code logs -> 2012 -> Thu, 02 Feb 2012< code.20120201.log - code.20120203.log >
--- Log opened Thu Feb 02 00:00:08 2012
00:03 You're now known as TheWatcher[zZzZ]
00:06 maoranma [maoranma@Nightstar-ba3a4fc4.pools.spcsdns.net] has quit [Client closed the connection]
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00:15
<@Ling>
http://i43.tinypic.com/30j0gvp.png
00:16
<@Tamber>
Hehehe
00:16
<@Ling>
That's just awesome
00:16
<@Tamber>
Indeed.
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00:28
< maoranma>
elite?
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00:29 * gnolam sends the Thargoids after maoranma.
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01:28
< maoranma>
http://www.youtube.com/watch?v=ZQywX4uGIfw&feature=autoplay&list=PLEA1FEF17E1E5C 0DA&lf=plpp_video&playnext=5
01:28
< maoranma>
LOL
01:28
< maoranma>
What do I want to do to yourface
01:28
< maoranma>
Well, I want to punch it
01:28
< maoranma>
So yourface.punch()
01:29
< Thalass>
heh
01:33
< gnolam>
Ye gods. Programming /video/ tutorials?
01:33
< gnolam>
"For when you just have too much time on your hands"?
01:33
<@Ling>
Yeah... I've seen people bitch about them not being available for certain things
01:34
<@Ling>
It made me go "WTF"
01:37
< maoranma>
The guy SOUNDS like he shouldn't be teaching programming
01:41
< Thalass>
I've avoided them so far.
01:42
<~Vornicus>
okay, de Boor's algorithm. Let's do this.
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01:54
< maoranma>
So, youtube python tutorials have taught me that object.replace() is only good for dating websites
01:55
< maoranma>
yaylawjic
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02:14 Kindamoody[zZz] is now known as Kindamoody
02:18
<~Vornicus>
whut
02:38 gnolam [lenin@Nightstar-202a5047.priv.bahnhof.se] has quit [[NS] Quit: Z?]
03:35
<@Kindamoody>
Anyone here good with php? I'm trying to make a script that uploads a file to a server, but it's not working.
03:35
<@Ling>
Yes
03:35
<@Kindamoody>
It works fine on the localhost.
03:35
<@Kindamoody>
The folder permission is 777, so that's not it.
03:37
<@Ling>
Ugh, shouldn't be 777, but what ever. (Set the group and user correctly instead)
03:37
< Thalass>
heh
03:38
<@Kindamoody>
Eh? That's probably the problem, then.
03:38
<@Ling>
Not, that's just a security issue
03:38
<@Kindamoody>
I just set the permission to max during testing.
03:40
<@Kindamoody>
I don't know how to set the group and user. o_o
03:41
<&Derakon>
chmod for changing permissions, chown for changing ownership.
03:41
<@Kindamoody>
Oh. I recall that now. I had some problems with that before.
03:42
<@Kindamoody>
But would it prevent me from uploading?
03:42
<@Kindamoody>
I mean, if the permissions are rwx?
03:42
<@Ling>
No
03:42
<@Ling>
Just paste the error or code already
03:44
<@Kindamoody>
if(move_uploaded_file($_FILES['uploadedfile']['tmp_name'], $target_path))
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03:52
<@Kindamoody>
Eh. Sorry, it seems like I just made some silly typo somewhere. I just found a script that does upload. -_-
03:53
<@Kindamoody>
I'll check what the difference is.
04:02
<@Kindamoody>
Oh no... it was a super silly mistake... I was picking files from a directory with 5 files, and I managed to test with the 2 files that were too large. -_-
04:03 * Kindamoody facedesks, hard.
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06:43
<@ToxicFrog>
...oh I did not think this architectural change through.
06:43
<@ToxicFrog>
Cocks.
06:54 Derakon is now known as Derakon[AFK]
06:56 * jerith hands ToxicFrog a cock.
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09:04 You're now known as TheWatcher
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10:20
< gnolam>
http://abstrusegoose.com/387
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12:51
< Rhamphoryncus>
gnolam: augh, I'm in that world right now
12:53
< Rhamphoryncus>
Found myself trying to debug a linked list gdb. Thought to myself "typing out foo->next_shared->next_shared->next_shared" is stupid. There's got to be a simple gui that'll just display them for me. Closest I've found is DDD.. kill me now.
