code logs -> 2011 -> Sat, 09 Jul 2011< code.20110708.log - code.20110710.log >
--- Log opened Sat Jul 09 00:00:47 2011
00:11 shade_of_cpux is now known as cpux
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07:59 cpux is now known as shade_of_cpux
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08:11 Vornicus is now known as Vornicus-Latens
08:24 ambiabexigo [ambiabexigo@3CF3A5.EEE994.262AD8.33EAEA] has joined #code
08:24
< ambiabexigo>
hello
08:24 ambiabexigo [ambiabexigo@3CF3A5.EEE994.262AD8.33EAEA] has quit [[NS] Quit: http://irc2go.com/]
08:30 Taki^ [Taki@Nightstar-0d4dd6d5.consolidated.net] has quit [Ping timeout: 121 seconds]
09:22 Kindamoody[zZz] is now known as Kindamoody
09:25 You're now known as TheWatcher
10:20 * TheWatcher is beginning to get the feeling he may be a bit out of his depth with this Projekt.
10:31
<@froztbyte>
allocate some skillpoints?
10:44 gnolam [lenin@Nightstar-202a5047.priv.bahnhof.se] has joined #code
11:02
< TheWatcher>
froztbyte: pretty much
11:04
<@froztbyte>
hehe
11:09
< TheWatcher>
Certainly going to be some of the most complicated javascript I've ever attempted, anyway
11:11
< Tamber>
Reconstructing Perl in JavaScript?
11:21 Attilla [Some.Dude@Nightstar-f29f718d.cable.virginmedia.com] has joined #code
11:22
< TheWatcher>
Nah, someone's already tried that ;P
11:22
< Tamber>
:p
11:23 * Tamber is shocked; this comes as a complete surprise. Honest!
11:23
< Tamber>
;)
11:23
< TheWatcher>
Mmhmm.
11:27 AnnoDomini [annodomini@Nightstar-ba4b6572.adsl.tpnet.pl] has joined #code
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19:03 shade_of_cpux is now known as cpux
19:03 Kindamoody is now known as Kindamoody|out
19:13
< Vornicus>
ARG
19:13
< Vornicus>
This db model thing is getting on my nerves!
19:13
< kwsn>
how? XD
19:14
< Vornicus>
Okay so here's the problem domain: I'm building Settlers of Catan. In SoC, you have tiles, and you can placethings on corners and edges.
19:14
< Vornicus>
And these corners, edges, and tiles all have to know what (of the others) are adjacent to it.
19:16
< Vornicus>
But there's also position information.
19:18
< Vornicus>
And I'm trying to figure out how to build a database model that makes the adjacency questions findable as db queries (so the back end can make decisions), but doing so while making sure I can't vastly screw up the data at the same time is blowing me up.
19:23 * Vornicus gets an awful idea: store only position information, and then use views to build the link tables.
19:33
< kwsn>
heh
20:03 Derakon[AFK] is now known as Derakon
20:19
< Derakon>
Vorn: when I tried working on this, I just stored things as a graph in program memory and didn't even worry about the database backend.
20:19
< Derakon>
I'd say just have the database serialize the current map state.
20:22 Taki^ [Taki@Nightstar-0d4dd6d5.consolidated.net] has joined #code
21:09 Thaqui [Thaqui@27B34E.D54D49.F53FA1.6A113C] has joined #code
21:26 You're now known as TheWatcher
21:27 celticminstrel is now known as celmin|away
21:31 * TheWatcher readsup
21:32 * jerith concurs with Derakon.
21:33
< TheWatcher>
one table for tile types, one for instances of tiles with pk 'tileid', and a table of tileid, adjacentid, direction? Or am I missing something?
21:38 Kindamoody|out is now known as Kindamoody
22:03 Stalker [Z@2C3C9C.B2A300.F245DE.859909] has joined #code
22:31
< Vornicus>
TW: well it's not just tiles.
22:32
< Vornicus>
There's also edges (roads) and corners (settlements)
22:32
< Vornicus>
And those have adjacency and position as well.
22:34
< Vornicus>
I suspect I might end up just doing serialize; might be problematic but I'm not sure how much.
22:37 Rhamphoryncus [rhamph@C06FE3.F5723C.BE3FEB.9D4666] has quit [Client exited]
22:40
< Vornicus>
But here are some questions I need to answer: Given a tile, who has settlements/cities on corners adjacent to this tile? Given a tile, who has ships on edges adjacent to this tile? Given an edge, who has settlementds on corners adjacent? Who has roads on edges adjacent to those corners? Given an edge, what tile types are adjacent? ...etc etc etc.
22:58 celmin|away is now known as celticminstrel
23:11 Taki^ [Taki@Nightstar-0d4dd6d5.consolidated.net] has quit [Ping timeout: 121 seconds]
23:50
< Tarinaky>
I'm not sure if I'm being thick but... You couldgive the settlements coordinates that're +/- 0.5...
23:52
< Tarinaky>
I... think I'm being thick.
23:52 * Tarinaky shuts up and leaves.
--- Log closed Sun Jul 10 00:00:01 2011
code logs -> 2011 -> Sat, 09 Jul 2011< code.20110708.log - code.20110710.log >

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