code logs -> 2016 -> Thu, 17 Mar 2016< code.20160316.log - code.20160318.log >
--- Log opened Thu Mar 17 00:00:27 2016
00:05 Turaiel[Offline] is now known as Turaiel
00:07 crystalclaw [crystalclaw@Nightstar-stv.hcc.175.199.IP] has quit [Ping timeout: 121 seconds]
00:07 crystalclaw [crystalclaw@Nightstar-12q9ui.xyz] has joined #code
00:28 Turaiel is now known as Turaiel[Offline]
01:18 Turaiel[Offline] is now known as Turaiel
02:24
< [R]>
" Could be far worse. I once worked with a designer/spec person who insisted that database primary keys not be unique. It got to the point where I raised this in meetings as a problem I was just told to shut up - I was being silly again. We must set XYZ as the primary key on the database, and the system must accept duplicate values. "
02:40 * Derakon ...s, checks Google.
02:40
<&Derakon>
"A primary key, also called a primary keyword, is a key in a relational database that is unique for each record."
02:40
<&Derakon>
That's right there at the top of the search results page.
02:41
< [R]>
Presumably the Enlightened one meant primary keys and not Primary Keys as you are suggesting.
03:00 Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has quit [Operation timed out]
03:03 Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has joined #code
03:03 mode/#code [+ao Derakon Derakon] by ChanServ
03:08 Turaiel is now known as Turaiel[Offline]
03:15 VirusJTG [VirusJTG@Nightstar-6i5vf7.sta.comporium.net] has quit [Ping timeout: 121 seconds]
03:17 VirusJTG [VirusJTG@Nightstar-6i5vf7.sta.comporium.net] has joined #code
03:27
<@Reiv>
How is that actually possible to make a database run with non-unique primary keys like that
03:29
<@Reiv>
For reference, the actual in-game peices are https://2.bp.blogspot.com/-OiLgyHKmUco/VsC77_AoNPI/AAAAAAAA_aI/Y0LGgA9hjgo/s400/ 12744697_754054158033506_274728507710136153_n.jpg
03:30
<@Reiv>
They're fabulous and pretty, but I am simultaneously mildly bugged because these are spaceshisp in /orbit/, why are we using little houses on the table meant to be a map the size of france, y'know?
03:30
<&Derakon>
Ever watch Dark City?
03:30
<@Reiv>
I thus feel Justified in skipping a sixty pound addition, and will be seeking cool iconographic tokens instead~
03:30
<@Reiv>
No?
03:30
<&Derakon>
But yeah, those are pretty but tiny.
03:30
<&Derakon>
Oh, too bad.
03:31
<@Reiv>
Is it worth watching?
03:31
<@Reiv>
And yeah, they're teeny
03:31
<&Derakon>
I like it!
03:31
<@Reiv>
And they work out to a friggin' pound /each/
03:31
< [R]>
That's the movie with pinball head right?
03:31
<&Derakon>
It does have the minor problem that the publishers forced them to include a voiceover in the first ~15 seconds that spoils the big twist.
03:31
<@Reiv>
Which is probably OK I guess but really who am I kidding I want half a dozen, tops, for novelty painting~
03:31
<&Derakon>
[R]: No, that's Labyrinth.
03:31
<&Derakon>
Er...no,.
03:32
<&Derakon>
Labyrinth is the one with Bowie's Area.
03:32
< [R]>
Yeah
03:32
<@Reiv>
Can you afford to skip the first 15 seconds, or does the movie feel jarring if so done?
03:32
<&Derakon>
You can afford to skip the first 15 seconds.
03:32
<&Derakon>
(NB voiceover may not actually be exactly 15 seconds or whatever)
03:32
<@Reiv>
Is it /literally/ the first fifteen seconds, or the first fifteen seconds after the title sequence or
03:32
<&Derakon>
(But there's no dialog or other important sound effects for a bit)
03:33
<@Reiv>
I am quite willing to hit mute for a bit, see~
03:33
<&Derakon>
It's...been awhile since I watched, but I believe when you see the naked guy wake up, you should be clear.
03:33
<@Reiv>
OK!
