mf0 logs -> 2012 -> Mon, 18 Jun 2012< mf0.20120617.log - mf0.20120619.log >
--- Log opened Mon Jun 18 00:00:10 2012
00:00 Dukayn [dcfd2c3c@Nightstar-36f67fd0.mibbit.com] has joined #mf0
00:00
< Dukayn>
Morning all
00:14
<@Ceddobear>
Heya Dukey!
00:14
<@Ceddobear>
http://www.mobileframehangar.com/viewtopic.php?f=17&t=1619
00:14
<@Ceddobear>
Chime in!
00:15
<~Noah>
meh, that required thoughful typing
00:17
<@Ceddobear>
Pfsh.
00:21
< Dukayn>
Rename the thread. At the moment it reads like you mean a computer game :P
00:21
<@Ceddobear>
Intentional misguidance.
00:22
< Dukayn>
Yeah but it might be that some people aren't reading it because they have no interest in an actual video game ;)
00:26
<@Ceddobear>
Fixed.
00:28
<~Noah>
Yea, where as a recorded game would be awesome
00:30
<@Ceddobear>
MFZ : Video'd Game Report.
00:30
<@Ceddobear>
Better?
00:33
< Dukayn>
Yessir
00:39
<@Ceddobear>
It is going to be good.
00:39
<@Ceddobear>
Danni and I already decided on dress code.
00:39
<@Ceddobear>
And we also decided on antics.
00:39
<@Ceddobear>
Our conclusion was that we're borderline ALRPing.
00:39
<@Ceddobear>
*LARPing
00:41
< Dukayn>
heheh
00:41
< Dukayn>
yeah it's not far off
00:44
<@Ceddobear>
It's gonne be funny. :D
00:44
<@Ceddobear>
Or boring as fuck.
00:44
<@Ceddobear>
I mean.
00:44
<@Ceddobear>
It's gonna ba whole game.
00:44
<@Ceddobear>
My spelling is going down the fucking drain.
00:44
< Dukayn>
Hehe
00:45
< Dukayn>
I think for anyone on the Hangar, it's going to be interesting. Especially for those who haven't had the chance to play a game yet.
00:45 mode/#mf0 [+v Dukayn] by Ceddobear
00:45
<@Ceddobear>
I hope so!
00:45
<@Ceddobear>
COULD THAT BE THE FIRST BACK TO BACK RECORDED MFZ GAME EVAR?!
00:45
<@Ceddobear>
D:
00:45 * Ceddobear 's a fucking pioneer.
00:45
<@Ceddobear>
Where the fuck is everybody?
00:46
<+Dukayn>
I think it'd be the first recorded game ever, yes..
00:46
<+Dukayn>
Given we don't have any videos of the game being played outside of the snippets we see on the Kickstarter video.
00:46 * Ceddobear will field the Jackrabbits.
00:46
<+Dukayn>
Nice
00:46
<@Ceddobear>
Did you get the joke?
00:47
<+Dukayn>
Erm
00:47
<+Dukayn>
There was a joke?
00:47
<@Ceddobear>
Rabbit "Jazz" Jackson.
00:47
<+Dukayn>
Oh right
00:47
<@Ceddobear>
http://www.simounet.net/uploads/2009/02/jazz_jackrabbit_2.jpg
00:47
<+Dukayn>
I didn't make the connection, no.
00:47
<+Dukayn>
Man I haven't seen that in years
00:49
<@Ceddobear>
It was such a great game.
00:49
<@Ceddobear>
The hours I wasted on it.
00:49
<@Ceddobear>
COuntless.
00:49
<+Dukayn>
Heh, I didn't play a huge amount of Jazz.
00:49
<+Dukayn>
I did play Earthworm Jim a lot.
00:50
<@Ceddobear>
A game I played but didn't get into as much.
00:51
<+Dukayn>
I loved Earthworm Jim
01:00
<@Ceddobear>
Dunno.
01:00
<@Ceddobear>
Yeah, it was cool.
01:00
<@Ceddobear>
But I played Dune 2, Jazz, Doom 1/2.
01:00
<@Ceddobear>
Then Q3A, Diablo & Hellfire.
01:01
<@Ceddobear>
Didya see these? http://www.mobileframehangar.com/viewtopic.php?f=10&t=1596&p=11172#p11164
01:04
<@Ceddobear>
Anyway, work tomorrow. I'mma hit the hay, good sir.
01:04
<@Ceddobear>
Be back up in ~5.
01:04
<+Dukayn>
Cool cool
01:04 Ceddobear is now known as Ced|ChasingMorpheus
01:04
<+Dukayn>
Cya
01:04 Ced|ChasingMorpheus is now known as Ced|ChasingMorpheus_
01:04
<@Ced|ChasingMorpheus_>
Stupid reconnect at 3:15 will now revert to the correct nick. BWAHAHAHAHA.
01:05
<@Ced|ChasingMorpheus_>
Later man. Hope dat package arrives soon.
01:28 CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has joined #mf0
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02:03 Ceddobear [Ced@Nightstar-b30535b7.adsl.alicedsl.de] has joined #mf0
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02:14 Tetrajak|work [NSwebIRC@Nightstar-dfb1dc88.nztrans.co.nz] has joined #mf0
02:29 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client exited]
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02:48
<~Noah>
Micro Construct Tactics Nova: Mobile Frame Zero: Rapid Attack. - | (o ? o)|?(????) - Logs: http://goo.gl/gcEEk - Beta Rules: http://goo.gl/FQV6u - DA BLAG: http://mf0irc.blogspot.com/ | Enroll in the Storm Trooper Academy Of Marksmanship today!~
02:48 Noah changed the topic of #mf0 to: Micro Construct Tactics Nova: Mobile Frame Zero: Rapid Attack. - | (o ? o)|?(????) - Logs: http://goo.gl/gcEEk - Beta Rules: http://goo.gl/FQV6u - DA BLAG: http://mf0irc.blogspot.com/ | Enroll in the Storm Trooper Academy Of Marksmanship today!~
02:48
<~Noah>
balls
03:47 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0
03:47 * Noah glues all of Kev's travis bricks to the ceiling
03:47 * afny is tall enough to reach them
03:48 * Noah superglues Kevin to the ceiling
03:48 * afny is probably light enough to stick there
03:49 CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has quit [[NS] Quit: ["Textual IRC Client: www.textualapp.com"]]
03:51
< afny>
fff
03:51
< afny>
someone get brood war
03:52
<~Noah>
Starcraft 1?
03:52
<~Noah>
I used to have a copy...
03:53
<~Noah>
Now I just have Diablo 2
03:53
<~Noah>
We should get that going here, heh
03:53
< afny>
eh, I did a bunch of d2 hardcore last year
03:53
< afny>
I'm kind of over it
03:53
<~Noah>
boo
03:54
< afny>
it was fun but mostly just nostalgic
03:54
< afny>
but staaaarcraft
03:54
<~Noah>
rts meh
03:56
< afny>
I don't see how you can like tabletop wargames
03:56
< afny>
and not like starcraft
03:56
< afny>
especially a tabletop wargame with dragoons
03:56
<@randolph>
hey guys
03:56
< afny>
o/
03:57
<+Dukayn>
hey Randy
03:57
<@randolph>
So...
03:58
<@randolph>
How is everyone?
03:58
< afny>
Grood
03:58
< afny>
Hey, I got my package from you!
03:58
< afny>
But I forgot your paypal already; could you PM it to me on the forums so it's written down?
03:59
<@randolph>
ok
03:59
< afny>
added some clear cheese slopes to my magnet holder mgn heads
03:59
<@randolph>
woo
04:00 * Dukayn sobs as his package from Germany hasn't arrived yet.
04:00
<@randolph>
Also... wtf USPS delivers on Sunday?
04:00
< afny>
Apparently it's been here since ???
04:00
< afny>
maybe even Thursday
04:00
<@randolph>
Ok, well, PM sent
04:00
< afny>
but my sister didn't know it was for me
04:00
<@randolph>
heh
04:00
< afny>
it was just on the desk
04:00
<@randolph>
It has your name on it!
04:01
< afny>
my sister isn't the most considerate person
04:01
<@randolph>
WARNING: CONTAINS LEGO ROBOT VISCERA
04:01
<@randolph>
Too subtle?
04:01
< afny>
pretty spot on really
04:01
< afny>
Hey, YOUUU like games with lots of numbers and variables, right?
04:01
< afny>
YOUUU should get brood war.
04:01
< afny>
Eh. Eh.
04:02
<@randolph>
I have it somewhere
04:02
< afny>
installll it
04:02
<@randolph>
heh
04:02
<@randolph>
I'm pretty burnt out on Starcraft
04:02
<@randolph>
and RTSen in general
04:02
< afny>
damn and blast
04:03
<+Dukayn>
It's easy to be burnt out on a 12 year old game :P
04:03
<@randolph>
Do you have SC2? I have a few friends who play
04:03
< afny>
I intend to buy it as soon as I'm not broke
04:03
<@randolph>
ah, fair
04:03
< afny>
Well, the other thing is
04:03
< afny>
I'm not 100% sure this computer can handle it
04:03
< afny>
I was freezing in Brood War yesterday :\
04:03
<@randolph>
PC?
04:03
< afny>
And my PC is still reluctant to remained powered on for more than an hour
04:03
<@randolph>
oh
04:04
<@randolph>
did you figure out which component is crapping out?
04:04
< afny>
So I need 60 bucks for SC2, and like 70 for a new C drive
04:04
< afny>
I ASSUME it's the hard drive cause it failed SMART like two months ago
04:04
<@randolph>
oooof
04:04
< afny>
but it could be a composite problem
04:04
< afny>
who knows
04:04
<@randolph>
Got a Fry's nearby?
04:04
< afny>
I don't even know what Fry's IS
04:04
<@randolph>
They have the best[1] return policy
04:04
<+Dukayn>
"Your check engine light it on" "Oh, yeah it's been like that for ages" >_<
04:04
< afny>
I usually just get my drives on newegg
04:04
<@randolph>
Fry's Electronics
04:05
<@randolph>
You can buy stuff and return it without a TSA screening
04:05
<@randolph>
Dukayn: So my wife and I were joking about sequel names
04:05
< afny>
I've never seen a harddrive for sale in a retail store that wasn't woefully overpriced
04:05
<@randolph>
"Exit Strategy II: Fire Escape"
04:05
<+Dukayn>
LOL
04:05
<+Dukayn>
I like it.
04:06
<@randolph>
"Exit Strategy II: Exit... STAGE LEFT"
04:06
<@randolph>
etc
04:06
<+Dukayn>
BTW, I'm not sure I 100% understood what was going on.
04:06
<+Dukayn>
Like right at the end.
04:06
<+Dukayn>
Like, did they create a NEW imprint or has it always been one?
04:07
<@randolph>
I'm taking to PM in case spoiler
04:07
<+Dukayn>
Oh yeah, good idea :P
04:19
<+Dukayn>
Lunch time
04:19 Dukayn is now known as Dukayn[AFK]
04:22
< afny>
ohhh I just realized
04:22
< afny>
I can fix the hardmounts on my fuchikoma now
04:24
<@randolph>
Woo
04:24
<@randolph>
Make things entirely out of cliptiles
04:25
< afny>
madness
04:39 afny is now known as afny|fullscreen
05:01
<@randolph>
If clipping clips to clips is madness, I don't want to be sane
05:05
<~Noah>
AHHHHHHGHH!Wait. Haha. What?
05:06
<@randolph>
(8:24:09 PM) randolph: Make things entirely out of cliptiles
05:06
<@randolph>
(8:25:43 PM) afny: madness
05:12
< afny|fullscreen>
hm
05:12 afny|fullscreen is now known as afny
05:12
< afny>
I'm sort of tempted to just take all the frames on my table
05:12
< afny>
break them down
05:12
< afny>
and just start working on new frame designs
05:12
< afny>
but on the other hand, there's something to be said for having a bunch of standing companies
05:12
< afny>
IE getting people to play the game
05:17
<@randolph>
Do you have potential candidates?
05:18
<@randolph>
You might consider setting aside some parts for a company or two designed along the principles of a compromise between affordability, simplicity, and aesthetics - this becomes your "showroom" company
05:18
<@randolph>
Very minorly modded Chubs and Hi-Legs, etc
05:18
<@randolph>
The "See how much fun we're having? And these guys are super easy to build, and not too expensive!"
05:19
<@randolph>
Then you have your exotic supercar companies and R&D tinkering companies
05:19
< afny>
My one friend who I know has RECENTLY rediscovered lego
05:19
< afny>
is already pretty interested
05:19
< afny>
although he's the kind of guy that would make his own frames
05:19
<@randolph>
You don't want everything you put on the table to be "Oh, that, it cost $20 in travis bricks alone, and there are 23 tiles"
05:19
< afny>
Well, none of my frames are like that really
05:19
<@randolph>
Right, but you get what I'm saying
05:20
< afny>
yeah, for sure
05:20
< afny>
well he's already seen a lot of my frames
05:20
< afny>
I'm more thinking like
05:20
<@randolph>
You've put a bunch of effort into customizing and greebling your companies
05:20
< afny>
there's a couple game stores about a 45 minute drive away
05:20
<@randolph>
Which is awesome, for you, but less so for certain demo demographics
05:20
< afny>
if I brought two or three companies there and set up a demo
05:20
<@randolph>
nod
05:20
< afny>
I'd like to have companies for that
05:20
< afny>
and not just one badass company of my own
05:20
<@randolph>
yeah
05:21
< afny>
I really tried to tone down my UMFL company for the reasons you mentioned though
05:21
< afny>
but even a stock Chub is pretty expensive in parts
05:21
<@randolph>
I think the company concept that can sell to the widest audience would be a frankenstein FC company with mismatched colors
05:21
<@randolph>
Not mismatched *sloppy* mind you
05:21
< afny>
well all of my companies have mismatched colors, so I'm one step ahead
05:21
< afny>
my Ijad company is definitely the most homegrown though
05:22
<@randolph>
but mismatched such that it looks like "hey, I have pieces in random colors, and this guy made it look deliberate or at least in-fiction believable"
05:22
< afny>
as a lot of that company was built before I even had taps/claws
05:22
<@randolph>
nod
05:22
< afny>
Yeah, I mean
05:22
< afny>
there's something to be said for someone walking up to the table and saying
05:22
< afny>
hey, I could build something like that
05:22
< afny>
as opposed to
05:22
< afny>
whoah, how the fuck did you build that
05:22
< afny>
I think it's probably good to have a mix of the two
05:22
< afny>
to show that the barrier for entry is actually very low
05:25
< afny>
I think my whole perception of the playerbase is screwed
05:25
< afny>
because I talk to Ced so much
05:25
< afny>
and he's just like bleaaagh new perfect giant company hey it's Saturday morning
05:25
< afny>
let's do it AGAIN
05:25
<@randolph>
hehe
05:26
< afny>
in other news, I discovered a perfect rifle scope
05:26
< afny>
it's just a pneumatic T piece with a half pin on one end
05:26
< afny>
and then you shove it in a hole on top of the gun
05:26
<@randolph>
heh
06:17
< Ceddobear>
Heh.
06:20
< afny>
Heh.
06:20
< afny>
Heh.
06:20
< afny>
HEH.
06:27
< Ceddobear>
Morning Kev. :)
06:27
< afny>
heh
06:27
< afny>
I mean hey
06:27
< Ceddobear>
eah, sure.
06:27
< Ceddobear>
I mean "yeah".
06:28
< afny>
This could quickly degenerate.
06:29
< Ceddobear>
How did I screw your perception? D:
06:29
<@randolph>
In the eye
06:29
< Ceddobear>
WELL.
06:29
< afny>
I sort of meant to say "skew"
06:29
< Ceddobear>
I DO aim.
