code logs -> 2013 -> Wed, 20 Nov 2013< code.20131119.log - code.20131121.log >
--- Log opened Wed Nov 20 00:00:29 2013
00:03 * Azash still has an irssi alias that prints ^C00,05666
00:43
<&ToxicFrog>
I note that the GNU embeddable implementation of Scheme is named Guile.
00:45 PinkFreud [WhyNot@NetworkAdministrator.Nightstar.Net] has quit [Ping timeout: 121 seconds]
00:47
<@gnolam>
Guile's Scheme goes with everything?
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00:51
<&McMartin>
My preferred Scheme implementation is named "Gambit"
00:52
<&McMartin>
And then the effective successor to Scheme is called "Racket".
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01:32 Derakon[AFK] is now known as Derakon
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01:44 * Alek slow claps.
01:48
<&McMartin>
?
01:50
<@Alek>
scheme, gambit, racket
01:50
<@Alek>
and guile
01:51
<&McMartin>
Ah
01:51 * McMartin cues Frozen Synapse soundtrack, gets to hacking
02:55 * Derakon disappointeds in the lack of a "beep" command in bash, instead writes this for a simple timer script:
02:55
<&Derakon>
sleep 70; perl -e 'while (1) {foreach $i (0..80) {foreach $j (0..$i) {if (($i + $j) % 2) {print "o"} else {print "O"}} print "\n"}}'
03:01
<&ToxicFrog>
Derakon: echo ^G
03:01
<&ToxicFrog>
Where ^G is produced by the keystrokes ctrl-V ctrl-G
03:04
<&Derakon>
Makes no noise. :(
03:06 Derakon is now known as Derakon[AFK]
03:06
<@gnolam>
Well that was painful.
03:14
<&ToxicFrog>
Derakon[AFK]: does your terminal emulator support BEL?
03:52
<@Alek>
<X> (heart)\o/(d)\o/(sun)(d)\o/(d)
03:52
<@Alek>
<Y> My client doesn't show smileys, so that just looks like a regular expression.
03:53
<@Alek>
TF: maybe it supports deciBEL, too.
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14:18
<@iospace>
so EDK2 /finally/ fixed a /r/n issue that we had submitted for patch months ago -_-
14:44
<@gnolam>
That people used forward slashes to escape their newline characters?~
15:14
<@iospace>
gnolam: yeah, so we sent them a patch to use "\r\n"
15:14
<@iospace>
gnolam: http://sourceforge.net/mailarchive/message.php?msg_id=31658048
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15:26
<@TheWatcher>
... how do you even typo that?
15:32
<@iospace>
TheWatcher: i have /no clue/
15:40
< RichyB>
I wrote this earlier: http://pastebin.starforge.co.uk/598
15:40
< RichyB>
I'm glad I came to my senses and decided to do something better instead.
16:56
<@iospace>
oh, gnolam, TheWatcher? http://sourceforge.net/mailarchive/forum.php?thread_name=50EA04F9.5040003@xes-in c.com&forum_name=edk2-devel
16:56
<@iospace>
when we /submitted the patch
16:59
<@TheWatcher>
... January. Ouch.
17:48
<@iospace>
yeah
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19:08 esucg0aq4 [esucg0aq47@Nightstar-fjm.ghp.195.197.IP] has joined #code
19:09
< esucg0aq4>
YOU MAY BE WATCHED
19:09
< esucg0aq4>
WARNING WARNING WARNING, WARNING
19:09
< esucg0aq4>
WARNING WARNING WARNING, WARNING WARNING
19:09
< esucg0aq4>
YOU MAYWATCHED
19:09
< esucg0aq4>
YOU MAY BE WATCHED
19:09
< esucg0aq4>
YOU MAY BE WATCHED
19:09
< esucg0aq4>
)
19:09
< esucg0aq4>
Do usa&Israel use chat &facebook 2 spy?!?!?!?
19:09
< esucg0aq4>
Do they record &analyse everything we type?!?!?!?
19:09
< esucg0aq4>
Do usa&israel use chat&social communication prog(facebook&twitter) to collect informations,,,,can we call that spying!!!!
