code logs -> 2012 -> Wed, 28 Nov 2012< code.20121127.log - code.20121129.log >
--- Log opened Wed Nov 28 00:00:08 2012
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00:48 * Azash takes a short nap before dinner, wakes up at 2:45, curses
00:49
<@Azash>
Well, at least I get better coding time
01:09
<@rms>
gnolam: newer version have a doc preview thing
01:10
<@rms>
For the thumbnail mode of explorer
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01:43
<@Alek>
gnolam: since when?
01:43
<@Alek>
8 might, dunno, but 7 doesn't. not even ultimate.
01:46
< gnolam>
... why are you asking me?
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01:56
<@Alek>
[17:33] <gnolam> Windows has a built-in PDF viewer?
01:56
< gnolam>
[23:58:56] <Derakon> Hunh, Windows' builtin PDF viewer can't view that data sheet.
01:56
< gnolam>
Do you see the question mark in the statement you quoted? :P
01:56
<@Alek>
bah.
02:05
<&McMartin>
What the Hell, ARB!
02:06
<&McMartin>
Was DLL symbol space at a premium?
02:07
<&McMartin>
There was really no excuse to retire glVertexPointer
02:12
< gnolam>
Ah, you're starting to discover that they went full GNOME on the API. :P
02:12
<&McMartin>
Well
02:12
<&McMartin>
I'm more annoyed than I should be because GLSL 1.20 is very tied to fixed functionality
02:13
<&McMartin>
It makes complete sense to retire all the other gl*Pointers other than glVertexPointer and glVertexAttribPointer
02:13
<&McMartin>
However, GLSL 1.30 is total shit, worse than 3.3 and 1.2
02:13
<&McMartin>
Since 1.2 and 3.3 at least both have self-binding vertex attributes.
02:13
<&McMartin>
1.2's because they're A Pile Of Globals That Map To Fixed Functionality, So You Use Those
02:14
<&McMartin>
And 3.3 because they actually let you say "this attribute goes here"
02:14
<&McMartin>
Whereas in 3.0 you had to look up where the attribute with that name went every time you linked the shader
02:14 * McMartin weeps no tears for immediate mode or for direct quad submission
02:15
<&McMartin>
This is, admittedly, more of an issue because my laptop's graphics driver doesn't yet officially support any non-crappy version of 3.x
02:31
<@himi>
What's the graphics card?
02:32
<&McMartin>
Intel 4000HD, which can do OpenGL 3.1 but you need edge drivers to do it
02:32
<&McMartin>
IIUC
02:40
<&McMartin>
Anyway, the feature required to make OpenGL shaders be non-shitty again in the post-fixed-functionality world is ARB_explicit_attrib_location, and that doesn't become standard until 3.3
02:43
<&McMartin>
(Windows drivers for the 4000HD go up to 4.0)
02:47
<@iospace>
http://adafruit.com/products/306 this is COOL
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04:16
<@Azash>
Dear code, why are grunt devs clueless?
04:19
<&McMartin>
Is grunt a specific program, or do you mean "90% of developerkind" here?
04:20
<@Azash>
Well, we're developing something in node.js (please don't ask) and a lot of the tools and such we use are like WHY WHY WHY
04:20
<@Azash>
grunt is a testing framework based on nodeunit
04:20
<&McMartin>
Ah, I see
04:20
<@Azash>
I opened an issue asking if it was possible to get exit codes for programs run as part of tests
04:21
<&McMartin>
If I had to hazard a guess I'd gesture vaguely at the Worse Is Better essay
04:21
<@Azash>
Like, the way it works now is you tell it what node script to run and it returns the output
04:21
<@Azash>
And we could use the exit codes, so I asked if it would be possible to get those somehow
04:21
<&McMartin>
But that's more answering a question "Why must the incompetence of the grunt devs trouble me"
04:21
<@Azash>
So they referred me to the docs on what exit codes grunt itself returns
04:22
<@Azash>
Then I tried to specify and got a reply
04:22
<@Azash>
"I saw the list, but that's exit codes for grunt proper. I was asking about getting the exit code from scripts run inside tests."
04:22
<@Azash>
"Scripts? I don't know what you mean."
04:23 * Azash http://i1.kym-cdn.com/photos/images/list/000/363/697/683.gif
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05:45
<@Tarinaky>
TIL there are people out there who struggle to write C.
05:45
<@Tarinaky>
I... actually cannot comprehend this.
05:45
<&ToxicFrog>
Seriously?
05:45
<&ToxicFrog>
C is a low-level language with lots of sharp edges.
