code logs -> 2010 -> Sat, 04 Sep 2010< code.20100903.log - code.20100905.log >
--- Log opened Sat Sep 04 00:00:46 2010
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01:25
< Vornicus>
Aha! This makes my life easier.
01:26
< Vornicus>
/every/ building is non-duplicative, not just the violet ones. Which means that a dictionary should do nicely for player building lists.
01:26
<@Derakon>
Non-duplicative, as in you can't have more than one?
01:28
< Vornicus>
Right.
01:49
<@Derakon>
Are you writing puertorico.cgi?
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02:03
< Vornicus>
You goaded me into it, you bastige.
02:16
<@Derakon>
Hm, so I did.
02:19 * Vornicus is only writing the model right now.
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02:24
<@ToxicFrog>
ffff
02:24
<@ToxicFrog>
This reminds me I need to finish Felt
02:24
<@ToxicFrog>
I've got four months left
02:29
< Alek>
?_?
02:33
< Vornicus>
Four months left until what?
02:37
<@ToxicFrog>
When I started work on it in christmas of 2009 I promised I would have it ready for next christmas.
02:50
< Vornicus>
Aha
02:54
< simon_>
puerto rico, the board game?
03:00
< Vornicus>
Yah
03:07 * ToxicFrog sucks it up and starts work on the client/server code
03:18
<@ToxicFrog>
God, I need to sort my stuff better.
03:20
<@ToxicFrog>
On the other hand, there's little incentive to do so as long as I have locate(1).
03:49
< Vornicus>
Hokay. Data Entry! Yay! And then I get to figure out the control loop and I guess hooks.
05:14 * Vornicus tries to figure out why victory point chip counts are supposed to be secret.
06:27 * Vornicus gets game start working.
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07:48
<@Derakon>
Vorn: because in practice, nobody can bother to keep track beyond a vague "I know he's been picking up a lot of VPs".
07:48
<@Derakon>
And it saves people from hyper-optimizing the last few turns.
07:50 * Vornicus thinks he's going to do this in the thing by saying "20ish"
07:54
< Reiv>
Victory Point totals being secret can be a big deal, too.
07:54
< Reiv>
Eg: Small World, they're secret. This is importaint, as it means that it's hard to tell who's in the lead unless it's blatant... and he who is in the lead tends to get stomped on a lot~
07:55
< EvilDarkLord>
Vornicus: If you do, I suggest making the brackets overlap a little.
07:55
< EvilDarkLord>
That way people won't know his exact count when he transitions from 15ish to 20ish.
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07:58
< Vornicus>
EDL: a good idea.
08:00 * Vornicus thinks he'll go exact up to almost 10, then transition every 5 points or so thereafter, choosing randomly when to do so.
08:01
<@Derakon>
How about each time someone gains some points, you increment their displayed point counter so that it's in the range of (actual score) +- 4?
08:08
< Vornicus>
I don't like that but I'm not entirely sure why.
08:09
<@Derakon>
Fair enough. :)
08:09
<@Derakon>
(To be clear, I meant that the vague description you pick should be one that's in that range)
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08:12
< Vornicus>
Ah, well, that was what I was aiming at, yes.
08:13
< Vornicus>
I'd randomly choose in 16..19, for instance, to switch between 15 and 20. Probably biased towards 17 and 18.
08:14
<@Derakon>
I think 5 is too high-resolution, personally.
08:14
<@Derakon>
Making it 10, 20, 30 as your vague displays.
08:15 * Vornicus figures you've played more than him, so will go with that.
08:15
<@Derakon>
Or you could just tell people how big the stack of VPs each player has is, while keeping quiet about if they're 5s or 1s. :)
08:15
< Vornicus>
Heh
08:15 Anno[Laptop] [annodomini@Nightstar-fb7e5acb.adsl.tpnet.pl] has joined #code
08:15
< Vornicus>
I was thinking about that, but the heuristic for deciding when to switch would be... complicated.
08:19
< Reiv>
16...19 eh?
08:19
< Reiv>
15+1d4
08:23
< Vornicus>
13 + 3d2
08:24
< Reiv>
heeee
08:24
< Vornicus>
(or 14 + 2d3)
08:24
< Reiv>
cunning.
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08:24
< Reiv>
13+3d2 is better.
08:30
< Anno[Laptop]>
6d2+12d3-1d20-1d9!
08:31
< Reiv>
Awesome
08:31
< Reiv>
Let's go with Anno's idea.
08:31 KarmaBot [karma.bot@Nightstar-a3c28b8d.bb.online.no] has joined #code
08:31
< KarmaBot>
KarmaBot v2.15 online and ready. Summoned by Reiv. Type "!help commands" for command list.
08:31
< Reiv>
!avg 6d2+12d3-1d12-1d9
08:31
< KarmaBot>
[Reiv] rolled 6*((1+2)/2)+12*((1+3)/2)-1*((1+12)/2)-1*((1+9)/2): 6*((1+2)/2)+12*((1+3)/2)-1*((1+12)/2)-1*((1+9)/2) = 21.5.
08:31
< Reiv>
... what's hilarious is that's actually almost 20 O.o
08:32
< Anno[Laptop]>
I'm not sure where I fucked up.
08:34
< Anno[Laptop]>
Oh, wait.
08:34
< Anno[Laptop]>
It's not me, it's Reiv changing my 1d20 into 1d12! >:|
08:35
< EvilDarkLord>
17.5 then.
08:51
< Reiv>
Well, yeah.
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21:52 mode/#code [+o Vornicus] by Reiver
22:01
<@Vornicus>
Hokay. 17 buildings to figure out where to hook.
22:09
<@Vornicus>
well okay actually the first thing I have to do is figure out how to build the external thing; each role has as many as... four different questions that need to be asked (captain: which resource? which ship? what to warehouse? what to sit on?)
22:13
<@Vornicus>
(technically, some questions may not need to be asked: if you only have one shippable good, there's no reason to ask you what to ship. If you can fill all your colonist spaces you must. But... skipping the step entirely seems like arecipe for trouble.)
22:41
< gnolam>
Sounds like Puerto Rico?
22:44
<@Vornicus>
Indeed
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--- Log closed Sun Sep 05 00:00:47 2010
code logs -> 2010 -> Sat, 04 Sep 2010< code.20100903.log - code.20100905.log >