code logs -> 2012 -> Thu, 24 May 2012< code.20120523.log - code.20120525.log >
--- Log opened Thu May 24 00:00:25 2012
00:11 You're now known as TheWatcher[T-2]
00:13 You're now known as TheWatcher[zZzZ]
00:14
<&McM[travels]>
Hm. git branches look easy enough, though this document implies that fiddling with commits is done via interactive rebase and that looks like a nightmare
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00:20
< gnolam>
... aaand that's the official tiredness point for tonight.
00:20
< gnolam>
Misreading "commits" as "commies".
00:21
<&McM[travels]>
Collaborative software development?
00:21
<&McM[travels]>
THAT'S COMMUNISM
00:22
< gnolam>
When you're developing alone, you're developing WITH HITLER.
00:23
<&McM[travels]>
Hm.
00:23
<&McM[travels]>
I guess, technically, this next release of Ophis should be 2.0
00:23
<&McM[travels]>
Since it's technically not backwards-compatible
00:23
<&McM[travels]>
In that I'm removing a feature that nobody but me used and kind of didn't work anyway.
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01:43
< Rhamphoryncus>
When I was younger the whole self-perpetuating bureaucracy thing was sort of a joke. Nothing but a few anecdotes to back it up, so it was almost like a conspiracy theory. However, as I get older the anecdotes have turned into heaping mountains of anecdotes. It's not one thing in society with a massive bureaucracy, it's a million things with their own little bureaucracy
02:04
<&Derakon>
I don't find it particularly mysterious that someone whose job is to do X is going to try to justify that X needs to be done.
02:05
<&Derakon>
Which means that power structures of any type will tend to perpetuate themselves.
02:12
< gnolam>
And in the end, you get the Cube.
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02:21
< Rhamphoryncus>
Derakon: neither do I
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02:41
<@ToxicFrog>
McM[travels]: what do you mean by "fiddling with commits" here?
02:42
<@ToxicFrog>
And yeah, git branches are pretty straightforward, although I've seen some confusion from people coming from SVN's "each branch is its own dir" approach
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06:24
<&McM[travels]>
TF: Editing your commit history before pushing, squashing individual commits etc
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14:15 iospace is now known as iofficespace
14:32
<@Tamber>
http://www.php.net/manual/en/function.unlink.php#104370 This... this explains a few things, I think.
14:33
<@Tamber>
It certainly gives some insight into the thought processes of PHP monkeys. "Doesn't work? Just pound on it some more!"
14:36
< froztbyte>
haha
14:36
< froztbyte>
amongst other things
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15:21 * iofficespace sighs
15:21
< iofficespace>
testing is a royal pain!
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15:38
< RichyB>
iofficespace, testing is inevitable.
15:38
< RichyB>
If you have a QA phase then you get to do it before go-live.
15:39
< RichyB>
If you *dont* have a QA phase then you do your testing anyway, albeit with live users and real data and boy do they get pissy if it doesn't go perfectly first time. :)
15:39
< RichyB>
*don't
15:40
< iofficespace>
RichyB: ok, testing code yeah
15:40
< iofficespace>
what i'm doing is bitch work testing Dx
15:40
< RichyB>
Testing Dx?
15:40
< RichyB>
Or was that an emoticon?
15:41
< iofficespace>
emoticon
15:41
< iofficespace>
as in i have a 60+ page test document in front of me
15:41
< iofficespace>
that i have to go through the whole thing
15:41
< iofficespace>
(some of the tests i'm skipping cause they're hardware based)
15:42
< RichyB>
Fuck me that sounds tedious.
15:43 celticminstrel [celticminst@Nightstar-5d22ab1d.cable.rogers.com] has joined #code
15:46
< iofficespace>
RichyB: now you understand why i'm bitching? :P
15:46
< iofficespace>
oh and the best part?