19:09
< esucg0aq4>
تستخد ارااسرئ اشات اس ب تجسس!!!!!!!
19:09
< esucg0aq4>
Egyptian moslem
19:09
<&McMartin>
This channel is logged by machines in, at minimum, the US and UK
19:09
<@Syloq>
ban the dumbass please
19:10 esucg0aq4 [esucg0aq47@Nightstar-fjm.ghp.195.197.IP] has quit [RecvQ exceeded]
19:10 * Syloq takes care of it network side
19:10
<&McMartin>
Multiple actors means it's *clearly* a conspiracy!
19:10
<@Syloq>
fixed
19:11 * Syloq goes back to work
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19:44
<&McMartin>
Also, to answer the question implied: "No, when someone reads your tweets and your facebook posts, they are not spying on you"
19:49
< RichyB>
That depends on whether you have nominally got them set to "protected" or "private"
19:50
< RichyB>
Public publication is implicit consent to have anyone read them, private publication does not imply consent to have anyone beyond a limited sphere read your messages
19:50
<&McMartin>
The inclusion of "chat" there to me implies that they mean public stuff
19:51
< RichyB>
loosely related is the fact that if you try to run a FB or Tw account in protected mode, you are going to have a bad time and should probably give up because both of those companies have really strong economic incentives to "accidentally" give away the information that you thought was obscured to random strangers.
19:53
<~Vornicus>
Wow, um
19:57
< Ogredude>
hmm
19:57
< Ogredude>
I need electronics advice
20:05
<@Tamber>
"Yes, it needs to be plugged in and switched on to work."
20:06
< Ogredude>
haha
20:06
< Ogredude>
I'm using an ATX power supply. I've got a +12V line powering a pair of LED strips, and two other +12V lines running through switches and energizing 12V relay coils. The relay coils are 160Ω
20:07
< Ogredude>
the lamps dim significantly when the relays are activated
20:07
< Ogredude>
not sure why
20:18 Kindamoody|afk is now known as Kindamoody
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20:25
<@Azash>
http://plaintextoffenders.com/post/62900244830/irchighway-net-public-irc-network
20:27
< AnnoDomini>
I'm not sure I get this one.
20:29
<@Azash>
AnnoDomini: Sending a username-password-location triplet in plaintext email
20:32
< AnnoDomini>
I see.
20:40 Turaiel[Offline] is now known as Turaiel
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21:03 * Derakon eyes his code, wonders why the hell he's getting "Invalid operation" errors when calling glTexSubImage2D
21:11 Turaiel is now known as Turaiel[Offline]
21:12 Kindamoody is now known as Kindamoody[zZz]
21:26
<&Derakon>
Create three camera view windows, destroy two, the third throws invalid operation errors, WTF.
21:26
<&McMartin>
Is there some refcount that's destroying a value you depend on too soon?
21:27
<&Derakon>
Each view should be wholly independent of the others.
21:27
<&Derakon>
But I do note that if I don't actually destroy the other two then I get no error.
21:28
<&Derakon>
Clearly there's some kind of dependency going on here.
21:28
<&Derakon>
All OpenGL operations should be happening in the same thread with no chance of getting interrupted by someone else, either.
21:30
<&Derakon>
Pardon. It's not destroying vs. not destroying.
21:30
<&Derakon>
It is hiding vs. not hiding.
21:30
<&Derakon>
If I hide the camera views that I'm not currently using, then the third view bugs out.
21:30
<&Derakon>
What the Christ.
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21:33
<@gnolam>
How are you managing the texture targets?
21:33
<&Derakon>
Um, not entirely sure what you mean, but each panel has an OpenGL canvas object that it paints to.
21:33
<&Derakon>
They're separate canvases.
21:36
<@celticminstrel>
Bluh, code generation...
21:39 * Derakon must duck out.
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--- Log closed Thu Nov 21 00:00:45 2013
code logs -> 2013 -> Wed, 20 Nov 2013< code.20131119.log - code.20131121.log >

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