code logs -> 2011 -> Mon, 29 Aug 2011< code.20110828.log - code.20110830.log >
--- Log opened Mon Aug 29 00:00:09 2011
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01:59 Vashicus is now known as Vornicus
02:00
< Vash>
....
02:00
<@Tamber>
o.o
02:00 * Vornicus wavels from the other room
02:01 * Vash drags Vorn off the computer
02:01
< Reiver>
VORN
02:01
< Vornicus>
ack here as well
02:01 * Vash pushes reiver away
02:01 * Vash runs away with vorn
02:01
< Vornicus>
eeeeeeek
02:01 * Reiver steals Vorn back, nails him to the channel with fractions re-enforced by exponents
02:02 * Vash bites reiver
02:03 * Vash lures vorn with cheesy ring snacks
02:03
< Vornicus>
What is it that you need?
02:04
< Reiver>
When you have the time, I'm trying to work out usable ratios for SpaceRPG. I had a fun idea but it turned out to backfire a bit.
02:04
< Vornicus>
?
02:05
< Reiver>
So, hull size is (2n)^2: 16, 36, 64, 100, 144
02:05
< Reiver>
I had the fun idea of making weapon damage Triangle Numbers: 1 3 6 10 15
02:06 Vash is now known as Vash`n`Vorn
02:06
< Reiver>
But that means you actually get a better efficiency-for-its-size as you go up. That doesn't seem a terribly good thing to me, because it means for equal damage output proportionately, you get less guns on a battleship than a frigate.
02:06 Vornicus [Vash@Nightstar-f03c5637.sd.cox.net] has quit [Client closed the connection]
02:07
< Reiver>
So I am wrestling with ratios and fractions and relationships and progressions and would appreciate a hand poking at them at some point... though I understand you might be a wee bit distracted at the present time. :p
02:07
< Vash`n`Vorn>
Gneh, this computer doesn't really have any office software.
02:08
< Vash`n`Vorn>
(this might take a moment)
02:08
< Reiver>
aw
02:08
< Reiver>
No panic dood
02:08
< Vash`n`Vorn>
THe numbers I showed you earlier, you get more guns as you get bigger.
02:09
< Vash`n`Vorn>
Which is what you want; then you do a much larger chunk of damage because you also make it so your damage per slot should get higher with larger guns.
02:10
< Vash`n`Vorn>
You don't want to actually use 1 3 6 10 15, because technically that's the same order: upshot is that you're asymptotically getting the same number of guns when you do it that way.
02:12
< Vash`n`Vorn>
Your gun size to slot comparison should be of lower-than-quadratic order.
02:13
< Reiver>
Gun size as in damage output, yes?
02:13
< Reiver>
hn
02:13
< Vash`n`Vorn>
No, no
02:13
< Reiver>
Oh, gun slotcount, right
02:13
< Vash`n`Vorn>
Right
02:15
< Vash`n`Vorn>
Which iirc I ran numbers for.
02:15
< Vash`n`Vorn>
Well, partial numbers for.
02:15
< Reiver>
You came up with what I wanted to do in general, but you didn't actually come up with hard figures.
02:15
< Reiver>
So, less than quadratic
02:15
< Vash`n`Vorn>
I came up with potential hard figures.
02:16
< Reiver>
The problem I came across
02:16
< Vash`n`Vorn>
(this means that, as you go to infinity, your values should be bounded above by kx^n, where k and n are constants.)
02:16
< Vash`n`Vorn>
(and n is less than 2.
02:16
< Reiver>
Is how the heck do you balance shields and armor when guns scale at superlinear efficiency
02:16
< Vash`n`Vorn>
Truth.
02:17
< Reiver>
Also I had a thought of being cautious re Millions Of Guns
02:17
< Vash`n`Vorn>
Right, you just plain don't want Mguns
02:17
< Reiver>
Battleships will already likely have three or four Gatling Cannons for PDS, a couple Size IIs for frigatehunting and /then/ the Big Boys...
02:18
< Reiver>
This should be possible because they're exponential in size - a battleship has half again the space to play with as a cruiser.