03:33
<@Reiv>
I would research this further, but I'd probably hit the spoiler in question to do so~
03:34 * Derakon finds a YouTube clip.
03:35
<&Derakon>
Okay, when you see the man in the suit look at his pocketwatch, you are clear.
03:35
<@Reiv>
Cool
03:35
<@Reiv>
Roughly how long, and have I missed, like, literally anything at all
03:36
<@Reiv>
Beyond maybe some Stirring Intro Music, I guess~
03:36
<&Derakon>
About a minute, and no, not in the least.
03:36
<&Derakon>
It's literally just him talking and some vague atmospheric sounds.
03:36
<&Derakon>
Er, "him" being the voiceover.
03:37
<@Reiv>
alrighty then
03:37
<@Reiv>
Danke kindly
03:40
<&Derakon>
I should dig up my copy on DVD and rewatch it sometime. I wonder where it is?
03:46 Reiv [NSwebIRC@Nightstar-q8avec.kinect.net.nz] has quit [Ping timeout: 121 seconds]
03:55 Derakon is now known as Derakon[AFK]
03:58 Crossfire [Z@Nightstar-r9lk5l.cust.comxnet.dk] has quit [Ping timeout: 121 seconds]
05:51 * celticminstrel wonders if there's any "back up one word" key combination that would work in bash...
05:52
<~Vornicus>
alt-b
05:56
<@celticminstrel>
Yay, now alt-left/right work. \o/
05:56
<@celticminstrel>
Hmm. "delete next word" could be done by "forward one word" followed by "delete last word"...
05:58
<~Vornicus>
also try alt-d, and probably something to the effect of ctrl-delete (not backspace)
05:59
<@celticminstrel>
Neither of those seem to do anything.
06:00
<@celticminstrel>
There are all sorts of weird keybindings in this default list that do nothing useful, too.
06:00
<@celticminstrel>
Like "option+F1" sends \033[17~
06:00
<@celticminstrel>
But I only get 7~ when I try it.
06:01
<@celticminstrel>
And F1 sends \033[1m
06:02
<@celticminstrel>
But I just get m.
06:02
<@celticminstrel>
(Plus a beep in both cases.)
06:28 himi [fow035@Nightstar-dm0.2ni.203.150.IP] has quit [Ping timeout: 121 seconds]
06:55 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has quit [Connection reset by peer]
07:10 crystalclaw is now known as crystalclaw|AFK
07:10 crystalclaw|AFK is now known as crystalclaw|zZz
07:17 Derakon[AFK] [chriswei@Nightstar-5mvs4e.ca.comcast.net] has quit [Connection reset by peer]
07:23 Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has joined #code
07:23 mode/#code [+ao Derakon Derakon] by ChanServ
07:40 catadroid [catalyst@Nightstar-ii4ps8.dab.02.net] has joined #code
07:53 celticminstrel is now known as celmin|sleep
08:17 himi [fow035@Nightstar-v37cpe.internode.on.net] has joined #code
08:17 mode/#code [+o himi] by ChanServ
08:22 McMartin [mcmartin@Nightstar-rpcdbf.sntcca.sbcglobal.net] has quit [Ping timeout: 121 seconds]
08:24 McMartin [mcmartin@Nightstar-rpcdbf.sntcca.sbcglobal.net] has joined #code
08:24 mode/#code [+ao McMartin McMartin] by ChanServ
08:38 catalyst [catalyst@Nightstar-bt5k4h.81.in-addr.arpa] has joined #code
09:08 catalyst [catalyst@Nightstar-bt5k4h.81.in-addr.arpa] has quit [Connection reset by peer]
09:10
< abudhabi>
Suppose I want to set up an ircd for a LAN on a linux box. How do I do that?
09:22
<@himi>
apt-get install ircd?
09:22
< Azash>
Look into which one you'd like to run first
09:22
< Azash>
Pretty specific after that point
09:22
< abudhabi>
What are my options?
