code logs -> 2020 -> Fri, 01 May 2020< code.20200430.log - code.20200502.log >
--- Log opened Fri May 01 00:00:40 2020
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16:11
<@Alek>
well. this is just week 3 of 5 of very basic python, but we're already getting into calling functions with parameters and returning parameters, which half a book of python hadn't gotten around to before, much less a semester of C or C++, from what I can recall.
16:11
<@Alek>
and next week we get image manipulation. <_<
16:12
<@TheWatcher>
Wait, wat
16:12
<@TheWatcher>
how do you do damn near anything in c or c++ without covering functions with parameters and return values?!
16:12
<@Alek>
no idea!
16:13
<@Alek>
everything in one function, I think.
16:14
<@Alek>
to be fair, the book I was doing a few years ago was Learn Python The Hard Way. >_>
16:14
<@Alek>
python2 instead of 3 now, but still, half a book without mentioning function parameters and returns is definitely doing it the hard way. <_<
16:16
<@Alek>
still to figure out: how to do or kludge global variables and named array calls (instead of indexed).
16:16
<@Alek>
perhaps make constants for index positions?
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17:39
<&McMartin>
Named array calls? like foo[bar]?
17:39
<&McMartin>
constants for index positions would work, but the most natural way to represent that is with a dictionary
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19:42
< catalyst>
my crate is being downloaded between ten and thirty times a day recently :o
19:42
< catalyst>
I guess people find my cost useful
19:42
< catalyst>
code*
19:45
<&McMartin>
Always nice to see
19:49
< Emmy>
your crate?
19:49
< Emmy>
or was that also meant to be code?
19:50
<&McMartin>
"Crate": public Rust module
19:50
< catalyst>
^ this
19:50
<&McMartin>
"Module" being a term of art in Rust that is smaller than a crate but slightly more than a mere namespace
19:50
< catalyst>
https://crates.io/crates/float_eq
19:50
< catalyst>
specifically this one
19:51 * Emmy blinks
19:52
< Emmy>
I'll admit that code is above me ^.^;
19:52
< Emmy>
*beyond, not above
19:54
<&McMartin>
catalyst's niche appears to be the gruesome underbelly of library code.
19:56
< catalyst>
I do seem to live there a lot
19:56
< catalyst>
mostly I see my job as making hard things easier so people can get more done
19:58
<&McMartin>
I say the same thing about myself but seem to get up to very different things :)
19:59
< catalyst>
there's a lot of hard things :)
20:00
<&McMartin>
Yeah. I've been trying to develop my skills at a level of "presenting clean abstractions" at a level or two higher than this
20:01
<&McMartin>
The closest I've gotten to building something at this level was an asynchronous promise system to make up for C++'s and ObjC's lacks at the time, and even there it was part of a more generalized RPC mechanism that was what my "clients" really wanted.
20:01 * Emmy shrugs
20:02
< Emmy>
i'm just a lowly VB(A/.net) / C# /SQL programmer.
20:02
< Emmy>
i make applications for administration work.
20:03
<&McMartin>
Your clients are the admins.
20:03
<&McMartin>
Broadly speaking, your clients are the ones who actually are doing work. You empower them. I empower you. Catalyst empowers me.
20:03
<&McMartin>
Seems to be the abstraction layers in which we work most comfortably, anyway.
20:03
< catalyst>
and I live on top of what the hardware engineers do for me
20:04
<&McMartin>
If you're a C# programmer, you *can* work at the level I prefer but may prefer not to or have to work harder at it than I would, and likewise for me at yours or catalyst's
20:05
< Emmy>
In the words of newton, 'dwarves standing on the shoulders of giants' :P
20:05
< catalyst>
I spent a while in C#, it's a very capable language, especially if what you want to do is applications for people to use
20:05
< catalyst>
honestly I prefer C# to C++ for most things
20:05
<&McMartin>
Yeah.
20:05
<&McMartin>
In fact the more I used C++ the more I realized I never preferred it for, well, nearly anything
20:06 mode/#code [+o Syloq] by ChanServ
20:06
< Emmy>
my C# is somewhat beginner level, i think, though there was that one time last month where i had to correct a bug in the API library by a major (online) accounting company, so i've got that going for me :P
20:06 mode/#code [+qo Vornicus Vornicus] by ChanServ
20:07
< catalyst>
the things c++ does well are almost entirely subsumed by rust
20:07
< catalyst>
so uh, I'm just using that now
20:07 * McMartin nods
20:08
<&McMartin>
The companies interested in me seem to mostly be using Rust-generation languages that aren't as good as Rust, so I'm practicing a bit with their ugly corners to see how best to defang them.
20:08
< catalyst>
I'm honestly incredibly impressed with how far rust has come in five years
20:09
< catalyst>
D missed the boat
20:09
<&McMartin>
D had been hovering around for ages
20:09
<&McMartin>
It never seemed to have taken off
20:09
<&McMartin>
tbh Rust still hasn't but it brought more to the table.