05:46
<@Tarinaky>
Yeah, but they all know a language in the same 'family' already (Java).
05:46
<@Tarinaky>
Just remove all the features.
05:46
<@Tarinaky>
Good and bad.
05:46
<@Tarinaky>
Until you're doing little more than pushing bits of memory about.
05:46
<@Azash>
I don't understand why people who have driven an AT Nissan can't drive a trailer truck
05:46
<&ToxicFrog>
And add lots of seriously dangerous ones like weak typing, manual memory management, <stdio.h> and <string.h> :D
05:46
<&McMartin>
Um
05:46
<@Tarinaky>
There are people who struggle to put together a Linked List out of pointers :/
05:46
<@Azash>
I mean it's just vehicles
05:46 * thalass raises his hand
05:46
<&ToxicFrog>
And less useful compiler error messages
05:47
<&McMartin>
Idiomatic C looks *nothing at all* like idiomatic Java
05:47
< thalass>
I'm still learning Python. In my spare time.
05:47
<@Tarinaky>
Okay, the compiler I'll give you.
05:47
<&ToxicFrog>
And runtime error reporting that consists of "lol segfault" rather than exceptions
05:47
<&ToxicFrog>
Also, what McMartin said
05:47
< thalass>
Though in my defence i can usually get the gist of something if i'm reading other languages.
05:47
<@Tarinaky>
Fine-fine.
05:47
<&McMartin>
Idiomatic C looks like idiomatic assembler on specific chip architectures
05:47
<@Tarinaky>
I have no empathy.
05:47
<&ToxicFrog>
Seriously, just because the syntaxes are superficially similar doesn't mean there's a lot of overlap.
05:47
< thalass>
heh
05:47
<&McMartin>
Also, if you're surprised that people can't invent linked lists on their own, you've forgotten about when you learned them yourself.
05:47
<&McMartin>
They need to be taught.
05:47 thalass is now known as Thalasleep
05:47
<@Tarinaky>
McMartin: We had a lecture on them.
05:48
<@Tarinaky>
Like, two weeks before.
05:48
<&ToxicFrog>
Otherwise, all C programmers would also be expert C++ and Inform 6 programmers.
05:48
<@Tarinaky>
We already had an assignment using linked lists in exactly the same way.
05:48
<&McMartin>
ToxicFrog: That said, I'm about 80% convinced that visceral fear of lack of braces is what makes people hysterically reject Python and I7.
05:48
<@Tarinaky>
Admittedly that assignment was in java, and the linked lists were pre-existing.
05:48
<@Tarinaky>
But we've done Linked Lists 3 or 4 times now.
05:49
<@Azash>
They may be simple to be taught but that doesn't mean they are simple to figure out yourself
05:49
<@Tarinaky>
I jumped on a chair and wrote out an implementation for a single linked list in C on a white board.
05:49
<&ToxicFrog>
McMartin: only 80%?
05:49
<@Azash>
AVL trees take maybe an hour max to learn but afaik it took a decade for the algorithm to be perfected
05:49
<@Azash>
As an example
05:50
<@Tarinaky>
They don't need to invent them from scratch though.
05:50
<@Tarinaky>
It's being taught in lectures and we're being examined on this stuff.
05:50
<&McMartin>
The remaining 20% is visceral panic reactions from semantically relevant whitespace
05:51
<&McMartin>
And an inability to grasp the difference between "no visible differences, one is right, one is wrong", "space-counting matters", and "indent/outdent are lexemes"
05:51
<@Tarinaky>
Inform has the funky "Looks superficially like English, reads nothing like English" thing that makes it harder to get in the right head-space.
05:52
<@Azash>
All I'm saying is that just because you learned something doesn't mean it's blindingly obvious
05:52
<&ToxicFrog>
Tarinaky: to me, that implies that they're shaky on more fundamental things and it's only going to get worse.
05:52
<&ToxicFrog>
Or the teaching methods are fundamentally flaws~
05:52
<&ToxicFrog>
*flawed
05:52
<@Tarinaky>
ToxicFrog: This doesn't deminish my point though.
05:52
<@Azash>
Same goes for knowing C
05:53
<&McMartin>
Idiomatic C looks like assembler
05:53
<@Azash>
Just because you know C and it's imperative, doesn't mean people with experience in another imperative language will know C just like that
05:53
<@Tarinaky>
Azash: But why don't people realize they need to use a Linked List when they need to use a linked list.
05:54
<@Tarinaky>
And remember one of the two linked list implementations we've come across.
05:54
<@Tarinaky>
In the course.