09:24
<@himi>
If this is for a local network it may not matter much what you use - if it's a single server for a small group the advanced features may just be overhead
09:24
< Azash>
A whole bunch but I think charybdis and inspircd tend to be main
09:25
< Azash>
Oh no, I just remembered charybdis for another reason
09:26
<@himi>
Ubuntu has a whole bunch of packages that are variants of the original ircd, its got charybdis and inspircd
09:27
<@himi>
Like I said, if you're just setting up a single server for a small local network it probably doesn't matter
09:27
< abudhabi>
What are the salient differences between charybdis and inspircd?
09:34
< abudhabi>
https://wiki.inspircd.org/Comparison_Of_Features <- This accurate?
10:07 catadroid` [catalyst@Nightstar-mr4c2n.dab.02.net] has joined #code
10:11 catadroid [catalyst@Nightstar-ii4ps8.dab.02.net] has quit [Ping timeout: 121 seconds]
10:25 Far [Asur@Nightstar-01ukvg.dip0.t-ipconnect.de] has joined #code
10:41 Crossfire [Z@Nightstar-r9lk5l.cust.comxnet.dk] has joined #code
10:41 mode/#code [+o Crossfire] by ChanServ
11:53 catadroid` [catalyst@Nightstar-mr4c2n.dab.02.net] has quit [[NS] Quit: Bye]
12:02 Emmy is now known as Emmy-Werk
12:19 Crossfire [Z@Nightstar-r9lk5l.cust.comxnet.dk] has quit [Ping timeout: 121 seconds]
12:19 Crossfire [Z@Nightstar-r9lk5l.cust.comxnet.dk] has joined #code
12:19 mode/#code [+o Crossfire] by ChanServ
12:51 Emmy [NSkiwiirc@Nightstar-41pbej.static.chello.nl] has joined #code
13:20 * Emmy grrrrs at office
13:23 Emmy [NSkiwiirc@Nightstar-41pbej.static.chello.nl] has quit [[NS] Quit: rebootiness]
13:27 Emmy [NSkiwiirc@Nightstar-41pbej.static.chello.nl] has joined #code
13:43 Far [Asur@Nightstar-01ukvg.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds]
14:53
< Emmy>
What the everloving fuck, access, you steaming pile of putrid rotting shit
14:53
< Emmy>
"the recordsource (...) specified (somewhere in) this document does not exist"
14:53
< Emmy>
Except i never specified any.
15:13 Alek [Alek@Nightstar-n7s.4qg.15.24.IP] has quit [Ping timeout: 121 seconds]
15:35 catadroid [catalyst@Nightstar-mr4c2n.dab.02.net] has joined #code
15:44 Crossfire [Z@Nightstar-r9lk5l.cust.comxnet.dk] has quit [Ping timeout: 121 seconds]
15:55 celmin|sleep is now known as celticminstrel
15:57 Emmy [NSkiwiirc@Nightstar-41pbej.static.chello.nl] has quit [[NS] Quit: Happy fun Emmy roadrage murder time :D]
16:17
<@iospace>
Friend: "Writing tests are so boring" Me: "Try writing it in Tcl" "D:"
16:23
<@ErikMesoy>
http://thesetupwizard.tumblr.com/tagged/setupwizard/chrono
16:28 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
16:28 mode/#code [+qo Vornicus Vornicus] by ChanServ
16:37 catadroid` [catalyst@Nightstar-d452bn.dab.02.net] has joined #code
16:40 catadroid [catalyst@Nightstar-mr4c2n.dab.02.net] has quit [Ping timeout: 121 seconds]
16:41 catadroid` is now known as catadroid
16:56 Crossfire [Z@Nightstar-ev6.6um.94.83.IP] has joined #code
16:56 mode/#code [+o Crossfire] by ChanServ
17:21
<&McMartin>
iospace: Well, it wouldn't be *boring*...
17:22
<@iospace>
as much as "slam head into wall is a better option"
17:22
<@iospace>
:P
17:27 * Vornicus provides a dull drill
17:32
<&jerith>
If writing tests is boring, you're doing it wrong.
17:51 Emmy-Werk is now known as Emmy
17:51
< catadroid>
Writing tests for the tools I work on is very dull
17:51
< catadroid>
I'd much rather be implementing new features
17:51
< catadroid>
But it turns out that users like to actually use existing ones
17:53
<&McMartin>
shock
17:56
<&ToxicFrog>
It would be much easier with no users.
