code logs -> 2019 -> Thu, 31 Oct 2019< code.20191030.log - code.20191101.log >
--- Log opened Thu Oct 31 00:00:12 2019
00:58
< Yossarian>
Off hand, anyone know what /etc/apt/preferences.d is for?
00:58 VirusJTG_ [VirusJTG@Nightstar-42s.jso.104.208.IP] has quit [[NS] Quit: Leaving]
00:58
< Yossarian>
for a Debian or apt using distro, obviously.
00:58 VirusJTG [VirusJTG@Nightstar-42s.jso.104.208.IP] has joined #code
00:58 mode/#code [+ao VirusJTG VirusJTG] by ChanServ
01:01
< Yossarian>
https://manpages.debian.org/jessie/apt/apt_preferences.5.en.html huh
01:02
< Yossarian>
so maybe I can create a preferences file and set systemd priority to -1 and install sysvinit, sure, I'll still have systemd installed but it won't be running in PID 1
01:02
< Yossarian>
weekly reminder that Pottering / RedHat sucks https://sysdfree.wordpress.com/2019/10/12/135/
01:51
< Yossarian>
Still looking for that D&D video game that implemented combat extremely well, had MP; Temple of Elemental Evil, maybe? Not NWN or NWN2, not Balder's Gate, it had 3e or 3.5e combat rules fully implemented
01:51
< Yossarian>
starting to believe I dreamed the entire thing
01:54
< Yossarian>
Was definitely not NWN2 but it has accurate combat of those rulesets
01:55
<&ToxicFrog>
TOEE is almost certainly the most accurate and complete videogame implementation of 3.5E, but lacks multiplayer.
01:55
< Yossarian>
2001 Pool Of Radiance?
01:56
< Yossarian>
Not the classic with the sprites
01:56
<&ToxicFrog>
Also, I contend that "implements combat extremely well" and "implements D&D3 rules accurately" are mutually contradictory~
01:59
< Yossarian>
That's fair. I don't know the title because it was introduced to me and we played around with it a bit but never got a game going. I think there was an option of the story or going around randomly, I remember a cave or something, if that free-roam thing isn't my imagination. I remember NWN2 because as SP my party got stuck in the fights in the city with some bandits and bandit-wizards?
02:03
< Yossarian>
although the original NWN I remember there was user content
02:06
< Yossarian>
Couldn't have been expanded content for NWN? I can't remember if there were prestige classes or not.
02:13
< Yossarian>
ToxicFrog: during lot of my PnP there was a heavy focus on combat rules and at one point there was a race to see who could twink or break the game the hardest in this regard; the video game I remember had strong focus on combat too which is why I think I liked it, I hadn't seen a D&D game play like our PnP modules before.
02:21
< Yossarian>
bleh
02:22
<&McMartin>
Urggzob is ten lumberjacks
02:38
< Yossarian>
At low levels a cleric in 3e isn't so bad in melee combat and has OK hit dice, 1d8 right?
02:39
< Yossarian>
I suspect 3.5e isn't much different, I heard it simplifies things.
02:44
<@Reiv>
It cleaned up a few mechanics, but not an awful lot.
02:47
<@Alek>
NWN did have user content, multiplayer, where you'd get together a group of players, one would run as DM with their own or someone else's content and adjust and adjudicate as everyone else played through. But as I've said before, NWN was definitely not source-faithful in rules, etc.
02:55 Degi [Degi@Nightstar-dildpc.dyn.telefonica.de] has quit [Ping timeout: 121 seconds]
02:58 Degi [Degi@Nightstar-h8nne3.dyn.telefonica.de] has joined #code
03:05
<@celticminstrel>
How close to source is it really possible to get when converting a TTRPG to a CRPG?
03:06
<@celticminstrel>
A TTRPG relies on a gamemaster to make hard decisions. A computer can't fill it for the gamemaster without simplifying the rules.
03:07
<@celticminstrel>
Tho I'm not sure how much the rules would need to be simplified...
03:07
<@celticminstrel>
(This is totally relevant to me since I've got a D&D-based RPG that I want to make someday...)
04:02 Derakon is now known as Derakon[AFK]
04:12 celticminstrel [celticminst@Nightstar-ocfc15.dsl.bell.ca] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
04:37 Alek [Alek@Nightstar-o723m2.cicril.sbcglobal.net] has quit [[NS] Quit: ]
04:39 Alek [Alek@Nightstar-o723m2.cicril.sbcglobal.net] has joined #code
04:40 mode/#code [+o Alek] by ChanServ
05:04 Vorntastic [uid293981@Nightstar-2dc.p8m.184.192.IP] has joined #code
05:05 mode/#code [+qo Vorntastic Vorntastic] by ChanServ
06:28
<&jeroud>
I don't really get the systemd hate.
06:29
<&jeroud>
I know it sucks in some important ways, but it's also a vast improvement on what came before. If it weren't, it wouldn't be so widespread.
06:48
<&McMartin>
But then you can't be so much smarter than everybody else for not using it~
06:49
<&McMartin>
More seriously, once you've spent the sunk cost into shell script everywhere and thinking shell script is good, init scripts *are* better, but those are some hella preconditions
07:20 Kindamoody[zZz] is now known as Kindamoody
09:35
<@sshine>
I guess the attempts of making something better have so far been futile.