05:54
<@Azash>
Lack of practice, I'm guessing
05:54
<@Tarinaky>
But fine. I am a bastard with no empathy >.>
05:55
<@Tarinaky>
And this is why I have only one friend IRL atm.
05:56 * Azash eyes the clock, grumbles about project
06:00
<@Azash>
For anyone with pressing need to gouge their eyes out, https://github.com/haeroe/jssanal
06:00
<&McMartin>
Tarinaky: It's also worth noting that there's a productivity difference across the "proficient" spectrum of programmers of approximately 1000x.
06:01
<&McMartin>
That's *before* you get into the "not actually proficient" masses.
06:01
<@Azash>
How is that number even measured?
06:02
<&McMartin>
Badly~
06:02
<&McMartin>
But generally "lines of code that pass QA per unit time" or similar
06:02
<@Azash>
Right
06:02
<&McMartin>
Which is why it's not a great metric but it also means that things like design matter
06:02
<&McMartin>
And generally aren't taught; you're just supposed to know
06:03
<&McMartin>
We do this for a lot of things
06:05 * Azash looks at team member breaking the code, rubs temples
06:09
<@Azash>
McMartin: I don't know if anyone really knows it out of the box, but it seems like something you pick up with more and more experience in development
06:09
<@Azash>
Though some people do pick it up a lot faster
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06:15
<&McMartin>
A *lot* faster
06:15
<&McMartin>
The most famous dichotomy is the people who need to be taught how assignment works, and the people who don't
06:16
<@Azash>
It's all about finding the right state of mind
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08:46
<@Azash>
And apparently one empty while loop destroys node.js' concurrency
09:22
< Syka>
Azash: destroys node.js completely*
09:22
< Syka>
:P
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09:28
<@Azash>
Syka: This project makes me want to cry :P
09:30
< Syka>
lols
09:49
<@Azash>
Like, I have a callback function that's part of class A, that's passed to class B for some networking
09:49
<@Azash>
If I use a semaphor in class A and while-wait for the semaphor to be 0
09:49
<@Azash>
It will occupy A entirely and stop the callbacks from running
09:49 * Azash http://i1.kym-cdn.com/photos/images/list/000/363/697/683.gif
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11:06
<@rms>
<Azash> And apparently one empty while loop destroys node.js' concurrency <-- nope, it uses threading.
11:06
<@rms>
Events from the network or files will still fire
11:06
<@Azash>
You can see the issue above
11:16
<@rms>
It's supposed to have a way out of that situation, so I'd report that as a bug
11:30 * gnolam wanders off to crack some DES keys.
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11:38
<@Azash>
rms: Okay, so I'm wrong about it being broken but it's still broken? :P
11:39
<@rms>
It's broken in a way that should be reported, because it can get out of infinite loops. Just not that one for some reason.
11:40
<@rms>
s/get out of/work around/
11:48
<@Azash>
Mm, I'll make a bug report on it I guess
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12:42
<@rms>
TIL: Windows' telnet client sends uncompleted lines
12:44
<@rms>
Either that or my line parse function is getting confused to fucking all-hell
12:44
<@rms>
(FF sends data it reads fine though, so I'm suspecting it's the telnet)
12:46
<@Azash>
Did you take CRLF vs. LF into account?
12:47
<@rms>
Shouldn't need to, the \r doesn't affect the output in tests.
12:47
<@rms>
(I'm splitting on \n)
12:48
<@Azash>
Right
12:50
<&jerith>
rms: Network traffic is not guaranteed to be delivered in the same size chunks it was sent in.
12:50
<@rms>
Also confirmed that FF sends CRLF
12:50
<&jerith>
You need to buffer input until you see the newline or whatever.
12:51
<@rms>
jerith: I buffer everything, then look for a LF and then send and event with the data upto that first LF then continue until I get more data or run out of LFs
12:51
<&jerith>
Then how does incomplete lines matter?
12:52
<@rms>
https://gist.github.com/4161036
12:52
<@rms>
That's the output I'm getting for sending "test\ntesting\nWTF\nasdf\n"
12:52
<@rms>
You'll note that it is /massively/ larger than my input.
12:53
<&jerith>
What does the code look like?
12:53
<@rms>
Yet it prints out FF's headers just fine.
12:54
<&jerith>
That smells like a bug in your buffering code.
12:55
<@rms>
https://gist.github.com/4161036
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12:57
<&jerith>
buff += grinPumpLines(o, (buff + data).toString().split('\n'))
12:57
<@rms>
To save you some headache, in lineParse obj == o
12:57
<&jerith>
I think that's your problem.