06:29
< afny>
But what I mean is
06:30
< Ceddobear>
Well, you sort of didn't. :/
06:30
< afny>
Either way it's a compliment
06:30
< afny>
screw just implies more mind fuckery
06:30
< afny>
but like, the general MFZ audience
06:30
< afny>
or at least a large portion of it, at at least from what I gather about Mechaton
06:30
< afny>
is people who aren't going to spend ANY money on new legos, at least right away
06:30
<@randolph>
-_-
06:31
< afny>
but then there are people like you (and to a lesser extent, all of us in here) that are making sick armies
06:31
< afny>
and seeking out pieces to do so
06:31
< afny>
So I think you (and others) have skewed my perception
06:32
< afny>
that this game's wider fan base is people that will bring really polished, well designed armies to the table
06:32
< Ceddobear>
Well ...
06:32
< afny>
when in reality that's only part of the audience
06:32
< Ceddobear>
... I am in the good and bad position of having no Lego.
06:32
< Ceddobear>
I started with nothing, literally.
06:32
< afny>
yeah, so everything you buy is purpose bought for the game
06:32
< afny>
and I definitely think that puts you in the minority, but I'm not sure what the best way to approach a new audience for the game is
06:33
< afny>
find wargamers like you with money to blow on legos and a penchant for customization
06:33
< afny>
or find people who have lego lying around that might be willing to get into a game
06:33
<@randolph>
The abovementioned compromise between affordability, simplicity (few pieces), and aesthetics
06:33
<@randolph>
That's the best approach, imo, because it hits all the bases
06:33
<@randolph>
Meanwhile, you have your super slick polished frames to show the junkies where the good stuff is
06:33
< afny>
I'm still unsure on my approach
06:34
< afny>
Ced, have you gone into any stores yet to show them demo stuff?
06:34
< afny>
I mean, I think if you're going to a WARGAMES shop, the more polished the army the better
06:34
< Ceddobear>
Not yet. :/
06:34
< Ceddobear>
http://img.photobucket.com/albums/v448/shieldbreaker/100_0989.jpg <--- This is actually fairly impressive.
06:34
< Ceddobear>
It's too bad HtH sucks.
06:34
< afny>
yeah, I love that thing
06:34
< afny>
an actually good axe
06:34
< afny>
AND gundam influenced
06:34
< afny>
I'm in love.
06:35
< afny>
what is that bottom piece?
06:35
<@randolph>
hatchet
06:35
<@randolph>
?
06:35
< afny>
nah, I have hatchets
06:35
< afny>
unless there's something attached to it
06:35
< afny>
wait
06:35
< afny>
maybe I have
06:35
< afny>
smaller minfig axes?
06:35
< afny>
maybe there is something else
06:36
< afny>
hm
06:36
< afny>
i'm gonna make one of these right now
06:37
< Ceddobear>
The grip? Mallet.
06:37
< Ceddobear>
Old hammer.
06:37
< afny>
MALLET
06:37
< afny>
that's what it is
06:37
< Ceddobear>
I think I bought 30 of those.
06:37
< Ceddobear>
Dunno why.
06:37
< afny>
yeah, I remember when you were trying to use them as joints
06:37
< Ceddobear>
TRYING.
06:37
< afny>
i'd never seen one
06:37
< afny>
TRYING
06:37
< Ceddobear>
TRYING ALLOWS ROOM FOR FAILURE.
06:38
< Ceddobear>
I succeeded.
06:38
< afny>
I thought you both removed them from the frame that used them
06:38
< afny>
and then removed the frame from EXISTENCE
06:38
< Ceddobear>
Well, yes.
06:38
< Ceddobear>
But it worked for him.
06:39
< afny>
damn
06:39
< afny>
http://farm2.static.flickr.com/1274/4666231049_0ec15ce145.jpg
06:39
< Ceddobear>
Hey.
06:39
< afny>
this is what it's based on, right
06:39
< Ceddobear>
DF is 8 units, eh?
06:39
< afny>
I wonder if there's a way to get that cool
06:39
< Ceddobear>
It's not 12.
06:39
< afny>
tube shape
06:39
< afny>
uhhhh I don't know
06:39
< afny>
I DON'T KNOW THESE NUMBERS
06:40 mode/#mf0 [+o Ceddobear] by ChanServ
06:40
<@randolph>
8 units
06:40 mode/#mf0 [+v afny] by Ceddobear
06:40
<@Ceddobear>
Yeah, okay.
06:40
<@randolph>
or rather 1.0 < DF <= 8 units
06:40
<@Ceddobear>
I had temporary rule blanking.
06:42
<@Ceddobear>
Yupp, all is well.
06:42
<@Ceddobear>
ALRIGHT.
06:42
<@Ceddobear>
Coffee, smoke.
06:42
<+afny>
I didn't realize minifig hands could give you a reversal
06:42
<+afny>
that's very cool
06:44
<@randolph>
Yeah, it's pretty backhanded.
06:45
<+afny>
get a grip
06:47
<+afny>
this really sucks without tiles
06:47
<+afny>
I tried to use grilles instead
06:48
<@randolph>
So now you've got a double-action cheesegrater?
06:49
<+afny>
a self-heating double action cheese grater
06:49
<@randolph>
that sounds pretty gouda
06:49
<+afny>
you're so cheesy
06:50
<@randolph>
No whey
06:50
<@randolph>
You're just as fondue of this as I am
06:52
<+afny>
You're a munster.
06:52
<@Ceddobear>
I think, with grill tiles, it makes for a cheddar look than with tiles, actually.
06:52
<+afny>
a grilled cheese?
06:53
<@Ceddobear>
So to speak.
06:54
<@Ceddobear>
Okay, gotta get going.
06:54
<@Ceddobear>
I'll be back in a bit.
06:54
<+afny>
o7
06:54
<@Ceddobear>
Kev, can you do me a favor?
06:54
<@Ceddobear>
http://www.flickr.com/photos/79277138@N08/7387184152/
06:54
<@Ceddobear>
Lure this guy in. :D
06:55
<+afny>
he wants us to share more to him
06:55
<+afny>
this guy already posts in the flikr
06:55
<@Ceddobear>
SHARE MORE TO HIM.
06:55
<+afny>
I WILL SHARE MORE TO HIM
06:55
<@Ceddobear>
Anyway, bouncin'.
06:55 Ceddobear is now known as Ced|OnAMission
06:56
<+afny>
https://dl.dropbox.com/u/84803929/100_2496.JPG
06:56
<+afny>
wow this is so blurry
06:56
<+afny>
I need to never take pictures without the lightbox
06:56
<+Dukayn[AFK]>
Hehe
06:56
<+Dukayn[AFK]>
It's not too bad if you zoom it out.
06:57
<+afny>
it's functional, but not pretty
06:57
<+afny>
eh, this axe
06:57
<+afny>
it doesn't work
06:57
<+afny>
i'm really proud of the scope on the top right rifle though
06:57
<+Dukayn[AFK]>
I'm not a huge fan.
06:58
<+afny>
too small?
06:58
<+afny>
you can alternatively do two half-pins
06:59
<+afny>
I like it dinky though
07:03 Ced|OnAMission [Ced@Nightstar-b30535b7.adsl.alicedsl.de] has quit [Ping timeout: 121 seconds]
07:06
<~Noah>
2q4376ewr3
07:06
<~Noah>
grr cat!
07:10
<+afny>
that's what they ALL say when they copy-paste their password into IRC
07:17
<+afny>
Hey Dukayn, a long time ago you mentioned something about Inking in photoshop, right?
07:17 Whitewolf [a@Nightstar-a2be5ed2.superkabel.de] has joined #mf0
07:17
<+afny>
Do you have experience with that kind of thing? Mind if I pick your brain about your process?
07:18
< Whitewolf>
hiho
07:18
<+afny>
o/
07:18
<+Dukayn[AFK]>
I've done a little bit, yeah.
07:19
<+Dukayn[AFK]>
Took someone's lineart and went over it in Photoshop to clean up the lines, etc.
07:19 Dukayn[AFK] is now known as Dukayn
07:19
<+afny>
I don't think I've done anything that is finished enough to ink in that way, but I'm just curious about the step by step
07:19
<+afny>
do you clean up the actual scan, or do you redo all the lines with a photoshop tool
07:19
<+afny>
ie a brush or the pen tool?
07:19
<+Dukayn>
It's been a while, but from memory I used the Path tool.
07:20
<+afny>
hm
07:20
<+Dukayn>
But I don't have the PSD for the last one I did any more.
07:20
<+Dukayn>
So I can't check.
07:20
<+afny>
yeah, that kind of thing is why I think I need to get started on learning Illustrator
07:22
<@randolph>
++
07:22
<@randolph>
It's just kinda expensive
07:23
<+afny>
To be honest
07:23
<+afny>
I'll probably just pirate it
07:23
<+afny>
I have access to it at school, so I sort of see some moral grey area
07:23
<+afny>
I just hate working in the labs
07:24
<+afny>
I'll try to scope out any adobe bundles my school offers
07:24
<+afny>
I'm not really sure how I feel about piracy on that level
07:24
<+afny>
it's like, that's a tool I pretty much am REQUIRED to learn if I want to work as an artist
07:25
<+afny>
but the barrier to entry is SO high, and you can't really be expected JUST to learn it via school labs
07:25
<+afny>
unless you spend hours and hours in the lab
07:25
<@randolph>
School discounts are usually pretty good
07:25
<+afny>
my school is very shit, but I'll check them out
07:26
<@randolph>
I meant "educational license"
07:26
<@randolph>
Like for students and instituational use
07:26
<+Dukayn>
I pirated mine. I don't care, Adobe have plenty of money and it's not like I'm using it to make money with.
07:26
<+Dukayn>
I'm very morally grey :P
07:27
<+afny>
Yeah, same :\
07:27
<+afny>
the catch 22 is that I need to learn it to make money as an artist, but I can't make money until I learn it
07:27
<+Dukayn>
I look at it this way: it's not even a "lost sale" for Adobe. I would /never/ buy Photoshop. It's too expensive and I don't use it enough to justify it. So I'm not even /hurting/ their profit margin any by taking away potential sales.
07:28
<+Dukayn>
Yeah I'm an IT professional so Photoshop has no link to my income whatosever. It's just the best tool for one of my hobbies.
07:28
<+Dukayn>
whatsoever*
07:30
<+afny>
Well anyway, I have to draw cooler shit before I worry about that
07:30
<@randolph>
afny: My advice is to score a legit educational copy while you're still a student, so when you DO start to make money doing it, you still have a legit license, and you can then take advantage of the cheaper upgrade path
07:30
<@randolph>
As opposed to "oh look, you graduated, gg HUNDREDS OF DOLLARS"
07:30
<+afny>
Yeah, I plan on doing that eventually, but it isn't feasible right now
07:31
<@randolph>
yeah
07:31
<+afny>
it's gonna be a while before I graduate, so I have time to find the money/find a cheap avenue for the license
07:31
<@randolph>
Just "sometime before graduattion" is all I mean
07:31
<+afny>
yeah, definitely
07:31
<@randolph>
*graduation
07:38
<+Dukayn>
Have you tried GIMP or Paint.Net as a free alternative?
07:39
<+afny>
Well I already have pirated photoshops :D
07:40
<+afny>
muh photoshops.
07:40
<+afny>
I just don't have Illustrator/the suite
07:41
<+afny>
I've done some vector stuff in PS but it's sort of a chore
07:42
<@randolph>
Hey afny
07:42
<@randolph>
do you still have your Soren orbit guard>
07:42
<@randolph>
?
07:42
<+afny>
like the frame? built?
07:42
<+afny>
yeah, I have two of them
07:42
<@randolph>
How does the 3-lantern head/neck connect to the chest?
07:42
<+afny>
uhhh, I didn't build mine like that
07:42
<@randolph>
There's some angled thing going on that I can't work out from Soren's pic
07:43
<@randolph>
Oh.
07:43
<+afny>
my head is only one headlight, and it's just clipped on via clip plate to a 1x2 plate with bar (on the short on) that's attached to the back
07:43
<+afny>
it's simple and it gives me some range of motion in the neck
07:43
<+afny>
the profile isn't as cool, though
07:44
<@randolph>
There's a lot of stuff hidden because of the pic
07:44
<@randolph>
I'll just build the rest and work out something that works I guess
07:45
<+afny>
I suspect my frame is just superficially similar
07:45
<+afny>
same head, same legs, same arms
07:45
<@randolph>
Well, I was going to start by making it, then modifying it
07:45 Ced23Ric [Ced@Nightstar-c93268f7.dip.t-dialin.net] has joined #mf0
07:45 mode/#mf0 [+o Ced23Ric] by ChanServ
07:45
<@randolph>
Hey Ced
07:45
<@Ced23Ric>
Kev, turn the hand around.
07:46
<@Ced23Ric>
And get a sharper angle on the grill tiles.
07:46
<@Ced23Ric>
Heya randy! :)
07:46
<+afny>
I can't really
07:46
<+afny>
the bottom grille tile hits the clip
07:46
<+afny>
it's because I didn't use the same piece to go from the axehead to the handle as he did
07:46
<+afny>
that 1x2 with ?
07:46
<+afny>
I don't know what that is, but it allows more clearance
07:47
<@randolph>
ooh I think I know!
07:47
<@randolph>
I think it's a ringplate
07:47
<@randolph>
That also gives the neck some movement
07:47
<@randolph>
and holds the chest together
07:47
<+afny>
hm
07:47
<+afny>
elaborate
07:48
<+afny>
no idea how you mean
07:48
<@randolph>
Ok lanternholder right?
07:48
<+afny>
yeah
07:48
<@randolph>
So, take one, position the lantern edge on to you
07:48
<@randolph>
With the plate flat facing stud up to you
07:48
<@randolph>
pointed down
07:48
<@randolph>
(|)
07:48
<@randolph>
[o]
07:49
<+afny>
k
07:49
<@randolph>
Now to either side of that ring, run a ... 1x4? plate
07:49
<@randolph>
on top of those, put 1x2 bar plates
07:49
<@randolph>
that's the chest
07:49
<@randolph>
directly behind the FIRST ringplate, put a second ringplate between those 1x4s, angle it a bit, mount the head
07:50
<@randolph>
I'm not 100%, but I think that's what's going on
07:50
<+afny>
hm
07:50
<@randolph>
oh wait, there might be 1x1 roundplates too
07:50
<@randolph>
to give it some rotation
07:50
<+afny>
how does that assemblage attach to the chest/legs?
07:50
<@randolph>
testing, will shoot breakdown if it works
07:51
<@Ced23Ric>
That's no ringplate.
07:51
<@randolph>
Ok, so the downward ringplate gets a looks like 1x4 (dark blue)
07:51
<@Ced23Ric>
That is a 1x2 /w clip.
07:51
<+afny>
he's talking about in between those plates
07:51
<@randolph>
hm
07:51 * Ced23Ric 's still with the heat axe.
07:51
<+afny>
are you sure it's not just two travis dude
07:51
<@randolph>
Ok, so if that's a 1x2 w/ clip, what aer they clipping to?
07:51
<+afny>
with a ringplate on the back
07:52
<@Ced23Ric>
Where are you guys? :D
07:52
<@randolph>
how do you angle 25 degrees off a travis?
07:52
<@randolph>
Soren's "Orbit Guard"
07:52
<@Ced23Ric>
Linkey and section in question?
07:53
<@randolph>
http://www.flickr.com/photos/bricklovinfreakboy/3180682945/
07:53
<@randolph>
"How does the 3-lantern head connect to the chest at that angle"
07:53
<+afny>
Here, I'll upload the image I used for reference--Soren posted this when he was messing with pink, and it was in the Moon Fang Tribe for a while: https://dl.dropbox.com/u/84803929/GN-X.JPG
07:53
<+afny>
but that's what I worked from
07:53
<+afny>
the head is less bulky
07:53
<@randolph>
The moonfang one is bwuh because the head is rotated clockwise as well
07:54
<+afny>
well my design allows for that
07:54
<@randolph>
which makes me wonder if it's attached by pressure alone
07:54
<+afny>
what?
07:54
<+afny>
between the shoulder clip tiles?
07:54
<@Ced23Ric>
OH.
07:54
<@Ced23Ric>
You call headlight bricks lantern holders.