17:57
<&ToxicFrog>
Which reminds me, I should tell my users that I just the entire supermixer.
17:59 * McMartin eyes the announcements from another server.
17:59
<&McMartin>
#192 [tech/programming/programming] From: Hjalfi Date: 17-Mar-16 05:35
17:59
<&McMartin>
Subject: Stargate fanfic as a metaphor for software testing
17:59
<&McMartin>
Exactly what it says on the tin. https://archiveofourown.org/works/3673335
17:59
<&McMartin>
A quick check of it appears to be indeed, a piece of Stargate fanfic, but that's all I can say about it at this point
18:20 gizmore [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has joined #code
18:34
<~Vornicus>
"Temit asked me what happened if the wormhole was blocked only after it had properly been formed and the blast had subsided. I said that I didn't think that was very likely and they gave me a look." - it is precisely what it says on the tin.
18:39
<&ToxicFrog>
Doesn't that happen a bunch in both SG-1 and SGA?
18:40
<~Vornicus>
Yeah. The safety systems on earth's gate are built precisely that way.
18:41
<~Vornicus>
there's also a list of scenarios that they haven't tried testing at the end and I'd swear a majority of *those* happened too.
18:50 catadroid [catalyst@Nightstar-d452bn.dab.02.net] has quit [[NS] Quit: Bye]
18:52 Alek [Alek@Nightstar-n7s.4qg.15.24.IP] has joined #code
18:52 mode/#code [+o Alek] by ChanServ
18:52 catalyst [catalyst@Nightstar-bt5k4h.81.in-addr.arpa] has joined #code
18:53
<&ToxicFrog>
Vornicus: 1, 3, 4, and 7 definitely happened. 5 might have, I'm not clear on that description.
19:20
< [R]>
abudhabi: I suggest ngircd, it's light and easy to configure.
19:21
< [R]>
(I realize this is about 10 hours late)
19:25
< abudhabi>
[R]: Fear not! I have done nothing.
19:45 Far [Asur@Nightstar-01ukvg.dip0.t-ipconnect.de] has joined #code
19:57
<&jerith>
Oh, it's written by DRMacIver?
19:57
<&jerith>
He's the author of my very favouritest software testing tool ever.
20:09
<&McMartin>
Oh?
20:10
<&jerith>
https://hypothesis.readthedocs.org
20:15
<~Vornicus>
Hot dang
20:28
<@froztbyte>
McMartin: https://www.youtube.com/watch?v=rJYVDuEOLLQ&list=PL9HVvEQXdWVaIrvIdtxPqY97nPHJiE dsJ
20:29
<@froztbyte>
McMartin: a collection of 2015 demoscene
20:29
<@froztbyte>
McMartin: if you want to binge
20:29
<&McMartin>
Ah, that's far more convenient than actually hittin gup the scene sites themselves
20:29
<@froztbyte>
it seems to be far more towards the hq/64k/dx11 sides thus far
20:29
<@froztbyte>
but good eyecandy
20:30
<@froztbyte>
I should find the network where these people hang out, and start learning from them
20:31
<&McMartin>
Yeah, I mean, I am genuinely curious about the state of the dx11 scene
20:31
<@froztbyte>
oh man
20:31
<@froztbyte>
oh man
20:31
<@froztbyte>
one sec
20:31
<&McMartin>
They're the only guys besides Whoever Implements UE4 who are going to give the tiniest shit about DX11
20:31
<@froztbyte>
https://www.youtube.com/watch?v=GtU2194C-D4 64k dx11
20:31
<&McMartin>
Well, some things never change
20:32
<@froztbyte>
:D
20:32
<&McMartin>
That's a MOD isn't it
20:33
<&McMartin>
Do sceners prefer 32-bit code?
20:33 Far [Asur@Nightstar-01ukvg.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds]
20:33
<@froztbyte>
I don't know the coding side well enough
20:33
<&jerith>
I think they prefer whatever lets them maximise awesome-per-octet.