15:47
< iofficespace>
three of the tests have automated scripts... out of 20-30
15:47
< iofficespace>
-_-
15:49
< iofficespace>
oh and guess who wrote most of the nightly tests? this chick
15:49
< iofficespace>
this is just so we have a huge ass document saying HEY WE TESTED THIS and don't have to do log digging -_-
15:49
< iofficespace>
(also the nightly tests are using nightly builds, this is using a released version)
15:51 * iofficespace is a coder, not a tester
15:56
< iofficespace>
but when certain thigns are running i have an excuse to screw around online ^_^
16:12
< RichyB>
Useful, that.
16:14 Rhamphoryncus [rhamph@Nightstar-5697f7e2.abhsia.telus.net] has joined #code
16:21
< iofficespace>
let me quote my screen right now: "aka Let the waiting begin..."
16:24
< gnolam>
iofficespace: /royal/ pain, you say? http://24.media.tumblr.com/tumblr_m3k4noj28Y1r0o12to1_1280.jpg
16:26
< iofficespace>
hehe
17:07 maoranma [nbarr@D5CC77.617194.EEB9A9.ED1684] has joined #code
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17:12
< froztbyte>
gnolam: that site is ridiculously relevant
17:15
< celticminstrel>
Bah, Boost's directory iterator constructor is throwing an exception now...
17:23
<@ToxicFrog>
:cpp:
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18:12
< celticminstrel>
Odd thing is, I don't see what's different from before...
18:21
< Rhamphoryncus>
Directory order changed?
18:24
< celticminstrel>
Hm?
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18:53
< celticminstrel>
...duh, I changed the filename it was searching for.
18:53
< celticminstrel>
Whoops.
18:55
< celticminstrel>
Now I guess I need to decide whether to use an XML parser for the Info.plist, or the Cocoa methods...
18:55
< celticminstrel>
Or not use a plist.
18:58
<~Vornicus>
if it's a proper plist, use the cocoa methods, they'll be a lot more straightforward.
19:33 Kindamoody is now known as Kindamoody[zZz]
19:45
< celticminstrel>
The thing is, I want to eventually build this for Windows.
20:09
< froztbyte>
use the jawas
20:15
< iofficespace>
...
20:36
< celticminstrel>
Huhwhat?
20:36
< celticminstrel>
On another note, if I call [NSString stringWith*] do I need to release it when I'm done?
20:39
< celticminstrel>
Or is that only required if I explicitly allocate it with [NSString alloc]?
20:51
< froztbyte>
celticminstrel: I'm being facetious :)
20:54
< celticminstrel>
Seems the latter is the case.
21:17 RichyB [MyCatVerbs@Nightstar-3b2c2db2.bethere.co.uk] has quit [[NS] Quit: Leaving]
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21:53 * Rhamphoryncus concludes the opengl4 specs are broken wrt texture unit limits
21:57
<~Vornicus>
"broken" how?
22:00
< Rhamphoryncus>
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS vs GL_MAX_TEXTURE_IMAGE_UNITS (fragment shader) and GL_MAX_{VERTEX,GEOMETRY,TESS_CONTROL,TESS_EVALUATION}_TEXTURE_IMAGE_UNITS
22:01
< Rhamphoryncus>
combined seems to be the number of texture units, but seems to also do double duty as the limit of accesses
22:02
< Rhamphoryncus>
So if the fragment shader accesses its limit of 16 and so does the vertex shader then that's already 32
22:02
< Rhamphoryncus>
but the explanation is so incredibly poor that I have no confidence in this
22:03
< Rhamphoryncus>
You could have all 5 stages accessing the same 6 texture units and that's already 30 accesses, even though you can have 32 texture units
22:04
< Rhamphoryncus>
Having those limits is fine, but why are they intrinsically linked like that? Why can't an implementation allow 64 accesses with 32 texture units and 16 in each stage? That part doesn't make sense
22:07
< Rhamphoryncus>
I'm not confident that this implementation will fail if I violate the limits either
22:12
< Rhamphoryncus>
if I do go over 32 the failure isn't indicated of a hardware limit. It's of an ABI limit. There's only enough GL_TEXTUREn defined for 32 and the next value is something else
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--- Log closed Fri May 25 00:00:45 2012
code logs -> 2012 -> Thu, 24 May 2012< code.20120523.log - code.20120525.log >

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