Unreal bits and pieces
Over time I'm slowly collecting a few Unreal bits and pieces, techniques, and not-entirely-tutorials here in the hope they may be useful to others doing battle with the behemoth known as Unreal Engine.
I should note that the pages linked from here are discussions of Things I Have Figured Out, either by chanting the appropriate arcane profanities while reading the source, or piecing things together from scatted forum posts and hastily-scrawled, blood-stained notes scattered prominently on desks in abandoned offices1. They may not represent the correct - or even necessarily remotely sane - way to do things, but they seem to work for me.
About the Blueprints
In case you look at any of the blueprint images within these pages and exclaim
"Gosh! These blueprints do not look like an unfortunately indiscriminate and
explosive industrial accident in a spaghetti factory! How has that happened?!"
may I direct your attention to the most splendiferous Electronic Nodes
plugin on Fab. I have it configured to do Subway wire style, right wire
alignment, no wire priority, and 0 round radius. I think it is fair to say
that plugin has done a lot to preserve the tattered remnants of my sanity
while using the various blueprint editors. I can not recommend it enough.
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This may be a terminological inexactitude. Or is it? ↩