code logs -> 2012 -> Tue, 05 Jun 2012< code.20120604.log - code.20120606.log >
--- Log opened Tue Jun 05 00:00:48 2012
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10:20 You're now known as TheWatcher
11:23 * TheWatcher vaguely eyes Unity, bleghs
11:24
<@TheWatcher>
Of course, a chunk of th efeatures I'd actually be interested in are only in Unity Pro
11:24 iospacedout is now known as iospace
11:24 * TheWatcher shrugs, will just do it the way he was intending anyway
11:30
< McMartin_>
Heh
11:55
<@TheWatcher>
(honestly, unity sounds great, but dropping $1.5k on something I'm /not actually going to make money on/... yeah.)
11:55
< McMartin_>
Are you keeping a dev diary, by any chance?
11:56
<@TheWatcher>
I will be, once I actually start properly.
12:03 You're now known as TheWatcher[afk]
12:12
< Reiv>
... curious. What sort of features?
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12:41
< iospace>
Reiv: ALL THE FEATURES
12:41
<@Alek>
\o/
12:42
< Reiv>
Ha.
12:42 * Reiv will Note his Curiosity, and head to bed. Lemme know, TW!
12:44 * Alek gives TW an eyepatch.
12:46 iospace is now known as io
12:46 io is now known as io|driving
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13:10
< gnolam>
AFSJaskfjk
13:10 * gnolam STABSTABSTABS GIMP.
13:11
<@TheWatcher[afk]>
Reiv: render to texture, full-screen post-processing, occlusion culling, realtime shadows, HDR, LOD.
13:14
< gnolam>
Why /the fuck/ does it think it's a good idea to spawn a window at ~3000 pixels to the right?
13:24
< Reiv>
TheWatcher[afk]: How many of those are required for the initial development?
13:29
< Rhamphoryncus>
gnolam: I don't think "good idea" and "window management" ever appear in the same sentence
13:29
<@Tamber>
Rhamph: They do!
13:30
<@Tamber>
But they tend to run along the lines of: "Well, I thought it was a good idea to..."
13:30
< Rhamphoryncus>
heh
13:30
< gnolam>
Yeah, but "let's see what the user's desktop resolution is, and then spawn windows outside it" is still an utterly bizarre concept.
13:30
< Rhamphoryncus>
gnolam: multiscreen?
13:31
< gnolam>
That's what it apparently does, yes. Sums the horizontal resolutions of the two screens and spawns a window just outside.
13:31
< gnolam>
(Not that it should ever pop up windows on more than one screen unless explicitly told so)
13:38
< Rhamphoryncus>
yeah, that's obviously where it's broken
13:38
< Rhamphoryncus>
gimp does get used on multiscreen which is why it has special handling for it
14:26 io|driving is now known as iofficespace
14:27 * Rhamphoryncus comes across a forum for people writing opengl apps.. in fortran. And a poster talking about using pascal
14:28 * Tamber wouldn't be surprised to find people writing opengl apps in COBOL, either.
14:28
<@Tamber>
Some folk are just masochists like that.
14:28
< iofficespace>
hehe
14:30
< Rhamphoryncus>
They were talking about needing to disable hardware acceleration to get it to render right, and wanting to find a way to automate that so the end-user doesn't have to. I'd say they were just clueless
14:31
<@Tamber>
Oh dear.
14:31
< gnolam>
...
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14:41 * Rhamphoryncus ponders how to best store his triangular heightmaps
14:42
< Rhamphoryncus>
I could do half a rectangle, a 1d texture with my own math, or a 2d texture but wrapped to treat it as a 1d
14:43
< Rhamphoryncus>
If texture count is an issue I could use a single line of a 2d texture as each one, with many more loaded, or I could tile up in a normal rectangular texture
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16:02
< Rhamphoryncus>
std::vector<std::string> args(argv, argv + argc);
16:02
< Rhamphoryncus>
Odd little C++ trick
16:19
< Rhamphoryncus>
hrm trying to fix an issue with my clipping plane being way too close to my objects. I previously add a zoom matrix (controlled by the scroll wheel) which gets applied first, and it doesn't affect the clipping. I can also change z_near and it doesn't help. However, if I change the scale factor in the perspective matrix, then compensate with the zoom, it works
16:19
< Rhamphoryncus>
I would guess the fov is changing but I don't explicitly have one
16:23
< Rhamphoryncus>
http://pastebin.starforge.co.uk/521
16:25
< Rhamphoryncus>
I need to fix up the viewport ratio too
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16:55 You're now known as TheWatcher
17:03 EvilDarkLord is now known as Maze
17:32
< Maze>
Remind me, what exactly were the rules for deathknights without trappings of death?
17:32
< Maze>
Oops, mischan.
17:41
< Tarinaky>
Rhamphoryncus: I didn't know that trick. I didn't know you could initialise a Vector from an array at all.
--- Log closed Tue Jun 05 17:53:29 2012
--- Log opened Tue Jun 05 17:54:16 2012
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18:58
< Tarinaky>
I'm using PyDev for Eclipse. Is there any way of using the Debugger to halt when a particular handle is accessed?
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19:13
< Rhamphoryncus>
Tarinaky: yeah, you can use normal pointers as begin/end iterators
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19:36
< Rhamphoryncus>
.. stupid KDE. Window corners are rounded, unless maximized. Had a window at the corner, went to click X, but I was at the exact corner so it went through because of the rounding, which landed on the maximized xchat
19:43 Derakon is now known as Derakon[AFK]
19:44
< RichyB>
Ahahah oh dear.
19:44
< RichyB>
Form follows function and then obliterates it.
19:59 Maze is now known as EvilDarkLord
20:33
< Rhamphoryncus>
heh
21:27
< Rhamphoryncus>
*kicks his brain* Work damn you!
21:28
< Rhamphoryncus>
All I want to do is generate the vertices of a triangle subdivided in barycentric coordinates
21:29
< Rhamphoryncus>
e.g. (1,0,0) and such for each corner, (0.5,0.5,0) at the middle of each edge
21:48
< Rhamphoryncus>
Okay, got the vertices done. Next is the indexes that correspond to them
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--- Log closed Wed Jun 06 00:00:16 2012
code logs -> 2012 -> Tue, 05 Jun 2012< code.20120604.log - code.20120606.log >

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