mf0 logs -> 2014 -> Tue, 03 Jun 2014< mf0.20140602.log - mf0.20140604.log >
--- Log opened Tue Jun 03 00:00:50 2014
00:07 Mantisking [NSwebIRC@Nightstar-rg9mk7.ma.comcast.net] has joined #mf0
00:07
< Mantisking>
Hello?
00:08
< Mantisking>
Soren?
00:08
< Mantisking>
mraichelson?
00:08
< Mantisking>
Ced?
00:20
< mraichelson>
hola
00:21
< Mantisking>
Hey. I was just about to walk away.
00:23
< Mantisking>
Played a full game of IO yesterday.
00:25
< mraichelson>
nice. howād it go?
00:27
< Mantisking>
Fun, but a little claustrophobic.
00:28
< mraichelson>
table too small?
00:30
< Soren>
=Iām here, just distracted.
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00:32
< mraichelson>
we should take up donations to get him a connection that doesnāt implode all the time.
00:37 Ced23Ric is now known as Bed23Ric
00:37
< Bed23Ric>
Night guys.
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04:36
< addking>
hmm, hope i stay connected better tonight than last.
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15:21 Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0
15:21
< Mantisking>
Hello.
15:23
< Mantisking>
My current IO fleet. https://www.flickr.com/photos/35895569@N05/14336713185/
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16:24 shadowclasper [62b3c672@Nightstar-d81bfg.mibbit.com] has joined #mf0
16:25
< shadowclasper>
problems being brought up about the thing are right you know. I'm beginning to think we need to just toss balance out the window and let people say that categorically the nonframe things are worse and we deisgned them as a place in the game rather than to be competitive.
16:29 Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0
16:29
< Mantisking>
Hello?
16:30
< Rex>
Hello
16:30
< Mantisking>
Hi.
16:30
< Rex>
Cool fleet by the way.
16:30
< Mantisking>
Thanks.
16:30
< shadowclasper>
heya
16:30
< Mantisking>
I'm still working on a frame squad and carrier.
16:30
< Mantisking>
Hey.
16:31
< Rex>
I have a squad layed out in LDD, but it probably looks bad.
16:31
< Rex>
Where do you stand on units "power levels" for lack of a better term, SC?
16:32
< Mantisking>
I've got a few pieces assembled for the squad, I need to take the time and assemble them.
16:33
< Rex>
I'm not sure where everyone stands on the rules.
16:33
< shadowclasper>
Honestly? I don't have an opinion. I agree the latest ruleset makes them mathematically stronger than Frames though.
16:33
< shadowclasper>
which is unacceptable
16:33
< shadowclasper>
I'm asking now for people to say if they want these balanced, or if they want them categorically worse than Frames.
16:33
< Rex>
My guys are basically just modified Chubs. I took the Chub torso and scrapped everything else.
16:34
< shadowclasper>
if they're categorically worse than frames. That's an easy fix.
16:34 Mantisking_ [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0
16:34
< Rex>
I feel I need to point out that infantry should never equal a frame.
16:34
< Rex>
That's just silly.
16:34
< shadowclasper>
Yes.
16:34
< Mantisking_>
Ah.
16:34
< shadowclasper>
But I think the easiest way to do that is to remove one of their white dice.
16:34
< Rex>
But I'll back down if needed.
16:34
< locas>
infantry>frames
16:34
< shadowclasper>
Oh no, I absolutely agre.e
16:34 * locas just watched armor hunter mellowlink
16:34
< locas>
one dude with an anti frame rifle is much better than a frame
16:34
< locas>
no question
16:34
< locas>
done.
16:34
< Mantisking_>
Oohh, great series.
16:35
< locas>
it was cool to see the votoms universe actually...animated
16:35
< shadowclasper>
but if they're categorically worse than frames, they'll cost about the same as frames but be easily curb stomped 1v1
16:35
< shadowclasper>
if they're balanced with frames
16:35
< shadowclasper>
they'll cost less than frames.
16:35
< Mantisking_>
It's too bad it'll never be released on dvd.
16:35 * locas knows nothing about dvd releases
16:36
< Rex>
What is Armor Hunter Mellowlink?
16:36 Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has quit [Ping timeout: 121 seconds]
16:36
< Mantisking_>
It's a side story from Votoms.
16:36
< locas>
the plot is very trite comparatively, but it's pretty
16:36
< shadowclasper>
sorry I've been out for the day by the way, but NWN rp server called my attention when I wasn't working.