02:18 Derakon [Derakon@Nightstar-c826c088.ca.comcast.net] has joined #code
02:18
< Vash`n`Vorn>
Quadratic, bet your terms right.
02:18
< Reiver>
Er, my mistake sorry
02:18
< Reiver>
The key, I think, is finding a working relationship - remembering that while we want Big Guns to be shiny, we also need a way to scale the /armor/ that goes with.
02:19
< Reiver>
Or opposes, or whatever.
02:19
< Vash`n`Vorn>
RIght.
02:19
< Vash`n`Vorn>
For this we need to run more numbers.
02:19
< Reiver>
Okay
02:21
< Vash`n`Vorn>
Short version is we have to feel our way through how much damage we really do with different-sized guns.
02:21
< Reiver>
Right.
02:21
< Vash`n`Vorn>
Hey, I know you like vorn and all, but get your own,
02:21
< Vash`n`Vorn>
Snuggle orthia or something
02:21 * Vash`n`Vorn steals vorn to snuggle
02:22
< Reiver>
Oh, don't worry, I do. :)
02:22 * Vash`n`Vorn mumbles at reiver trying to steal her vorn
02:22 * Reiver steals the Vash too!
02:22
< Vash`n`Vorn>
eek
02:22 Attilla [Some.Dude@Nightstar-f29f718d.cable.virginmedia.com] has quit [Ping timeout: 121 seconds]
02:22
< Vash`n`Vorn>
SO question is
02:22
< Vash`n`Vorn>
Is a battleship fight longer than a fighter fight?
02:22
< Reiver>
... That's an excellent question.
02:23
< Reiver>
With a slightly interesting metagame component, in that either way, the Battleship fight will take longer simply because there's more stuff to /do/ each round.
02:25
< Vash`n`Vorn>
I would say that even without that, it should be.
02:25
< Reiver>
I think it being shorter actually kind of works
02:26
< Reiver>
Not least because it gives us an easy way to balance defenses vs size
02:26
< Reiver>
Smaller stuff is more efficient... but it can't withstand the big stuff.
02:26
< Reiver>
So you might actually armor your Size *** merchant with Size ** armor because you're more worried about hitpoints than stopping battleship shells.
02:27
< Vash`n`Vorn>
Because they'll be coming after you with raiders because a battleship will scuttle cargo they'd want to salvage.
02:27
< Reiver>
Right
02:27
< Reiver>
And raiders should be small anyway
02:28
< Reiver>
I mean, they're priates
02:28
< Reiver>
And if they have a BB you've got bigger problems to worry about~
02:28
< Vash`n`Vorn>
REIVER
02:28
< Vash`n`Vorn>
STOP STEALING VORN
02:28
< Reiver>
VASH
02:28
< Reiver>
BUT I LOVE HIM
02:28
< Vash`n`Vorn>
I'M WORKING TOMORROW
02:28
< Reiver>
Eep
02:28
< Vash`n`Vorn>
HE CAN TALK AND PACKAGE SHIT UP THEN
02:28
< Vash`n`Vorn>
TODAY, HE IS MINE
02:28
< Reiver>
See, you hadn't told me that. :)
02:28
< Vash`n`Vorn>
I HOPE WE CAN MAKE IT TO VEGAS IN TIME
02:28
< Reiver>
Okay, Vorn: This is a useful basis to play with.
02:29
< Vash`n`Vorn>
IT'S ALL YOUR FAULT IF WE MAKE IT LATE
02:29
< Reiver>
I'll leave you to it today, and we'll mathhammer later~
02:29
< Vash`n`Vorn>
REIVER
02:29
< Vash`n`Vorn>
YOU'RE PAYING THE FEE NOW BITCH
02:29
< Reiver>
Settle, Vash.
02:29
< Reiver>
Later, Vorn.
02:53 gnolam [lenin@Nightstar-202a5047.priv.bahnhof.se] has quit [[NS] Quit: Z?]
