code logs -> 2017 -> Thu, 23 Feb 2017< code.20170222.log - code.20170224.log >
--- Log opened Thu Feb 23 00:00:36 2017
00:15 LadyOfLight` [catalyst@Nightstar-bt5k4h.81.in-addr.arpa] has quit [[NS] Quit: Leaving]
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00:29
< LadyOfLight>
McMartin: amusingly, this system is replacing the defunct attempt from four years ago that suffered from precisely the problem you specified re: mutability, though
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04:02 * McMartin does tremendous violence to a TS1000 program by doing raw POKEs into the BASIC program space
04:02
<&McMartin>
This is actually working out fantastically, and suggests that I should be able to replicate my preferred link-loading technique from the C64 world into TS1000/ZX81
04:02
<&McMartin>
Where it works better than what appears to be the traditional technique over there.
04:17 * Vornicus thought you meant TIS-100 for a minute
04:20
<~Vornicus>
that is also pretty tremendous violence
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07:08
< LadyOfLight>
I realised that symbols are not maps, but maps may be interpreted as canonically represented symbols, so my abstractions were backwards
07:11
< LadyOfLight>
Which means that in theory you could look up a lookup in a map
07:29 macdjord|wurk is now known as macdjord|slep
09:10 Kindamoody[zZz] is now known as Kindamoody
09:42 Kindamoody is now known as Kindamoody|afk
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10:55
< LadyOfLight`>
It just dawned on me that Reduct makes absolutely no distinction between data and function type
10:56
< LadyOfLight`>
Which was part of the initial point, but now just feels natural
10:57 LadyOfLight` is now known as LadyOfLight
10:59
<~Vornicus>
"The reliability goals for Windows 2000 included continuous uptime that exceeded the time between power failures in the Redmond area."
11:01
<@Tamber>
"And then we figured out what a UPS was."? :p
11:03
<~Vornicus>
It was a post explaining the presence of a bunch of generator trucks at the MS campus.
11:05
<@Tamber>
Ahh
11:05
< LadyOfLight>
x)
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14:54 * TheWatcher hairpulls at this code
14:54
<@TheWatcher>
You're checking whether this exists or not, it clearly doesn't, so why aren't you fucking creating it?!?
15:29
< LadyOfLight>
XD
15:30
< LadyOfLight>
Too much effort
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17:07
< LadyOfLight`>
Game developers are crazy
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21:29
<@TheWatcher>
LadyOfLight`: Why (this time)?
21:34 LadyOfLight [catalyst@Nightstar-fjtujp.dab.02.net] has quit [[NS] Quit: Bye]
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22:53
< LadyOfLight`>
TheWatcher: people just think of the strangest and most roundabout ways to formulate things
22:53
<@TheWatcher>
Oooh, right. honestly, I think for that, you could really just s/Game // ;)
22:57
< LadyOfLight`>
Elite is a very special case
22:57
< LadyOfLight`>
I'm not going to detail why, though :d
22:57
< LadyOfLight`>
just... spfou qwpot uiqe3[0t7=h[3u5y]-48uh]rj
22:57
< LadyOfLight`>
</incoherence>
22:58
< LadyOfLight`>
Apropos of nothing, I think I've come up with the simplest possible formulation of Reduct
22:59 * TheWatcher notes that as a Canonn Research member, he is obliged to regard that as some form of encoded message, and spend vast computational power attempting to analyse and decode it~
23:00 Turaiel[Offline] is now known as Turaiel
23:02
<@TheWatcher>
... ohgods, this does no validation whatsoever on quest variable names
23:02
<@TheWatcher>
Fffffffff
23:05 Kindamoody|afk is now known as Kindamoody
23:10
< LadyOfLight`>
TheWatcher: good luck in your question
23:10
< LadyOfLight`>
quest*
23:10
< LadyOfLight`>
btw, you know more about Elite than I do
23:11
< LadyOfLight`>
aside from low level hardware abstraction layers :P
23:11
<@TheWatcher>
:)
23:11
< LadyOfLight`>
I find out Elite gameplay features from talking to my obsessed friend
23:11
< LadyOfLight`>
it's great
23:11
< LadyOfLight`>
she does all of the distant worlds stuff :D
23:14
<@TheWatcher>
I'm not really dedicated enough to do those, and get too easily distracted. I'm slowly doing the 9000ly trip out to the Formidine Rift, but keep getting distracted by undiscovered systems
23:20 * McMartin finds himself idly wondering how the Sinclair Spectrum series wasn't annihilated in the marketplace basically everywhere
23:24
<&McMartin>
"By being half the price of a BBC Micro," I guess
23:29
<@TheWatcher>
Sod it, the game engine may not enforce rules on these things, but if I don't it'll be madness and spiders everywhere.