16:36
< Mantisking_>
The main character was part of an anti-frame infantry unit.
16:37
< locas>
shadowclasper, :O I just was thinking about playing that today
16:37
< shadowclasper>
Amia? >>
16:37
< locas>
logged in and started rolling a new character but I didn't actually log in
16:37
< locas>
arelith ?_?
16:37
< shadowclasper>
Never heard of it.
16:37
< locas>
hm
16:37
< locas>
it's like
16:37
< locas>
big
16:37
< locas>
idk if it's smaller than amia
16:37
< locas>
I've never played on amia
16:37
< shadowclasper>
Amia is about 130 times larger than the NWN base game I think...
16:37
< locas>
arelith uses no addons
16:37
< locas>
which is nice
16:37
< shadowclasper>
but don't quote me on that...
16:37
< locas>
though somewhat limiting
16:37
< shadowclasper>
ah, Amia was built for the diamond edition.
16:38
< locas>
oh, this too
16:38
< locas>
it's just you don'tneed to download anything extra
16:38
< locas>
beyond diamond
16:38
< shadowclasper>
oh
16:38
< shadowclasper>
okay
16:38
< shadowclasper>
no, Amia has loads extra
16:38
< locas>
yeah, most servers do
16:38
< locas>
I played a bit on some planescape one that had loads of custom content, really nice models
16:38
< locas>
but it was practically empty
16:38
< Rex>
I just started watching a few days ago.
16:38
< shadowclasper>
Amia is very much alive.
16:39
< shadowclasper>
There's a massive war on the horizon.
16:39
< locas>
I might check it out, do you need admin approval or shit to join now that gamespy is dead?
16:39
< Rex>
AT VOTOMS has been on my list for years but I just never got around to it until now.
16:39
< shadowclasper>
The only problem is that one of the strongest factions is filled with butts.
16:39
< locas>
so it goes
16:39
< locas>
large scale player conflict is terrible for rp imo
16:39
< shadowclasper>
you know those RPers who are all "WE'RE LAWFUL GOOD GUYS! :D LOVE US!"
16:39
< locas>
alignments are also terrible for rp :\
16:39
< shadowclasper>
but in actuallity they do truly horrible crippling tortuous things?
16:39
< locas>
all of these things and more are why I didn't actually end up playing today lol
16:40
< shadowclasper>
like forcing fresh recruits to march through the streets and stare at mutilated bodies of their loved ones to 'toughen them up'
16:40
< shadowclasper>
said loved ones weren't MUTILATED by lawful good guys
16:40
< shadowclasper>
it's in the aftermath of an attack you see.
16:41
< shadowclasper>
but I'd say that's categorically not good wouldn't you?
16:41
< shadowclasper>
At best it's neutral
16:41
< locas>
chaotic neutral
16:41
< locas>
HOOOOoooo
16:41 * locas kills herself
16:42
< shadowclasper>
nah
16:42
< shadowclasper>
Lawful neutral since it's done for a REASON rather than BECAUSE
16:42
< Rex>
I'd call it stupid.
16:42
< locas>
^
16:42
< shadowclasper>
oh I agre
16:42
< shadowclasper>
It wouldn't be so bad if the guys in the faction were halfway creative.
16:42
< shadowclasper>
But no
16:42 Mantisking_ [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has quit [Ping timeout: 121 seconds]
16:43
< shadowclasper>
we have 5 super plot magics being found for the local thing, the guy introducing me actually figured out the theory BEHIND the 5 different magics.
16:43
< shadowclasper>
which are based around cthulu levels of power because it's peeling back the veil to grab at the power (the only ACTUAL power the DMs give it is 'get out of major plot point free card. And every time you use it we roll the dice to see if your character permadies'
16:44
< shadowclasper>
but basically, 3 out of the 5 have been actually discovered.
16:44
< shadowclasper>
blood magic (which is mind control and amplification), chronomancy, and atropomancy (magic of the void).
16:44
< locas>
one of arelith's big problems is it doesn't really have permadeath
16:44
< locas>
then again, permadeath is very hard to enforce in a fair way
16:45
< shadowclasper>
Then two more which basically break down into abberation super magic, and fey magic.
16:45
< shadowclasper>
The guys remove your character from your account.
16:45
< shadowclasper>
and put it into the DM NPC listing.
16:45
< shadowclasper>
just incase they ever want to use them for something.
16:45
< shadowclasper>
like having a cthulhu beast possess their body (actually happened)
16:45
< shadowclasper>
anyway
16:46
< shadowclasper>
normally getting these powers is some crazy ass awesome adventure.