07:54
<@Ced23Ric>
That just solved a MASSIVE confusion for me.
07:54
<@randolph>
sorry
07:54
<@randolph>
I meant the 3-headlight head
07:54
<@randolph>
I'm calling ringplates lantern holders
07:55
<@randolph>
So, in the flickr picture, you can see the hint of a gray sliver directly under the orange cheeseslope
07:55
<@randolph>
That's why I think it's a ringplate
07:55
<+afny>
really, I have all these same questions about his MgN heads
07:55
<+afny>
the chub head and magnet holders
07:56
<+afny>
I used the same method, a 1x2 plate with bar and a clip plate
07:56
<+Dukayn>
http://www.flickr.com/photos/izzo81/7390158742/in/pool-438009@N25/lightbox/
07:56
<+afny>
to get more or less the same look
07:56
<+Dukayn>
OOH
07:56
<@randolph>
hm
07:57
<@randolph>
So if you look at the blue chest
07:57
<@randolph>
the exact center of the chest, you can see a sliver of blue on either side
07:57
<@randolph>
That shows us it's not a brick
07:57
<@randolph>
It's too thick
07:57
<@randolph>
That tells me it's two long plates, facing out
07:57
<@randolph>
with something in the middle connecting them, thinner than brick-width
07:58
<+afny>
I don't know how you're coming to the conclusion that it's thinner than brick width
07:58
<+afny>
in between the two 1x2 plates with bars
07:58
<+afny>
it looks like the space of exactly one brick
07:58
<+afny>
and the blue stud sticks out by a space of one plate
07:58
<@randolph>
If you blow up the picture
07:58
<@randolph>
You can see a gap
07:59
<+afny>
I'm looking at it in 900x606
07:59
<@randolph>
It looks like: _[ ]_ (top down)
07:59
<@randolph>
You know what, I'll prtscrn and edit and show you
07:59
<+afny>
if it really is a ringplate and not a 5way
07:59
<+afny>
I can mod mine to make them sturdier
08:00
<+afny>
although I'm almost as low on ringplates as I am on travis :\
08:00
<+afny>
I can break some guns for ringplates, though
08:01
<+afny>
you know
08:01
<+afny>
hm
08:01
<+afny>
I think I see how it works
08:01
<+afny>
let me find three ringplates and I can test it
08:03
<@randolph>
http://www.flickr.com/photos/wangtech/7392411420/in/photostream
08:03
<@randolph>
Sorry for saving back into JPG, that was a bad idea
08:03
<@randolph>
So the red lines show the edge of the front chestplate... there's clearly more blue there
08:03
<+afny>
yeah, a plate width
08:03
<@randolph>
Not quite
08:03
<@randolph>
It's like 1/3 plate
08:03
<+afny>
I think you're misinterpreting the perspective
08:03
<+afny>
due to lighting
08:03
<@randolph>
Maybe, it's kinda grainy :(
08:04
<@randolph>
And the oval shows a SMALL gray bit, about the size of a ring or some other small junction
08:04
<+afny>
lemme see if this works
08:04
<+afny>
I think yu're seeing things there
08:04
<+afny>
+o
08:04
<@randolph>
Of all the times to be flying to Kuala Lumpur <_<
08:05
<+afny>
heh
08:05
<+afny>
okay
08:05
<+afny>
what was I doing
08:05
<+afny>
oh
08:05
<+afny>
I need another lampholder
08:06
<@randolph>
Ok, no, this looks exactly right
08:06
<@randolph>
Lemme change colors from BLACK so you can see it
08:07
<+afny>
I'm trying to build what you described but what I don't get is
08:07
<+afny>
how do you get the ring from the lampholder to be on the same level as the plates w/bar
08:07
<+afny>
I mean, where does the stud initially connect
08:09
<@randolph>
http://www.flickr.com/photos/wangtech/7392439932/in/photostream
08:10
<@randolph>
See what I mean about the "lip" on eithe rside?
08:10
<@Ced23Ric>
Backsies.
08:10
<+afny>
yeah, I have that part
08:10
<@randolph>
Then you stick the 1x2 barplates on that
08:10
<+afny>
but what did you connect it to the yellow brick with
08:10
<+afny>
a 1x1 plate one stud down?
08:10
<+afny>
see, the thing is
08:10
<+afny>
the LEGS attach this way, too.
08:10
<@randolph>
1x1 plate yes
08:11
<+afny>
the two leg clip plates are on ANOTHER ringholder
08:11
<+afny>
that is oriented DOWN, instead of up
08:11
<+afny>
I think you totally called it
08:11
<+afny>
but I don't know if the head ringholder comes first
08:11
<+afny>
or the leg one
08:12
<+afny>
also, balls
08:12
<+afny>
this uses so many
08:12
<@randolph>
Try both until the head looks right
08:12
<+afny>
I don't have this many
08:12
<@randolph>
hehe
08:12
<@randolph>
I have roughly A BILLION
08:12
<@randolph>
but in white
08:12
<@Ced23Ric>
Legs first, I'd say.
08:13
<@randolph>
ooh!
08:13
<+afny>
the problem is the 1x2 plates
08:13
<+afny>
are too long
08:13
<@randolph>
Afny! The head isn't connected the same way!
08:13
<+afny>
?
08:13
<@randolph>
It's: chest ring, leg ring, STOP because it's a 1x2!
08:13
<@randolph>
The head is connected between the OUTER plates
08:13
<@randolph>
via 1x1 roundplates, to give it rotation
08:13
<+afny>
wait so
08:14
<+afny>
1x4
08:14
<+afny>
then 1x1 one stud down
08:14
<+afny>
then chest ring
08:14
<+afny>
then leg ring?
08:14
<@randolph>
Guessing so
08:14
<+afny>
okay, anddd
08:14
<+afny>
what do you mean about the outer plates
08:14
<@randolph>
well, so you see the black 1x2 plates clamping the rings right?
08:14
<@randolph>
(in my pic)
08:14
<+afny>
yea
08:14
<@randolph>
the 1x2 bar goes on top of those
08:15
<@randolph>
then a tile
08:15
<+afny>
yeah
08:15
<@randolph>
The tiles extend PAST the 1x2 barplate
08:15
<@randolph>
between THOSE are ... looks like a 1x2 with jumper
08:15
<@randolph>
between THOSE is probably 1x1 round plates, between those is the final ringplate
08:15
<@randolph>
(maybe. working theory)
08:16
<+afny>
testing
08:16
<+afny>
this is balls if it works
08:16
<+afny>
balls good, but also balls I'll have to kill a whole company to get ringplates to convert my red one
08:16
<@randolph>
Yeah, but why convert it?
08:16
<@randolph>
It looks fine
08:16
<+afny>
it's super unsturdy
08:16
<+afny>
it's fine to just sit, but I hate frames with such a casual breakpoint
08:16
<@randolph>
I'm only doing this because I want to learn
08:17
<+afny>
the difference in connection is palpable though
08:17
<+afny>
this one feels so much more sexy
08:17
<+afny>
I'd feel much better about bringing this frame to the table
08:17
<@randolph>
cool
08:17
<@randolph>
Soren's a mad genius
08:17
<+afny>
it's true
08:18
<+afny>
well
08:18
<+afny>
it's beautiful
08:18
<+afny>
still working out the specifics of the head
08:18
<+afny>
but I think you nailed it
08:20
<+afny>
hm
08:20
<+afny>
okay, i'm lost now
08:20
<+afny>
those tiles/jumpers are only 2p thick each
08:20
<+afny>
there's now way a ringplate is between them
08:20
<@randolph>
1x1 round plate
08:20
<+afny>
you think it spans that whole center gap on just rounds?
08:21
<+afny>
OH
08:21
<@randolph>
[ ] (|) [ ]
08:21
<+afny>
dude, no
08:21
<+afny>
I figured it out
08:21
<@randolph>
yeah?
08:21
<+afny>
I THINK
08:21
<+afny>
it isn't two 1x2 plates that sandwich the first (chest) ringplate
08:21
<+afny>
it's two 1x1 plates
08:21
<@randolph>
oh!
08:21
<@randolph>
then rounds
08:21
<+afny>
and then behind that, it's two 1x1 rounds sandwhiching a clip tile
08:21
<+afny>
yeah
08:22
<+afny>
so the head and neck rings are adjacent
08:22
<@randolph>
wait a ringplate not cliptile
08:22
<+afny>
yeah yeah
08:22
<@Ced23Ric>
Kev?
08:22
<+afny>
ring plate
08:22
<+afny>
USING RANDOM WORDS
08:22
<@randolph>
heheh
08:22
<+afny>
?
08:22
<@Ced23Ric>
Do you have any old lamp holders?
08:22
<@randolph>
LANTERN TRAVIS LAMP CLIP BAR
08:22
<+afny>
what's an old lampholder?
08:22
<@randolph>
the "a"
08:22
<@randolph>
not the new "b"
08:22
<@randolph>
"a" is thinner
08:22
<@Ced23Ric>
There's this thicker middle ring, right?
08:22
<@Ced23Ric>
Old one's are half as thick.
08:22
<@randolph>
"b" is exactly 1p thick
08:22
<+afny>
hm
08:22
<+afny>
I don't know
08:22
<+afny>
I don't think so
08:22
<@Ced23Ric>
Makes for flush constrctions with the sammich.
08:22
<@randolph>
hard to get
08:23
<@Ced23Ric>
I have ... two.
08:23
<+afny>
I haven't noticed a difference
08:23
<+afny>
in any of mine
08:23
<@Ced23Ric>
Yeah, they're all B then.
08:23
<@Ced23Ric>
It's clearly visible.
08:23
<+afny>
aghhh
08:23
<+afny>
I'm out of everything I need to upgrade these
08:23
<@randolph>
hee
08:25
<+afny>
gonna take all the ringplates from my mafia chub backpacks
08:25
<+afny>
and figure out a new backpack for them
08:25
<+afny>
1x1 ronds will be harder
08:25
<+afny>
OH, but I can use oranges for the red frame
08:25
<@Ced23Ric>
Don't see this as cannibalizing.
08:25
<@Ced23Ric>
See it as more efficient resource allocation.
08:25
<+afny>
I do have too many guns
08:25
<+afny>
and chubs
08:25
<@Ced23Ric>
And, furthermore, undesigned parts mean you can get into the tank again.
08:25
<+afny>
oh
08:25
<+afny>
this conscript pistol alone
08:25
<+afny>
gives me a lot of stuff
08:25
<+afny>
and no one is using it
08:26
<@randolph>
So, my very first frame attempt was reverse engineering squieu's stuff
08:26
<@randolph>
I had SO MANY "holy shit, this guy is a mad genius" epiphanies
08:26
<+afny>
I suck at reverse engineering
08:26
<@randolph>
Like, nonstop
08:26
<+afny>
I tried to build the conscript by site and it went exactly like this
08:26
<+afny>
With Soren's stuff it's usually like
08:26
<+afny>
OH, ringplate reversals. Wow.
08:26
<+afny>
The conscript, the hi-leg, and this
08:27
<+afny>
all make really good use of that
08:27
<+afny>
those are the "genius" bits
08:27
<+afny>
I mean, aside from the design aesthetic
08:27
<+afny>
also: by sight*
08:27
<+afny>
what the fuck brain
08:29
<@randolph>
ok, no, it can't be there, afny
08:29
<@randolph>
it's too forward
08:30
<@randolph>
It needs to be at least one stud back
08:30
<+afny>
but you can see both gaps in the jumper
08:30
<+afny>
it's not between the jumprs
08:30
<@randolph>
hm
08:30
<+afny>
I think you're ahead of me in the build, I was disassembling
08:30
<+afny>
sec
08:30
<@randolph>
i'll take a shot
08:31
<+afny>
you can see the ringplate in the shot
08:31
<+afny>
from the back
08:31
<+afny>
it's the grey plate underneath the greay headlight in the head assemblage
08:32 * Ced23Ric highly enjoys you guys doing this.
08:32
<@Ced23Ric>
Although I am not paying too much attention, so I am utterly lost.
08:33
<+afny>
well when we're done it will be clear
08:33
<+afny>
if you're interested in it
08:33
<+afny>
the only thing is
08:34
<+afny>
I'm not 100% sure how you get neck rotation
08:34
<+afny>
like in the moon fang one
08:34
<+afny>
it's not just bumped up a plate in height
08:34
<+afny>
(to go on a round()
08:34
<+afny>
wait
08:34
<+afny>
...yes it is.
08:34
<+afny>
hm
08:34
<+afny>
to be honest
08:34
<+afny>
this looks like it's not forward ENOUGH
08:34
<@randolph>
took shots
08:34
<+afny>
but it might be a problem with my chest
08:35
<@randolph>
it's not forward enough
08:35
<@randolph>
so I'm like wtf
08:35
<+afny>
same
08:35
<@randolph>
http://www.flickr.com/photos/wangtech/7392535726/in/photostream/
08:35
<@randolph>
http://www.flickr.com/photos/wangtech/7392535486/in/photostream/
08:35
<+afny>
yeah, that's what I've got
08:36
<+afny>
except without the extra headlight in the back
08:36
<+afny>
and a round instead of a plate between the other two
08:36
<+afny>
to get the artic
08:36
<+afny>
but it's still too far back
08:36
<+afny>
the angle is also too severe
08:36
<+afny>
compared to the moon fang tribe one at least
08:36
<@randolph>
hmmm
08:36
<@randolph>
I think
08:36
<@randolph>
I think it connects underneath
08:37
<+afny>
you'll have to be more specific
08:37
<+afny>
but the ring plate is definitely there
08:37
<@randolph>
yeah the front ringplate
08:37
<+afny>
OH
08:37
<+afny>
I think I got it
08:37
<+afny>
let me fiddle
08:37
<+afny>
I think our head is right
08:37
<+afny>
it's the chest that's wrong
08:37
<+afny>
YEAH I got it
08:37
<+afny>
sec
08:38
<+afny>
it's not a 1x1 plate
08:38
<+afny>
in front of the ringplate stack
08:38
<+afny>
it's a 1x3 plate
08:38
<+afny>
and you build the cheese/tile stud chest center
08:38
<+afny>
off of that
08:38
<+afny>
it shaves a plate off the front
08:38
<@randolph>
I know it's a long plate in front
08:38
<+afny>
er
08:38
<+afny>
1x4
08:38
<@randolph>
It's in my pic
08:38
<+afny>
no, no
08:39
<@Ced23Ric>
Heh.
08:39
<@Ced23Ric>
KEv?
08:39
<+afny>
it connects BELOW
08:39
<@randolph>
oh you mean DOWN
08:39
<+afny>
where you have it
08:39
<+afny>
yeah
08:39
<@randolph>
on either side
08:39
<@Ced23Ric>
How does a clip tile work?
08:39
<+afny>
err I dont know what you mean on either side
08:39
<@Ced23Ric>
Clip tile on 1x2 plate with handle.
08:39
<@randolph>
between ringplate and barplate
08:39
<+afny>
below
08:39
<+afny>
I'm confused man
08:39
<+afny>
but I figured it out
08:40
<@randolph>
Ok. right now, I have 1x1 plates left and right of the central chest ringplate
08:40
<@randolph>
those should be longplates instead
08:40
<+afny>
no
08:40
<+afny>
no.
08:40
<@randolph>
no?
08:40
<+afny>
okay
08:40
<@Ced23Ric>
Cliptile + 1x1 round = articulation errywhere.
08:40
<@randolph>
hehe
08:40
<+afny>
you know how you have
08:40
<+afny>
a ringplate that goes up
08:40
<+afny>
for the chest/shoulder connections
08:40
<@randolph>
yeah
08:40
<+afny>
and one that goes down
08:40
<+afny>
for the legs
08:40
<+afny>
if the studs on THAT stack are facing you
08:40
<+afny>
you have a 1x1 plate
08:40
<+afny>
on the front of that stack, right?