12:57
<@TheWatcher>
abort() and manually examine the core dump in a hex editor~
12:57 * TheWatcher flrrd
12:57
< Rhamphoryncus>
It would almost be quicker :P
13:09
< Rhamphoryncus>
aaaand I realized what I did wrong
13:11
< Rhamphoryncus>
After I manually printed out all the pointers, then copied them into a text editor, and arranged them properly, so I'd have a before picture.. faced with having to do that again for the after..
13:13
< Rhamphoryncus>
.. still failed. Damnit.
13:29
<@TheWatcher>
.... godsdamnit, I'm going to have to write a DTD for this
13:32
< Rhamphoryncus>
Anybody know an IDE on linux with a half-decent gdb frontend?
13:32
< Rhamphoryncus>
(just tried anjuta again, it's been a few years.. and it segfaulted.)
13:33
<@Ling>
code::blocks?
13:33 * Ling doesn't use IDEs, just stating an IDE he knows
13:33
< Rhamphoryncus>
All I want is the debugger
13:34
< Rhamphoryncus>
but the only freestanding one I came across was DDD..
13:35 celticminstrel [celticminst@Nightstar-5d22ab1d.cable.rogers.com] has joined #code
13:36
< Rhamphoryncus>
installed codeblocks.... best.. startup tip.. ever
13:40
<@Ling>
Which was?
13:41
< Rhamphoryncus>
"You can turn this startup tip shit off!"
13:41
< Rhamphoryncus>
and I crashed code::blocks too
13:41
<@Ling>
Buggy lib?
13:42
< Rhamphoryncus>
No, it really doesn't like debugging something without first jumping through the "create project" hoops
13:42
<@Ling>
:/
13:43
< Rhamphoryncus>
And since this is an existing project I didn't write, with their own build system (configure and make are the only parts I've touched), replacing that all is insane
13:44
<@Ling>
Time to learn GDB yourself
13:44
< Rhamphoryncus>
I *use* gdb
13:44
< Rhamphoryncus>
But the labour of debugging a linked list is stupid
13:45
<@jerith>
Rhamphoryncus: expect!
13:45
<@jerith>
(Not that I think gdb can be usefully scripted like that.)
13:45
< Rhamphoryncus>
.. damnit, I thought you meant "expect" was an IDE :P
13:45
< Rhamphoryncus>
gdb actually has a builtin scripting language
13:46
<@jerith>
It can be, if you write enough of it...
13:48
< Rhamphoryncus>
eclipse OOM's on startup
13:49
<@Ling>
gg
13:59 * TheWatcher eyes the w3c website
14:00
<@TheWatcher>
... I think this thing hates me. When I actually need to get at things fast, it takes its sweet time over responding
14:07
< Rhamphoryncus>
kdevelop has an option for opening a binary and running it in gdb. And I got it to run. However, it tells gdb to quit only a second or two after the crash
14:07
< Rhamphoryncus>
(and the breakpoint hasn't done anything observable yet)
14:10
<@TheWatcher>
DTDs: 0, TW: 1.
14:15
<@ToxicFrog>
Rhamphoryncus: what's wrong with using gdb directly?
14:15
< Rhamphoryncus>
ToxicFrog: debugging a linked list by hand in gdb is stupid
14:16
<@ToxicFrog>
Might at least tell you why it's not debugging properly in kdevelop.
14:16
<@ToxicFrog>
Or you could use DDD.
14:17
<@ToxicFrog>
Or you could accept the fact that it'll still be faster than trying every IDE under the sun.
14:17
< Rhamphoryncus>
No, it does run in gdb
14:17
< Rhamphoryncus>
And I did try DDD. You're a bad person for suggesting it :P
14:17
<~Vornicus>
(king DDD?)
14:17
<@ToxicFrog>
(I've never actually used ddd, I just know it exists)
14:18
<@ToxicFrog>
Vornicus: ok, if there's ever a KDE frontend to gdb it needs to be named 'kddd' and use Dedede as its icon.
14:19
<~Vornicus>
:D
14:19
< Rhamphoryncus>
.. actually, although kdevelop didn't work, googling it found a page that basically said "and we now have our own built-in debugger, so you don't have to use the freestanding kdbg!" ... and kdbg is working
14:19 * TheWatcher actually /likes/ ddd, but hey
14:19
<@Namegduf>
http://digital.cabinetoffice.gov.uk/2012/02/02/gov-uk-truly-open-platform/ <- I have to admit- I'm impressed.
