33
<+Tetrajak>
MN: more for redundancy
22:33
< afny>
if you're SOLELY using Mitten's strategy, that's true
22:33
<+Tetrajak>
in case of bad rolls
22:33
< afny>
but early on, you might want to start a spot chain in a separate location
22:33
<+MittenNinja>
against cover? Rarely going to be an issue
22:33
<+Tetrajak>
hmmm
22:33
< afny>
and you need YY to do that if half your damage (or more) comes from artillery
22:34
<+MittenNinja>
you roll your full damage dice and they hit on 3,4,5,6
22:34
<+MittenNinja>
each hit kills 6 bricks of your choice
22:34
< afny>
Say your DF frames move in on one or two weak frames in DF range and cripple them, and you see that it would be more to your advantage to start a new spot chain against a frame that is NOT in cover to your artillery, but also isn't in direct fire range.
22:34
<+MittenNinja>
unless the cover is made out of 1x1 plates your good
22:34
< afny>
You want to be able to spot that frame.
22:35
<+MittenNinja>
I'm big into high mobility
22:35
<+MittenNinja>
so id just move them into a position that they can spot them
22:35
<+MittenNinja>
I'm just going off of what has worked for me
22:35
< afny>
also a viable strategy
22:35
<+Tetrajak>
we all are
22:35
< afny>
two different means to the same end
22:35
<+Tetrajak>
yup
22:35
< afny>
I'm just saying that you need to consider multiple hotspots
22:35
<+MittenNinja>
the way i see it, Y is only useful for spot
22:35
<+MittenNinja>
G gives you more combat options and gets you into a position to spot
22:36
<+Tetrajak>
I think the redundancy and capability of a high Y build on the DF means that multiple strategies are open to the company
22:36
<+MittenNinja>
and gets you into cover more oftne
22:36
<+MittenNinja>
and also helps capture stations etc
22:36
<+MittenNinja>
more useful imo
22:36
< afny>
I think either one is strong if you play to its advantage
22:36
<+Tetrajak>
true
22:37
< afny>
For instance, a YY heavy team would probably be stronger against a team with lots of Bs
22:37
<+MittenNinja>
right
22:37
< afny>
simply because you can actually assign a higher spot dice most of the time
22:37
< afny>
but a G team would be strong against another G team, or an artillery heavy team
22:37
<+MittenNinja>
god this game is so fucking balanced
22:37
< afny>
but if you play either one with focus, it's going to be strong
22:38
<+Tetrajak>
MN: no it's not :(
22:38
< afny>
it totally is
22:38
<+Tetrajak>
melee is horribly underpowered
22:38
< afny>
I think it's one of the most elegant systems in a game I've seen in so long
22:38
<+MittenNinja>
i disagree
22:38
<+Tetrajak>
Oh, I agree on it's elegance
22:38
< afny>
in some ways, melee is supposed to be underpowered.
22:38
<+Tetrajak>
I love the system too
22:38
< afny>
I don't think that means it's useful.
22:38
< afny>
er...useless.
22:38
<+Tetrajak>
lol
22:38
<+MittenNinja>
Melee is great, when it's used properly
22:38
<+Tetrajak>
but it has less use cases than DF
22:38
<+MittenNinja>
agreed
22:39
< afny>
but that's true in real world battles.
22:39
<+MittenNinja>
but when it is useful, it's devestating
22:39
<+Tetrajak>
thayt is mostly my beef with melee
22:39
< afny>
It was about something different, but did you see that thing Josh posted
22:39
<+Tetrajak>
no, actually
22:39
<+MittenNinja>
the paintball analogy?
22:39
<+Tetrajak>
what did Josh post?
22:39
< afny>
about how, when wars were fought with melee weapons, an increase in numbers granted you an advantage at a rate of, like
22:40
< afny>
11 soldiers vs 10 soldiers have a 10% advantage
22:40
< afny>
but in the age of guns
22:40
< afny>
it's 11 soldiers vs 10 soldiers have a 20% advantage
22:40
<+MittenNinja>
yeah something like that
22:40
< afny>
the way melee/DF works in the game seems to simulate that pretty accurately
22:40
<+MittenNinja>
"An early conceptual contributor to the game, Sydney Freedberg (a military journalist and historian), gave us a really interesting conceptual tool: in the days of hand-to-hand combat, force size was directly proportionate. If I have 10 guys and you have 11, you have a 10% advantage over me. But once everyone is armed with a roughly equivalent ranged weapon (arquebusses or M16/AK-47s, say), the difference becomes exponential. That is
22:41
< afny>
The idea of "balance" doesn't mean every tactical is equal
22:41
< afny>
it just means that every tactic has a place in an effective strategy
22:42
< Carbonbass>
Would you guys say that it is useful to equip a few frames both DF and melee weapons instead of having a couple pure melee frames?