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03:10 Vash`n`Vorn [Vash@Nightstar-f03c5637.sd.cox.net] has quit [[NS] Quit: <3 I Lovecraft Vorn <3 Nyaaaaaaaaaaaaaaa~ ]
03:46 Kindamoody[zZz] is now known as Kindamoody
05:16 Thaqui [Thaqui@27B34E.D54D49.F53FA1.6A113C] has joined #code
05:36 * Derakon eyes Google.
05:37
< Derakon>
When I search for "bug", why are you returning results with "big" highlighted?
05:38
<@ToxicFrog>
Because Google has gone from "search for exactly what you entered" to "search for exactly what you entered, and suggest corrections for common typos" to "search for anything lexically similar to what you entered unless you quote everything".
05:39
<@ToxicFrog>
And there's no way to turn it off.
05:39
<@Tamber>
Seems to be the popular thing to do, these days.
05:42
<@McMartin>
The bug where + stopped working has been fixed.
05:42
<@McMartin>
Somebody in the Google+ group needed a clout on the head.
05:44
< Stalker>
Don't someone in <insert social media here> always need a clout on the head?
05:45
<@McMartin>
Well, in this case, it was because they managed to get searching for +x to mean, not "search for exactly x", as it has always meant, even before you had to do it, to "search for Google+ user named X"
05:45
<@Tamber>
Joy.
05:46
<@McMartin>
This is no longer the case, though, AIUI
05:47 Rhamphoryncus [rhamph@Nightstar-14eb6405.abhsia.telus.net] has quit [Ping timeout: 121 seconds]
05:52
< Derakon>
The bug in question was that Crayon Physics kept repeating its motto at me over and over again -- I'd click to dismiss it, and it would come back. The solution apparently was to just wait for it to go away on its own. ?.?
05:53
< Reiver>
That's not very clever programming.
05:54
< Derakon>
No, it's not.
05:55
< Derakon>
The game's pretty cute though.
06:14 Stalker [Z@2C3C9C.B2A300.F245DE.859909] has quit [[NS] Quit: If the world didn't suck, we'd all fall off.]
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07:13
< AnnoDomini>
http://roflcopter.pl/5262
07:19
< Stalker>
Heh.
07:19
<@Tamber>
*chuckle*
07:19
< AnnoDomini>
(The subtitle of the site also reads: "If you can understand our quotes, you probably have no friends :P")
07:19
<@Tamber>
Hey, I resemble that remark! *forever alone*
07:20 Rhamphoryncus [rhamph@Nightstar-14eb6405.abhsia.telus.net] has joined #code
07:20
<@Tamber>
;_;
07:30 Vash [Vash@Nightstar-f03c5637.sd.cox.net] has joined #code
07:30 Vash is now known as Vornicus
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07:53 Kindamoody is now known as Kindamoody|out
07:58 celticminstrel [celticminst@Nightstar-5d22ab1d.cable.rogers.com] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
09:01
< Rhamphoryncus>
I think my android's filesystem is corrupt. Files added via android aren't showing when I mount it, but they're definitely there >.>
09:06
<@Tamber>
Are you mounting the right device?
09:07
<@Tamber>
(ISTR an Android device shows up as two seperate /dev entries; one of which is the SD card, the other is the internal storage of the phone.)
09:09 Vornicus [Vash@Nightstar-f03c5637.sd.cox.net] has quit [[NS] Quit: Spaaaaaaaaaaaaaaaaace sleeeeeeeeeeeeeeeep!]
09:09
< Rhamphoryncus>
I only get the sdcard
09:09
< Rhamphoryncus>
It's mounted automatically
09:10
< Rhamphoryncus>
I actually get two filesystems off the sdcard because I have it partitioned to allow link2sd to work
09:10
< Rhamphoryncus>
There's stuff in LOST.DIR and I'm running fsck now.. it's finding problems
09:12 * Rhamphoryncus decides after two passes of fsck that he really should make a backup
09:12 Vash [Vash@Nightstar-f03c5637.sd.cox.net] has quit [[NS] Quit: <3 I Lovecraft Vorn <3 Nyaaaaaaaaaaaaaaa~ ]
09:30
<@Tamber>
Hmm.