14:19
<@Namegduf>
"He submitted a pull request (ie he downloaded the code for that particular page from our open source code repository). He then corrected the code and uploaded the changes to GitHub. After careful testing and checks, we have now included his contribution into the GOV.UK code and the change will appear on the site soon."
14:20
< Rhamphoryncus>
TheWatcher: the screenshot I first looked at okay. Objects displayed with arrows between them showing the links
14:21
< Rhamphoryncus>
It took me an hour to get that to show up, and this are big objects (50 attributes), so it's quite painful
14:21
< Rhamphoryncus>
And the links I did end up with were non-sensical
14:21
< Rhamphoryncus>
s/this/these/
14:21
<@TheWatcher>
... you double-click on the head pointer, and then double-click on the pointers from there.
14:23
< Rhamphoryncus>
Never worked
14:23
< Rhamphoryncus>
I had to enter an expression to get it to display anything
14:23
<@TheWatcher>
Then you have a borken install then, because that's worked for me across dozens of versions on three operating systems
14:23
< Rhamphoryncus>
double clicking, right clicking, middle clicking, ctrl-clicking, shift-clicking, click-and-hold, etc
14:24
< Rhamphoryncus>
iirc, double-clicking would hide one attribute
14:26
< Rhamphoryncus>
If I tried scrolling (and I had to to see one object) it'd go an entire page for every click, and flash it white to black again
14:27
<@TheWatcher>
Yeah, that's not normal at all
14:27
< Rhamphoryncus>
The black was because it liked to select the object
14:28
< Rhamphoryncus>
and when you scrolled it'd first render it unselected, then render overtop in black.. in a slow fashion
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15:53
<~Vornicus>
ok, for serious this time, de Boor's algorithm.
15:58 * TheWatcher eyes javascript, his brain
15:58 * Vornicus gives TW a fresh brain.
16:00
<@TheWatcher>
I think I'm either being very dumb, or this is fucking with me: foo = "I think being"; bar = "I think I am"; wibble = foo > bar; wibble is set to true.
16:01
<@ToxicFrog>
b sorts before I in ASCII.
16:01
<@ToxicFrog>
> return "b" > "I"
16:01
<@ToxicFrog>
true
16:01
<@ToxicFrog>
> return string.byte("bI", 1, 2)
16:01
<@ToxicFrog>
9873
16:01
<@TheWatcher>
... right, I should have thought of that
16:03
<~Vornicus>
If you want to sort strings, use an actual string sorting function, which you probably need to get from locale.
16:07 * TheWatcher eyes the javascript string reference
16:14
< Rhamphoryncus>
it compiles! It compiles!
16:14
<@TheWatcher>
There, all fixed.
16:14
< Rhamphoryncus>
Actually, it runs without crashing :P
16:14
< Rhamphoryncus>
It helped to realize that what I actually needed was to rotate 3 points
16:14
< Rhamphoryncus>
pointers
16:16
< Rhamphoryncus>
Of course my brain still refuses to visualize it, but I can verify that the result is correct
16:16
< Rhamphoryncus>
Also, there's only so many ways to do a 3-way swap
16:17
< maoranma>
WHAT IS UP MY CHANNIES?!
16:18
< Rhamphoryncus>
maoranma: it compiles :P
16:18
< maoranma>
Woot!
16:20
< Rhamphoryncus>
god damnit. Crashed again.
16:20
< maoranma>
!tooW
16:20
< maoranma>
Okay, now I've reversed time
16:20
< maoranma>
So now...
16:20
< maoranma>
Awww!
16:22
< Rhamphoryncus>
hey, reversing time is what I'm doing!
16:22
< maoranma>
Oh it's easy. They call it the arrow of time, right?
16:22
< Rhamphoryncus>
I'm patching openttd to swap the timetables of vehicles w hen one overtakes another. One goes forward, another goes back.
16:23
< maoranma>
All you need is a really sharp arrow to fire backwards at it, and it splits in twain, opening up a temporial vortex
16:23
< maoranma>
Ooh
16:23
< maoranma>
Why exactly?
