code logs -> 2012 -> Mon, 06 Aug 2012< code.20120805.log - code.20120807.log >
--- Log opened Mon Aug 06 00:00:49 2012
00:11 You're now known as TheWatcher[T-2]
00:22 You're now known as TheWatcher[zZzZ]
00:24 Nemu [NeophoxProd@Nightstar-06b54f64.asahi-net.or.jp] has quit [Ping timeout: 121 seconds]
00:52
<&McMartin>
Woo
00:52 * McMartin solves http://www.4clojure.com/problem/164 in 12 lines.
00:53
<&McMartin>
I am now ranked #34.
01:32 Derakon[AFK] is now known as Derakon
01:44 Attilla [Obsolete@Nightstar-36d1ef0e.as43234.net] has quit [Ping timeout: 121 seconds]
02:01 Vasi is now known as rms
02:48 Derakon is now known as Derakon[AFK]
02:52 * McMartin finishes copying out the test frameworks and problem descriptions for everything left on 4clojure.
02:53
<&McMartin>
That will let me mess with it offline if I so choose.
03:26 Derakon[AFK] is now known as Derakon
03:41 Kindamoody[zZz] is now known as Kindamoody
04:22 * McMartin solves the Crossword Puzzle problem, now has solved at least as many problems as any person who actually got a problem submitted and accepted.
04:34 * Vornicus should get around to poking once again at Vorns Ahoy.
04:35
<&McMartin>
Likewise for Dapper Delver
04:36
<&McMartin>
Though I'm still not totally sure I want to mess with GMS for it.
04:40
<~Vornicus>
Dapper Delver?
04:41
<&McMartin>
The umbrella-based Metroidvania/Manic Miner game I've toyed with
04:42
<~Vornicus>
oh right.
04:43 * Vornicus wonders what your current powerup list looks like.
04:44
<&McMartin>
I don't have it handy (still at the office here)
04:44
<&McMartin>
I can post something after I eat
04:45
<~Vornicus>
ok
04:45
<&McMartin>
But I did sort it out
04:45
<&McMartin>
I didn't put it into a sensible progression, though.
04:48
<&ToxicFrog>
I really want to get back to work on Warpcore at some point.
04:49
<&McMartin>
And now, dinner
04:59 iospace is now known as iospacedout
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06:40 Derakon is now known as Derakon[AFK]
06:41 You're now known as TheWatcher
06:51 Rhamphoryncus [rhamph@Nightstar-5697f7e2.abhsia.telus.net] has joined #code
08:04 You're now known as TheWatcher[afk]
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08:22 celticminstrel [celticminst@Nightstar-05d23b97.cable.rogers.com] has quit [[NS] Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.]
10:00 Kindamoody is now known as Kindamoody|out
10:05 You're now known as TheWatcher
10:23
< Rhamphoryncus>
I have achieved.. an icosidodecahedron
10:24
< Rhamphoryncus>
But with the triangular faces being gaps
10:27
< Rhamphoryncus>
But I'm rendering rings of hexagons, translating out the ring coordinates, and those gaps are a result of the flipped orientation between underlying triangles and the resulting hexagons
10:54 You're now known as TheWatcher[d00m]
11:22 RichyB [richardb@Nightstar-3b2c2db2.bethere.co.uk] has joined #code
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11:47 Kindamoody|out is now known as Kindamoody
12:32 Kindamoody is now known as Kindamoody|gaming
12:48 You're now known as TheWatcher[d00m]
12:49 Nemu [NeophoxProd@Nightstar-f80156a3.asahi-net.or.jp] has joined #code
14:40 iospacedout is now known as iospace
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15:16 gruber [lenin@Nightstar-202a5047.priv.bahnhof.se] has joined #code
15:19 gnolam [lenin@9D46A2.F4E9D7.E4B4CF.2072AD] has quit [Ping timeout: 121 seconds]
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16:22 * Rhamphoryncus builds a schlegel diagram of a pentakis dodecahedron
16:23
< Rhamphoryncus>
Makes it really obvious how the topology keeps flipping
16:29
< Rhamphoryncus>
So I'm actually thinking about treating the north and south caps as cones, with their bottoms open as well as the tip (the discontinuity). That should leave me with a regular grid within each
16:37
< Rhamphoryncus>
which means... 2.5 dimensions?