09:36
< Rhamphoryncus>
it's also claiming "Leaving file system unchanged." at the end, although I'm sure some of the passes have asked different questions
09:47 gnolam [lenin@Nightstar-202a5047.priv.bahnhof.se] has joined #code
09:56 AnnoDomini [annodomini@Nightstar-f7eedefa.80-203-17.nextgentel.com] has quit [[NS] Quit: BBL.]
10:27 Attilla [Some.Dude@Nightstar-f29f718d.cable.virginmedia.com] has joined #code
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10:41
< Rhamphoryncus>
dosfsck is a giant noop. It doesn't do anything :(
10:42
< Rhamphoryncus>
hrm, -w helps
10:59
< Rhamphoryncus>
testdisk claims the partition is bad
10:59
< Rhamphoryncus>
incorrect "heads/cylinder" and "sectors per track"
11:03
< gnolam>
Borken hard drive?
11:36
< Rhamphoryncus>
sd card from my phone :(
11:42
< Rhamphoryncus>
Methinks I should repartition, make new filesystems, and copy things back across
11:44
< Rhamphoryncus>
yeah, still no luck
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13:32
< Rhamphoryncus>
reformatted. STILL missing some screenshots
13:33
< Rhamphoryncus>
I'm beginning to wonder if the screenshot program is corrupting it somehow.. or if android isn't flushing before unmounting when I plug in the USB
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17:17
< Stalker>
I don't suppose any of you guys would know how to ask win7 to automaticly attempt to troubleshoot my internet connection when it craps out, would you?
17:18
<@McMartin>
Right click the "OMG NO NETWORK" icon in the taskbar, click "troubleshoot"?
17:19
<@McMartin>
Or is that the task you want to automate?
17:20
< Stalker>
The latter.
17:21
< Stalker>
Clicking the troubleshoot button is no problem.
17:21
< Stalker>
But I'd prefer if my OS clicked it for me.
17:21
< Stalker>
A mild google query gives me only guides on how to take the longest route ever to open the troubleshooter.
17:41
<@simon_>
hi Stalker. are you a regular?
17:42
< Stalker>
Yeah?
17:42
<@simon_>
I didn't know there were other danes here.
17:43
< Stalker>
's because I am hiding.
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19:18 Vash is now known as Vornicus
20:31
< celticminstrel>
I dunno what to think about the Java 7 java.nio.file stuff; some of it is making me think "Ooh, nice" and some is making me think "Ew, uglification" and similar.
20:36
< gnolam>
http://www.youtube.com/watch?v=WnzlbyTZsQY
20:36
< celticminstrel>
Unrelated?
20:37 Kindamoody is now known as Kindamoody[zZz]
20:52
< gnolam>
Entirely.
21:58
< gnolam>
http://seldo.tumblr.com/post/9549775746/this-is-genuinely-microsofts-idea-of-a
22:00
<@McMartin>
That's slightly unfair, because they clearly desperately want people to use toolbars instead, even though toolbars are a terrible idea
22:00
<@McMartin>
If it's big enough, then may Steve Ballmer can get his own Reality Distortion Field!
22:00
<@McMartin>
*maybe
22:00
< Vornicus>
That really high context menu count there
22:01
< Vornicus>
Says to me that things weren't easy enough to find elsewhere /and/ keep your mind on task.
22:01
< Vornicus>
I found the little context toolbar that showed up in Word to be annoying until I actually tried using it and found I didn't have to go "what was I doing again?" any more.
22:02
<@McMartin>
Context menus are awesome but they should never be the only way to do something.
22:02
< Vornicus>
Which is to say just by keeping my eyes in the same place, I think less and act faster.
22:03
< Vornicus>
This ribbon thing won't help that.
22:03
<@McMartin>
Yeah
22:04
< Vornicus>
Buuuuuut, having the ribbon often makes things more discoverable and can (in some cases) make it easier to find things.
22:04
< Vornicus>
I mean look at the "tools" menu in say Word 2003. It's kind of a ridiculous agglomeration.