09:35
<@sshine>
the Exherbo Linux distro tried to, but stalled. Nix is trying to and hasn't really reached satisfactory behavior on desktops yet.
10:28
<@gnolam>
Argh.
10:29
<@gnolam>
The reason this method seems to be triggered twice isn't because there's some bug in the way the signals are set up. It's because I have two instances of that class. >_<
10:34
<@sshine>
ha.
10:37 Emmy [Emmy@Nightstar-9p7hb1.direct-adsl.nl] has joined #code
10:40
<&[R]>
jeroud: Because no-one talks about s6, runit, supervisord, openrc and all the other things that do service management without being a nightmarish grey goo.
10:44
<&jeroud>
I've used supervisord a whole lot, and it's pretty terrible. It's also explicitly not an in it system. I expect that if the others were suitable systemd/sysvinit/upstart replacements, we'd see them used as such.
10:45
<&[R]>
Void's quite popular and using runit, Gentoo is quite popular and uss OpenRC (as do a few other distros)
10:46
<&jeroud>
FWIW, I dislike kubernetes intensely for a variety of compelling reasons, but I still use it because nothing else gets the job done even half as well.
11:17 Kindamoody [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has quit [Ping timeout: 121 seconds]
11:18 Kimo|autojoin [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has joined #code
11:18 mode/#code [+o Kimo|autojoin] by ChanServ
12:03
<&[R]>
n
12:37 celticminstrel [celticminst@Nightstar-ocfc15.dsl.bell.ca] has joined #code
12:37 mode/#code [+o celticminstrel] by ChanServ
12:51 Kimo|autojoin is now known as Kindamoody
12:52 celticminstrel is now known as celmin|away
13:52
<&ToxicFrog>
sshine: also, Nix uses systemd anyways.
14:09 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
14:09 mode/#code [+qo Vornicus Vornicus] by ChanServ
14:11 Degi_ [Degi@Nightstar-h8nne3.dyn.telefonica.de] has joined #code
14:26 Degi_ [Degi@Nightstar-h8nne3.dyn.telefonica.de] has quit [Connection reset by peer]
14:48
<@sshine>
ToxicFrog, oh, it does. never mind then. :)
14:50 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has quit [Connection closed]
14:52
<&ToxicFrog>
(most of the unit files are generated from configuration.nix rather than written by hand, and nixos-rebuild ensures that the set of running services is consistent with what's defined in the configuration, but it's still systemd underneath)
15:42
<@sshine>
ok.
15:55 Vorntastic [uid293981@Nightstar-2dc.p8m.184.192.IP] has quit [[NS] Quit: Connection closed for inactivity]
17:05 Derakon[AFK] is now known as Derakon
19:03
<&ToxicFrog>
Problem: web app is missing feature that should be simple to implement.
19:03
<&ToxicFrog>
Metaproblem: web app is closed-source, so I can't just add the feature myself.
19:04
<&ToxicFrog>
Solution: write JS to solve the problem client-side and inject it into the responses using nginx.
19:36
<@Reiv>
... what did you /do/
19:40
<@Alek>
wrote JS.
19:44 dreetje [b26@Nightstar-p8psv4.speed.planet.nl] has joined #code
19:46 dreetje [b26@Nightstar-p8psv4.speed.planet.nl] has left #code []
20:16 Pinkhair [user1@Nightstar-g7hdo5.dyn.optonline.net] has joined #code
20:18 Pink [user1@Nightstar-g7hdo5.dyn.optonline.net] has quit [Ping timeout: 121 seconds]
20:18
<&McMartin>
gnolam: been there
20:42 Pink [user1@Nightstar-g7hdo5.dyn.optonline.net] has joined #code
20:43 Pinkhair [user1@Nightstar-g7hdo5.dyn.optonline.net] has quit [Ping timeout: 121 seconds]
20:48 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
20:48 mode/#code [+qo Vornicus Vornicus] by ChanServ
21:06 catalyst [catalyst@Nightstar-v6lb30.cable.virginm.net] has joined #code
21:17 Pinkhair [user1@Nightstar-g7hdo5.dyn.optonline.net] has joined #code
21:19 Pink [user1@Nightstar-g7hdo5.dyn.optonline.net] has quit [Ping timeout: 121 seconds]
23:06
<@gnolam>
?
23:06
<&McMartin>
The "why are my signals being replicated" -> "oh I instantiated this twice and had them both subscribe" shot/chaser
23:07
<@gnolam>
ah
23:07
<@gnolam>
Yes.
23:10
<@gnolam>
It would have been more excusable if this was the first time that I had done this.
23:20 Emmy [Emmy@Nightstar-9p7hb1.direct-adsl.nl] has quit [Ping timeout: 121 seconds]
23:40 Kindamoody is now known as Kindamoody[zZz]
--- Log closed Fri Nov 01 00:00:14 2019
code logs -> 2019 -> Thu, 31 Oct 2019< code.20191030.log - code.20191101.log >

[ Latest log file ]