code logs -> 2015 -> Sun, 22 Mar 2015< code.20150321.log - code.20150323.log >
--- Log opened Sun Mar 22 00:00:58 2015
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19:43
<@gnolam>
https://twitter.com/FioraAeterna/status/578034347183185920
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20:52
<&McMartin>
I think I should go write some code at a coffeeshop.
20:53
<&McMartin>
It's been awhile since I've done that! I'm losing my touch.
20:53
<&McMartin>
... at being in coffeeshops, I guess
20:53
<&McMartin>
gnolam: UNSCHEDULED BURN
20:54
<&McMartin>
Also, twitterwalking from that, I find this
20:55
<&McMartin>
https://twitter.com/Managore/status/577252673621102592
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22:07
<@Tarinaky>
McMartin: I think that stopped being trendy. The kids will taunt you and your trousers will be out of fashion or something
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23:26 * Reiv decides.
23:27
<@Reiv>
I want a game engine that can draw hexagons. I suspect I want Unity to do this, because Unity has plugins for Everything, amirite
23:30
<&ToxicFrog>
It probably does, but drawing hexagons by hand is pretty simple.
23:31
<@Reiv>
sssh, you assume I am competent
23:41
<&Derakon>
Unity and UE4 are the current indie darlings.
23:42
<&Derakon>
They're both free*
23:42
<@Reiv>
Of course they are
23:42
<&Derakon>
(Subject to limitations if your game is actually successful)
23:42
<@Reiv>
Source remains awful, unles they actually bothered to improve it
23:42
<@Reiv>
Which given Valve's historical attitude to such things, is ... questionable
23:43
<@Reiv>
Unity flatfees, while UE4 takes 5% or something, right
23:43
<@Shiz>
a hexagon is just 6 triangles
23:43
<&Derakon>
I forget, honestly.
23:43
<&Derakon>
Shiz: four triangles!
23:43
<&Derakon>
I mean, you can do it with two quads.
23:44
<@Reiv>
Or one hexagon!
23:44
<@gnolam>
Derakon: ... how?
23:45
<@Reiv>
trapezoids
23:45
<&Derakon>
Gnolam: two quads should be pretty obvious: split the hexagon in half and each half has three perimeter edges and one "diameter".
23:45
<&Derakon>
And any quad can be cut in half to make two tris.
23:48
<@Shiz>
smart
23:58
<&ToxicFrog>
Reiv: they're working on Source 2, which will be free.
23:59
<&ToxicFrog>
If you want something completely free and with no setup overhead to quickly bang out a prototype in, there's also love2d
23:59
<~Vornicus>
though note that love2d doesn't give you, for instance, an object model, out of the box
--- Log closed Mon Mar 23 00:00:14 2015
code logs -> 2015 -> Sun, 22 Mar 2015< code.20150321.log - code.20150323.log >

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