16:24
< Rhamphoryncus>
'cuz the timetabling in it sucks
16:25
<~Vornicus>
What I've always wanted is "leave when a clone of you arrives"
16:25
< Rhamphoryncus>
Vornicus: with a good interface that'd be trivial
16:25
< Rhamphoryncus>
Also, I hate the rating system that makes you always want that
16:25
<~Vornicus>
And trying to do that with manual timetabling was pretty well impossible.
16:26
< Rhamphoryncus>
Swapping is just the first step of what I'm doing. It means if one breaks down and the one behind it overtakes they'll deal with it
16:28
< Rhamphoryncus>
After I'm going to design some sort of GUI for controlling their spacing
16:28
<~Vornicus>
DId they ever manage passengers with destinations?
16:28
< Rhamphoryncus>
The most popular patch is cargodist but there's nothing in the core
16:30
< Rhamphoryncus>
cargodist decides where to go after your route is set up. There's another patch where they decide before (and this dictates where you need to make your routes); I haven't tried it yet.
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16:33
<~Vornicus>
RRT3 has this bit where passengers and mail don't get placed on the map until there's a route for them to get to their destination; it makes it so as you build your system it has to become more robust because the traffic gets higher quadratically against the numbero of cities you connect.
16:34
< Rhamphoryncus>
So they're predetermined, but it doesn't tell you until you're connected?
16:34
<~Vornicus>
Yeah.
16:35
< Rhamphoryncus>
The latter patch is supposedly like that, but not hidden. They'll only go on a route that takes them to their destination.
16:35
< RichardBarrell>
Vornicus: sounds off. Real mail growth is more like n*log(n). :)
16:35
<~Vornicus>
Heh. :P
16:44
< Rhamphoryncus>
So.. what happens when your 3-way rotate is given two arguments that are the same?
16:45
< Rhamphoryncus>
Bad things apparently
16:51
< RichardBarrell>
Depends what std::swap(a, a) does? :)
16:53
< Rhamphoryncus>
That's perfectly safe
16:53
< Rhamphoryncus>
It's just a = a
16:54
< Rhamphoryncus>
But 3-way ends up being something like t = a; a = b; b = a; a = t;
16:54
< Rhamphoryncus>
Which doesn't *sound* bad, but we're talking a linked list here. Each object now points to itself.
17:08
<~Vornicus>
Is this three arbitrary items in the linked list?
17:09
< Rhamphoryncus>
3 adjacent items, two of which get swapped
17:09
< Rhamphoryncus>
the previous pointer includes the object on one side, the next pointer includes the object on the other
17:09
<~Vornicus>
Okay so you have a->b->c and you want it to become... a->c->b?
17:10
< Rhamphoryncus>
The overall structure is more like a->b->c->d->a, which becomes a->c->b->d->a
17:26 Kindamoody|out [Kindamoody@Nightstar-5507a6b5.tbcn.telia.com] has joined #code
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17:31
< Rhamphoryncus>
I love how I can type the same name twice on one line and screw the second one up
17:33
<~Vornicus>
One better: I have typed the same thing twice on the same line and screwed them both up in different ways.
17:37
< Rhamphoryncus>
heh
17:38
< Rhamphoryncus>
See, this channel is way better than #openttd. They rarely comment on anything I say there
17:47 Kindamoody|out is now known as Kindamoody
17:47
< Rhamphoryncus>
Oooh nice, infinite loop
17:47
< Rhamphoryncus>
Today is programming bingo day ;)
17:48
<~Vornicus>
Got off-by-one yet? :)
17:49
< Rhamphoryncus>
Haven't touched any arrays
17:51
< Rhamphoryncus>
the infinite loop was pretty good though. Code was basically "if (foo) { if (bar) { ... } }". I added a "for (;;)" around it and stuck an "else { break; }".. but only on the middle branch.
17:52
< Rhamphoryncus>
Fixing is trivial, but I had to decide what'd be least ugly, since both if's were long to begin with
17:59
< Rhamphoryncus>
This amuses me more than it should. 3 buses at 24 km/h, for which the timetable was designed, and 1 at 16 km/h. The latter is always late and regularly overtaken, to which I keep responding "ha ha, now you are late and I am on time!"