08:41
<@randolph>
I hadn't built the leg connection yet, to be honest
08:41
<+afny>
no no
08:41
<+afny>
http://www.flickr.com/photos/wangtech/7392439932/in/photostream
08:41
<+afny>
okay, here
08:41
<+afny>
wait, let me build mine first to make sure I'm not crazy
08:41
<+afny>
but that 1x1 plate
08:41
<@randolph>
k
08:41
<+afny>
that's connected to the yellow
08:41
<+afny>
that's the problem
08:41
<@randolph>
it's a 1x3
08:41
<+afny>
yes
08:41
<@randolph>
for the cheeseslope
08:41
<+afny>
it's a 1x3
08:42
<+afny>
it's TWO 1x3s
08:42
<+afny>
offset
08:42
<@randolph>
huh
08:42
<@randolph>
testing
08:42
<+afny>
I need to find another 1x3
08:42
<@randolph>
my desk is a mess now hehe
08:43
<+afny>
the top 1x3
08:43
<+afny>
overlaps the bottom one by one stud on the top
08:43
<+afny>
the cheese slope goes on the bottom 1x3
08:43
<+afny>
and the 1x2 tile goes on the top one
08:43
<@randolph>
right
08:43
<@randolph>
got that part
08:43
<@randolph>
not figured out how the head works with that, but probably attaches to the bottom 1x3... somehow
08:43
<+afny>
then slap that sucker on the ring plate
08:43
<+afny>
no, the head
08:43
<+afny>
is unrelated
08:43
<+afny>
we have the head right already
08:44
<@randolph>
ok so all that?
08:44
<@randolph>
that's how my pic is
08:44
<+afny>
what pic
08:44
<@randolph>
http://www.flickr.com/photos/wangtech/7392535486/in/photostream/
08:44
<@randolph>
replace the 1x4 there with a 1x3, and it's the same
08:44
<@randolph>
the head is still too far back
08:44
<+afny>
no it isn't
08:44
<+afny>
well, it is on yours
08:44
<+afny>
but that's because you didn't do the chest like I said
08:44
<+afny>
hm
08:44
<+afny>
okay
08:44
<+afny>
go back to this pic
08:44
<+afny>
http://www.flickr.com/photos/wangtech/7392439932/in/photostream
08:45
<@randolph>
k
08:45
<+afny>
like when you described it to me it sounded like exactly what I meant
08:45
<+afny>
but I think we got lost somewhere
08:45
<+afny>
alright
08:45
<@randolph>
ok, taking a new pic
08:45
<+afny>
make that thing again
08:45
<+afny>
oh okay
08:45
<@randolph>
with the new chest
08:45
<+afny>
k
08:45
<+afny>
I'll start pulling parts for my red one
08:45
<+afny>
then Imma draw A YATES's pilot
08:45
<+afny>
I keep forgetting to do that
08:46
<@Ced23Ric>
DO IT.
08:47
<+afny>
the only problem with this gnx now
08:47
<+afny>
is I don't have travis to make the thigh boosters
08:47
<+afny>
so I have to attach those plates directly to the rear headlight
08:47
<+afny>
and it's a dinky connection
08:47
<+afny>
but at least it isn't a vital breakpoint
08:47
<@randolph>
afny: http://www.flickr.com/photos/wangtech/7392582296/in/photostream
08:48
<+afny>
hm
08:48
<+afny>
that looks exactly right to me
08:48
<+afny>
what do you think is wrong with with it?
08:49
<@randolph>
The head still attaches like:
08:49
<@randolph>
http://www.flickr.com/photos/wangtech/7392535486/in/photostream/
08:49
<@randolph>
maybe I did the lanterns wrong
08:49
<@randolph>
headlights
08:49
<@randolph>
on his head
08:50
<+afny>
well the head DOES attach like that
08:50
<+afny>
it just doesn't look like it's too far back because the chest is 1p thinner
08:50
<@randolph>
no, I mean, the position is identical in the before and after shots
08:50
<@randolph>
nothing of consequence moved
08:50
<+afny>
hurr
08:50
<+afny>
wat
08:50
<@Ced23Ric>
Hey.
08:50
<@randolph>
the head is still behind the front ring
08:50
<@randolph>
not *over* it
08:50
<@randolph>
where it should be
08:50
<@Ced23Ric>
But.
08:50
<@randolph>
Yeah Ced?
08:51
<@Ced23Ric>
Turn the lampholders.
08:51
<@Ced23Ric>
90? forward.
08:51
<@Ced23Ric>
Assemble the Jazz around it.
08:51
<@Ced23Ric>
That work?
08:51
<@Ced23Ric>
-s
08:51
<@randolph>
hm
08:51
<@Ced23Ric>
Just the head one.
08:51
<@randolph>
trying
08:51
<@Ced23Ric>
I'm just guessing wildly.
08:51
<+afny>
I don't even know what you mean
08:53
<@randolph>
arghlebargle
08:53
<@randolph>
lemme try something
08:53
<@Ced23Ric>
Ah.
08:53
<@Ced23Ric>
I think I am seeing it.
08:53
<@Ced23Ric>
Lemme whip up LDD.
08:54
<+afny>
randolph: https://dl.dropbox.com/u/84803929/Photo%20on%202012-06-18%20at%2003.53.jpg
08:54
<+afny>
that's how mine looks
08:55
<+afny>
when you tilt the head all the way forward, the cheese slope/tile are past the bars of the ring plate
08:55
<@randolph>
yeah, but look at Soren's
08:55
<@randolph>
That's exactly like mine
08:55
<@Ced23Ric>
Heh.
08:55
<+afny>
Soren's looks exactly like that too
08:55
<@randolph>
when you tilt it forward enough to cover the ring
08:55
<@randolph>
the cheeseslope is still only about perpendicular to the chest
08:55
<@randolph>
whereas in OURS
08:56
<@randolph>
if you tilt it that far forward, it's like 45 degrees past perpendicular
08:56
<+afny>
hmm
08:56
<@randolph>
voodoo, man (or an attachment below the chest, imo)
08:56
<+afny>
you might halve a mount
08:57
<+afny>
an attachment of what
08:57
<+afny>
to what
08:57
<@randolph>
head to a rotating joint, below the level of the arm barplates
08:57
<+afny>
I think that's impossible, isn't it?
08:57
<@Ced23Ric>
http://www.ced23ric.de/stuff/mf0/orbit_head.png
08:57
<+afny>
if you look at the pick, one stud below that level is where the stand connects
08:57
<@randolph>
oh, shit, that's what that is
08:57
<@randolph>
heheh I don't have a cannon
08:58
<@randolph>
Ced, that's what we got
08:58
<@randolph>
we can't figure out how he got it that far forward
08:58
<@Ced23Ric>
And then you tilt it past 90?
08:58
<@randolph>
it seems to defy space
08:58
<+afny>
yeah, we have that ced
08:58
<+afny>
mine just looks skimpier because I didn't go for the cowl
08:58
<+afny>
the problem is the angle of rotation
08:58
<+afny>
actually those words made no sense
08:58
<@Ced23Ric>
And then, the tip of the cheese ends at the sternum.
08:58
<+afny>
the PROBLEM is the AXIS
08:58
<+afny>
w
08:58
<+afny>
e don't know where the axis is
08:59
<@randolph>
If you look at the flickr pics
08:59
<@randolph>
the entire head is only MAYBE a 25-30 degree off plane
08:59
<@randolph>
not 90
08:59
<@randolph>
check the back shot especially
08:59
<+afny>
took me a while to understand what you were saying
08:59
<+afny>
but I think you're right
08:59
<@randolph>
Yeah, but that leaves us back at "non-Euclidean geometries, IA IA"
09:00
<@Ced23Ric>
He could be trollign you guys.
09:00
<+afny>
Shoggoth's did it
09:00
<+afny>
-'
09:00
<@randolph>
He totally could be
09:00
<@Ced23Ric>
Well, here's how.
09:00
<@randolph>
"Oh that? It's photoshopped" "AUGHLDFKLFJALDKFJALF"
09:00
<@Ced23Ric>
Angle front picture is steeper than backshot.
09:01
<@randolph>
No, because you can see the gray headlight in front shot
09:01
<@randolph>
compare that angle to barplates
09:01
<@Ced23Ric>
Was that your impression of rolling your face over the keyboard?
09:01
<@randolph>
It's not even 45 degrees
09:01
<@randolph>
Yeah
09:01
<+afny>
okay
09:01
<+afny>
new data
09:01
<+afny>
maybe
09:01
<+afny>
when I look at mine from the back at the same angle as the orbit guard back
09:01
<+afny>
I can see through
09:01
<+afny>
what I mean is
09:02
<+afny>
between the headlight and the bar from the part plate
09:02
<+afny>
I can see through.
09:02
<@randolph>
which means his is different
09:02
<+afny>
in his, there, I don't see the gray of the background
09:02
<+afny>
I see dark blue.
09:02
<@randolph>
right
09:02
<@randolph>
Attachment off that cannon mount maybe?
09:02
<+afny>
no
09:02
<+afny>
dude
09:02
<+afny>
no
09:02
<+afny>
we're overthinking this
09:02
<+afny>
it's right
09:03
<+afny>
also, like
09:03
<+afny>
I don't see how attaching it lower
09:03
<+afny>
could possibly change the angle to our advantage
09:03
<+afny>
it would only make it worse
09:04
<@randolph>
By lowering the amount of head forward, but I think you're right
09:04
<@randolph>
I'm judging the distance between the orange cheese and barplate
09:04
<@randolph>
it's the same as mine
09:04
<+afny>
yea
09:04
<@randolph>
urgh, but the *angle* isn't
09:05
<+afny>
the angle looks fine to me in the front shot
09:05
<@randolph>
I'm going to mimic the angle on his shot and show it side-by-side
09:05
<+afny>
and in the back shot, the neck is just tilted up
09:07
< Whitewolf>
hiho guys
09:09
<+afny>
balls
09:09
<+afny>
I need so many ring plates now
09:09
<+afny>
also hi
09:10
< Whitewolf>
btw i got a theory how this is done
09:11
<+afny>
Let's hear it Lamarck
09:11
<@randolph>
afny
09:11
<@randolph>
it looks like you're right
09:11
<@randolph>
http://www.flickr.com/photos/wangtech/7392670502/in/photostream
09:12
<@randolph>
hm
09:12
<@randolph>
not *quite*
09:12
<@randolph>
it's like... 1/2 a plate off
09:12
<+afny>
Yeah, you've made me doubt again
09:12
<@randolph>
see what I mean, though?
09:12
<+afny>
but it could be his just isn't tilted all the way forward
09:12
<@randolph>
no, because the POSITION
09:12
<@randolph>
if you don't tilt it enough, it's not close enogh
09:12
<@randolph>
*enough
09:12
<@randolph>
So there's some more black magic here
09:12
<+afny>
well, your angle also isn't the same
09:13
<@randolph>
no, because it can't be
09:13
<@randolph>
Any more forward, and it's obviously wrong
09:13
<@randolph>
if it matches his angle, it's too far back
09:13
<@randolph>
notice how between the cheese and the chest, the tiny sliver where you can see the inner ring?
09:13
<+afny>
I meant the angle of the picture
09:13
<@randolph>
See how far my cheese slope is?
09:13
<+afny>
the neck could tilt up more if the angle of the picture was different
09:13
< Whitewolf>
http://www.flickr.com/photos/78772749@N08/7392678020/
09:14
<@randolph>
ooh
09:14
<@Ced23Ric>
OH SNAP.
09:14
<@randolph>
voodoo indeed
09:14
<@Ced23Ric>
OH SNAP.
09:14
<+afny>
hm
09:14
<@randolph>
is there a 1x1 plate with ring at all?
09:14
<@Ced23Ric>
GERMAN ENGINEERING.
09:14 Dukayn [dcfd2c3c@Nightstar-36f67fd0.mibbit.com] has quit [[NS] Quit: http://www.mibbit.com ajax IRC Client]
09:14
<+afny>
if it IS like that, I prefer our way better
09:14
<+afny>
but I
09:14
<+afny>
kind of doubt it?
09:14
<@randolph>
er 1x1 plate with bar
09:15
< Whitewolf>
only for the front-plate and leg-connection
09:15
<@Ced23Ric>
Well, I think he hit the exact angle and distance.
09:15
<@randolph>
Yeah, that's a lot closer to what it looks like
09:16
<@randolph>
Ok, I'm going to build the rest of the goddamned thing, and worry about the head last
09:16
<+afny>
but it's so...weird
09:16
<+afny>
it's two incomplete connections
09:16 Dukayn [dcfd2c3c@Nightstar-ef290c21.mibbit.com] has joined #mf0
09:16
<@randolph>
voodoo often is
09:16
<@Ced23Ric>
Magic always is, to the naked eye!
09:16
<+afny>
the weirdest thing I've seen soren do that's like that is on the glaug hi-leg
09:16
<+afny>
where a 1x2 bar plate has to bend a lot to fit the connection
09:16
<@randolph>
wait, could it be like a cut bar held between the plates?
09:16
<@randolph>
or something similar?
09:16
<+afny>
what do you mean a "cut bar"
09:16
<@Ced23Ric>
A bar.
09:17
<@Ced23Ric>
Cut.
09:17
<+afny>
I doubt it, I don't think any of Soren's designs aren't legit
09:17
<@Ced23Ric>
But it would be a 3mm rigid hose.
09:17
<@Ced23Ric>
Those are legit to cut?
09:17
<@Ced23Ric>
-? +.
09:17
<@Ced23Ric>
MORNING DUKEY.
09:17
<@randolph>
hey duk
09:17
<@Ced23Ric>
YOU SEXY MAN BEAST.
09:17
< Whitewolf>
would roughly be the same as with the 1x1+ring
09:17
<@Ced23Ric>
BRUSH YOUR CHEST HAIR FORWARD AND FEEL THE WIND.
09:18
< Whitewolf>
hiho dukayn
09:18
<@Ced23Ric>
Yesterday, someone said MFZ looks like Kindergarten.
09:18
<@randolph>
Hey afny
09:18
<@Ced23Ric>
:(
09:18
<@randolph>
If you like our solution better, nothing says you can't mod the head to look better
09:18
<@Ced23Ric>
But she compared it to WH40k and 90% modelling puty usage.
09:19
<@Ced23Ric>
*putty
09:19
<@randolph>
I guess I can wait til soren lands to interrogate, while figuring out the rest of the build first
09:19
<@Ced23Ric>
Then I showed her Soren's "Endurance" fleet carrier.
09:19
<@randolph>
in the meantime, I have work tomorrow
09:19
<@Ced23Ric>
And she said it still looks like a kid's toy.
09:19
< Whitewolf>
you could achieve the same effect with an additional 1x1 between the headlight and the cheese-slope
09:19
<@Ced23Ric>
I hated her. :(
09:19
<@Ced23Ric>
WW: Bumps it upwards too much. :(
09:20
<+afny>
the rest of the build is simple, but ask if you get stuck
09:20
<+afny>
I have it figured out
09:20
< Whitewolf>
why would it bump upwards?
09:21
< Whitewolf>
i?m talking about the cheese used for the cockpit-window
09:21
< Whitewolf>
this way the gap between the chest and the head would close a bit
09:21
< Whitewolf>
oh and not using my idea
09:21
<@Ced23Ric>
That's actually a great idea.
09:22
<@Ced23Ric>
Sorry, I thought you meant on the "neck".
09:22
<@randolph>
WW: Yeah, that might "fix" it, but I'm still trying to figure out *how* he did it
09:22
<@randolph>
your clip solution may very well work (haven't tried)
09:22
<+afny>
I think it's fine as is, it doesn't need to be fixed
09:22
<+afny>
but yeah, I'm curious
09:22
<@randolph>
But like afny, I doubt that was Soren's solution
09:23
<+afny>
as to the actual build
09:23
< Whitewolf>
i guess we have to wait for soren to know for sure
09:23
<+afny>
Or we can continue to pound our heads against it
09:24
<@randolph>
ok just tested
09:24
<@randolph>
In order to MATCH the front shot's angle and position
09:25
<@randolph>
The headlight brick has to be in the EMPTY CAVITY that is directly behind the chest ringplate
09:25
<@randolph>
i.e. where afny and I had the round plate - ringplate - round plate
09:25
<+afny>
okay, well
09:25
<+afny>
I have new info
09:25
<+afny>
on our head, right
09:25
<+afny>
the HEAD headlight
09:25
<+afny>
and the back "neck" headlight
09:25
<+afny>
the aux one, not the one that actually forms the neck
09:25
<+afny>
they TOUCH, right?