20:09
<&McMartin>
D brought... mixins, which I think are a deleterious mutation to OO tbh
20:21
< catalyst>
rust just has almost Lisp macros
20:21
< catalyst>
which are lush
20:21
< catalyst>
Rust feels like it could take off in a way that D never quite seems to be close to
20:22
< catalyst>
it's the whole lifetimes and safety aspect as well as people knowing about it for WASM purposes
20:22 * McMartin nods
20:23
<&McMartin>
I feel it still has some way to go. Right now it's at "trendy", but for too many people knowing Rust is a way to flex, not a way to improve productivity.
20:23
<&McMartin>
The state of the industry is so grim right now that Golang meaningfully improves productivity for many >_<
20:24
<&McMartin>
But I'm firmly in the camp that lifetime types are the correct solution for for what aggressive reference counting ultimately ends up mostly doing
20:25
<&McMartin>
It's not sufficient but it covers the 80% of cases that you absolutely need
20:25
<&McMartin>
(And for the rest, that's what Box<>, Rc<>, and Arc<> are for)
20:25
<&McMartin>
(I remember another games industry veteran telling me that Arc<> alone was a convincing argument for Rust uptake, which I did not expect to hear)
20:33
< catalyst>
interesting
20:33
< catalyst>
lifetimes actually enable a bunch of single threaded optimisations on base types that C++ just can't do because it's too difficult to be safe with them
20:33
< catalyst>
(I mean, it can do but I've also seen literally weeks of work time wasted tracking down the bugs)
20:35
<&McMartin>
Yep
20:35
<&McMartin>
Discipline is not a replacement for a machine's systematicity
20:35
<&McMartin>
Even though you (by necessity) use it as one
20:35
<&McMartin>
I don't have a fully formed thought attached to that yet but one is coalescing as I do more retrocoding work
20:56
< catalyst>
makes sense to me
21:13
< Yossarian>
Cleaning up and found a 2006 Canon Powershot SD630 that takes the custom CHDK firmware that lets you do different things. Wonder if I could write code to enumerate the camera as a webcam device under linux easily? Or if Walmart sells solder I can get one of these xbox 360 kinects to USB and the additional required 12vdc@1a (I have such a PSU, in my lipo charging bag for my RC stuff)
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21:19
< Yossarian>
I have two Xbox 360 Kinect cams, they were going for peanuts at Goodwill when I walked in. They can be used for face tracking and even photogammetry in near real time. $3 and $4 respectively.
21:27
< Yossarian>
Although the newer Kinect for Xbone has a better resolution. I already wanted to get into scanning objects anyway but what I want to scan are certain laptop chassis for reproduction & modification
21:35
<~Vornicus>
kinects are amazing and underused
22:34
<@Alek>
ok, another python question. constants are global, by convention, but is there anything prohibiting functions from actually modifying them?
22:35
< ErikMesoy>
Yes, sort of: you have to say "global".
22:37
<~Vornicus>
You have to say global to *assign* to a global
22:37
<~Vornicus>
running methods, including invisible methods like indexing, is fine in all situations
22:40
< ErikMesoy>
Right. To be more specific, Alek - if you declare "blah=10" as a global, and inside a function say "blah = 12", the function will by default create a local variable blah that gets cleaned up at the end of the function. Global blah will still be 10.
22:41
<~Vornicus>
on the other hand: blah = {} as a global and then inside a function blah['monkeys'] = 'space' will modify the global blah
22:43
<@Alek>
I'm missing something obvious, I'm sure, because both examples seem to be the same.
22:44
< ErikMesoy>
Alek: A function saying "blah=12" will not touch global blah. A function calling "blah.MakeMeTwelve()" will touch global blah. Clearer?
22:46
<@Alek>
nooot quite, but that's probably because I haven't gotten as far as x.y() variables (as opposed to subfunctions) yet.
22:51
< ErikMesoy>
OK. Maybe it's better if I try to back up and briefly answer Alek's original question as asked, rather than getting into detail: Very little prevents python functions from modifying global constants.
22:51
<~Vornicus>
'constants'
22:52
< ErikMesoy>
There's one layer of syntactic sugar, the "global" keyword, to make it harder to accidentally overwrite your global variables with local variables.
22:53
< ErikMesoy>
As Vorn says, 'constants' aren't really constant in Python.
22:53
< ErikMesoy>
They're more like 'variables with a note attached, saying to not vary them'. :P
23:20
<@Alek>
ok, thanks.
23:21
<@Alek>
I hope to get enough sleep tonight, but right now I've got to do and submit my assignments by the end of the day. -_-
23:21
<@Alek>
on very_much_not_enough_sleep
23:26
<@Alek>
I did manage to figure out how to retrieve an indexed entry of a list, when they haven't covered that yet, so there's that.
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--- Log closed Sat May 02 00:00:42 2020
code logs -> 2020 -> Fri, 01 May 2020< code.20200430.log - code.20200502.log >

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