code logs -> 2011 -> Tue, 11 Oct 2011< code.20111010.log - code.20111012.log >
--- Log opened Tue Oct 11 00:00:36 2011
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01:22
< gnolam>
Hmm, Caesar III for $3 on GOG.
01:22
< gnolam>
No, wait, that was the discounted price. :(
01:22
< gnolam>
If you buy a whole bunch of other games.
01:42 kwsn is now known as kw|GO_BREWERS
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02:13
< celticminstrel>
I think I already have that one somewhere...
02:13
< celticminstrel>
...though the computer it's on won't boot anymore.
02:13
< celticminstrel>
(Says there's no hard drive installed. I don't remember removing the hard drive.)
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11:23
< AnnoDomini>
http://bash.org.pl/1508243/
11:24 You're now known as TheWatcher[afk]
11:30
< Attilla>
BAM
11:35
< gnolam>
"Steve Jobs is just like a Mac. Once a piece malfunctions, you have to replace the whole thing."
11:36
< AnnoDomini>
Pff.
11:37
< kwsn>
heh
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17:22
< kwsn>
yay doing lowest level debugging: attaching wires to the signal lines
17:22 Derakon[AFK] is now known as Derakon
18:15
< kwsn>
hm
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20:28
< kwsn>
http://colinm.org/language_checklist.html -SNERK-
20:31
< Tamber>
haha
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21:35
< Bobsentme>
So...solved my array problem. Forgot about inheritance.
21:37
< celticminstrel>
I have no idea how that solves the problem, but yay!
21:37
< celticminstrel>
(I have no idea what the problem was.)
21:37
< Bobsentme>
Sadly, me either
21:37
< Bobsentme>
Java problem. ArrayList. Kept pulling the memory hash instead of the actual data.
21:38
< Bobsentme>
Turns out, instead of ObjectName.get(index) it was ObjectName.get(index).getName()
21:38
< Bobsentme>
Made myself look like a fool in front of the coders of the class. *shrug*
21:38
< celticminstrel>
Oh, that'd be because your object doesn't implement toString().
21:38
< celticminstrel>
The element object, that is.
21:39
< Bobsentme>
See, I'd read a lot of "Override toString()", but never understood it.
21:39
< Bobsentme>
Now I understand.
21:39
< Bobsentme>
Also: Thought I'd hate java, as I've dealt with jsp before. Java itself isn't so bad.
21:42
< McMartin>
It's got a couple of ugly bits, but the only langage in the same family that really attacks those bits is C#, which has compatibility issues still.
22:02 * gnolam ponders the feasibility of using web design as a psychiatric diagnostic tool, after seeing yet another 2012 page.
22:03
< McMartin>
10,000-pt font: probably bad
22:04
< gnolam>
As well as blinking text, multicolored text, pixelated diagrams, random pictures, pretty much anything that blinks, and putting all the content in a single loooooooooooooooooooooooooooooooooooooooooooooooong page.
22:05
< Bobsentme>
STAY OFF MY SITE!
22:06
< gnolam>
It'd be like the DSM criteria - check x of them and you're a loony!
22:07 * Bobsentme could easily show you the top 10 "Worst websites ever designed" from his teacher in community college (We had to explain why each was bad. I put "there arent enough words in the english language for #1!" and still got an A+ on the assignment
22:09
< McMartin>
Was timecube one of them?
22:20 * Bobsentme doesn't remember.
22:20
< Bobsentme>
I've tried to block the majority of them out of my mind.
22:20
< Bobsentme>
One was a 3d website you actually had to walk a character through. The "pages" were "walls".
22:20
< McMartin>
Um
22:21
< McMartin>
While that is perhaps not the most efficient way to display text, that's actually fairly awesome.
22:21
< Alek>
tis
22:22
< Alek>
and a good start on true VR functionality.
22:23 * Alek suspects that even if VROS take off, power-users and dedicated-task users will still use current-standard or similar UIs.
22:23
< Alek>
and command-line will also still have a place.
22:23
< McMartin>
Always has. It's the only one that can be truly sensibly automated.
22:24
< Alek>
in fact, we currently have: GUI. CLI. and text AND graphical editing for the GUI.
22:24
< Alek>
with VR we'd add text, graphical, AND VR editing for the VRUI.
22:26
< Alek>
I see it as VR for designing objects and placing them, graphical for designing elements and fine-tuning objects, and text for fine-tuning placement and elements.
22:26
< Alek>
or something similar.
22:28
< Alek>
sure, you can drag an item into a position that looks good. but if you want to level it precisely, either you can use text, or make special tools to interface with text in the VRUI.
22:28
< Alek>
heh. VR toolkits. XD
22:29
< Alek>
besides virtual objects, I think virtual tools will be the second most lucrative VRmarket item.
22:29
< Alek>
as Second Life has shown.
22:55
< McMartin>
Garry's Mod
23:10 * McMartin starts humming a piano tune while working, realizes it's from the SpaceChem soundtrack
23:10
< TheWatcher>
Heh
23:10
< McMartin>
I may be overdoing that game
23:11
< jerith>
I've been humming the AVWW soundtrack.
23:11
< jerith>
It's actually pretty good coding music.
23:11
< McMartin>
For some reason, I can only expand AVWW as Anti-Virus: The World Warrior
23:11
< TheWatcher>
I've had the spacechem soundtrack on a loop for a couple of days, when not playing Portal2 or afk
23:11
< McMartin>
TW: In that case, the latter half of "Some Elements"~
23:12
< gnolam>
I played SpaceChem yesterday, after leaving it alone for months.