09:25
<@randolph>
right
09:26
<+afny>
well, if you look at the front shot of the orbit guard
09:26
<+afny>
you can see way more of the empty 'bottom' of that back headlight
09:26
<@randolph>
there are 1x1 plates in it
09:26
<@randolph>
yeah?
09:26
<+afny>
wel like
09:26
<+afny>
look
09:26
<+afny>
at the blue
09:26
<+afny>
the cavity of that blue headlight
09:26
<+afny>
it's way more open
09:26
<+afny>
just look at yours from any angle
09:26
<@randolph>
oh
09:26
<@randolph>
OH
09:26
<+afny>
I don't know how that helps us though
09:26
<@randolph>
wtf
09:27
<+afny>
but like
09:27
<+afny>
it's weird
09:27
<+afny>
the 1x1 plate
09:27
<+afny>
on the back of the actual head headlight
09:27
<+afny>
that seems to overlap the 1x1 plate
09:27
<+afny>
on the real "neck" headlight
09:28
<+afny>
oh god
09:28
<+afny>
I think I got it
09:28
<+afny>
and I think we'll feel real stupid
09:29
<+afny>
let me find it to test
09:29
<@randolph>
different brick?
09:30
<@randolph>
jumper?
09:30
<@randolph>
augh
09:30
<@randolph>
haha
09:30
<+afny>
yep
09:30
<+afny>
it's ajumper.
09:30
<+afny>
fucksake.
09:30
<@randolph>
hshshshshs'
09:30
<+afny>
also explains the
09:30
<+afny>
"can't see through" thing
09:30
<@randolph>
you figured it out
09:30
<@randolph>
gj
09:30
<@randolph>
I only figured it out because you said "lemme find it"
09:31
<+afny>
heh yeah I had to find a black jumper
09:31
<+afny>
a grey one made him look like he had neckmeat
09:31
<@randolph>
I WAS RIGHT ABOUT IT BEIGN TOO FAR BACK
09:31
<+afny>
yep
09:31
<@randolph>
just wrong about everything else
09:31
<@randolph>
heheh
09:31
<+afny>
well and you also figured out the HARD part of this ordeal
09:31
<+afny>
in my opinion
09:31
<+afny>
which was the chest/leg connection
09:31
<+afny>
this was just FIDDLY as fuck
09:32
<@randolph>
Oh god it's so beautiful now
09:32
<+afny>
yeah, my second one is going together now
09:32
<@randolph>
You know what I don't get?
09:32
<@randolph>
Why the pair of jumpers between the shoulder tiles
09:32
<+afny>
bulk
09:33
<@randolph>
bulk with a little flair off the back?
09:33
<@randolph>
why not just a 1x2
09:33
<@randolph>
if it's "just style" ok
09:33
<@randolph>
But I get all paranoid now
09:33
<+afny>
dunno
09:33
<+afny>
but yeah hah
09:33
<+afny>
I know what you mean
09:33
<@randolph>
It's like, "oh, you swapped from blue to red, suddenly the hips won't move"
09:33
<+afny>
the scary thing is that I know he has some of these guys that TRANSFORM
09:34
<@randolph>
that's hot
09:34
<+afny>
I don't know how based on this frame they are
09:34
<+afny>
but they look similar
09:34
<@randolph>
I can kinda see it in th elegs
09:34
<@randolph>
*legs
09:34
<+afny>
the chest/crotch is way different so I imagine the innards are different
09:34
<@randolph>
ah
09:34
<@randolph>
well, after I put this together, I'm replacing everything that doesn't rotate into something that does
09:34
<@randolph>
hehe
09:34
<@randolph>
but really, sleepzzz
09:35
<@randolph>
nn guys, it's been fun
09:35
<+afny>
night
09:35
<+afny>
thanks for working on this
09:35
<@randolph>
yeah you too
09:35
<+afny>
such good connections
09:35
<+afny>
only took us like TWO HOURS
09:35
<@randolph>
urgh wait, can't go to sleep, can't leave out tiny fiddly bits for baby to find
09:37
< Whitewolf>
btw, ced
09:37
< Whitewolf>
http://www.flickr.com/photos/78772749@N08/7392721912/
09:37
< Whitewolf>
finished it :D
09:37
<@Ced23Ric>
YUSS.
09:37
<@Ced23Ric>
Very nice.
09:39
< Whitewolf>
now i only need to get the bricks for the launcher :/
09:39
<@Ced23Ric>
I had to order some, too.
09:39
<@Ced23Ric>
Ever fear
09:39
<@Ced23Ric>
.*Never fear
09:39
<+afny>
everclear
09:41
< Dukayn>
Whitewolf: that looks nice dude.
09:41
< Whitewolf>
thx :)
09:41
< Dukayn>
Ced, still no package today :(
09:41
<@Ced23Ric>
Dafuq.
09:42
<@Ced23Ric>
This is becoming insulting.
09:42
<@Ced23Ric>
I told you it's aboriginals puffing gas.
09:42
< Dukayn>
Hahaha
09:45
<+afny>
hm
09:45
<+afny>
I wonder if I have the parts to make another slammer
09:45
<+afny>
with all these bits
09:47
<@Ced23Ric>
What for? D:
09:48
<@Ced23Ric>
Kevin ... you need to focus.
09:48
<@Ced23Ric>
Keep cycling and improving.
09:48
<@Ced23Ric>
Don't build blindly.
09:48
<@Ced23Ric>
Smokey break, BRB.
09:50
<+afny>
nah, that is focus
09:51
<+afny>
another slammer brings my Ijad/mercs more into alignment
09:51
<+afny>
I could phase out a Nimrod
09:51
<+afny>
my companies are pretty focused right now. My endgame is to entice people into playing with them, and then once I find people to play with regularly
09:51
<+afny>
break down all of my builds and make one company of original/semi-original frames
09:54
<+afny>
forgot I only have one tap, though :|
09:54
<+afny>
I could make a slammer with one black tap, one yellow tap, one light green tap, and one butt
09:54
<+afny>
it would be beautiful.
10:03
<@Ced23Ric>
Do it.
10:03
<@Ced23Ric>
Call it Harlekin.
10:03
<+afny>
I'm not sure what happened to that yellow tap
10:05
< Dukayn>
Harlequin*
10:07 * Ced23Ric throws up hands.
10:07
<@Ced23Ric>
Why you guys hatin' on "k"?
10:07
<@Ced23Ric>
Name a word that starts with k. Cannot be a chemical term.
10:08
< Dukayn>
I'm just pointing out a spelling mistake :P
10:08
< Dukayn>
I like K.
10:08
<@Ced23Ric>
NAME A WORD THAT STARTS WITH K.
10:08
< Dukayn>
KRAUT
10:08
<@Ced23Ric>
A COMMONLY USED WORD.
10:08
<@Ced23Ric>
THAT IS NOT ENGLISH.
10:09
<@Ced23Ric>
"KIKE" and "KINDERGARTEN" DON'T COUNT EITHER.
10:09
<@Ced23Ric>
THAT'S A SLUR AND A GERMAN WORD.
10:09
< Dukayn>
Funny, I heard plenty of Yank soldiers using the term
10:09
< Dukayn>
ok
10:09
< Dukayn>
Kick
10:09
<@Ced23Ric>
NAME ANOTHER ONE.
10:09
< Dukayn>
Kangaroo
10:09
<@Ced23Ric>
AND CLOSE THE DICTIONARY.
10:09
<@Ced23Ric>
... good one.
10:09
<@Ced23Ric>
It's totally English, too, eh?
10:10
< Dukayn>
I don't have a dictionary
10:10
<@Ced23Ric>
OH, WAIT, IT IS NOT.
10:10
<@Ced23Ric>
So, we got "kick".
10:10
<@Ced23Ric>
Moving on.
10:10
< Dukayn>
Kangaroo is Australian.
10:10
< Dukayn>
Australian trumps English.
10:10
<@Ced23Ric>
It's a native word.
10:10
<@Ced23Ric>
Go on.
10:11
<@Ced23Ric>
Name another commonly used word with K.
10:11
< Dukayn>
I'm trying to figure out where you're going with this.
10:11
< Dukayn>
Why am I naming K words?
10:11
< Dukayn>
Because I corrected your spelling of Harlequin?
10:11
< Dukayn>
Hardly seems relevant.
10:17
< Dukayn>
Not sure if typing the Longest Rant Ever, or rendered speechless.
10:28
< Whitewolf>
xD
10:28
<@Ced23Ric>
:D
10:28
<@Ced23Ric>
I am just saying.
10:28
< Whitewolf>
btw
10:28
< Whitewolf>
Kite
10:28
<@Ced23Ric>
The English language is in love with "qu".
10:28
<@Ced23Ric>
And hates on "k".
10:28
< Dukayn>
Erm, ok.
10:29
<@Ced23Ric>
Not your fault.
10:29
<@Ced23Ric>
Obviously.
10:29
< Dukayn>
I think you just dislike being corrected :P
10:29
<@Ced23Ric>
No, you were completely right.
10:29
< Whitewolf>
where i live we also don?t use "k" xD
10:29
<@Ced23Ric>
It IS Harlequin.
10:29
< Whitewolf>
and "t"
10:29
<@Ced23Ric>
WW: g and d instead? ;)
10:29
< Whitewolf>
yup :D
10:29
< Dukayn>
Where are you WW?
10:29
<@Ced23Ric>
I even looked at Harlekin and thought: "That ain't right."
10:30
< Whitewolf>
northern bavaria
10:30
< Whitewolf>
aka Franken
10:30
<@Ced23Ric>
Frankonia!
10:30
< Whitewolf>
http://www.nordbayern.de/polopoly_fs/1.53929.1280264342!image/3731365165.jpg_gen /derivatives/900/3731365165.jpg
10:31
< Whitewolf>
it says "land of breweries" :D
10:32
< Dukayn>
hehe
10:32
<@Ced23Ric>
Funny thing is, they live in Bavaria.
10:32
<@Ced23Ric>
But usually hate you if you call them Bavarians.
10:33
< Whitewolf>
yup
10:33
<@Ced23Ric>
Bavaria is Germany's largest state.
10:33
<@Ced23Ric>
It's kind of a country within the country.
10:33 mode/#mf0 [+vv Dukayn Whitewolf] by Ced23Ric
10:33
<+Whitewolf>
and frankonia is the elite of bavarians :D
10:34
<@Ced23Ric>
... which is what every Bavarian subtride says about themselves. ;)
10:34
<@Ced23Ric>
*subtribe
10:34 * Ced23Ric 's a good old Prussian Berliner.
10:46
<@Ced23Ric>
MHmm.
10:46
<@Ced23Ric>
Dukey.
10:46
<@Ced23Ric>
Why schoon no post?
10:58
<+Dukayn>
Fuck knows man
10:58
<+Dukayn>
He's gone AWOL
10:59
<@Ced23Ric>
I know.
10:59
<@Ced23Ric>
This is horrible.
11:00
<@Ced23Ric>
I should backdoor that phpBB and make myself admin.
11:04
<+Dukayn>
lol
11:05
<+afny>
ugh
11:06
<+afny>
yate's pilot
11:06
<+afny>
yates's's'
11:06
<+afny>
I will TRY AGAIN LATER
11:06
<+afny>
that did not go well
11:07
<+Dukayn>
yates'
11:07
<+afny>
YES I KNOW
11:07
<+Dukayn>
what about his pilot?
11:07
<+afny>
I tried to draw his pilot
11:07
<+afny>
but brain function and hand function
11:07
<+Dukayn>
oh right
11:07
<+afny>
es minimal
11:08
<+afny>
trying to draw someone who looks convincingly RUSSIAN-KOREAN
11:08
<+afny>
is hard
11:09
<+Dukayn>
lol
11:09
<+Dukayn>
There has to be some of that mix going around now though. I mean, they're not exactly far from each other.
11:11
<+afny>
yeah, I'm sure there are
11:12
<+afny>
I didn't really find any good photo reference though
11:13
<+afny>
mostly I was just tired and didn't do any gesture drawings first
11:13
<+afny>
so it's really meh
11:13
<+afny>
https://dl.dropbox.com/u/84803929/100_2497.JPG
11:13 Ced|OnAMission [Ced@Nightstar-0b08ecc4.dip.t-dialin.net] has joined #mf0
11:13 Ced|OnAMission is now known as Ceddobear
11:14 mode/#mf0 [+o Ceddobear] by ChanServ
11:14 Ced23Ric [Ced@Nightstar-c93268f7.dip.t-dialin.net] has quit [Ping timeout: 121 seconds]
11:15
<+Dukayn>
Nice, man.
11:15
<@Ceddobear>
Mhmm?
11:15
<+Dukayn>
Looks a bit like Edward Norton.
11:15
<@Ceddobear>
Linkey! D:
11:15
<+afny>
https://dl.dropbox.com/u/84803929/100_2497.JPG
11:16
<@Ceddobear>
Very cool.
11:16
<@Ceddobear>
Oh!
11:16
<@Ceddobear>
Kev!
11:16
<+afny>
?
11:16
<@Ceddobear>
Do you want to draw Jazz?
11:16
<+afny>
I thought
11:16
<+afny>
you meant Jazz
11:16
<+afny>
the autobot
11:17
<+afny>
at first
11:17
<@Ceddobear>
No.
11:17
<+afny>
this was the last character in the thread, so
11:17
<+afny>
post a description
11:17
<+afny>
in there
11:17
<@Ceddobear>
Will do.
11:17
<+afny>
(to bump it)
11:20
<+afny>
are dropbox links permanent?
11:20
<+afny>
I just started using it
11:21
<@Ceddobear>
Done!
11:21
<@Ceddobear>
Fuck if I know. D:
11:21
<@Ceddobear>
They are at least semi-permanent.
11:22
<+afny>
w/e I'll just use imgur
11:22
<@Ceddobear>
BRB, hungry.
11:24
<+Dukayn>
LOL Ced, CHEST HIGH WALLS
11:25
<+afny>
I need to sit down and draw like
11:25
<+afny>
50 hands
11:25
<+afny>
and then do it again with 50 feet
11:27
<+Dukayn>
Ugh, hands and feet
11:28
<+Dukayn>
I dabble in drawing occasionally. I kinda suck, can only really do comic-style.
11:28
<+Dukayn>
Good enough for Draw Something but that's about it :P
11:29
<+afny>
I do alright with hands and feet in life drawing, but I have a very hard time doing them representationally
11:29
<+afny>
definitely a practice thing
11:30
<+afny>
hm brb, coffee maker sounds like its exploding
11:30
<+Dukayn>
hahaha
11:31
<+Dukayn>
hmmm, cup o' tea time
11:32
<+afny>
tastes fine
11:32
<+afny>
it was just brewed with extra loud, apparently.
11:32
<+afny>
I take my coffee black with two spoons of loud.
11:33
<+afny>
ahh these flying frames are so much more playable now
11:33
<+afny>
I'm so glad randolph randomly had started the breakdown in his head
11:35
<@Ceddobear>
Dukey: Srsly. 3b walls suck. :D
11:37 Ced23Ric [Ced@Nightstar-f860104c.dip.t-dialin.net] has joined #mf0
11:37 mode/#mf0 [+o Ced23Ric] by ChanServ
11:37
<@Ced23Ric>
Dukey: Srsly. 3b walls suck. :D
11:39 Ceddobear [Ced@Nightstar-0b08ecc4.dip.t-dialin.net] has quit [Ping timeout: 121 seconds]
11:40
<+afny>
what is this GIANT ROBOT in the flikr
11:42
<+Dukayn>
Dalek cosplay
11:43
<+Dukayn>
Ced - yes I know, I was laughingly agreeing with you.