22:42
<+MittenNinja>
it can be
22:42
<+Tetrajak>
I haven't seen it to be
22:42
< afny>
I don't have an opinion yet
22:42
< afny>
but with the right overarching strategy, it might be strong
22:42
<+Tetrajak>
ok, I have played with units of both pure and mixed
22:42
<+MittenNinja>
two of my companies at the Con had a DF and a HTH system
22:42
<+Tetrajak>
I've found that the lack of a Gd8 means that the melee hardly ever gets used
22:43
<+Tetrajak>
and just kinda sits there, taking up a system
22:43
<+MittenNinja>
two chubs with a DF and a HTH rushed a sniper, they tore apart the cover in one turn
22:43
< afny>
I think a lot of the assessments of dicebuilds I've seen so far from people are so weak, in the sense that
22:43
<+MittenNinja>
and then one shotted him the next with hth
22:43
< afny>
people set up a frame and just go, bleuggh here's a frame DO STUFF
22:43
< afny>
and they don't really have any idea what the frame's strengths or weaknesses are, and how it fits into their company as a whole, and what strategies that company favors
22:43
<+Tetrajak>
afny: fair point
22:43
< afny>
and they lose or the frame dies early and they say, well, this dicebuild is suboptimal.
22:43
<+MittenNinja>
Dicebuilds as a whole are less important than solid tactic
22:43
<+MittenNinja>
s
22:43
< afny>
But really, it's the STRATEGY that's suboptimal.
22:44
<+Tetrajak>
I am of the opinion that some dice builds really are useless
22:44
<+MittenNinja>
well yeah
22:44
<+MittenNinja>
a BBGG isnt going to be good
22:44
<+Tetrajak>
XD
22:44
<+Tetrajak>
aaaaaaactually
22:44
<+Tetrajak>
it could be a really useful melee unit
22:44
< Carbonbass>
Some pretty fast cover for other frames XD
22:44
<+MittenNinja>
it could be
22:45
<+MittenNinja>
but very rarely
22:45
< afny>
it might have a place on a melee defender team
22:45
<+MittenNinja>
yeah
22:45
< afny>
in a 3 player or 4 player match
22:45
<+MittenNinja>
thats the thing
22:45
<+MittenNinja>
even really "suboptimal" builds have a use in a specific tactic
22:45
<+Tetrajak>
heh
22:45
<+Tetrajak>
I <3 MFZ
22:45
<+MittenNinja>
That sentinel with the BBYY that I have?
22:45
<+MittenNinja>
friggin awesome
22:46
<+MittenNinja>
No one thinks it's a threat
22:46
<+MittenNinja>
and then BAM
22:46
<+MittenNinja>
shield to the face
22:46
<+MittenNinja>
they ignore it because of the HUGE defense it usually has
22:46
<+MittenNinja>
and the fact that it cant shoot anything
22:46
<+MittenNinja>
until its too late
22:47
<+MittenNinja>
since all of the other frames in the company have at least one Y
22:47
<+Tetrajak>
hmm. I worry that my DF guys are going to be exceptionally tempting targets in my arty company
22:47
<+MittenNinja>
it's YY doesnt make it stick out much
22:48
<+MittenNinja>
brb
22:48
<+Tetrajak>
ok, new plan
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22:48
<+Tetrajak>
4x A A G B, 4x DF Y G B
22:49
<+Tetrajak>
this is the one that is subject to doing most of it's damage via artillery, and relies on the DF guys being near the thing that the ARTY wants to shoot
22:49
<+Tetrajak>
the other build is 4x A A G B, 4x DF Y Y B
22:49
< afny>
the concern I have with that is this
22:50
< afny>
discounting the artillery, you're moving in with four frames
22:50
< afny>
and you're probably the attacker
22:50
< afny>
so you're either attacking a weak group of the other attacker's frames because it's your only option, or you're attacking the defner
22:50
< afny>
in MOST cases, you're moving in when you have the unit advantage
22:51
< afny>
spotting those frames with what Y's you can as your DF frames activate, probably after taking fire themselves
22:51
< afny>
then you're pounding down those targets with your artillery
22:51
< afny>
the reason I think you need SOME global spot in an artillery heavy company is once you've engaged on those smaller clusters
22:51
< afny>
there's a chance you'll be wasting the rest of your activations firing at targets with your artillery that your DF frames can't spot
22:52
<+Tetrajak>
hmm, good point
22:53
<+Tetrajak>
so you'd be keener on the second build?
