code logs -> 2007 -> Sun, 13 May 2007< code.20070512.log - code.20070514.log >
--- Log opened Sun May 13 00:00:18 2007
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00:34
<@ToxicFrog>
<Lakmir|MMR> star ocean's script is 5.2 megabytes
00:34
<@ToxicFrog>
<Lakmir|MMR> ...472K without any of the control characters.
00:35
<@Vornicus>
...that is a surprisingly big script.
00:35
<@ToxicFrog>
The control sequences outmass the actual text by a factor of nine ;.;
00:36
<@ToxicFrog>
(we've decided not to translate that one after all)
00:36
<@Vornicus>
...especially considering how much Shiny Stuff that game does.
00:36
<@ToxicFrog>
On the plus side, DYNAMIC CLASS GENERATION GOOOOOO
00:37
<@Vornicus>
o.O
00:37
<@ToxicFrog>
SYM 1 Class: (table: 0x937f050)
00:37
<@ToxicFrog>
SYM 2 Class: - (table: 0x93766d8)
00:37
<@ToxicFrog>
SYM 3 Class: <$F8> (table: 0x936b550)
00:37
<@ToxicFrog>
SYM 4 Class: <$FA> (table: 0x93751a8)
00:37
<@ToxicFrog>
SYM 5 Class: <$FC><$0D> (table: 0x93789d0)
00:38
<@ToxicFrog>
Classes with names not possible in nature!
00:38
<@Vornicus>
00:39
<@AnnoDomini>
I find this mildly distressing, even without fully comprehending what it means.
00:40
<@ToxicFrog>
I'm generating class definitions at runtime.
00:40
<@ToxicFrog>
I need a symbol table, and symbols are classes, not objects.
00:44
<@ToxicFrog>
Why would it be distressing?
01:46 * ToxicFrog pokes Vornicus
01:46
<@ToxicFrog>
Sweet, I broke him.
01:47
<@Vornicus>
?
01:49
<@ToxicFrog>
Well, you went " " and then didn't say anything else.
01:49
<@ToxicFrog>
(I have a class named "<$%x%x>")
01:49
<@Vornicus>
Oh.
01:49
<@Vornicus>
I just didn't have anything more to say, really
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04:44
<@ToxicFrog>
It gives me a warm and fuzzy feeling when I write something, and someone else, upon seeing it, goes "I was going to write one of those, but this one is Inherently Superior, so I'll just use it instead."
04:45
< MyCatVerbs>
Wow.
04:46
< MyCatVerbs>
How do you survive that without your ego spontaneously exploding?
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05:19
< Takyoji>
So what if I can't load the SDL DLL in MS Visual C# Expression Studio?
05:20
< MyCatVerbs>
You have to commit seppuku. It's the only way.
05:20
< Takyoji>
I don't have Visual Studio by the way
05:20
< Takyoji>
Ahh, true
05:20 * Takyoji grabs a sword and kills self
05:21
< Takyoji>
So should I just go with a more plain compiler software?
05:21
< Takyoji>
Because I am trying to program with it in C#
05:24
< Takyoji>
Or would I be better off with clubbing my brain out?
05:28
< Takyoji>
Ahh hell I might as well just learn C/C++ anyway..
05:28
< Takyoji>
There's barely anything out there for C#
05:35
< MyCatVerbs>
Learn something fun. Best tip I can give you.
05:36
< Takyoji>
like?
05:37
< Takyoji>
My only option is pretty much OpenGL or DirectX for C#
05:37
< MyCatVerbs>
Dunno. What do you feel like? Go nuts, grab PLT Scheme and try reading SICP for a laugh.
05:37
< MyCatVerbs>
Or go the practical route, blow straight into videogaming, heh.
05:38
< MyCatVerbs>
If you're going to do that, you'll want to find something decent to read on mechanics. Also numerical analysis might be helpful.
05:38
< Takyoji>
That's what I was considering on some end, but I first need a good rendering system
05:38
< MyCatVerbs>
But if you're having fun and you're learning, by all means carry the Hell on. That's the _point_, near as I can tell.
05:39
< Takyoji>
Well, more like: in need of a functional rendering engine
05:40
< Takyoji>
I just need to get a book on OpenGL, but that'll most likely be for C++
05:40
< Takyoji>
I mean, composed for *
05:40
< MyCatVerbs>
Hee. Swipe Quake2! =D
05:40
< Takyoji>
could..
05:40
< Takyoji>
I've just never known much about making BSP maps
05:40
< MyCatVerbs>
Er, go take a burn through Sourceforge, see if there's something you like the idea of hacking on and extending.
05:41
< Takyoji>
BSP maps are for the Quake @ engine, right?
05:41
< Takyoji>
2* not @
05:46
< MyCatVerbs>
All the Quake based games use BSP maps.
05:46
< MyCatVerbs>
Er, I don't know about Q4 and D3, but I presume so, anyway.
05:47
<@ToxicFrog>
As do several other games.
05:49
< MyCatVerbs>
ToxicFrog: yeah, like Half-Life, Kingpin... =)
05:49
< MyCatVerbs>
RTCW, Team Fortress, Alienarena2k7...
05:49
< MyCatVerbs>
Do Unreal and Source?
05:50
< Takyoji>
I remember using Quake maps in the "DarkBASIC" programming language, not sure if it uses the Quake engine itself, but I think it was actually DirectX
05:50
< Takyoji>
It's just hard to find tools that export to that filetype
05:50
< Takyoji>
For 3ds Max for example
05:51
< MyCatVerbs>
Blearrrrghyarbles.
05:54
< Takyoji>
hmm?
05:58
< MyCatVerbs>
Cartesian solig geometry. Ish wuvv.
05:59
< Takyoji>
indeed
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06:09
< Takyoji>
well, I guess I have to leave now. Good night folks
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20:03
<@gnolam>
http://enterpriselinuxlog.blogs.techtarget.com/2007/05/09/amd-will-deliver-open- graphics-drivers/
20:04
< GeekSoldier>
really.
21:58
< jerith>
22:56 < pjd> void interpreter(void) { for (;;) (*(prim *)(intptr_t)*(cell *)(intptr_t)(*++lc))(); }
21:59
<@Vornicus>
;_;
21:59
< jerith>
http://factor-language.blogspot.com/2006/10/three-cheers-for-c-syntax.html
22:07 * Vornicus tries to remember how to write C++.
22:07
< TheWatcher>
Heh :)
22:23
<@gnolam>
It's simple. Start with C. Then type twice as much for every task. ;)
22:24
< TheWatcher>
pft
22:25 * Vornicus steals code from past projects.
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22:25
<@Vornicus>
I... definitely need to rework my vector library, for sanity.
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--- Log closed Mon May 14 00:00:18 2007
code logs -> 2007 -> Sun, 13 May 2007< code.20070512.log - code.20070514.log >