18:01 ShellNinja is now known as Number3
18:37 Number3 is now known as AnnoDomini
18:37 AnnoDomini is now known as Number3
18:52 Kindamoody is now known as Kindamoody[zZz]
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19:54
< Rhamphoryncus>
Welp, that's one way to start a reboot
19:57
< Rhamphoryncus>
Just heard a pop (which was probably the speakers) and it went off
20:44
< gnolam>
... how the hell is this Belgian spam coming through gmail's spam filter? And why the hell are Belgians spamming me?
20:45
< gnolam>
Rhamphoryncus: power fluctuation
20:45
< Rhamphoryncus>
I assume so. I didn't notice anything else, but the only thing I would notice is the dishwasher.. which is a crappy old thing and more likely to cause it than be affected by it
20:46
< gnolam>
I'm already boycotting the entire country. You have nothing to gain here, spammers. >:E
20:57
<~Vornicus>
what did belgium do to you in the first place?
21:08
< gnolam>
Exist.
21:09
<&McMartin>
ObAddams: I can't believe we're using filthy words like "Belgium" in a place like this
21:13
<~Vornicus>
(one d)
21:24 celticminstrel [celticminst@Nightstar-5d22ab1d.cable.rogers.com] has joined #code
21:37
<@ToxicFrog>
:php:
21:37
<@ToxicFrog>
http://thexploit.com/secdev/critical-php-remote-vulnerability-introduced-in-fix- for-php-hashtable-collision-dos/
21:39
<@ToxicFrog>
(in short: DOS vulnerability discovered in PHP hash table implementation; update released that tries to fix this badly and in so doing introduces a new, worse vulnerability)
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21:44
<@Tamber>
...so about par for the course for the PHP folk, then?
21:45
<@ToxicFrog>
I wasn't going to say it, but I was thinking it~
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22:39 * Vornicus tries to figure out what the php emote looks like, gets... nothing sensible.
22:39
<@Tamber>
Probably something pulling a 'WTF?!' face.
22:40
<~Vornicus>
http://i0.kym-cdn.com/photos/images/original/000/041/343/index.php20110724-22047 -58b7hk.png This is it, clearly
22:40
<@Tamber>
hee
22:52
<~Vornicus>
There. Okay, now to run this thing through its paces.
22:54
< maoranma>
lol at php
22:54
< maoranma>
Might as well put the login info at the bottom of the index for what PHP is worth
22:59
<&McMartin>
I'm also still kind of boggled that people still use handles like @i0n1c.
23:04
<@ToxicFrog>
I'm not at all, for two reasons
23:05
<@ToxicFrog>
- a lot of people probably chose their handles Back In The Day and don't want to change them
23:05
<@ToxicFrog>
- seriously, have you played any multiplayer game
23:06 Attilla_ [Obsolete@Nightstar-ffe96ba6.as43234.net] has joined #code
23:06 Attilla [Obsolete@Nightstar-ffe96ba6.as43234.net] has quit [NickServ (GHOST command used by Attilla_)]
23:06
<&McMartin>
Yeah, but I made mine more dignified when I grew up and recycled one of my, uh, three or four handles back in my HS days
23:06 Attilla_ is now known as Attilla
23:06
<@Tamber>
I have successfully forgotten the worst of my handles from back in the day.
23:07
<@Tamber>
It has gotten to the point where I'll see it and go "Who's that fuckwi... ...shit, that was me."
23:08
<&McMartin>
Heh
23:08
<&McMartin>
By the time I was Internet-visible I was McMartin.
23:08 * McMartin geezes, shakes cane
23:08
<@Tamber>
Hee
23:08
<&McMartin>
But the "Bromide" identity comes from the original HGBR identity, which was four random letters and about fourteen interpretations
23:08 * Vornicus was internet visible as a random silly (but still, somehow, without any numbers in it) AOL name.
23:10 Attilla_ [Obsolete@Nightstar-ffe96ba6.as43234.net] has joined #code
23:11
< RichardBarrell>
I can't actually remember the oldest handle I ever used.
23:11
< RichardBarrell>
I think it might have been "RichyB".
23:11 Attilla [Obsolete@Nightstar-ffe96ba6.as43234.net] has quit [Ping timeout: 121 seconds]
23:12 * Vornicus was then Vorn the Unspeakable (and still is in some places, and then just Vorn, and now Vornicus.
23:12 RichardBarrell is now known as RichyB
23:12
<&McMartin>
There was an UnsqueakableVorn version as well.