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22:53 mode/#mf0 [+v MittenNinja] by ChanServ
22:53
< afny>
I think so, but it's probably a matter of preference
22:54
< afny>
I'd probably do something weird like move the DF guys into an advantageous position
22:54
< afny>
but then not press too hard with them (just enough to get them fired on)
22:54
< afny>
and then spot chain a weak point far away for the artillery
22:55
< afny>
your opening play is going to be very important with a company like that
22:55
< afny>
where you set up your DF guys is going to have long term ramifications if they don't have greens
22:55
< afny>
so you want to get your SSRs off early
22:56
<+Tetrajak>
why launching the SSRs early?
22:56
< afny>
well, the way I would play it
22:56
< afny>
I would go in strong with the direct fire group, possibly taking the station that the defender plans on giving up early
22:57
< afny>
so I'd want to make my big push with them there, doing as much damage as possible
22:57
< Carbonbass>
Use the SSRs while you can before frames start getting popped
22:57
< afny>
and then hitting any viable targets left over with the artillery
22:57
<+MittenNinja>
Exactly
22:57
< afny>
after that, I'd start attacking globally
22:57
< afny>
yeah, use your SSRs when you still have a direct fire system left, especially
22:58
<+Tetrajak>
ok
22:58
<+MittenNinja>
I'm kind of intrigued by the BBGG idea now...
22:58
< Carbonbass>
same
22:58
<+Tetrajak>
hehe
22:58
<+Tetrajak>
they would make good melee units, so long as they had supporting spotters
22:58
<+MittenNinja>
Maybe ditch one G for a Y though
22:59
<+Tetrajak>
yes
22:59
<+Tetrajak>
BBGY + Gd8
22:59
<+Tetrajak>
you'd move hella fast
22:59
<+MittenNinja>
Yep
22:59
<+Tetrajak>
AND be hard to hit
22:59
<+Tetrajak>
but your damage would rely entirely on your whites
22:59
<+Tetrajak>
HOWEVER
22:59
< afny>
I'm really interested to field defenders in a game with more than two players
22:59
<+MittenNinja>
Your white would basically be a hth system
22:59
< afny>
that are all HtHBB frames
23:00
<+Tetrajak>
your whites wouldn't be wasted as they can be dedicated to other systems until you get into range
23:00
<+MittenNinja>
You can drop FAST
23:00
<+MittenNinja>
Really fast
23:00
< Carbonbass>
We shall call it Farshight-Tortoise
23:00
<+MittenNinja>
Exactly
23:01
<+MittenNinja>
In 3p games, the defender really has his work but out for him
23:01
<+Tetrajak>
what would you back them up with?
23:01
<+MittenNinja>
*cut
23:01
< afny>
are you asking me?
23:01
<+MittenNinja>
Anything really
23:01
<+Tetrajak>
asking everyone about what to back up wth BBGY G8 frames with
23:02
<+Tetrajak>
I don't think anything is a fitting answer
23:02
<+Tetrajak>
I'm certain they could benefit from supporting fire
23:02
<+MittenNinja>
Depends on your overall plan of attack
23:02
<+Tetrajak>
plus, if they're defense, you'd be low on frames, rather than systems
23:03
<+Tetrajak>
but then, they wouldn't have to be defense
23:03
<+Tetrajak>
not with that much blue and green
23:03
<+Tetrajak>
they could afford to rush in from outside the defense perimeter
23:03
<+MittenNinja>
I'm thinking about using them for assaults
23:08
< afny>
all this talk is motivating me to finish my demo campaign
23:08
< afny>
and start scouting flgs
23:08
< afny>
(if only the one 20 minutes away hadn't closed)
23:08
< Carbonbass>
I feel your pain
23:09
<+MittenNinja>
I'm working on a scenario to run at next years comic con
23:10
<+MittenNinja>
I'm going to set up one station for me (probably a planetary defense cannon or something) and have three players try to take it from me
23:10
<+MittenNinja>
If they do, they win
23:10
<+Tetrajak>
heh
23:11
<+Tetrajak>
neat
23:11
<+MittenNinja>
I'll be using a larger.force than a normal defender obviously
23:11
<+Tetrajak>
mhm
23:11
< afny>
you could do something like Vincent did in his space campaign
23:11
< afny>
where only he was allowed to use blue dice
23:12
< afny>
but the attackers got extra SSRs
23:12
<+MittenNinja>
Interesting
23:12
<+Tetrajak>
heh
23:12
< afny>
there was vector movement too
23:12
<+MittenNinja>
Of course
23:12
<+MittenNinja>
How did that work exactly?