11:43
<+Dukayn>
Why on earth would you make cover that is minimal height?
11:46
<@Ced23Ric>
Well.
11:46
<@Ced23Ric>
Sometimes you can only afford ...
11:46
<@Ced23Ric>
!shades
11:46
<@Ced23Ric>
... minimal coverage.
11:46
<+Dukayn>
No bot
11:46
<@Ced23Ric>
WHERE'S THE FUCKING BOT WHEN I NEED IT.
11:46
<+afny>
Can you hear me now?
11:47
<+Dukayn>
Yessir
11:47
<+afny>
it was a cellphone joke
11:47
<+afny>
a
11:47
<@Ced23Ric>
Dafuq are you derps doing.
11:47
<+afny>
bout the bot
11:47
<+afny>
not having coverage
11:47
<@Ced23Ric>
Ah.
11:47
<+afny>
MAYBE THEY DIDN'T HAVE THOSE ADS IN AUSTRALIA
11:47
<+afny>
OR GERMANY
11:47
<+Dukayn>
Ced - I'd buy the affording thing if it wasn't done in LDDs
11:47
<+Dukayn>
No, because our mobile network is NOT SHIT
11:47
<@Ced23Ric>
I was trying to make an insurance joke.
11:47
<@Ced23Ric>
Hey same as ours, Dukey.
11:47
<@Ced23Ric>
It's awesome how good cellphones and services are when you are not in the US.
11:48
<+Dukayn>
Germany and Australia are like cousin countries :P
11:48
<@Ced23Ric>
Sorta.
11:48
<+Dukayn>
Shit one of my friends just got a new phone, 4G network capable.
11:48
<@Ced23Ric>
We like beer, high horsepower and Volkswagen/Vaushall.
11:48
<+Dukayn>
Speedtested at 32Mbps down/9Mbps up
11:48
<@Ced23Ric>
*x
11:48
<@Ced23Ric>
YUSS.
11:48
<+Dukayn>
On his PHONE
11:48
<@Ced23Ric>
Sounds about right.
11:48
<+Dukayn>
That's like... 16x better than our ADSL2+ landline "broadband"
11:49 * Dukayn cannot wait for Fibre To the Home
11:49
<@Ced23Ric>
Maybe it's not that broad.
11:49
<+Dukayn>
Nah we're just a long way from our exchange.
11:49
<@Ced23Ric>
Ah, lotsa dampening.
11:49
<+Dukayn>
Sync is only 2.6Mbps :/
11:49
<@Ced23Ric>
Oh copper. Why you have to be so RESISTENT.
11:50
<+Dukayn>
Teehee
11:50
<+Whitewolf>
xD
11:50
<+Dukayn>
Um...... slightly overscale much? http://www.flickr.com/photos/77023397@N05/7393056210/in/pool-438009@N25
11:50
<+Dukayn>
Is THAT the giant robot you were referring to afny ?
11:50
<+afny>
yeah
11:51
<+Dukayn>
ah ok I thought you meant the photo of the kid in Dalek cosplay at Denver ComicCon from Mittens' stream
11:51
<+afny>
oh, I thought you were making a joke about its size
11:51
<@Ced23Ric>
http://www.flickr.com/photos/77023397@N05/7393062140/in/pool-438009@N25/
11:51
<+afny>
and all the studs
11:51
<@Ced23Ric>
DAFUQ IZZAT.
11:51
<+Dukayn>
shoulder mounted artillery piece, obvs
11:52
<@Ced23Ric>
It's a shoulder mounted ORBITAL LASER.
11:52
<@Ced23Ric>
BattleTech reference.
11:52
<+Dukayn>
hahahahaha
11:52
<+Dukayn>
nice one
11:52
<+Dukayn>
Yeah, this guy likes big mechs http://www.flickr.com/photos/77023397@N05/7374769746/in/photostream/
11:52
<+afny>
dat dom
11:53
<+Dukayn>
It's actually quite good eh
11:53
<@Ced23Ric>
He also likes oldschool legos.
11:53
<@Ced23Ric>
And has a kid.
11:54
<@Ced23Ric>
http://www.flickr.com/photos/77023397@N05/7189012009/in/photostream/ <--- Heh.
11:55
<+Dukayn>
Yeah saw that one
11:55
<@Ced23Ric>
http://www.flickr.com/photos/77023397@N05/7158605268/in/photostream/
11:55
<+afny>
I'm just confused as to why he started posting them in the MFZ group
11:56
<@Ced23Ric>
http://www.flickr.com/photos/77023397@N05/6908665141/in/photostream/
11:56
<@Ced23Ric>
FUCK THAT'S OLD.
11:56
<+Dukayn>
Cos he saw the words "LEGO" and "mech" together and thought "ERMEGERD!"
11:56
<@Ced23Ric>
I hate that expression.
11:57
<@Ced23Ric>
I always read it as "EMERGED"
11:57
<@Ced23Ric>
And it makes no sense to me.
11:57
<+Dukayn>
hehe
11:57
<+Dukayn>
Well that's my first time using it :P
11:57
<@Ced23Ric>
AWMAGAWD is already horribad.
11:59
<@Ced23Ric>
http://www.flickr.com/photos/77023397@N05/6908697979/in/photostream/
12:00
<+Dukayn>
" an EMP detonator to disable enemy Vehicle"
12:00
<+Dukayn>
Never mind it would also disable itself...
12:00
<@Ced23Ric>
I don't think that 'frame is ...
12:00
<@Ced23Ric>
!shades
12:00
<@Ced23Ric>
... cannon.
12:01
<@Ced23Ric>
EMP detonators are, actually, stupid.
12:02
<+Dukayn>
Yes
12:02
<@Ced23Ric>
A detonator is not a weapon. It#s the part of a bomb that, well, triggers the explosion.
12:02
<@Ced23Ric>
Can be a button.
12:02
<@Ced23Ric>
Can be a little battery.
12:02
<@Ced23Ric>
But EMP detonator ...
12:02
<@Ced23Ric>
... would be a explosion startet with an EMP.
12:02
<@Ced23Ric>
Fucking odd explosion.
12:02
<+Dukayn>
hehe
12:03
<+Dukayn>
obviously it's a semantic error.
12:03
<@Ced23Ric>
Maybe ... EMP projector.
12:03
<@Ced23Ric>
Shooting balls that discharge an EMP on impact.
12:03
<+Dukayn>
Probably what he meant, yes
12:03
<@Ced23Ric>
EMP beams aren't really possible.
12:03
<+Dukayn>
No
12:03
<@Ced23Ric>
That'd be an EMB.
12:03
<@Ced23Ric>
Cannot beam a pulse!
12:03
<+Dukayn>
Hehe
12:04
<@Ced23Ric>
So, let's settle for EMP grenade launcher.
12:04
<@Ced23Ric>
Unless he really, really hates electricity.
12:04
<+Dukayn>
I settle on Zero Fucks Given.
12:04
<@Ced23Ric>
If that's the case, EMP yourself.
12:04
<+Dukayn>
Not like we're ever going to see it.
12:04
<@Ced23Ric>
Yeah.
12:04
<@Ced23Ric>
True.
12:04
<@Ced23Ric>
BUT.
12:04
<@Ced23Ric>
I ranted.
12:05
<@Ced23Ric>
Rants are like my HSC companies.
12:05
<@Ced23Ric>
Or like 15 kills on Quake.
12:05
<@Ced23Ric>
UNSTOPPABLE.
12:05
<+Dukayn>
lol
12:09 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client closed the connection]
12:09
<+Dukayn>
WAAAAAAAAAAAAAAAAAAAAAAAAH
12:09
<+Dukayn>
I wanna build shit dammit!
12:09 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0
12:17
<+Dukayn>
eh fuck it. I'mma go blow shit up instead.
12:17 Dukayn is now known as Dukayn[BF3]
12:21
< afny>
I concur
12:21 afny is now known as afny|fullscreen
12:31
<@Ced23Ric>
Pfsh.
12:32
<@Ced23Ric>
Leave me here.
12:32 mode/#mf0 [+v afny|fullscreen] by Ced23Ric
12:59 afny|fullscreen is now known as afny
13:06
<@Ced23Ric>
Welcome back.
13:06
<@Ced23Ric>
Traitor.
13:06
<+afny>
adun toridas
13:08
<+afny>
I'm thinking about starting to codify some of my background stuff
13:08
<+afny>
but I'm not really sure I have a reason to
13:11
<+afny>
hm
13:11
<+afny>
you played wh40k
13:11
<+afny>
is there a METAGAME
13:11
<+afny>
not in the shifting stategies/trends in optimization sense, but
13:12
<+afny>
is there something in the rules that quantifies campaigns, or victories in a way beyond individual battles?
13:12
<+afny>
a roleplaying component, wherein the setting is altered by battles won or lost?
13:27 Ceddobear [Ced@Nightstar-f860104c.dip.t-dialin.net] has joined #mf0
13:27 mode/#mf0 [+o Ceddobear] by ChanServ
13:27
<@Ceddobear>
You still around, Kev?
13:27
<@Ceddobear>
Sorry, I was distracted by work.
13:27
<@Ceddobear>
It happens.
13:27
<+afny>
I figured
13:27
<+afny>
wasn't an urgent question
13:27
<@Ceddobear>
Anyway: Yeah. 40k itself doesn't have, per se, a campaign mode.
13:27
<@Ceddobear>
It's always just missions.
13:28
<@Ceddobear>
You have like a dozen different ones.
13:28
<@Ceddobear>
But there are campaign expansions.
13:28
<@Ceddobear>
Those allow you to offset, say, unit-limitations, or give you free points.
13:28
<@Ceddobear>
Then, there is also Planetary Empires.
13:28 Ced23Ric [Ced@Nightstar-f860104c.dip.t-dialin.net] has quit [Ping timeout: 121 seconds]
13:28
<@Ceddobear>
Where you fight over hexes of a giant map.
13:29
<@Ceddobear>
Campaign style.
13:29
<+afny>
either one of those things would be cool for MFZ
13:29
<@Ceddobear>
But the plot itself, of the universe, has been stagnant since 1995. :D
13:29
<+afny>
not surprising
13:29
<@Ceddobear>
Well, here's a proposal.
13:30
<+afny>
that's what happens when you set yourself up with a multi-sided never ending holy war
13:30
<@Ceddobear>
You and I transport PE over to MFZ.
13:30
<@Ceddobear>
I hand you all the rulebooks.
13:30
<@Ceddobear>
And we crunch it.
13:30
<+afny>
I don't think we need to base it directly on that
13:30
<@Ceddobear>
PE is barely played by anyone. :D
13:30
<+afny>
in fact we'd probably have a fresher perspective if we didn't
13:30
<@Ceddobear>
M'alright.
13:30
<@Ceddobear>
You'll be the unbridled rogue.
13:30
<@Ceddobear>
I'll be the seasoned veteran.
13:31
<+afny>
I wouldn't mind a framework that allowed the combination of, say
13:31
<+afny>
something like a "campaign extension"
13:31
<@Ceddobear>
Well, PE does the following.
13:31
<+afny>
and a territorial style metagame
13:31
<@Ceddobear>
YOU HAVE HEX. YOU HAVE RESOURCES.
13:31
<@Ceddobear>
YOU WANT ATTACK. YOU PAY RESOURCES.
13:31
<@Ceddobear>
YOU WANT SHIELD GENERATOR. YOU PAY.
13:31
<@Ceddobear>
YOU WANT STARPORT. YOU PAY.
13:32
<@Ceddobear>
Etc.
13:32
<+afny>
hmn
13:32
<+afny>
HMNn
13:32
<@Ceddobear>
And here is the balancing kicker.
13:32
<@Ceddobear>
Whoever has less territories, got a bonus of hex *25 points.
13:32
<@Ceddobear>
As in, I have 4 hexes less, I get +100 points.
13:32
<@Ceddobear>
In a 1000 vs 1000 point game, that was a fair chunk.
13:33
<+afny>
how is it divided by players/factions
13:33
<+afny>
like, say
13:33
<+afny>
if you go for a hex
13:33
<+afny>
does someone automatically control it and defend against you?
13:33
<@Ceddobear>
Yeah.
13:33
<@Ceddobear>
Ah, no. Those can be skirmished over.
13:33
<@Ceddobear>
You go for a hex.
13:34
<@Ceddobear>
Someone else may fight you for it.
13:34
<@Ceddobear>
If he has the resources.
13:34
<@Ceddobear>
If noone fights you, it's fee.
13:34
<@Ceddobear>
*free
13:34
<+afny>
Interesting
13:34
<+afny>
Well, what I was thinking of sort of has some elements of that
13:34
<@Ceddobear>
My memory is a bit blurry.
13:34
<+afny>
and sort of has some elements of a roleplaying campaign
13:34
<@Ceddobear>
It's a melange of canon PE and fan-made rules.
13:34
<+afny>
like, what I had in mind was a framework that allows you to take your setting, SU or not
13:35
<+afny>
so, say Orion 6
13:35
<@Ceddobear>
Oh!
13:35
<@Ceddobear>
Also!
13:35
<@Ceddobear>
Those fanmade rules had something col.
13:35
<@Ceddobear>
*cool
13:35
<@Ceddobear>
Experience.
13:35
<@Ceddobear>
YOu could buy stats alterations for your force commanders.
13:35
<@Ceddobear>
Like, more hitpoints, or better ballistics.
13:35
<+afny>
eh
13:35
<@Ceddobear>
They were pretty pricey, but cool.
13:36
<+afny>
I definitely want to keep this in line with the spirit of the game
13:36
<@Ceddobear>
And based on gaming, that is.
13:36
<+afny>
so no additives
13:36
<@Ceddobear>
Yeah, I'm just saiyng.
13:36
<+afny>
yeah
13:36
<+afny>
Well, so, it would let you take your setting
13:36
<@Ceddobear>
How much longer are you gonna be around? I need a smoke. ^^
13:36
<+afny>
and the factions in that setting
13:36
<+afny>
a while
13:36
<@Ceddobear>
Kk, BRB.
13:36
<@Ceddobear>
Keep typing!
13:36
<+afny>
I'll type out some stuff when you're gone and you can read it
13:36
<+afny>
yea
13:36
<@Ceddobear>
I'll read up when I am back.
13:36
<@Ceddobear>
BRB
13:38
<+afny>
Okay, so you have your setting, and these rules let you define a campaign. I'm interested in simple rules that allow your skirmishes and battles to tell a story within a larger setting. There are basically two ways I've considered enabling this.
13:39
<+afny>
The first is a classic pen and paper rpg setup, where you have one player that's running the campaign, and everyone else in the group is on an even field. Whether or not the GM is the controller of the setting is irrelevant. He provided a map, playable factions, facilities interaction between the faction, and plays NPC roles in battles.
13:43
<+afny>
An example of this kind of ruling is Vincent's vector-combat rules/battle in Mechaton, where he played a force that was the only company allowed to use blue dice, but the other players were given eight SSRs each, and movement rules were altered; the rules we'd make for this style of campaign would encourage the GM to set up battles like this, along with normally ruled battles, in which something specific in the setting is on the line. I'm not
13:43
<+afny>
entirely sure WHAT would actually have to be codified; this approach really just requires the bookkeeping of a good GM and some forethought about the house rules. The only thing it would need for sure is a map and a division of territory.
13:44
<+afny>
It would be up to the players to choose where and when to deploy, so I guess it has that in common with the PE style hex things, but it would work best if it naturally presented each territorial bid with an opponent.
13:45
<+afny>
The other idea I had, I got when reading about Joshua's Shock games.
13:47
<+afny>
Instead of having a GM, this approach would be sort of a guide to creating an event randomizer; it would allow you to transform your setting into a system like Shock, which presented your company/faction with challenges that need to be overcome in a group context, and which may or may not be resolved in a skirmish or battle. It'd be interesting to talk to him about this directly, because I know he's going to adapt the MFZ setting into a Shock g
13:47
<+afny>
but I don't know if the actual games will cross over.