22:04
<@McMartin>
Right.
22:05
< Vornicus>
Done right, you can break horrid wizards into small individual tasks and put them all on the same tab.
22:05
<@Namegduf>
To be fair, wizards are always bad design.
22:05
<@Namegduf>
You don't need a ribbon to fix those.
22:07
< Vornicus>
Saying "I need a wizard" is a smell for "I have a variety of related tasks that should be done together" which then says "these tasks should be together in the UI"
22:08
< Vornicus>
I don't know if they fixed the "format outlining" dialog in word 2010 but damn that was an atrocity.
22:08
< Vornicus>
TO be random.
22:14 * Vornicus has lost his train of thought.
22:16 * Vornicus boards another: what would a GUI to sed look like?
22:16
<@Tamber>
The train of thought is now gracefully sliding down the embankment, on fire.
22:16
<@Tamber>
...scary.
22:17
<@Tamber>
:p
22:17 Rhamphoryncus_ [rhamph@Nightstar-14eb6405.abhsia.telus.net] has joined #code
22:19
< Vornicus>
Well, yes, but consider the advantages: right now, I know exactly one command that sed can handle, s. With a gui, other commands are now easier to find than "read the whole manual". And with even a shitty previewer you would be able to see before and after.
22:19 Rhamphoryncus_ [rhamph@Nightstar-14eb6405.abhsia.telus.net] has quit [Client exited]
22:20
<@Tamber>
I suppose so, yes.
22:20 * Tamber hmmms, ponders this.
22:21
< Vornicus>
And then you can get it to execute the command, or just hand you a command that you can dump into something bigger.
22:27 AnnoDomini [annodomini@Nightstar-f7eedefa.80-203-17.nextgentel.com] has quit [[NS] Quit: leaving]
22:38
< Vornicus>
Ah, train is partly back: one of the things I really hate about context menus and that list of actions that popped up in like XP was that the location of things changes as you select different stuff.
22:39
< Vornicus>
and now I must head out.
22:39 Vornicus [Vash@Nightstar-f03c5637.sd.cox.net] has quit [[NS] Quit: Spaaaaaaaaaaaaaaaaace sleeeeeeeeeeeeeeeep!]
22:50
< celticminstrel>
A GUI to sed would be handy.
22:52 * Tamber is thinking of bashing one together, now.
22:53 kwsn [kwsn@Nightstar-635d16fc.org] has quit [Operation timed out]
23:03
< ToxicFrog>
celticminstrel: as in "any modern text editor"?
23:04
<@Tamber>
:p
23:07
< celticminstrel>
Heh.
23:07
< celticminstrel>
The difference is that sed is a sort of scripting language, I think.
23:08
< celticminstrel>
So, what would be wanted is the same sort of features that any IDE or really good text editor provides: syntax colouring, auto-completion, etc.
23:09
<@McMartin>
sed is less of a language that way, in that you can intrinsically only write one liners in it.
23:09
<@McMartin>
The non one-liner version is, well, ed
23:09
<@McMartin>
THE STANDARD EDITOR.
23:10 * Tamber whimpers at the mere mention of ed.
23:14
<@McMartin>
sed = "stream ed"
23:14
<@McMartin>
That is, it's a version of ed that you can run through stdin and stdout.
23:14
<@McMartin>
This is what it is; it is what it does; it is what it is for.
23:14
<@McMartin>
YOU MUST EMBRACE IT.
23:15
<@McMartin>
Should you wish some kind of Visual Interface to ed, will, I believe you will find the answer in the acronym.
23:22 * Tamber will stick to emacs, tyvm. ;)
23:23 You're now known as TheWatcher[T-2]
23:27 You're now known as TheWatcher[zZzZ]
23:56 simon_ [simon@Nightstar-883ecc1d.brahmaserver.dk] has quit [Ping timeout: 121 seconds]
--- Log closed Tue Aug 30 00:00:24 2011
code logs -> 2011 -> Mon, 29 Aug 2011< code.20110828.log - code.20110830.log >

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