code logs -> 2017 -> Sun, 09 Apr 2017< code.20170408.log - code.20170410.log >
--- Log opened Sun Apr 09 00:00:46 2017
00:08
<&[R]>
Yeah that's what I meant
00:29
<@himi>
Yeah, that's a pretty powerful attack
00:29 * himi has just not seen anyone sane using a single-file mail spool in a long long time
00:29 * himi notes that using Exchange is not sane, so that isn't a valid counter-example
00:30
<@himi>
This is one reason why a lot of the AV stuff makes me cringe
01:22
< RchrdB>
You've seen sophail, right?
01:24
< RchrdB>
tl;dr AV products are written in unsafe programming languages, poorly https://lock.cmpxchg8b.com/sophail.pdf
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05:51
<&[R]>
Is that the "AV product runs service-level node.js server that will run anything told to at service-level privs" one?
06:06 * McMartin determines that RISC OS and C *really* do not get along, does a build of UQM for Raspbian instead, which works much better but still requires some shenaigans for reasons he's not clear on.
06:07
<&McMartin>
As long as I stick to framebuffer mode I can even use the expensive 2x scalers and I still peak at like 19% CPU usage.
06:08
<&[R]>
What's RISC OS' primary low level language then?
06:08
<&McMartin>
I guess I should rephrase that "C" to "GCC"
06:08
<&McMartin>
It's a different C suite that it expects
06:09
<&McMartin>
GCC insists on files still being named foo.c and foo.h
06:09
<&McMartin>
which is great, except for the part where, on RISC OS, . is the path separator
06:09
<&McMartin>
So the gcc port insists on all C files living in a directory named "c" and all header files living in one named "h"
06:09
<&McMartin>
Instead of swapping . and / wherever they appear, which is what literally everything else that has to interoperate with POSIX or Windows does.
06:10
<&McMartin>
Including emulators that use native host filesystems, which also then add the metadata after a comma in the filename, which works approximately perfectly for something that is usually considered impossible to get right =P
06:11
<&McMartin>
There's a crossdev kit as well
06:11
<&McMartin>
However, it has not escaped my notice that most of the stuff *built* with that crossdev kit doesn't fuckin' work
06:12
<&McMartin>
I'm not sure how much of that is because ARMv8 is more hardcore about things like alignment and not dereferencing pointers in the zero page
06:12
<&McMartin>
RISC OS's level of abstraction is somewhere between Win3.1 and Win98, and as such memory protection is handled more by convention than by actually using the ARM's TLBs, I think.
06:13
<&McMartin>
Now, if only I could work out why Raspbian's version of ld objects to our build script's placement of -lm *and only* -lm.
06:14
<&McMartin>
And also either only on Debian or only on ARM, because it sure doesn't happen on x86 Ubuntu.
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13:42
<@ErikMesoy>
My new widescreen is wider than I'd like for most purposes, and searching for advice turns up tips on how to change the resolution, which isn't what I want. How do I, and/or what is the *term* for, changing the display area to emulate a narrower screen if that's possible? So that the screen is like [320 unused column][1600x] instead of the current [1920x].
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13:48
<~Vornicus>
Typically the way that's done is -- you change the resolution to a thing that's got the aspect ratio you want, and then set your monitor to not try to stretch the thing
13:58 * ErikMesoy eventually finds button to alter the thing, and is confronted with the result of someone skipping UI/UX day.
13:59
<@ErikMesoy>
Dialog box with "Keep changes?" but the buttons are [Revert] and [Windows adjusted these settings to match your hardware capabilities]
13:59
<@ErikMesoy>
I *infer* the second one is supposed to be "OK" and the explanation belongs in the dialog box, not the button. WTF.
13:59
<@ErikMesoy>
...it isn't
13:59
<@ErikMesoy>
both buttons revert
14:00
<~Vornicus>
your monitor may insist on a particular aspect without the "don't try to stretch" setting
14:01
<@ErikMesoy>
Wait, no, I spoke too soon. The [blah blah] button reverts, the [Revert] button *keeps changes*.
14:01
<@ErikMesoy>
Bad labeling on one, outright lie on the other
14:02
<@ErikMesoy>
Now I have changed the resolution from 1920x1080 to a nicer 1680x1050, because I can't pick custom resolution, which I am sympathetic to.
14:03
<@ErikMesoy>
There are now black bars on each side of the screen, so the horizontal is resized. But the vertical is stretched, no black bars at the top and bottom.
14:04
<@ErikMesoy>
I haven't even found a stretch setting yet, this was just its default behavior after altering resolution. THIS IS HOW YOU GET WARHAMMER. THIS IS HOW YOU GET FUCKING TECH-PRIESTS WORSHIPING MACHINE SPIRITS BECAUSE THE INTERNAL FUNCTION IS A MYSTERY.
14:04
<~Vornicus>
that means it's actually stretched both directions but it did so consistently. might look ugly 'cause you have a scaling of 36:35
14:06
<@ErikMesoy>
If by "ugly" you mean "microblurred", yes, former crisp lines now smear slightly.
14:06
<@ErikMesoy>
They smear *both* horizontally and vertically though...?
14:07
<~Vornicus>
Yes.
14:07
<~Vornicus>
That is the correct thing for it to do, because it wants to keep the same aspect ratio.
14:08
<@ErikMesoy>
Well, as long as I don't play pixel art games, it should be fine. >_>
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--- Log closed Sun Apr 09 17:26:09 2017
--- Log opened Sun Apr 09 17:31:57 2017
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19:03
<~Vornicus>
hooray unit tests they are my friends
19:05
< Jessikat>
:3
19:29
<~Vornicus>
naps are even better friends though.
19:49
< Jessikat>
:D
19:49
<@abudhabi>
Testimonial: I took a nap today and have not regretted it.
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--- Log closed Mon Apr 10 00:00:48 2017
code logs -> 2017 -> Sun, 09 Apr 2017< code.20170408.log - code.20170410.log >

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