13:47
<+afny>
presents*
13:48
<+afny>
I think, in both approaches, it might be interesting to see if we could tie company composition, system availability, and attacker/defender status to the campaign, rather than just a blind bid.
13:50
<@Ceddobear>
Back.
13:50
<@Ceddobear>
Reading.
13:51
<@Ceddobear>
MFZ setting into a Shock g [...9Cut off.
13:52
<+afny>
afny: The other idea I had, I got when reading about Joshua's Shock games.
13:52
<+afny>
[08:47am] afny: Instead of having a GM, this approach would be sort of a guide to creating an event randomizer; it would allow you to transform your setting into a system like Shock, which presented your company/faction with challenges that need to be overcome in a group context, and which may or may not be resolved in a skirmish or battle. It'd be interesting to talk to him about this directly, because I know he's going to adapt the MFZ settin
13:52
<+afny>
into a Shock game, but I don't know if the actual games will cross over.
13:52
<+afny>
[08:47am] afny: presents*
13:52
<+afny>
[08:48am] afny: I think, in both approaches, it might be interesting to see if we could tie company composition, system availability, and attacker/defender status to the campaign, rather than just a blind bid.
13:52
<+afny>
er
13:52
<+afny>
did it get cut off again
13:52
<+afny>
I can't tell when it cuts off
13:53
<@Ceddobear>
Worked out.
13:53
<@Ceddobear>
Well, I would start smaller.
13:54
<+afny>
elaborate, I'm mostly just brainstorming
13:54
<@Ceddobear>
First, I would determine what the terms "battlefield", "conquest" and "garrison" mean.
13:54
<+afny>
I just think the setting (and the settings players are creating) are interesting enough that the game itself should accommodate them, rather than just the fluff
13:54
<@Ceddobear>
Like, what is the battlefield like. Is there impassable terrain, can there be airdrops, etc.
13:54
<+afny>
I'm not too interested in simulating war
13:55
<@Ceddobear>
Then, what is conquest. Do you need to fight, who are you fighting, what is a victory, what changes.
13:55
<@Ceddobear>
And, what are the benefits in holding a territory.
13:55
<@Ceddobear>
And how do you stop from someone with a bit of luck from becoming unstoppable due to resources.
13:55
<+afny>
I mean, the game simulated "conflict" on as large a scale as I'm concerned with. What I'm talking about isn't just, "Here is a map of the setting. Your job as the SU/Ijad/FC is to CONTROL ALL OF IT."
13:55
<@Ceddobear>
You are looking for subsets, eh?
13:56
<+afny>
I'm definitely talking about a roleplaying/storytelling meta-structure
13:56
<+afny>
not just a
13:56
<@Ceddobear>
"Control the mines." - "Cleanse the habitats." - "Escort the governor off-planet."
13:56
<+afny>
play one chess game for each tile on this chess board
13:56
<+afny>
type deal
13:56
<+afny>
Well I'm not just talking about motivation for battles/skirmishes, either
13:56
<@Ceddobear>
Mhmm, in that case ....
13:56
<@Ceddobear>
... Mech Warrior 4 and Mech Warrior 4 Mercenaries.
13:56
<@Ceddobear>
And Mech Commander 1 & 2.
13:57
<+afny>
I'm talking more about a roleplaying portion, or at LEAST the trappings of one, between and around battles
13:57
<@Ceddobear>
Those games were excellent when it came to campagining.
13:57
<+afny>
another reason just simulating conflict on a larger scale isn't the way we should go: http://www.mobileframehangar.com/viewtopic.php?f=3&t=702
13:57
<@Ceddobear>
Full battlefield control wasn't necessary.
13:57
<+afny>
"Never suppress individuality in favor of violence or its institutions"
13:57
<@Ceddobear>
Achieving goals was.
13:57
<+afny>
"Codify formal identity as individuals as members of a society, rather than of a species, ethnic group, state, or other birthright"
13:58
<@Ceddobear>
Oh, that.
13:58 * Ceddobear sighs.
13:58
<+afny>
also, "Assume that this particular war will end, producing an outcome that favors the winner but will have unexpected consequences for all participants
13:58
<+afny>
"
13:58
<@Ceddobear>
Let me put on my Che Guevara shirt.
13:58
<+afny>
I'm not saying that these are restrictions, I'm saying that they're INTERESTING
13:58
<+afny>
and it's exactly stuff like this that makes me think MFZ would LOVE a metastructure
13:59
<@Ceddobear>
Honestly, it is against our nature and psychology.
13:59
<+afny>
and that if the community/grass roots mechaton fanbase gets the ball rolling
13:59
<@Ceddobear>
We discriminate, hate and want someone else's grass.
13:59
<+afny>
the story WON'T stagnate like WH4k
13:59
<+afny>
that's true, but that isn't the whole story
13:59
<@Ceddobear>
Humans are dickbutts.
13:59
<+afny>
I definitely think that comes across
13:59
<+afny>
these commandments don't say "don't portray people as dickbutts"
14:00
<+afny>
it's more like "portray dickbuttery in a realistic light"
14:01
<@Ceddobear>
Well.
14:01
<@Ceddobear>
Yeah.
14:01
<@Ceddobear>
Glorifying cuntbadgerity is cunbadgeresque in itself.
14:01
<+afny>
exactly
14:02
<@Ceddobear>
It's such an odd way to say something.
14:02
<@Ceddobear>
"DON'T SAY IT'S FUCKAWESOME TO PERFORM GENOCIDE AGAINST JEWS."
14:02
<@Ceddobear>
"Oh, really?"
14:03
<+afny>
I think there are more subtle points in here, but yeah
14:03
<+afny>
that one is pretty hilarious
14:03
<@Ceddobear>
Meh.
14:04
<@Ceddobear>
I am not one to glorify war and war atrocities anyway.
14:04
<@Ceddobear>
It's not too relevant for me.
14:04
<+afny>
Well I don't think it's DIRECTLY glorifying war and atrocities
14:04
<@Ceddobear>
What limitations do you see?
14:04
<+afny>
but if we published an expansion that just codified a larger war/added more atrocities
14:05
<+afny>
you see what I mean
14:05
<@Ceddobear>
You mean, like the secession skirmishes of Constale III?
14:05
<+afny>
I'm saying that if we were to actually write rules/guidelines for larger campaigns
14:05
<+afny>
we'd have to make sure it allowed players to focus on the meat
14:05
<+afny>
the HUMAN MEAT
14:05
<@Ceddobear>
Where the military coup of SU elements turned FC resulted in the bloody and public execution of the king and his family?
14:05
<+afny>
(soylent green) of the story
14:06
<+afny>
I think you're misunderstanding me. The campaigns are, of course, going to include war and atrocities, probably in great number.
14:06
<@Ceddobear>
Yeah.
14:06
<+afny>
But the way they're presented has to be through a human lens
14:06
<@Ceddobear>
I don't see how those are part of a campaign system.
14:06
<+afny>
or else it A) won't be interesting
14:06
<@Ceddobear>
They are part of fluff.
14:06
<+afny>
that's exactly what I'm saying
14:06
<+afny>
I want to find a way to merge fluff
14:07
<+afny>
and campaign
14:07
<@Ceddobear>
YOu won't get bonus points for bestialities, right?
14:07
<+afny>
like fucking dogs?
14:07
<@Ceddobear>
This isn't Mortal Kombat.
14:07
<+afny>
no, you don't get points for that.
14:07
<@Ceddobear>
No. Mortal Kombat.
14:07
<+afny>
you lost me at bestiality.
14:07
<@Ceddobear>
Where some fighters would turn into anthromorphs.
14:07
<+afny>
you lost me even more.
14:07
<@Ceddobear>
And rip their opponents apart in animalistic ways.
14:07
<@Ceddobear>
Bestiality, in that game, was a finishing move, evolved from Fatality.
14:08
<+afny>
Well, both methods of campaign storytelling I'm envisioning have the player in more of a reactionary role
14:08
<+afny>
there wouldn't be any avenue for them to decide to commit genocide or murder in that way
14:08
<+afny>
unless that was specifically a choice presented to them, either by the GM in context, or as a scenario in the "Shock" way.
14:09
<+afny>
But in both situations, the interesting bit would be dealing with the consequences
14:09
<@Ceddobear>
Ugh.
14:09
<@Ceddobear>
No player choice?
14:09
<@Ceddobear>
Count me out.
14:09
<+afny>
also I was never really a Mortal Combat fan.
14:09
<+afny>
What? No, it's all player choice.
14:09
<@Ceddobear>
Kombat!
14:09
<+afny>
But you don't just CHOOSE to go murder someone and roll a d20 for it.
14:10
<@Ceddobear>
"Okay, fuck this. THis guy is pissing us off. We're gonna invade the capital and kill the assclown."
14:10
<+afny>
If that's the scenario, then sure.
14:10
<@Ceddobear>
Well, the scenario is that the players go for A, but get harassed by B.
14:11
<@Ceddobear>
B is not their task, just a harassment.
14:11
<@Ceddobear>
But they switch over and forget A, to fuck up B.
14:11
<+afny>
well that's why I think the shock system is better
14:11
<+afny>
than the GM system
14:11
<+afny>
in shock, you alternate controlling a protagonist and antagonist
14:11
<@Ceddobear>
Wait.
14:11
<@Ceddobear>
Why is that not good?
14:11
<+afny>
what
14:11
<+afny>
why is what not good
14:12
<@Ceddobear>
Why is a world living around them not good?
14:12
<+afny>
a what
14:12
<+afny>
a world living around the players?
14:12
<@Ceddobear>
Why is it not cool for them to change the path?
14:12
<+afny>
It isn't cool or not cool
14:12
<+afny>
WHAT DO YOU MEAN.
14:12
<@Ceddobear>
I MEAN.
14:12
<@Ceddobear>
<+afny> well that's why I think the shock system is better <-- WHY THIS.
14:13
<+afny>
What I was saying was, in that "A forgets about goals because B gets in their way"
14:13
<@Ceddobear>
Yeah?
14:13
<@Ceddobear>
Why's that bad?
14:13
<+afny>
that's sort of arbitrary, and again relegates the fluff to simply fluff
14:13
<+afny>
it doesn't let you get at the meat
14:13
<+afny>
at least not as easily
14:13
<@Ceddobear>
It#s total fluff.
14:13
<@Ceddobear>
It's emotional, even.
14:13
<+afny>
the MEAT would be forcing the players, in turn to take on the role of the assclown in the captial that the violent freedom fighters are coming to murder
14:13
<@Ceddobear>
Dude keeps fucking up your shit.
14:13
<+afny>
the scenario isn't what we're arguing about
14:13
<@Ceddobear>
Yeah, uhm.
14:13
<+afny>
I think it's a great scenario
14:14
<@Ceddobear>
THat's broken imersion right there.
14:14
<+afny>
MY IMMERSION!
14:14 * afny clutches immersion
14:14
<+afny>
bullshit, dude, that IS immersion
14:14
<@Ceddobear>
"AND NOW ... fuck your ideas. Be the assclown."
14:14
<+afny>
forcing you to view things from different perspectives?
14:14
<@Ceddobear>
"Your buddies all hate you now."
14:14
<+afny>
Aren't YOU the guy that says you're a method actor when it comes to roleplay? That you don't attach yourself to your characters?
14:14
<@Ceddobear>
It's socially unsettling.
14:14
<@Ceddobear>
Oh, I, yeah.
14:14
<+afny>
That's sort of the point
14:15
<+afny>
the setting is interesting because it makes you think, and doesn't dumb things down.
14:15
<+afny>
so why should the ruleset?
14:15
<+afny>
Also, this method would force you to build different companies
14:15
<+afny>
well, it wouldn't have to, but that would be a cool aspect for those who wanted it
14:16
<+afny>
you'd have to switch your company around when you took on a different role
14:16
<+afny>
I think in some ways, forcing every player to be the antagonist/protagonist means a lot LESS butthurt
14:17
<+afny>
and it lets people think about the scenario rather than just their precious characters
14:18
<+afny>
Hm, I really want to talk to Joshua and see if he plans on connecting the two rulesets
14:24 Dukayn[BF3] is now known as Dukayn
14:31
<@Ceddobear>
A good villain is the best stage fpr good aligned characters.
14:31
<@Ceddobear>
And vice versa.
14:33
<+afny>
Well
14:33
<+afny>
You already know how I feel about "good aligned characters"
14:34
<+afny>
Saying a good villain is the best stage for good aligned characters is like saying thin black lines forming a pony are the best way to make a page in a coloring book.
14:34
<+afny>
I mean, I don't have a problem with that kind of roleplaying, or those rules, but I don't think it so much fits the MFZ setting.
14:34
<+afny>
It's definitely more of a fantasy thing.
14:35
<+afny>
Even in a protag/antag scenario, I don't think it's necessary or relevant to qualify "good" or "evil".
14:36
<+afny>
The difference is, when you play as a protagonist, you're playing as your character, and when you're playing an antagonist, you're playing the scenario.
14:36
<+afny>
Or more like, you're playing the other side of the coin of the protagonist. From your perspective, maybe the protagonist is evil.
14:36
<+afny>
The reality of the situation is that both characters are acting on their motivations, be they moral, political, economic, or personal.
14:37
<+afny>
I know you like player choice, but I think a ruleset that determines, in part, those motivations
14:37
<@Ceddobear>
I played a really fucking cool game once.
14:37
<+afny>
could be more interesting than just determining, say, dice interactions and territorial conquest based on a STATIC system of morality and motivation
14:37
<@Ceddobear>
It was called "Degensis".
14:37
<@Ceddobear>
You had this vast, postapocalyptic world.
14:38
<@Ceddobear>
Lots of stuff going on, lots of fluff.
14:38
<@Ceddobear>
The engine was a lot of freeform RP, very subtle.
14:38
<@Ceddobear>
And we all wanted to play it.
14:38
<@Ceddobear>
Like, a group of 6 people.
14:38
<@Ceddobear>
So we got on it. And at character creation, we stalled.
14:38
<+afny>
Looking at a translation of it now
14:38
<+afny>
it has sweet art
14:39
<@Ceddobear>
You were pressed into predefined cults, abilities and beliefs.
14:39
<+afny>
But you had to choose how to act based on that stuff?
14:39
<@Ceddobear>
If you didn't want that, you got a stick and two rocks as starting equip.
14:39
<+afny>
heh
14:39
<@Ceddobear>
Yes.
14:39
<+afny>
Yeah, see, that sounds interesting to me
14:39
<+afny>
and it's not limiting player choice, just directing it
14:39
<@Ceddobear>
You were forced to take hubris, apathy or arrogance as "traits", if you wanted to play a doctor.
14:40
<@Ceddobear>
Regardless whether you wanted that or not.
14:40
<@Ceddobear>
You had no say in how your role would pan out.
14:40
<@Ceddobear>
YOu could only steer the construct.
14:40
<+afny>
From what I know of Shock, I think it's very similar in that regard
14:40
<@Ceddobear>
In the end, Jan and I sat down and houseruled the entire character creation.
14:40
<@Ceddobear>
Wrote a completely new system, from scratch, on how to make a character.
14:41
<@Ceddobear>
After that point, the game was a blast.
14:41
<@Ceddobear>
Before, it was excrutiating.
14:41
<+afny>
what did you change?
14:42
<+afny>
I don't think excruciating and good are mutually exclusive, but I don't know exactly what you mean
14:42
<@Ceddobear>
Well, it worked like so.
14:42
<@Ceddobear>
PICK REGION. RECEIVE STATS.
14:42
<@Ceddobear>
... and PICK FROM SMAL LIST OF QUIRKS.
14:42
<@Ceddobear>
PICK CULT. RECEIVE STATS and MORE QUIRKS. SMALL LIST AGAIN.
14:43
<@Ceddobear>
PICK CULTURE. RECEIVE MORE QUIRKS.
14:43
<@Ceddobear>
3 K System, yeah.
14:43
<@Ceddobear>
Culture, Cult and ... something else, I forgot.