23:12
<~Vornicus>
Indeed, but briefly.
23:13
<@Tamber>
Well oiled?
23:13
< RichyB>
Heh, I like that one. :)
23:13 * Vornicus remains unsqueaked.
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23:15 Attilla [Obsolete@Nightstar-ffe96ba6.as43234.net] has quit [NickServ (GHOST command used by Attilla_)]
23:16 Attilla_ is now known as Attilla
23:19 himi [fow035@D741F1.243F35.CADC30.81D435] has joined #code
23:19 mode/#code [+o himi] by ChanServ
23:34
< maoranma>
I was UltimateBane/ultrabane with various cases for a while
23:35
< maoranma>
Then I settled on Noah on this network for a long while, with prods by Mezzler to use things like Gnowah, etc
23:36
< maoranma>
Then I was andonmao for a short while, then switched finally to maoranma
23:36
< maoranma>
Mao Ranma, mao42ranma, maoranma
23:37
< maoranma>
Except on Steam, where my community id is maoranma, but my nick will often vary which is the norm for Steam, though my account uses one of my older names
23:37 * McMartin is [<3]Bromide on Steam.
23:37
<&McMartin>
Because [<3] is the finest of group tags.
23:39
< maoranma>
Bromide is a chemical, isn't it?
23:39
<&McMartin>
It's an element, yeah.
23:39
< maoranma>
There are nine of you
23:39
<&McMartin>
One of the misreadings of the random-character handle from HS was as a chemical formula.
23:40
<&McMartin>
Bromine is the elemnt.
23:40
<&McMartin>
I started naming the systems after halogens at about the same time.
23:40
<&McMartin>
The gaming machine got named Astatine because as a gaming machine it would have a useful half-life of 3.8 hours~
23:41
<~Vornicus>
...derp, plain numbers do not respond to len
23:42
< celticminstrel>
Heh.
23:42 * Vornicus rejiggers his code so that using plain numbers in his splines actually works.
23:42
< maoranma>
Sent you an invite, when you eventually log on. I'll be Lernu Ludi (Learn to play in esperanto)
23:43
< celticminstrel>
I've never nick-changed on Steam. :P
23:43
< maoranma>
I do it when the mood suits me
23:48
<@Alek>
omegaboot is my steam.
23:48
<@Alek>
and the internet name I originally quickly settled on.
23:49
<@Alek>
after a brief digression into an unstable variant when opening my first webmail, it quickly simplified to this for further webmails and other internet presences, such as fora and games.
23:50
<@Alek>
except for a very few presences that I've forgotten already, and some more recent ones that needed different formats, or a more mature name. >_>
23:50
<@Namegduf>
Always either "Namegduf" or "JBeshir"
23:51
<@Namegduf>
The latter being my real name; but it works nicely as a nick.
23:51
<~Vornicus>
FUUDGEMAAAAN
23:51
<@Namegduf>
Yes.
23:52
<@Alek>
that's got interesting implications, mind. XD
23:52
<@Namegduf>
Psh to you.
23:53
<@Namegduf>
Fudge is delicious.
23:55
< maoranma>
Ew
23:55
< maoranma>
Anyway, I'll invite you too Alek
23:56
< maoranma>
Nice, single hit
23:56
< maoranma>
Ew, Gaia avatar, lol
23:56
<@Alek>
lol.
23:56
<@Alek>
tektek, somewhat modded. XD
23:57
<@Alek>
one of my fora was going through a tektek phase couple years back. I participated.
23:57
<@Alek>
McM knows the one.
23:57
<@Alek>
so does Vorn.
23:57
<@Alek>
and, oh, about half the others here, at least. XD
23:57
< maoranma>
Good lord you're ALL Gaia-fags?
23:57
<@Alek>
not Gaia.
23:57
< maoranma>
Oh phew
23:57
<@Alek>
just the tektek tool was handy. >_>
23:58
<@Alek>
what I meant was, many of us are from the same forum.
23:58
<@Alek>
not all of us participated in that phase, only the ones more active at that time.
23:58
<@Alek>
which not all of the ones here were, at the time.
23:59
<@Alek>
if you know what I mean. XD
--- Log closed Fri Feb 03 00:00:23 2012
code logs -> 2012 -> Thu, 02 Feb 2012< code.20120201.log - code.20120203.log >

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