code logs -> 2018 -> Fri, 31 Aug 2018< code.20180830.log - code.20180901.log >
--- Log opened Fri Aug 31 00:00:41 2018
00:16 himi [sjjf@Nightstar-1drtbs.anu.edu.au] has joined #code
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00:26
<&[R]>
https://twitter.com/botherder/status/1035106806467649536
00:26
<&[R]>
Of potential interest
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01:18
<&[R]>
[Global Notice] If you are using an IRC client that uses the "pango" text rendering library (e.g hexchat) or a terminal IRC client with a terminal that uses pango, we advise that you make sure you've updated pango to the latest version. Windows users of hexchat are advised to update from the official hexchat website: https://hexchat.github.io/news/2.14.2.html
01:30
<&[R]>
Related: https://www.exploit-db.com/exploits/45263/
01:39
<&McMartin>
Ah, shades of that mac unicode bug
01:42
< Degi>
Could that crash hexchat when I receive some message?
01:43
<&[R]>
Yes
01:43
<&[R]>
[18:32:51] <[> ♥︎️
01:43
<&[R]>
[18:32:54] <-- ESPORTS (Maya@BeyondIRC-oro0h7.cg.shawcable.net) has quit (Connection closed)
01:43
<&[R]>
[18:32:54] <-- Maya (Maya@BeyondIRC-oro0h7.cg.shawcable.net) has quit (Connection closed)
01:43
<&[R]>
[18:32:55] <-- goomba (goomba@BeyondIRC-n6fof5.sgnwmi.sbcglobal.net) has quit (Connection closed)
01:43
<&[R]>
[18:32:56] <[> lol
01:43
<&[R]>
[18:32:59] <[> welp
01:43
<&[R]>
(My client filters out the bad unicode)
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01:55
<&McMartin>
get pain wrecked, as they say
01:55
<&McMartin>
well
01:55
<&McMartin>
they mostly say getPaneRect(), but
01:57
< Jessikat>
git --gud
01:59 Derakon[AFK] is now known as Derakon
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02:20
< Degi>
Now I got the new hexchat version...
02:45
<&[R]>
<[> WELCOME BACK
02:45
<&[R]>
<goomba> more like panGONE
02:45
<&[R]>
<[> how'd you fix it
02:45
<&[R]>
<goomba> i updated
02:45
<&[R]>
<goomba> it stayed in the logs so you are pretty much forced to either update or delete the log
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04:24
<@iospace>
does this impact quassel?
04:35 Derakon is now known as Derakon[AFK]
04:40
<&McMartin>
ISTR pango is the default text renderer for, like, every GTK app ever
04:42
< poxifide>
yea that was rather annoying. it killed my geany session when i opened the logs (lost some work). killed my terminal too.
04:47
<@iospace>
it seems to be that it uses QT?
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19:07
<@abudhabi>
https://www.youtube.com/watch?v=qv6UVOQ0F44
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21:37
<&McMartin>
man
21:37
<&McMartin>
getting 10-year-old tech references is a lot cheaper than getting 20- or 30-year old ones
21:37
<&McMartin>
or 5-year-old ones
22:35
<@Tamber>
10 years is in the trough of too old to be current, but not old enough to be retro yet, I think.
22:38
<&McMartin>
Mostly yes
22:39
<&McMartin>
In this particular case the technology is DirectX 9 which in fact *is* still current and I'm a little vexed that it's being treated as being in that trough
22:39
<&McMartin>
Well
22:39
<&McMartin>
"current"
22:39
<&McMartin>
it - DX11 too, really - are pretty venerable, but they're also the apex APIs for certain programming models.
22:40
<@Alek>
is there a DX beyond 11 yet?
22:40
<&McMartin>
Yes, DX12 has been around for awhile
22:40
<&McMartin>
MS has been more specific about the fact that you aren't supposed to use DX12 unless you are Basically John Carmack, though.
22:40
<@Alek>
k lol
22:41
<&McMartin>
DX12 is to DX11 as Vulkan is to OpenGL 4.
22:41
<&McMartin>
It's the more-compatible version of, e.g. ATI's Mantle API.
22:41
<&McMartin>
And I think there's an intent that DX11 stays supported in a way where it gets implemented *in terms of* DX12, because DX12 is a simpler and lower-level API.
22:42
<&McMartin>
Which is a trick I admit is a little tricky to pull with DX9.
22:42
<&McMartin>
DX9 is the apex API for fixed-pipeline stuff and a few things are more obnoxious to do with shaders
22:42
<&McMartin>
old-school nonvolumetric fog was the one that burned me, over on the OpenGL side~
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--- Log closed Sat Sep 01 00:00:43 2018
code logs -> 2018 -> Fri, 31 Aug 2018< code.20180830.log - code.20180901.log >

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