14:43
<@Ceddobear>
Anyway.
14:44
<@Ceddobear>
We made it so the fixed stat bonus was only 1 attribute instead of 2, making the second change for the play to decide.
14:44
<+Dukayn>
Sounds almost Rune Quest-based
14:44
<@Ceddobear>
We also openend up the entries for all quirks.
14:44
<@Ceddobear>
And we completely did away with the cults.
14:44
<@Ceddobear>
Not in the fluff way.
14:44
<@Ceddobear>
But in the gear way.
14:45
<@Ceddobear>
YOur gear was no longer determined by your skill set and subsequent rank.
14:45
<@Ceddobear>
Because, that forced players to make a staple cultist, so he would have a high rank, and thusly, good gear.
14:45
<@Ceddobear>
Or, if he didn't want that set of skills, he would be less equipped.
14:45
<+Dukayn>
Ever played Twilight 2000?
14:45
<@Ceddobear>
We balanced that out completely.
14:46
<+afny>
to be honest it sounds like you took everything interesting about the game and made it into something self-insertiony and powergame friendly
14:46
<@Ceddobear>
Well, yes and no.
14:46
<+afny>
I think "balance" in cooperative storytelling is EXTREMELY overrated
14:46
<@Ceddobear>
Yes, it became easier to have a focussed character.
14:47
<@Ceddobear>
No, it was not for selfinsertions and powergaming.
14:47
<+afny>
by focused you mean, it became easier to have any kind of character you wanted
14:47
<+afny>
-,
14:47
<@Ceddobear>
It was so strict, you could either play THAT DOCTOR and THAT MERCENARY or get your stick and two trocks.
14:47
<@Ceddobear>
-t
14:48
<+afny>
well I haven't played the game so I can't say whether it would be fun or not
14:48
<@Ceddobear>
A roleplaying game with 6 roles sucks.
14:48
<+afny>
maybe true, maybe not
14:48
<+afny>
it depends what the game is trying to accomplish
14:48
<@Ceddobear>
Not everyone's a method actor.
14:48
<+afny>
I mean, it might've just sucked
14:48
<@Ceddobear>
See, I could've played those characters.
14:48
<@Ceddobear>
But they insulted me.
14:49
<+afny>
Well, I think it is more of a problem of what the game was trying to accomplish with those restrictions
14:49
<+afny>
and whether they helped or hindered the goals
14:49
<+afny>
did it have a traditional DM system?
14:50
<+afny>
limiting players ARBITRARILY is just going to piss players off, but if you do it it directionally and with finesse, you can make them consider and experience things far outside the scope of a "vanilla" roleplaying campaign
14:51
<@Ceddobear>
They didn't ... achieve their goals.
14:51
<@Ceddobear>
Say, there was this old mercenary crack shot uberdude.
14:51
<@Ceddobear>
But his statsblock was mediocre at best.
14:51
<@Ceddobear>
He was a fluffmonster and a crunch suckface.
14:52
<+afny>
I mean, the idea is interesting. Force players to experience a post apocalyptic culture radically different from their own by jamming them into a perspective fitting to that life and giving them only the tools and skills someone in that position would realistically have.
14:53
<+afny>
But if it depends on a DM to keep the game interesting, it's probably going to fall apart quick
14:55 Dukayn [dcfd2c3c@Nightstar-ef290c21.mibbit.com] has quit [[NS] Quit: http://www.mibbit.com ajax IRC Client]
14:55
<+afny>
WE SCARED HIM OFF
14:55
<+afny>
or a drop bear chewed through his cable
14:56
<@Ceddobear>
Probabyl drop bear.
14:57
<@Ceddobear>
So yeah.
14:57
<@Ceddobear>
We broke that up.
14:57
<@Ceddobear>
Kept the word
14:57
<@Ceddobear>
*world
14:57
<@Ceddobear>
And had a good time.
14:57
<@Ceddobear>
But all my players were reluctant to play a role that didn't have interest in.
14:57
<@Ceddobear>
+they
14:58
<+afny>
Well, the thing I'm talking about
14:58
<+afny>
it would give the player more control over their protagonist
14:58
<+afny>
but they would ALSO be responsible for playing the antagonist at certain points
14:59
<+afny>
at least in actual battles
14:59
<+afny>
the way Shock works is that protagonists occupy spaces in an abstract environment based on their goals and motivations
14:59
<+afny>
and they interact based on their proximity
15:00
<+afny>
so instead of being in city A with 400 dollars and three frames
15:00
<+afny>
you are in the Religious Right with familial obligations
15:01
<+afny>
well that isn't how it works in Shock, but it's ABSTRACT like that
15:01
<+afny>
it could be interesting to set up conflicts that way, or at least it could prevent things from getting bloated
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15:11
<+MittenNinja>
heya fellas
15:19
<@Ceddobear>
O my way home, bbiab.
15:27 Ceddobear [Ced@Nightstar-f860104c.dip.t-dialin.net] has quit [Ping timeout: 121 seconds]
16:05 Ced23Ric [Ced@Nightstar-b30535b7.adsl.alicedsl.de] has joined #mf0
16:06
< Ced23Ric>
Back.
16:06 mode/#mf0 [+o Ced23Ric] by ChanServ
16:18
<+MittenNinja>
whuddup ceddo?
16:20
<@Ced23Ric>
Just got out of the shower.
16:20
<@Ced23Ric>
It's like 90? out there.
16:20
<@Ced23Ric>
Also, getting ready for a customer to show up. Got some designings to do.
16:21
<@Ced23Ric>
Aaaaaaaaaand I would like to know what brand of dye you are using.
16:21
<@Ced23Ric>
And if it works on light grey -> black.
16:22
<@Ced23Ric>
Because if so, boy, I'mma turn those T pieces black
16:23
<+afny>
what're you designing?
16:24
<+afny>
Luis industries said:
16:24
<+afny>
OK thanks. Luckily I'm about to order some BL and is LDD on adobe flash?
16:24
<+afny>
wtf
16:26
<+afny>
I guess that was a legitimate question but my brain interpreted it as madness
16:26
<+afny>
https://dl.dropbox.com/u/84803929/100_2505.JPG
16:26
<@Ced23Ric>
That guy is ruhtarded.
16:27
<+afny>
or 12
16:27
<+afny>
or both
16:27
<@Ced23Ric>
IT'S HANNERS.
16:27
<+afny>
wut
16:28
<+afny>
that guy will never
16:28
<+afny>
EVER
16:28
<+afny>
figure out IRC
16:28
<@Ced23Ric>
I know.
16:28
<@Ced23Ric>
Also: I am working on a design for ... uhm ... think of a gym full of hipster designers.
16:28
<@Ced23Ric>
And they all have tables.
16:29
<@Ced23Ric>
With handmade, mouth-sewn baggies and hats and shit.
16:29
<+afny>
do hipsters sew with their mouths?
16:29
<@Ced23Ric>
And now, someone goes in there, sets his blackrimmed glasses straight, and takes pictures with his iPhone.
16:29 * afny has black rimmed glasses
16:29
<@Ced23Ric>
And then, he buys some authentic northern Tibetian cashmere socks with Dalai Lama approved writings.
16:30
<+afny>
I'm imagining htis
16:30
<@Ced23Ric>
Now, instead of a gymhall, there will be this website.
16:30
<+afny>
<t>h
16:30
<@Ced23Ric>
It's gonna be called www.cultage.de
16:30
<@Ced23Ric>
And I do the design.
16:30
<@Ced23Ric>
Danni does the coding.
16:30
<+afny>
cool
16:30
<@Ced23Ric>
And Am?ry, who we are just calling "the hipster", is the customer,
16:30
<@Ced23Ric>
AND LET ME TELL YOU.
16:30
<@Ced23Ric>
HE IS A FUCKING HIPSTER.
16:31
<+afny>
is that a normal name
16:31
<+afny>
it SCREAMS hipster
16:31
<@Ced23Ric>
Am?ry?
16:31
<@Ced23Ric>
Yeah. Totes.
16:31
<+afny>
Damn
16:31
<+MittenNinja>
Ceddo, http://www.heartbeatcitycamaro.com/store/product/16971/Camaro-Vinyl-dye-12oz-can -moss-green-69/
16:31
<+afny>
I was hoping he changed it
16:31
<@Ced23Ric>
He has a double last name, if that helps.
16:31
<+afny>
it does.
16:32
<@Ced23Ric>
Long, open, brown hair.
16:32
<@Ced23Ric>
Smokes French cigarettes.
16:32
<@Ced23Ric>
Skinny, small.
16:32
<@Ced23Ric>
Brown leather satchel.
16:32
<@Ced23Ric>
Oversized grey sweater.
16:32
<@Ced23Ric>
Skintight blue jeans.
16:32
<@Ced23Ric>
Laceless darkgrey shoes with white rims.
16:33
<@Ced23Ric>
"socklets"
16:33
<+afny>
sounds pretty hot.
16:33
<+afny>
does he have a mustache
16:33
<@Ced23Ric>
Finishes emails with: "Lovingly, Am?ry."
16:33
<+afny>
sounds like a tool, too
16:33
<@Ced23Ric>
And confirms appointments with: "So happy to see you again!"
16:33
<+afny>
but still hot.
16:33
<@Ced23Ric>
You'd hit it, probably.
16:34
<+afny>
probably.
16:34
<@Ced23Ric>
I'd break it. :(
16:34
<@Ced23Ric>
He is literally half my size.
16:34
<+afny>
it's just physics.
16:34
<@Ced23Ric>
PHYSICS BREAK HIM.
16:35
<@Ced23Ric>
Oh.
16:35
<@Ced23Ric>
He is 18.
16:35
<@Ced23Ric>
That's another thing.
16:35
<+afny>
God damnit.
16:35
<@Ced23Ric>
We talked about lego.
16:35
<@Ced23Ric>
"So, uhm ... that's pretty relaxing, right?" - "Oh, yes. Very contemplative." - "See, I write business models to relax. I could fill books, I have so many ideas."
16:35
<@Ced23Ric>
I gave him an empty stare.
16:35
<+afny>
heh
16:36
<+afny>
is he like loaded or something
16:36
<@Ced23Ric>
Yes and no.
16:36
<@Ced23Ric>
His parents aren't toooooo well-off.
16:36
<@Ced23Ric>
But he works for a relatively successful architecture company.
16:36
<@Ced23Ric>
Now, as far as I know, he does ... interieur design?
16:36
<+afny>
that's pretty crazy for 18
16:36
<@Ced23Ric>
Or cooks coffee.
16:37
<+afny>
that's less crazy
16:37
<@Ced23Ric>
Meh. When I was 18, I already had 3 years of outside broadcasting under the belt.
16:37
<+afny>
Hm
16:37
<@Ced23Ric>
With security clearance up to the chancelor and every major building of our government.
16:37
<+afny>
maybe that's because your country doesn't suck
16:37
<@Ced23Ric>
And I wasn't even done school. :D
16:38
<@Ced23Ric>
...
16:38
<@Ced23Ric>
FUCKING SMART YOUTUBE.
16:38
<@Ced23Ric>
VIDEO 126 of 99.
16:38
<@Ced23Ric>
SHARE MORE TO ME.
16:38
<+afny>
how did u do this
16:38
<+afny>
KD got so mad at me
16:38
<+afny>
when I told her not to make fun of that guy
16:38
<+afny>
I was kidding, I told her he was hilarious and that he was a credit to mankind
16:39
<+afny>
and she exploded on me about people being stupid
16:39
<+afny>
and then vanished again
16:40
<+afny>
hm
16:40
<+afny>
I think I should drink this whole pot of coffee
16:42
<@Ced23Ric>
KD was around?
16:42
<@Ced23Ric>
Anyway, hipster coming in.
16:42
<+afny>
hm I think like
16:42
<@Ced23Ric>
Time to work.
16:42
<+afny>
two days ago
16:42
<+afny>
tell him America thinks he's hot
16:42
<+afny>
then call him a tool.
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18:15
<+afny>
https://dl.dropbox.com/u/84803929/100_2507.JPG
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19:25
<@Ced23Ric>
Back.
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19:58
<@Ced23Ric>
Heya gang.
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21:42
<+MittenNinja>
Heya
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21:47
<@Ced23Ric>
Heya Mittens.
21:57
<+MittenNinja>
How goes it?
21:58
<@Ced23Ric>
EH, not bad.
21:58
<@Ced23Ric>
Been working on some design stuff with a customer earlier.
21:58
<@Ced23Ric>
Work was alright.
21:58
<@Ced23Ric>
Kinda aimless right now.
21:58
<@Ced23Ric>
YOu?
22:08
<+MittenNinja>
Doing some cleaning at the old apartment right now
22:09
<+MittenNinja>
And working on some designs in my head while I do it :)
22:09
<+MittenNinja>
I want to make a heavy gunner version of the fat snake grunts I have
22:10
<+MittenNinja>
And I have another frame I'm working on too
22:11
<+MittenNinja>
Now that the con is over I don't have to keep three companies intact
22:11
<+MittenNinja>
Frees up a lot of bricks
22:19 * Ced23Ric has 5 intact companies. D:
22:20
<+MittenNinja>
Haha
22:20
<+MittenNinja>
You should run some demos :)
22:21
<@Ced23Ric>
I will.
22:22
<@Ced23Ric>
As soon as I have a satisfying amount and design of cover.
22:22
<@Ced23Ric>
You have to understand, I don't do things ... a bit. :D
22:22 * Ced23Ric 's always obsessing.
22:22
<@Ced23Ric>
Or I don't care at all.
22:22
<@Ced23Ric>
I am rarely in between.
22:23
<@Ced23Ric>
So, I need rocks, fortified walls, containers, better stations, another company, maybe some water tiles ...
22:30
<+MittenNinja>
Lol
22:30
<+MittenNinja>
My Lego store had a bin of tan pallisade bricks
22:31
<+MittenNinja>
I got a huge cup of them and made my terrain out of that
22:31
<+MittenNinja>
Worked great
22:48
<@Ced23Ric>
Yeah, but here's the kicker.
22:48
<@Ced23Ric>
I am going to present the game to hardcore 40k players.
22:48
<@Ced23Ric>
People that take half a year to get an army ready.
22:48
<@Ced23Ric>
People that use .... WEATHERING.
22:49
<+MittenNinja>
There were some pretty hardcore tabletop players that stopped by at the con that were impressed.
22:50
<+MittenNinja>
I think you're worrying too much about the terrain
22:50
<+MittenNinja>
You want it simple, because you're going to be ripping it apart quite frequently
22:50
<@Ced23Ric>
Well, yeah.
22:50
<+MittenNinja>
Stations sure. Make them friggin elaborate
22:51
<@Ced23Ric>
The goal is simple, efficient, goodlooking.
22:51
<+MittenNinja>
Frames too
22:51
<@Ced23Ric>
I think I got 'frames covered. :D
22:51
<+MittenNinja>
Yes you do
22:52
<@Ced23Ric>
Oh well.
22:52
<@Ced23Ric>
I will probably whip up an entire battlefield.
22:52
<@Ced23Ric>
Plan this bitch through.
23:01 mchnzr [NSwebIRC@Nightstar-23a4610e.cable.teksavvy.com] has joined #mf0
23:02
<@Ced23Ric>
Heya.
23:03
< mchnzr>
Howdy
23:03 Whitewolf [a@Nightstar-a2be5ed2.superkabel.de] has quit [Client exited]
23:11
<@Ced23Ric>
The fuck.
23:12
<@Ced23Ric>
Who izzat PerplexTheorist guy?
23:12
< mchnzr>
where?
23:13
<@Ced23Ric>
He just goes crazy with messed up gun rules.
23:19 mode/#mf0 [+v mchnzr] by Ced23Ric
23:28 MittenNinja [MittenNinja@Nightstar-747a9b42.tmodns.net] has quit [Ping timeout: 121 seconds]
--- Log closed Tue Jun 19 00:00:36 2012
mf0 logs -> 2012 -> Mon, 18 Jun 2012< mf0.20120617.log - mf0.20120619.log >

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