12:58
<@rms>
grinPumplines returns the unemited data
12:58
<&jerith>
buff += foo(buff + data)
12:58
<&jerith>
I think you want "buff = ..." there.
12:58
<@rms>
Ah
13:00
<&jerith>
Does that fix it?
13:00
< Syka>
printers suck
13:01
<@rms>
Yup
13:02
<&jerith>
Yup that fixed it or yup printers suck?
13:02
<@rms>
It fixed it AFAICT
13:03
<&jerith>
\o/
13:04
<&jerith>
Syka: Yes, printers suck.
13:05
<&jerith>
In my experience, multifunction things and inkjets suck more, HP LaserJets suck a bit less.
13:07
<@rms>
Printer on fire. <-- probably the best example of why they suck
13:07
< celticminstrel>
...
13:07
<&jerith>
That's a not entirely unreasonable solution to the problem of "hardware is hard".
13:09
<@rms>
http://en.wikipedia.org/wiki/Lp0_on_fire
13:10 * Azash gets home, puts his feet up, melts into the chair
13:19
< Syka>
jerith: i am using a canon inkjet multifunction
13:19
< Syka>
it's like a cacophony of fail
13:20
< Syka>
i had a little hp laserjet multifunction
13:20
< Syka>
was great, worked ootb on my arch & ubuntu
13:20
< Syka>
then it stopped loading paper
13:20
<@rms>
HP seems to be the brand to use for Linux.
13:21
< Syka>
yay hplip
13:21
<@rms>
For printers anyways
13:21
< Syka>
also Fuji-Xerox have an official linux driver now
13:21
<@rms>
Oh, nice.
13:21
< Syka>
however you can only get it on the Japanese site
13:21
<@rms>
No so nice D:
13:21
< Syka>
aaaaand it's a little weird to install
13:21
< Syka>
but it's in the arch repos i think now, and there's a repackaged deb on the ubuntu forums
13:22
< Syka>
it's english, still
13:22
< Syka>
it's just that the english site are HURRDURR WINDOWS AND OSX tards
13:25
<@rms>
At least you can get drivers from the HP site
13:26
<@rms>
Toshiba's official site sill gives me nightmares :/
13:26
<@rms>
(If you don't know the model of the computer, you're fucked)
13:27
<&ToxicFrog>
Eugh, HP.
13:27
<&ToxicFrog>
I've been using an Epson NX330 and it's working much better than any HP printer I ever had.
13:27
<@rms>
Also toshiba does something stupid to the GPU drivers and the official ones from ATI flat out refuse to install.
13:30
< Syka>
i have a toshie ultrabook
13:30
< Syka>
apart from the media keys (FN-F4 doesn't turn the brightness up - it uh, puts the computer into sleep) and some lid closing weirdness, works great :3
13:31
< Syka>
i have my OS installed in the SSD 'cache' on the drive, lol
13:32
< Syka>
http://nakedsecurity.sophos.com/2012/11/27/samsung-printer-password/
13:32
< Syka>
slightly related
13:33
< Syka>
"The hard coded SNMP (Simple Network Management Protocol) password allows full, administrative read-write privileges and remains active even if SNMP is disabled using the printer's management console, CERT warned."
13:34 * Syka finds Dell printer users
13:34 * Syka uses their printers to print 20 copies of a double sided, 100 page document... which is really just a rickroll flipbook
13:36
< Syka>
okay so
13:36
< Syka>
i guess i finish off my website
13:48
< iospace>
god i'm such an embedded nerd XD
13:48
< celticminstrel>
?
13:50
< iospace>
celticminstrel: i'm planning out how i wanna do my embedded PE, right now it's using an Arduino Due, an LCD screen, a menu to pick what PE problem you want, and a 7 segment to show how long each problem takes on an embedded system like that :P
13:50
< celticminstrel>
PE?
13:51
< iospace>
project euler
13:51
< celticminstrel>
Oh.
13:51
< iospace>
yeah, and the Arduinos have the advantage of a lot more GPIO pins than a RasPi
13:53
<&jerith>
8-bit machines are going to struggle with PE a bit.
13:53
< iospace>
jerith: Due is a 32 bit
13:53
<&jerith>
Ah.
13:53
< iospace>
84 MHz only but still :P
13:54
< iospace>
plus, the other Arduinos are all 16 bit
13:54
<&jerith>
No, they're Atmel AVR micros.
13:54
< iospace>
yes, at last I checked the Uno R3 was a 16 bit AVR chip
13:56
<&jerith>
All the AVRs I've seen are 8-bit.