16:38
< Rhamphoryncus>
(I used to have a problem, then I used regex. Now I have 2.5 problems..)
16:38 himi [fow035@Nightstar-5d05bada.internode.on.net] has quit [Ping timeout: 121 seconds]
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16:51 mode/#code [+o himi] by ChanServ
17:09
< Rhamphoryncus>
Ah, looks like non-integer dimensions are more obtuse than I realized
17:18
< Rhamphoryncus>
Hrm. Factoring out the cone aspect for a moment.. assuming it was just a flat hexagonal grid, would I still have the issues? Most of them, yes
17:19
< Rhamphoryncus>
.. it's actually more like a square, conceptually
17:19
< Rhamphoryncus>
It's not round at all. It has corners
17:20
<~Vornicus>
I'm totally lost as to what you're aiming at
17:22
< Rhamphoryncus>
Take the top cap of an icosahedron, 5 faces. I'm trying to make a sane way of positioning both the vertices of the hexagons within that, as well as the hexagons themselves
17:22
< Rhamphoryncus>
There's a natural way of doing rings of them from the center point, but that still has corners
17:24
< Rhamphoryncus>
But if you simplified it into a square grid then the rings would still be square. Each a larger square than the last
17:31
< Rhamphoryncus>
While you could unambiguously represent locations as the maximum of the x/y plus the rotation, it's a heck of a lot more useful to use x,y directly. That gives you continuity between rings and especially across corners
17:33
< Rhamphoryncus>
So I should be figuring out a awy to do that for the hexagons.. it's essentially the same as triangular grid coordinates, but of course reversed
17:40
< iospace>
aw fuck
17:40
< iospace>
i grounded a pin i wasn't supposed to again Dx
18:10
< Rhamphoryncus>
Just don't do that with the Stop And Catch Fire pin
18:11
<@TheWatcher[afk]>
Or the Release The Demons pin ¬¬
18:12
< Rhamphoryncus>
is that related to the Blue Smoke pin?
18:12
<@TheWatcher[afk]>
Yes
18:17 Kindamoody|out is now known as Kindamoody
18:17 Vash [Vash@Nightstar-e8057de2.wlfrct.sbcglobal.net] has joined #code
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19:08 Kindamoody is now known as Kindamoody[zZz]
19:13
< Rhamphoryncus>
So... what I might do is use x/y/z similar to barycentric, but distance out rather than within, and pretend the center is a hexagon rather than a pentagon, just overlapping that section
19:40
<&ToxicFrog>
Oh god
19:40
<&ToxicFrog>
Interview in 20 minutes
19:41
<~Vornicus>
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
19:57
< iospace>
god dammit people
19:57
< iospace>
stop asking me for the backplane i'm using!
20:00
<&ToxicFrog>
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
20:01 Vash [Vash@Nightstar-e8057de2.wlfrct.sbcglobal.net] has quit [[NS] Quit: I lovecraft Vorn!]
20:02 * iospace pats ToxicFrog
20:06 RichyB [richardb@Nightstar-3b2c2db2.bethere.co.uk] has quit [Operation timed out]
20:37
<&McMartin>
Telecommuting and proximity: what lets me walk to work during builds
21:08
< Tarinaky>
1) Does anyone know if it's easy or sensible to develop for both VC++ and GCC?
21:09
< Tarinaky>
2) Does VC++ have anything for Version Control in the IDE?
21:09
< Tarinaky>
3) What's the difference between VC++ and GCC development?
21:09
< Tarinaky>
4) How do I unittest C++?
21:12
< Rhamphoryncus>
From what I've seen in various projects.. if you don't have both environments immediately at hand, it's insane
21:12
< gnolam>
1) Write standard code and you'll be fine.
21:13
< gnolam>
2) Not really*.
21:13
< Rhamphoryncus>
It's more about testing than anything else
21:14
< gnolam>
3) VC++'s IDE and debugger (say what you want about the IDE itself, but Visual Studio's debugger is bloody amazing).
