code logs -> 2011 -> Mon, 06 Jun 2011< code.20110605.log - code.20110607.log >
--- Log opened Mon Jun 06 00:00:11 2011
00:14 RichardBarrell [mycatverbs@Nightstar-f68eb197.cable.virginmedia.com] has joined #code
01:30 Rhamphoryncus [rhamph@C06FE3.F5723C.BE3FEB.9D4666] has joined #code
01:39
< McMartin>
Argh
01:40
< McMartin>
One thing I hate about SpaceChem's defenes missions is that I can have amazing, awesome, incredibly bad ideas and I won't know if they'll *work* until I go to great effort to build them.
01:41
< Vornicus>
chapter 5's defense mission was horrible because the timing is very, very fiddly on building the appropriate element.
01:41
< McMartin>
That implies my Incredibly Bad Idea is the right answer~
01:42
< Vornicus>
(I have something like a 3-cycle window in which I must switch one of my thingies on.)
01:44
< McMartin>
Yeah, I was mostly concerned about it not giving me enough time to actually do it.
01:55 Stalker [Z@2C3C9C.B2A300.F245DE.859909] has quit [Client closed the connection]
02:34
< ToxicFrog>
Which one was 5 again?
02:35 Attilla [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has quit [Ping timeout: 121 seconds]
02:36
< Vornicus>
Rocket.
02:36
< ToxicFrog>
Aah
02:36
< ToxicFrog>
If your timing is that finicky you might need a redesign~
02:37
< McMartin>
Mine was too, but you can change your speed easily enough with the keyboard.
02:37
< McMartin>
So it was a lot of 4, 1, F2 dancing in mine.
02:37
< Vornicus>
Wait what are the keyboard speed changes in ---ah.
02:38
< Vornicus>
I'm trying to figure out if there's keyboard symbol changes for anything beyond "this is the symbol I want here"
02:43 * ToxicFrog goes to look up his solution
02:43
< ToxicFrog>
Conveniently, SpaceChem's save files are Windows<->Linux compatible.
02:44
< ToxicFrog>
Aah, here we go.
02:44
< ToxicFrog>
I had one reactor that produces either H_2O or Ne, depending on a switch. This is the only branch instruction in the entire setup.
02:45
< ToxicFrog>
The H_2O goes to a reactor that splits into H on one pipe (which goes to the Pu fuser) and H+O on the other.
02:45
< ToxicFrog>
That latter pipe runs to a bonder that produces H_2 and O_2 as fuel.
02:46
< ToxicFrog>
Once the rocket is fueled, I flip the switch, the first reactor starts feeding Ne to the Pu fuser, which combines that with the H produced as a byproduct of the fueling and spits out plutonium.
02:47
< ToxicFrog>
Does it in about 1K cycles.
02:50
< ToxicFrog>
(the Pu fuser contains 61 red ops; it takes in H on one pipeline and Ne on the other, and combines 7 Ne and 24 H to produce Pu)
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03:02
< McMartin>
I assume Blue Waldo was being run as a subroutine there?
03:03
< ToxicFrog>
The blue waldo did the Ne fusion.
03:03
< McMartin>
My solution had 84 symbols *total*.
03:03
< ToxicFrog>
The red waldo called it seven times, then issued 24 { IN ALPHA; FUSE; } sequences.
03:03
< McMartin>
Right.
03:04
< ToxicFrog>
The main challenge was fitting them all in one reactor.
03:04
< McMartin>
Heh.
03:04 * ToxicFrog is in general willing to go to a lot of effort to automate the boss fights as much as possible
03:04
< ToxicFrog>
I think one of them I made completely automated.
03:05
< McMartin>
My solutions tend to be slow and flabby but reliable.
03:05
< McMartin>
http://www.youtube.com/watch?hd=1&v=wU5_qc-Suuc is my solution to Like A Boss, for instance, and was designed at least in part for aesthetics.
03:09
< ToxicFrog>
Aah.
03:09
< ToxicFrog>
My approach to that has a very long and mostly straight red and a tiny blue in a figure-eight shape.
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03:21 * McMartin digs through the SpaceChem soundtrack.