23:12
< gnolam>
I had to quit the first time because I was seeing SpaceChem whenever I closed my eyes.
23:12
< jerith>
A Valley Without Wind.
23:12
< gnolam>
(See also: Tetris Attack)
23:12
< McMartin>
gnolam: yyyyyes.
23:13
< McMartin>
I've geting circuit elements spinning around
23:13 * McMartin tends towards a very slow and inefficient but ruthlessly reliable style for everything but defense missions.
23:13
< jerith>
I had to cut back on Knarly Hexes when I started half-dreaming it while falling asleep.
23:14
< McMartin>
Also, I think the game has just told me I should stop playing for a bit: http://cloud.steampowered.com/ugc/596950510623861399/E3A1E03B992E12671FE4DDAF9D8 F92F7BECCC3B1/
23:14
< jerith>
My brain couldn't generate bits of puzzle that could be solved, which made it very frustrating.
23:16
< TheWatcher>
.... O.o
23:17
< TheWatcher>
Dear sweet zombie jesus, that is insane
23:17
< McMartin>
TheWatcher: By this point in the game I don't even think in terms of nodes.
23:17
< McMartin>
I literally compile my solutions.
23:17
< McMartin>
The layout can be a bitch, though~
23:17 * McMartin has the pseudocode to solve this one, since it's built out of previous solutions.
23:18
< McMartin>
The game is really good about that
23:18
< McMartin>
However, it also means that you're most likely to actually brickwall on what look like really, really simple ones, because that's how new techniques are introduced and how it is sure you have mastered them.
23:19 * Alek wants SpaceChem. >_>
23:19 * Alek is currently replaying FEAR, though. <_<
23:19
< McMartin>
Alek: You have 24 hours and 40 minutes in which to purchase it for $X, for any X>0
23:20
< McMartin>
( http://www.humblebundle.com/ )
23:28
< Reiver>
... they have a preorder going. That's going to hurt.
23:28
< Reiver>
"Hooray, we released our game!" *50,000 downloads, $0 incoming"
23:29
< Namegduf>
Well, it's by the same Frozenbyte people as the others
23:29
< McMartin>
That preorder has been a preorder for years now~
23:29
< Namegduf>
So it's not like it didn't help them make any money.
23:29
< Namegduf>
Haha.
23:31
< jerith>
Compare Arcen, who have people paying $10 to beta-test an unfinished game.
23:31
< Namegduf>
Minecraft people are I think the undisputable masters of that.
23:32
< Namegduf>
When they made their initial huge sums, they didn't even guarantee they were going to finish it
23:32
< Namegduf>
Which I thought was incredibly crappy.
23:34
< jerith>
That was kind of accidental, though.
23:34
< Namegduf>
*in
23:34
< Namegduf>
The huge sums, perhaps.
23:34
< jerith>
Arcen are doing this deliberately.
23:34
< Namegduf>
The offering without a guarantee of finishing, that was deliberate.
23:34
< jerith>
But they have a public bug tracker and such.
23:34
< Reiver>
The indie awards this year were pretty naff.
23:34
< Namegduf>
Explicitly defined, IIRC
23:34
< Reiver>
"We have our winners!" "Are any of them actually playable?" "Well, no. But the ideas were cool?"
23:35
< McMartin>
Yeah, 2010 was a banner year and we won't see its like again for awhile.
23:36
< Reiver>
Hey, there's plenty of cool shit out there
23:36
< Reiver>
It's just the judges seem more enamoured by promise than by reality.
23:36
< Reiver>
Frozen Synapse, fex, is worthy of an award or two, or is the fact it was financially successful a problem for the indie crowd? ??
23:37
< McMartin>
Mmm. When are they counting FS as having been released?
23:37
< McMartin>
It went gold in 2011, but it was A Thing before that.
23:38
< Derakon>
I see Frozen Synapse still freezes on launch for me.
23:38
< gnolam>
Ironic!
23:38
< McMartin>
Hm, I should test that on my own copy.
23:39
< Reiver>
Mine freezes, then unfreezes?
23:39
< jerith>
I should download my copy at some point.
23:39
< Reiver>
I mean, Win7 insists it's 'not responding' for twenty seconds or so, then asks me to log in.
23:39
< McMartin>
Reiver: That's a little odd.
23:40 * McMartin definitely doesn't see that on the Steam version on Win7.
23:40
< Reiver>
Yeah, just pointing out that 'it freezes for me too, but then behaves itself'
23:40
< McMartin>
It takes awhile to start up but it doesn't freeze.
23:40
< Reiver>
that's what I'm using
23:40
< Reiver>
I'm not sure if it actually froze, it just claims it did. Before it, um, stops claiming it.
23:41
< Derakon>
I did some searches, found some posted workarounds, they didn't work around it.
23:47
< Derakon>
And yeah, posted playtime of 11 minutes, all of that spent staring at the splash screen. I don't think it's gonna start.
23:48
< McMartin>
Yeah, no
23:48
< McMartin>
We're talking "a few tens of seconds at most" here.
23:48
< Reiver>
right
23:48
< Reiver>
Bug report yey~
23:48 You're now known as TheWatcher[T-2]
23:51 You're now known as TheWatcher[zZzZ]
--- Log closed Wed Oct 12 00:00:51 2011
code logs -> 2011 -> Tue, 11 Oct 2011< code.20111010.log - code.20111012.log >

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