23:29
<@TheWatcher>
possibly even sorrow spiders.
23:30
<&ToxicFrog>
At least it's not void crabs.
23:30
<&McMartin>
What are you modifying here?
23:31
<@TheWatcher>
Working on my dark engine scripting framework
23:35
<@TheWatcher>
Specifically the part that allows mission creators to use simple calculations as part of script parameters, so you have "SomeScriptParameter=$qvarname*4.5". except that qvar names can potentially contain any character, so is that *4.5 a calculation, or part of the name?
23:37
<&McMartin>
Oh goodness
23:37
<@TheWatcher>
I could potentially check whether 'qvarname*4.5' exists as a quest variable, but not existing initially doesn't necessarily imply it won't later: another script might /create/ that qvar later
23:37
<&McMartin>
Can you insist on whitespace?
23:37
<&McMartin>
eg $qvarname * 4.5
23:38
<@TheWatcher>
That's actually a valid qvar name, too!
23:38
<~Vornicus>
What the drugs
23:38
< LadyOfLight`>
...your naming scheme is fucked
23:38
<~Vornicus>
That is too many drugs.
23:38
<@TheWatcher>
Don't blame me, blame looking glass studios
23:39
< LadyOfLight`>
:D
23:39
< LadyOfLight`>
Bethesda still seem to be winning
23:39
<&ToxicFrog>
It's kind of reassuring to know that even they creating the occasional spectacular awfulness
23:39
< LadyOfLight`>
UnrealScript feels like a positively excellent choice of first modding language from this distance
23:40
<&ToxicFrog>
LadyOfLight`: having used uscript, it's definitely a better choice than bethscript, and based on what TW has told me of Dark scripting over the years, better than that too
23:40
<@TheWatcher>
McMartin: less facetiously, I can simply say "if you want to use these scripts/this framework you need to follow these rules for quest variable naming", and enforce those within my code.
23:41
< LadyOfLight`>
uscript had replication { } blocks that told you what variables got broadcast
23:41
< LadyOfLight`>
so the same script ran on both host and clients with RPC that replicated too
23:41
< LadyOfLight`>
it was kind of wonderful
23:41
< LadyOfLight`>
you could also partially overload classes with game state blocks
23:41
< LadyOfLight`>
:d
23:41
<&McMartin>
TW: Checks out
23:42
<&McMartin>
Actually, since we seem to have some UK folks here of various ages
23:42
<@TheWatcher>
Because otherwise I may as well just link a perl 'terp in here and go full Azathoth on it~
23:42
<&McMartin>
What kind of computers were The Computers Of Your Youth
23:42 * Vornicus wishes for a lua-oid that doesn't fight its embedded language's indexing scheme.
23:43
<~Vornicus>
er, embedding target, er, something
23:43
<~Vornicus>
The big language it is a little language in.
23:46
<@TheWatcher>
McMartin: zx spectrum 48k and Dragon 64 (at home), BBC micro and Acorn Archimedes (at school), leading into the Amiga 500, then 1200
23:46
<&ToxicFrog>
Vornicus: host language.
23:46
<~Vornicus>
Thank you.
23:47
<&ToxicFrog>
TBH it wouldn't be hard to make Lua that language.
23:47
<&ToxicFrog>
The 1-index convention isn't a configuration knob, but neither is it a supremely fundamental part of the language; change {} and # and you're most of the way there.
23:48
<~Vornicus>
it's true, there's probably like ... a couple dozen places where it would need to get changed, in {} and # and probably a couple spots in the table lib.