03:23
< McMartin>
Yeah, unfortunately, the only part of it I really actively like is the final third of 3.ogg
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04:40
< Reiver>
... spacechem has bossfights
04:40
< Reiver>
WTF
04:40
< McMartin>
... yes? There's one in the demo?
04:41
< Reiver>
haha
04:41
< McMartin>
To clarify, "Like A Boss" is the name of a stage, not a bossfight per se.
04:41
< Reiver>
I never got past the, uh, third reactor anyway.
04:41
< Reiver>
Oh, OK.
04:41
< McMartin>
It calls them "Defense Missions."
04:42
< McMartin>
The one in the demo is an out-of-control bulldozer screaming towards your apartment complex, and you have to fill a bunch of oxygen tanks with methane so that they explode near enough to it to ruin its shit before it hits you.
04:42
< McMartin>
During Defense Missions you get a special symbol type that is a branch instruction of sorts, but the branch is under manual control (F1-F4).
04:43
< Reiver>
Is this actually visualised, or is it fluff-explained cycle timers?
04:43
< McMartin>
Chapter 5's bossfight had three wildly different solutions from TF, Vorn, and myself, at varying levels of human interaction.
04:43
< McMartin>
Some of both.
04:43
< McMartin>
The chapter 5 boss: http://steamcommunity.com/id/vornicus/screenshot/541769604640159974
04:44
< Vornicus>
That is not, though, my actual solution.
04:44
< McMartin>
We all took very different approaches; Vorn juggled elements to keep the flow smooth for his fusion reactions, TF produced an enormous chain of automation with one switch that controlled production priority, and I made the whole thing uninteractive except for the part where I hand-assembled each Plutonium atom one proton at a time.
04:45
< Reiver>
wate wut, haha
04:45
< Reiver>
You're making a nuclear rocket out of water.
04:45
< Vornicus>
Yes.
04:45
< McMartin>
Chapter 5 introduces the fusion laser, which lets you synthesize elements by combining two atoms, with no instability or loss.
04:45
< McMartin>
It's like magic!
04:46
< Reiver>
Because it is?~
04:46
< Vornicus>
So for instance one mission you take hydrogen and you just glom together ten of them at a time to get neon.
04:46
< McMartin>
TF's was the fastest, Vorn's was, IIRC, the most materially efficient; mine used the fewest symbols.
04:46 * Reiver mumbles, vaugely wishes he'd gotten his head around the game, then.
04:46
< McMartin>
I think I had less symbols in my entire solution than TF had in one of this reactors. >_>
04:50
< ToxicFrog>
McMartin: mine was also nearly 100% efficient if you timed the switchover right.
04:50
< ToxicFrog>
The waste consists of two hydrogen atoms.
04:50
< ToxicFrog>
(in practice I never timed it that well and there was always some H and O left in the fuel pipelines)
04:50
< McMartin>
Yeah, I basically removed the Oxygen from the system immediately and then everything else was done with Hydrogen and fusion.
04:52
< ToxicFrog>
Mine takes 50 water molecules to fuel the rocket, discarding 50 H in the process; the Pu fuser then takes 7 Ne (each one assembled from an entire water molecule) + 24 H per Pu, leaving 2 H in the input pipeline at the end (in theory).
04:52
< ToxicFrog>
Since the discarded H from the fuel path is fed to the Pu fuser.
05:00
< McMartin>
Ah.
05:14
< Vornicus>
I did 7 oxygen fused and 38 hydrogen fused, dumped them both into a third fuser (with a lot of horrible timing on the switches), and then switched the fusers off and let the bonders work.
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12:06 * TheWatcher eyes today's Real Life, hahs
12:06
< TheWatcher>
So very true.
12:07
< gnolam>
Hah, indeed.
12:10
< gnolam>
(First time I read Real Life in /years/, BTW. Even if it was my gateway webcomic.)
12:11 Kindamoody is now known as Kindamoody|out
12:19
< jerith>
Yay JavaScript. ;_;
12:27
< gnolam>
... that sentence just sounds wrong
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--- Log closed Tue Jun 07 00:00:26 2011
code logs -> 2011 -> Mon, 06 Jun 2011< code.20110605.log - code.20110607.log >

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