23:12
<+MittenNinja>
I'm quite curious
23:13
<+Tetrajak>
man, wish I had a group to play this awesome game with XD
23:13
< Carbonbass>
I also feel your pain
23:13
<+MittenNinja>
Move to Denver! I'll play!
23:13
<+Tetrajak>
XD
23:13
<+Tetrajak>
no way man
23:13
<+Tetrajak>
I'm not living in the uS
23:13
<+Tetrajak>
US*
23:13
< afny>
Uhh I don't remember MN
23:14
< afny>
it was sort of complicated, but I'm sure it made more sense when you actually saw it
23:14
<+MittenNinja>
It's not that bad
23:14
< afny>
I just read about it on his blog
23:14
< afny>
let me see if I can find it
23:14
<+Tetrajak>
MN: I'm not planning on visiting the US ever again :/
23:14
<+MittenNinja>
Why is that?
23:15
<+MittenNinja>
Where did you visit TJ?
23:15
<+Tetrajak>
gtg
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23:16
< afny>
oh god
23:16
< afny>
he's a war criminal.
23:16
< Carbonbass>
It's obvious, he's Fidel Castro
23:16
<+MittenNinja>
Well fine then :p
23:16
<+MittenNinja>
Hahaha
23:16
< afny>
http://www.lumpley.com/comment.php?entry=425
23:16
< afny>
this is what I read
23:19
<+MittenNinja>
Ah
23:19
<+MittenNinja>
For some reason I thought vector movement meant z-axis
23:19
<+MittenNinja>
That makes royalty sense
23:19
<+MittenNinja>
*total
23:20
<+MittenNinja>
Thanks for finding that afny
23:20
< Carbonbass>
bbl
23:21
<+MittenNinja>
Later
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23:37
<+MittenNinja>
Afny, you want to see my first rough build for that chess set?
23:38
< afny>
yea
23:38
<+MittenNinja>
http://db.tt/eGkCRFDs
23:38
< afny>
sick
23:38
< afny>
wow, the thumb
23:38
<+MittenNinja>
Ty
23:39
< afny>
I really like the look of the back, too
23:39
<+MittenNinja>
Thanks. I wanted to go for something bulky and rough
23:40
<+MittenNinja>
Colors are obviously not going to be that.
23:40
< afny>
I kind of like that color scheme for the black pieces
23:40
< afny>
I bet it would look awesome in white and blue for white
23:41
< afny>
are white and black going to be mirrored sets, or different designs?
23:42
<+MittenNinja>
Pretty sure they will be mirrored
23:42
<+MittenNinja>
I'm planning black with orange and white trim
23:42
<+MittenNinja>
And white with blue and black trim
23:42
< afny>
cool
23:44
<+MittenNinja>
That guy is the first draft for the Rooks
23:45
<+MittenNinja>
Now I'm brainstorming for the bishops
23:49
< afny>
gotta have a big head
23:53
<+MittenNinja>
Heh
23:53
<+MittenNinja>
I'm.thinking something sleek and agile looking
23:55
< afny>
sleek
23:55
< afny>
agile
23:55
< afny>
with a big head.
23:55
< afny>
could just be a long sensor pod looking thing off the back
23:55
< afny>
I just think you need to evoke the bishop hat somehow
23:55
< afny>
it's an important feature of the piece
23:58
<+MittenNinja>
Agreed
--- Log closed Sat Jun 30 00:00:37 2012
mf0 logs -> 2012 -> Fri, 29 Jun 2012< mf0.20120628.log - mf0.20120630.log >

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