code logs -> 2018 -> Wed, 24 Jan 2018< code.20180123.log - code.20180125.log >
--- Log opened Wed Jan 24 00:00:33 2018
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14:36
<&ToxicFrog>
https://github.com/xoreaxeaxeax/movfuscator/tree/master/validation/doom
14:36
<&ToxicFrog>
Branchless Doom -- play Doom without worrying about branch prediction attacks.
14:36
<&ToxicFrog>
"The mov-only DOOM renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience."
14:38
<@Tamber>
hee
15:06
< Vornlicious>
Silly!
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15:32
<@macdjord>
ToxicFrog: ... that's /possible/?
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15:36
<~Vornicus>
allegedly!
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15:37
<~Vornicus>
"Q: Why did you make this? A: I thought it would be funny."
15:37
<@macdjord>
I mean, is there some theorem I am unaware of that says any program can be converted to a branchless form using some transformation?
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15:40
<&[R]>
There's a MOV-only compiler
15:41
<@Attilla>
how would a branchless game work
15:41
<@Attilla>
does it have all possibilities pre-rendered
15:41
<@Attilla>
and you just move between them?
15:43
<~Vornicus>
in the movfuscator readme there's a pdf that talks about how to handle branches and stuff. I don't know quite how it handles, say, user input
15:43
<@Attilla>
maybe you could make a game where you take a personality test and then it compiles it based on what it'd expect you to do
15:44
<@Attilla>
no input except your personality traits
15:47 * TheWatcher reads that pdf, ...s
15:48
<@TheWatcher>
Y'know, this is a terrifying amount of effort for a laugh
15:49
< ASCII>
speaking of games, anyone want to try one I've been toying with?
15:49
< ASCII>
http://motorcity.updog.co/Life001/Life001.html
15:57
<&ToxicFrog>
TheWatcher: I'm assuming that branchless compilation has uses outside of running doom very slowly
16:00
< ASCII>
Running quake at one frame a year?
16:02
<~Vornicus>
if the goal was merely branchless compilation it wouldnt be *quite* as slow but
16:02
<~Vornicus>
still pretty spectacular; we're looking at only constant-factor improvements
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--- Log closed Thu Jan 25 00:00:35 2018
code logs -> 2018 -> Wed, 24 Jan 2018< code.20180123.log - code.20180125.log >

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