13:57
< iospace>
heh
13:57
< iospace>
hold on, loading up the AMega328 datasheet
13:57
<&jerith>
Yeah, they're all 8-bit.
13:58
< iospace>
*ATMega
13:58
< iospace>
huh, wonder where i got 16 from o-o
13:58
<&jerith>
Except for AVR32, which is actually a different arch.
13:58
< iospace>
well either way
13:58
< iospace>
yeah, this is ARM that i'm going to be using :P
13:58
<&jerith>
The address bus is bigger than 8-bit, though.
13:58
< Syka>
guys question
13:58
< Syka>
wait nevermind
13:58
< iospace>
heh
13:58
< iospace>
so the bit count won't be as much of an issue :P
13:59
< Syka>
i get my question typed, and then go 'what, that's simple, man i'm retarded'
13:59
<&jerith>
Quack quack.
13:59
< iospace>
what was it anyway? :P
13:59
< Syka>
if you have a website, do you go <page> - <site> or <site> - <page>
13:59
< Syka>
eg. Portfolio - Syka's Site or vice versa
14:00
< Syka>
then i realised that the former is better
14:00
< iospace>
jerith: either way, coding PE for a "slow" 32 bit processor shall be an adventure in funland :P
14:00
<&jerith>
Are you going to write your own bignum support?
14:02
< iospace>
dunno
14:05
< iospace>
ok, now i see where i got 16 bit, it says it stores an intn as a 16 bit variable
14:06
< iospace>
jerith: http://adafruit.com/products/306 did you see this last night? :3
14:07
< Syka>
heh
14:08
< Syka>
man, i'm tempted to get LED strips n stuff
14:14
< iospace>
:P
15:30
< Syka>
oh man, Far Cry 3's startup time is HORRIFIC
15:43
< iospace>
o rly
15:43
< Syka>
yes
15:43
< Syka>
and it is crashing like a bitch
15:45
<&ToxicFrog>
At least it's consistent~
15:47
< Syka>
fffff, this is the THIRD TIME I'VE SEEN THE INTRO MOVIE
15:47
< Syka>
also it's got that bang bang bang bang chuching song, whatever it is
15:48
< Syka>
20 fps, oh yay
15:48
< Syka>
AND THEN IT CRASHES.
15:49
<@TheWatcher>
You know, you could just jab rust forks into your legs for the same effect without all the waiting.
15:49
<@TheWatcher>
*rusty
15:56
< Syka>
I had some weird shit enabled in my nvidia settings
15:56
< Syka>
pre-rendered frames was set to 3
15:56
< Syka>
suddenly my FPS is good, and not 20
15:57
< Syka>
now it's at 30fps!
15:58 * Pandemic is cold....
15:58
< Syka>
AND THEN IT CRASHES
15:58 * Pandemic looks around, spreads to Syka, is warm again :)
15:58 * Syka puts Pandemic on her Fermi
15:58
<@Pandemic>
Syka, does it creat a minidump file?
15:58
< Syka>
it doesn't crash
15:59
< Syka>
it just freezes and CTDs without closing
15:59
< Syka>
sigh time to verify cache
16:00 * TheWatcher gets his Project MC Map moved into photoshop, will be able to update it more easily now
16:58 celticminstrel [celticminst@Nightstar-e83b3651.cable.rogers.com] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
17:40
<&jerith>
iospace: Nice!
18:08 Kindamoody|afk is now known as Kindamoody
18:34 RichyB [richardb@Nightstar-3b2c2db2.bethere.co.uk] has quit [[NS] Quit: Leaving]
18:51 Syka is now known as syksleep
19:03 Kindamoody is now known as Kindamoody[zZz]
19:10 Attilla [Obsolete@Nightstar-77b2fe2a.as43234.net] has quit [[NS] Quit: ]
19:12
< iospace>
jerith: i kept on getting hit with ideas for it :3
19:13
< iospace>
(for my low level PE)
19:20 Attilla [Obsolete@Nightstar-18185769.as43234.net] has joined #code
19:30 Moltare [Moltare@583787.FF2A18.190FE2.4D81A1] has joined #code
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22:52 * iospace will be ordering her Arduino today ^_^
22:53 celticminstrel [celticminst@Nightstar-e83b3651.cable.rogers.com] has joined #code
23:06 VirusJTG [VirusJTG@Nightstar-09c31e7a.sta.comporium.net] has joined #code
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--- Log closed Thu Nov 29 00:00:23 2012
code logs -> 2012 -> Wed, 28 Nov 2012< code.20121127.log - code.20121129.log >

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