20:33
<@froztbyte>
probably depends on the packer and whatever tricks they may wanna pull
20:34
<&McMartin>
jerith: That's the question I was aiming at yeah >_>
20:34
<@froztbyte>
a lot of people have picked up the farbrausch packer, I see
20:34
<&McMartin>
IA32 has fewer registers but much smaller instructions
20:34
<@froztbyte>
(fwiw I've had lights flashing at me from my TV for the last ~40min)
20:35 Far [Asur@Nightstar-01ukvg.dip0.t-ipconnect.de] has joined #code
20:35 Emmy [M@Nightstar-9p7hb1.direct-adsl.nl] has quit [[NS] Quit: Leaving]
20:35
<@froztbyte>
(good thing I sleep like shit and never remember my dreams, because otherwise I'll just be raving in my bed tonight)
20:35
<&McMartin>
Ha ha
20:35 Emmy [M@Nightstar-9p7hb1.direct-adsl.nl] has joined #code
20:36
<@froztbyte>
McMartin: re MOD, general experience of 64k at Revision and Assembly is they do provide binary for you to run yourself as well
20:36
<@froztbyte>
so, "yes", I guess
20:36
<@froztbyte>
no idea about the other compos
20:37
<@froztbyte>
I see there's one in california now, nvscene
20:37
<@froztbyte>
might be s/compo/party/
20:37 * McMartin nods
20:37
<&McMartin>
Well, what I meant was "MOD or something like it is all I'm really thinking of to get music like that both present and playing in 64KB"
20:38
<@froztbyte>
oh
20:38
<@froztbyte>
yeah many of them definitely still pull that trick
20:38
<&McMartin>
I suppose raw waveform synthesis might be possible now too, ha ha
20:38
<&McMartin>
Samples are for losers who waste dozens of KB on data numbers
20:39
<&McMartin>
Oh, well, heck, nvscene is literally next week
20:39
<&McMartin>
Oh wait, not, thi sis last year's
20:40
<@froztbyte>
there was a very good example of that which I found once
20:40
<@froztbyte>
you could actually map up the audio to the picture generated
20:40 grindhold [quassel@Nightstar-0ona3l.cyan.servdiscount-customer.com] has quit [Connection closed]
20:40
<@froztbyte>
stuff like waveforms in the land, etc
20:40
<@froztbyte>
have the URL somewhere, will link you when I find it
20:40
<&McMartin>
"(Note: Traditionally FILE_ID.DIZ's are 40 characters wide at most.)"
20:40
<&McMartin>
<3
20:41
<&McMartin>
Oh sceners, never change
20:41
<@froztbyte>
:)
20:41
<&McMartin>
oh wait
20:41
<&McMartin>
you didn't
20:41 raper [raper@Nightstar-hdm.3qg.127.86.IP] has joined #code
20:41
<@froztbyte>
I *still* have a copy of the DAMN nfo viewer kicking around
20:41
< abudhabi>
What IS a FILE_ID.DIZ?
20:41
<@Tamber>
"description in zip", iirc
20:41
<&McMartin>
Pretty much
20:42
<&McMartin>
Designed to be parsed by BBS software in the 1980s
20:42
<@froztbyte>
later often used as art
20:42
<@froztbyte>
http://artscene.textfiles.com/information/faq-file_id.html
20:43
<@froztbyte>
http://pastebin.com/raw/Q7tZ1wEh
20:43
<@froztbyte>
McMartin: so like. between Electric Sheep, and the scene stuff. that there somewhere is a thing I want to make.
20:44 * froztbyte has nearly none of the skills in a fashion that's fitting
20:44
<&McMartin>
What is Electric Sheep?
20:44
<@froztbyte>
omfg
20:44
<&McMartin>
Also, yeah, clearly we need to team up, that's where I am too >_>
20:44 raper [raper@Nightstar-hdm.3qg.127.86.IP] has quit [[NS] Quit: ]
20:45
<@froztbyte>
so, before I get that link, here's the Revision 2016 intro: https://www.youtube.com/watch?v=cckYbCOjgEo
20:45
<&McMartin>
Oh! I found electric sheep
20:45
<&McMartin>
I know about this
20:45
<&McMartin>
A co-worker had it
20:45
<@froztbyte>
yes!
