code logs -> 2020 -> Tue, 16 Jun 2020< code.20200615.log - code.20200617.log >
--- Log opened Tue Jun 16 00:00:09 2020
00:00 * Mahal shrugs
00:01
< Yossarian>
Shame the people complaining can't go out and end actual slavery, but there we are.
00:01
<&McMartin>
I am fairly sure most of this is performative, yes
00:01
<@ErikMesoy>
Solving problems would result in not having any problems to write clickbait about!
00:01
<&McMartin>
But I am also willing to believe that Github, existing as it does primarily online, is receiving Genuinely Significant amounts of shit about this right now.
00:02
<&McMartin>
Digging into this it appears to be a secondary effect from internal drama of some alternative filesystem altering its nomenclature because they thought master/slave was both squicky and inaccurate.
00:03
<&McMartin>
And, tbh, I have been considering, for entirely different reasons, retiring/renaming the master branch on UQM, because it does not represent anything that can be reasonably described as "master" or, indeed, "trunk"
00:05
<&McMartin>
Due to the history of the project
00:05
<&McMartin>
By which I mean "we all fucked off for 12 years"
00:06
<&McMartin>
The modding community built everything that everyone else uses off of the 0.7 build, and not the work that had been done on SVN trunk -> Git Master after that point.
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00:34
<@celticminstrel>
What kind of work was done on trunk/master after that point?
00:38
<&McMartin>
Rather than try to type that into this channel...
00:38
<&McMartin>
I did manage to update the WhatsNew for 0.8 already, so let me just grab that
00:39
<&McMartin>
https://sourceforge.net/p/sc2/uqm/ci/v0.8.0/tree/sc2/WhatsNew
00:39
<&McMartin>
The only work that was done on trunk/master beyond what's on that list was the beginnings of an embedded Lua interpreter so that behavior changes could be put into content packs.
00:40
<&McMartin>
That work introduced gameplay bugs, was very preliminary, and had been overtaken by events, so 0.8 basically rebases everything else done from 0.7 on into it
00:40
<&McMartin>
And then also adds the SDL2 backend and bugfixes that came about along the way of testing that.
00:45
<&McMartin>
I'd say that the big visible change from 0.7 is namable savegames, but the save format is also reorganized and decompressed so it's easier to futz around with a hex editor without having to build custom tools that just c&p the load/save code
00:54
< Yossarian>
McMartin: huh, I didn't know that
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01:03
<&McMartin>
Which bit?
01:08
< Yossarian>
Although I don't remember Star Control 2 very much. I remember being to melee hot-seat with all the different styles of ships... one has the B.U.T.T. missiles. Did it have a single-player plot and w
01:12
<&McMartin>
It is famous in large part for having its single-player campaign
01:13
<&McMartin>
Which it inherits a great deal from the Starflight games, and which was not heavily imitated going forward, so modern or even late-1990s gaming aesthetics can do you some harm as a player.
01:13
<&McMartin>
But yes; the 1993 3DO port was open-sourced back in 2002, one of the first commercial games to get that treatment, and possibly the first to do so while also releasing the game resources on a noncommercial-use-only license as well
01:14
<&McMartin>
My main claim to fame is that I was/am one of the volunteers who led the project to get it running on modern machines.
01:15
<&McMartin>
Should you be moved to revisit it, I will have a Windows installer avaailable in the near future that will be in need of testing :)
01:16
<&McMartin>
Mac/Linux stuff is already in pretty good shape for the beta
01:17
< Yossarian>
bleh bad connection
01:19
< Yossarian>
That's what I mean, I've played the Genesis port of Starflight. The cartridge. I think I've played SC1 hotseat melee mode or SC2 if it existed
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01:21
<&McMartin>
Both had it, and the ship you remember is flown by the Spathi, a race that appears in both and is quite prominent in each.
01:21
< Yossarian>
although come to think of it, the ship combat in Starflight doesn't seem that memorable and the mining of minerals, only thing you could do was sell them at dock, right?
01:22
<&McMartin>
I never played Starflight, I fear, but yeah
01:23
<&McMartin>
Star Control started out as an update to Spacewar
01:23
<@celticminstrel>
PageUp/Dn at starbase is new? I thought that was already in 0.7.
01:23
<&McMartin>
And has that name because "StarCon" was a pun on Archon, the chess-y-game-with-action-combat they were already famous for.
01:23
<&McMartin>
...after StarCon 2 they did basically nothing that made a ripply until they got bought by Activision, handed the Spyro franchise, and then made Skylanders
01:23
<&McMartin>
*ripple
01:24
<&McMartin>
Not according to my changelogs, anyway.
01:24
<&McMartin>
Could be that one of the installer fixes snuck it in
01:25
< Yossarian>
I had to get up and move, bad wifi connection.
01:43
< Yossarian>
I might have played SC3
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01:59
<&McMartin>
SC3 was poorly received for a large number of reasons, most of them good.
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--- Log closed Tue Jun 16 02:33:02 2020
--- Log opened Tue Jun 16 02:43:07 2020
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08:30
<@sshine>
it's a funny taboo at a coffee machine in an office environment that is very incubator-like that people have no fucking clue how the machine works. people will pretend they're doing other things in the kitchen than getting coffee so that they're not creating a bottleneck. but because of corona restrictions the kitchen has a maximum capacity, so they kinda have to say "please skip me, I don't know how to do
08:30
<@sshine>
what I'm supposed to do with this machine", haha.
08:32
<@sshine>
it's like "we're supposed to understand tech". I am so happy my first math teacher at uni made the distinction between being able to calculate and doing math. I kinda generalised that to allow myself complete technological dyslexia beyond a keyboard. I can hardly use a mouse and a touchpad. I'm not so old I can get away with this behavior yet.
08:33
<@sshine>
at least people stopped asking me to fix their computer years ago. :)
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11:39
<~Vornicus>
gnarg. did the thing, discovered that it works best in a language I can't use in the context I need to write it, grump.
11:40
<&[R]>
Sucky
12:24
<~Vornicus>
Okay. build my basis vectors, multiply by my sizing vector-as-an-identity-matrix, add in the translation vector to complete the matrix, then invert.
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--- Log closed Wed Jun 17 00:00:10 2020
code logs -> 2020 -> Tue, 16 Jun 2020< code.20200615.log - code.20200617.log >

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