16:46
< shadowclasper>
like raiding the big bad on the main continent so that you can steal the secrets of blood magic
16:46
< shadowclasper>
or raiding the person who stole said secrets, then spending WEEKS studying and testing said magic to discover there's actually 5 flavors and they only had ONE of them, and now you begin punching out death gods to get atropomancy.
16:47
< shadowclasper>
well the boring good guys just discovered Fae Magic basically...
16:47
< shadowclasper>
do they make it into some crazy awesome "Glamour is literally the control over perceptions of reality, like, can you know what we're seeing is what is ACTUALLY THERE" type deal.
16:47
< shadowclasper>
no
16:47
< shadowclasper>
chances are
16:47
< shadowclasper>
it'll be some hippy-dippy super druidism.
16:48
< shadowclasper>
the problem with roleplayers today is they read too much fanfiction and not enough philosophy and quantum physics theory :S
16:48
< Rex>
What
16:48
< shadowclasper>
Sorry XD just ranting there ^^;
16:49
< Rex>
You lost me a ways back, sadly.
16:49
< shadowclasper>
never mind then.
16:49
< locas>
what they need to read is history
16:50
< shadowclasper>
that too
16:50
< shadowclasper>
but I find 'making up shit about magic' is most healthily done by reading butt loads of theology, philosophy, and quantum physics.
16:50
< Rex>
I think I'm a little too invested in LDD to read in depth stuff.
16:51
< shadowclasper>
XD
16:53
< locas>
in fantasy rp I've almost always found that making shit up about magic never leads to a good story
16:53
< locas>
maybe in like
16:53
< locas>
a tabletop campaign, where there are only so many spoons in the soup
16:54
< locas>
in a PW though
16:54
< locas>
forget about it
17:02
< shadowclasper>
its worked out so far, and only reason it has is the DMs keep a lock down on it.
17:03
< shadowclasper>
And they make the price for even attempting it absurdly high.
17:03
< shadowclasper>
eg: You have to be realistically leveled for it, and you basically opt into a 'DMs can kill your character whenever they want permanently for plot reasons' program.
17:03
< shadowclasper>
which for most people is a little too high a price to pay.
17:04
< Rex>
Sounds rough.
17:06
< shadowclasper>
Well I think it's an apropriate price to pay.
17:06
< shadowclasper>
It weeds out the jackasses who care more about inflating their own RP-dicks than they do about making a good plot.
17:07
< Rex>
I've never RPed before so I'll take your word for it.
17:07
< shadowclasper>
cause the type of people who want to do stuff like this just so their character can be THE MOST IMPORTANT are also the guys who whine the most when their characters get killed off :P
17:09
< Rex>
I am not liking the internet much today.
17:10
< Rex>
No one can seem to agree on anything.
17:11
< Soren>
Thatās every day
17:11
< Rex>
Fair enough.
17:11
< Rex>
I guess it just bothers me today.
17:12
< Rex>
Now that I'm trying to contribute to a project and everyone's just seemingly being difficult.
17:12
< shadowclasper>
Collabortive stuff is always hard to deal with.
17:13
< shadowclasper>
But I'll tell you this, we've already made enormous progress
17:13
< shadowclasper>
you can tell because some things remain the same no matter what iteration and whose doing it.
17:13
< Rex>
If you say so.
17:13
< shadowclasper>
It's about refining Rex, this is just the last portion of it.
17:14
< Rex>
We still can't agree on unit strength or how many unit types for that matter.
17:14
< Rex>
Granted the latter seems to have a somewhat majority opinion.
17:15
< Soren>
In my experience, all-volunteer collaborative projects seem like they go nowhere, but thatās only because a) people work better and faster on all-paid collaborative projects with defined roles, and b) when you mix paid and unpaid work, everything breaks down so fast that nothing gets done.
17:15
< Soren>
I mean, from what Iāve seen when linked to it, you guys are doing ridiculously well for what is essentially an open-source project.
17:16
< Rex>
I blame the cesspool that is 4chan, but I'm inexperienced in projects like this.
17:16
< shadowclasper>
Rex. Go look at the homebrew section of 1d4chan or the 'TG Get's Shit Done" page of the same wiki
17:16
< shadowclasper>
TG has produced some crazy awesome stuff in the past.
17:17
< shadowclasper>
and continues to do soe
17:17
< shadowclasper>
so
17:17
< shadowclasper>
it only stops getting shit done when you LET the mob push you into quiting.