20:45 Crossfire [Z@Nightstar-ev6.6um.94.83.IP] has quit [Ping timeout: 121 seconds]
20:45
<@froztbyte>
I run it on a bunch of computers
20:46
<@froztbyte>
ah here we go
20:46
<@froztbyte>
finally got an atari falcon demo: https://www.youtube.com/watch?v=_cKRZ8QgH5o
20:50
<&McMartin>
The word 'graphician' still makes me laugh
20:50
<@froztbyte>
:)
20:51
<&McMartin>
I think I've permanently shelved the Coreflight project. :/
20:51
<@froztbyte>
the whatsawhosa?
20:52
<@froztbyte>
this thing I'm watching right now better not be 64k
20:52
<&McMartin>
Retrogame project
20:52
<@froztbyte>
it would be wrong if it was
20:53
<@froztbyte>
okay yeah it's in combined
20:53
<@froztbyte>
whew
20:53
<@froztbyte>
https://www.youtube.com/watch?v=AGzq4-aNR6w // http://www.pouet.net/prod.php?which=66065
20:53
<@froztbyte>
(just the audio is too detailed for 64k, but..)
20:55 grindhold [quassel@Nightstar-0ona3l.cyan.servdiscount-customer.com] has joined #code
20:55
<&McMartin>
I should bust out NASM and write a small program for Win32 just to say I've done it
20:55
<&McMartin>
Because to date I have not
20:55
<@froztbyte>
haha
20:56
<@froztbyte>
I have actually done that :)
20:56
<&McMartin>
Individual routines, yes, in inline; for DOS, yes, but that's 16-bit
20:56
<@froztbyte>
wasn't terribly much of one, was literally just a test to figure out if my nasm was working right
20:56
<&McMartin>
Yep
20:56
<@froztbyte>
and I cribbed heavily from the asphyxia guide, with a side helping of disassembled scenegreeter
20:56
<&McMartin>
That's kind of what I'm talking here
20:57
<&McMartin>
Except probably a ground-up Console thing
20:57
<@froztbyte>
(former for basic asm clue, latter for "what the hell do I need to get a window?")
20:57
<&McMartin>
I've never touched DirectX directly at all, so that's be a whole different kettle of fish
20:57
<@froztbyte>
McMartin: oh wow, definitely check the latter, it's quite well done
20:57
<&McMartin>
"scenegreeter" or the pouet.net one?
20:58
<&McMartin>
Monolith, I suppose?
20:58
<@froztbyte>
uhm. remember how keygens used to come with their own greeter things?
20:58
<@froztbyte>
I took one of those through IDA
20:58
<&McMartin>
Oh OK yeah
20:58
<@froztbyte>
oh, you mean to watch; yes, Monolith
20:58
<&McMartin>
sure, cracktros have been around forever~
20:58
<@froztbyte>
oh, I forgot the relevant part
20:58
<@froztbyte>
I did it that way because it was all I had around :D
20:59
<@froztbyte>
no internet
20:59
<@froztbyte>
a greeter from a keygan, a copy of IDA from a LAN ~2y ago, asphyxia game guide from forever before that
20:59
<@froztbyte>
and spare time.
21:12 Far [Asur@Nightstar-01ukvg.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds]
21:22 Crossfire [Z@Nightstar-r9lk5l.cust.comxnet.dk] has joined #code
21:22 mode/#code [+o Crossfire] by ChanServ
21:50 gizmore|2 [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has joined #code
21:53 gizmore [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds]
22:09 gizmore|2 [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has quit [Operation timed out]
22:16 Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has quit [[NS] Quit: Leaving]
22:18 Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has joined #code
22:18 mode/#code [+ao Derakon Derakon] by ChanServ
22:37 himi [fow035@Nightstar-v37cpe.internode.on.net] has quit [Operation timed out]
22:52 Emmy is now known as Emmy-zZz
--- Log closed Fri Mar 18 00:00:44 2016
code logs -> 2016 -> Thu, 17 Mar 2016< code.20160316.log - code.20160318.log >

[ Latest log file ]