21:14
< gnolam>
4) Specify further.
21:15
< Rhamphoryncus>
Without having VC++ available you're relying on a forum user randomly complaining that it doesn't work, with only a partial explanation of the error, no follow up (of course they don't stick around), and no ability to test any fixes except by making a release with them and waiting for further complaints
21:19
< Tarinaky>
Regarding 1, the point is that I do a lot of my code writing on a Linux laptop, but my main machine is Windows.
21:20
< Tarinaky>
So I guess that counts as available.
21:20
< Rhamphoryncus>
yup
21:21
< Rhamphoryncus>
Then code itself should be fine. That just leaves filesystem, networking, graphics or UI, that sorta thing
21:22
< Rhamphoryncus>
The builtin I/O stuff in C/C++ is basically irrelevant. You *may* get away with code that's identical for both, but you'll have to learn both environments and what it'll do on them
21:24
< Rhamphoryncus>
my opinion on GUIs is the same: You *can* make a GUI that's the same for both, but it won't be a *good* GUI for either of them. A good GUI by necessity involves a lot of fine details, many of which are contextual to the platform
21:24
< Rhamphoryncus>
Anyway, it's 2 pm and sleep beckons. ;) *poof*
21:24 Rhamphoryncus [rhamph@Nightstar-5697f7e2.abhsia.telus.net] has quit [Client exited]
21:27
< Tarinaky>
gnolam: Specify how?
21:29
<&ToxicFrog>
aaaaaaaaaaaaaaaaaaaaaaaaaa
21:38
<~Vornicus>
aaaaaaaaaaaaaaaaaaaaaaaaaa
21:42 * iospace facepalms
21:44
< Tarinaky>
Can I join in? eeeeeeeee!
21:46
< gnolam>
Tarinaky: as in "how do I write unit tests?" or "is there anything specific I need to keep in mind when unit testing C++ code compared to $some_other_language?"
21:47
< Tarinaky>
"How do I write unittests/what do I use?"
21:56 himi [fow035@Nightstar-5d05bada.internode.on.net] has quit [Ping timeout: 121 seconds]
22:03 Netsplit *.net <-> *.split quits: cpux, Vornicus, Attilla, @Tamber, Tarinaky, Namegduf, iospace, EvilDarkLord, Syloq_Home, froztbyte, (+2 more, use /NETSPLIT to show all of them)
22:04 Netsplit over, joins: @Tamber, &ToxicFrog, iospace, cpux, EvilDarkLord, Tarinaky, Syloq_Home, froztbyte, Namegduf, Attilla (+2 more)
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22:12
<&McMartin>
For "What do I use", boost-test is pretty solid as a framework.
22:12
<&McMartin>
http://www.boost.org/doc/libs/1_50_0/libs/test/doc/html/index.html
22:14
<&McMartin>
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUGH
22:14
<&McMartin>
http://sourceforge.net/projects/cdesktopenv/
22:42
<~Vornicus>
augh?
22:42
<&McMartin>
Horrible flashbacks.
22:42
<&ToxicFrog>
\o/
22:42 * McMartin was forced to use CDE for the better part of seven years.
22:46
<&ToxicFrog>
I grew up with XDT3, which is not the same thing but is also Motif based
22:46
<&ToxicFrog>
So seeing those windows brings back fond memories :3
22:49
<&McMartin>
I do like that they put xeyes in one of the primary screenshots
22:51 You're now known as TheWatcher
22:54
<&ToxicFrog>
Of course
22:54
<&ToxicFrog>
They'd be crazy not to
23:37 celticminstrel [celticminst@Nightstar-05d23b97.cable.rogers.com] has joined #code
23:43 Vash [Vash@Nightstar-e8057de2.wlfrct.sbcglobal.net] has joined #code
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23:56
<@Vash>
Does anyone need- AI War: Children of Neinzul ?
23:57
<@Vash>
It's the first DLC for AI War
23:57
<@Vash>
have it in steam, but don't want it/can't use it.
--- Log closed Tue Aug 07 00:00:04 2012
code logs -> 2012 -> Mon, 06 Aug 2012< code.20120805.log - code.20120807.log >

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