17:17
< shadowclasper>
trust me, once we got it done and play tested people will calm the fuck down.
17:18
< shadowclasper>
We're going to have INFINITELY more problems when we start tackling the RPG and the Campaign system
17:18
< shadowclasper>
this shit here? this is easy.
17:18
< shadowclasper>
we got a framework to work within at the very least.
17:20
< Rex>
I would be more eager to work on MO, honestly. And a campaign would basically be BD + MO, more or less I would imagine.
17:20
< shadowclasper>
HAHAHAHA
17:20
< shadowclasper>
No.
17:20
< Rex>
I must be missing something then.
17:21
< shadowclasper>
The campaign is going to be a messy, messy, messy affair of figuring out unit progressing, leveling up, drops from missions, mission types, and miscilaneous crap.
17:21
< shadowclasper>
Have you ever played ANY mordeheim or necromunda at all?
17:21
< Rex>
I don't even know what those are.
17:21
< shadowclasper>
Because that's what /tg/ wants out of the campaign system.
17:21
< shadowclasper>
One moment.
17:21
< shadowclasper>
http://1d4chan.org/wiki/Mordheim read this.
17:21
< shadowclasper>
Then grab yourself the rule book for it
17:22
< shadowclasper>
and skim it.
17:22
< shadowclasper>
you'll see what's going on.
17:22
< shadowclasper>
the campaign isn't a simple matter of 'chess'
17:22
< shadowclasper>
where you play normal missions in order to conquer spaces on a map and then the game ends when one side dominates the other.
17:23
< shadowclasper>
For us, the way it'll probably work is that the 'team' is filled out with Aces (heroes) and Rankers (normal troops)
17:24
< shadowclasper>
there'll be a question of 'do we want progression to be totally in the player's control? or slightly random?'
17:24
< shadowclasper>
for example, in mordheim, you almost NEVER got to decide HOW your character advanced.
17:24
< shadowclasper>
except in terms of equipment
17:24
< Rex>
From what I've skimmed, the scope is a lot larger than I had realized.
17:24
< shadowclasper>
Yep.
17:25
< Rex>
Imagined, rather.
17:25
< shadowclasper>
Campaigns are about breathing life into an otherwise boring one off set of wargames.
17:25
< shadowclasper>
at least on the skirmish level.
17:25
< Rex>
But then again, Warhammer...there's a reason I've never heard of it.
17:25
< shadowclasper>
oh?
17:25
< Rex>
I'm not a fan.
17:26
< shadowclasper>
Ah
17:26
< shadowclasper>
well luckily, there is ONE element for the campaign we can throw out the window. Which is 'perfect balance'
17:27
< shadowclasper>
we won't need to worry about it provided we stick in a system by which players get handicaps.
17:27
< Rex>
I thought it was interesting for a short period of time. But then it mercifully passed.
17:27
< shadowclasper>
and we just have to tell people that the point of the game is cool stories, not 'winning'. And we'll get a good following that way.
17:28
< Rex>
Is this with multiple players head to head?
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17:33
< shadowclasper>
Even though Rex isn't here. The answer to that question is 'yes'
17:36 Rex [4a81f8c9@Nightstar-qtq4f2.mibbit.com] has joined #mf0
17:40
< Rex>
However, I did enjoy the Blood Bowl novels.
17:40
< shadowclasper>
The answer to your previous question is "yes" btw.
17:40
< shadowclasper>
balance sorts itself out in a lot of ways for the game
17:40
< Rex>
I don't recall what myprevious question was.
17:40
< shadowclasper>
because people have the same potential load outs.
17:40
< shadowclasper>
"Is this with multiple players head to head"
17:40
< Rex>
I see.
17:41
< shadowclasper>
all we have to do is figure out a handy cap system to build in for it
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20:57
< Mantisking>
Afternoon.
21:01 Ced23Ric [me@Nightstar-imurdq.cust.telecolumbus.net] has joined #mf0
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23:20 mraichelson [mraichelson@Nightstar-cvmeup.client.mchsi.com] has quit [Client exited]
23:21 Mantisking [NSwebIRC@Nightstar-rg9mk7.ma.comcast.net] has joined #mf0
23:22
< Mantisking>
Allo.
--- Log closed Wed Jun 04 00:00:06 2014
mf0 logs -> 2014 -> Tue, 03 Jun 2014< mf0.20140602.log - mf0.20140604.log >

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