23:48
<@TheWatcher>
McMartin: for reference, I'm 40.
23:49
<&McMartin>
Checks out. I'm only a few years younger than you and that's the comparison level I was seeking
23:49
<@TheWatcher>
(which still feels fucking weird to say)
23:49
<~Vornicus>
But then you have all the places others depend on it and that's the real problem, really
23:49
<&McMartin>
I'm mainly curious as to when convergence happens, because it seems like it's the late 1990s at the earliest
23:50
< LadyOfLight`>
an Amiga of some sort, a PC that could play Wing Commander, BBC micros with turtles at school
23:50
< LadyOfLight`>
a SNES, I suppose
23:51
<&ToxicFrog>
Vornicus: the string lib too, if you want 0-indexed strings
23:51
<&ToxicFrog>
But yeah, this isn't something you could use as a drop-in replacement for lua, it would be your game's specific variant of lua
23:51
<&ToxicFrog>
Which, to be fair, is kind of how lua is meant to be used
23:51
< LadyOfLight`>
(I'm 30, I guess)
23:51
<&ToxicFrog>
Lots of games modify not just the stdlib but also the syntax
23:52
<&ToxicFrog>
(sometimes with unfortunate results -- Supreme Commander added # as a comment character, among other things, meaning they could never upgrade to 5.1)
23:52
<&McMartin>
TheWatcher: I've been messing around with the Speccy's predecessor the ZX81 and learned last night to my surprise that the horrific K/L/G/F/E split was not abandoned until alarmingly late
23:52
<&McMartin>
And furthermore that some people thought this was not merely forgivable but actually a feature
23:54
<&ToxicFrog>
KLGFE?
23:54
<&McMartin>
So, As You Know (tm), BASICs are an interpreted language
23:55
<&McMartin>
And the way they tended to work is they'd be tokenized as you typed in them in, so that, say, you type in PRINT and that turns into a single command byte to cram it into RAM.
23:55
<&McMartin>
(If you recall the Compute! thread, some of us were bodging about modifying or creating BASIC code in-place with POKE, exploiting this)
23:55 Kindamoody is now known as Kindamoody[zZz]
23:55
<&McMartin>
Computers made by Sinclair Research until the Amiga era were like that too, but they did not have tokenizers
23:56
<&McMartin>
You had to shift the cursor into one of several "keyword modes" and then hit a key, essentially typing out your bytecode directly.
23:56
<&McMartin>
It did a *bit* of mode guessing but less than one might like.
23:56
<&McMartin>
Also, because of the way commands work, they were only actually mnemonic about 35% of the time
23:56
<&McMartin>
so sure, P is PRINT and L is LET is G is GOTO
23:57
<&McMartin>
But then Y is RETURN and H is GOSUB
23:57
<&McMartin>
And V is CLS
23:57
<@TheWatcher>
https://en.wikipedia.org/wiki/ZX_Spectrum#/media/File:ZXSpectrum48k.jpg - they helpfully put it on the keys!~
23:57
<&McMartin>
And if you type out FOR A=1 TO 4 you'd better have hit Shift-4 for that " TO " or it's not going to run despite looking exactly correct on the screen
23:57
<&McMartin>
Yes
23:58
<&[R]>
Is there no ${qvarname * 4.5} syntax?
23:58
<&McMartin>
Also note that to type, say, BEEP
23:58
<&[R]>
(RE: Dark Engine)
23:58
<&McMartin>
That is "hold down BOTH shift keys, and then ONLY THE RIGHT shift key while hitting Z"
23:58
<&ToxicFrog>
23:58
<&McMartin>
Now, Sinclair Research attempted to sell their computers in North America
23:59
<&McMartin>
Where they were described as "unforgivable" by BYTE Magazine and the vast bulk of their sales were due to Commodore offering a $100 tradein for other computers for the purchase of a new C64
23:59
<&McMartin>
... and the TS1000, their flagship product in North America (the predecessor to the one pictured), retailed for less than $100
--- Log closed Fri Feb 24 00:00:38 2017
code logs -> 2017 -> Thu, 23 Feb 2017< code.20170222.log - code.20170224.log >

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