code logs -> 2011 -> Sat, 30 Apr 2011< code.20110429.log - code.20110501.log >
--- Log opened Sat Apr 30 00:00:04 2011
00:01 Stalker [Z@3A600C.A966FF.5BF32D.8E7ABA] has quit [Ping timeout: 121 seconds]
00:03
< TheWatcher>
McM: I'm having problems getting it to work at all - I have the guest additions stuff loaded in the guest, the "shared clipboard" set to bidirectional, but the host and guest clipboards still aren't talking
00:06
< McMartin>
Hm.
00:06
< McMartin>
Like I said, I haven't messed with this version
00:06
< McMartin>
My experience is "it was always kind of flaky" but only kind of, not like that.
00:07
< McMartin>
Not sure what the current state is.
00:13 shade_of_cpux is now known as cpux
00:21
< TheWatcher>
Aha, I think I have it
00:25
< TheWatcher>
At least for host -> guest >.<
00:40 You're now known as TheWatcher[T-2]
00:48 You're now known as TheWatcher[zZzZ]
00:48 Vornicus-Latens is now known as Vornicus
00:52 kwsn` [NSwebIRC@0E1868.C3C901.B5F2FC.45844F] has joined #code
00:52 kwsn` is now known as kwsn\RTES
00:54
< kwsn\RTES>
yay for working on real time embedded systems
00:55
< Tamber>
Having fun, then?
00:57
< kwsn\RTES>
oh loads
00:57
< kwsn\RTES>
http://www.uwplatt.edu/csse/Courses/SE413/Lab7.doc if anyone is interested
00:59
< jerith>
Yay.
01:07
< kwsn\RTES>
a good deal of the code is written
01:10
< gnolam>
.doc? :P
01:10
< kwsn\RTES>
gnolam: that's just the handout for the lab
01:18
< kwsn\RTES>
and i need to figure out how to do fixed point calcs Dx
01:22
< gnolam>
... and having them as .doc is still a fail.
01:22
< kwsn\RTES>
"come on math don't fail me now" "oh it'll fail you" "quiet you"
01:30
< McMartin>
SCIENCE
01:33
< jerith>
ENGINEERING
01:33
< jerith>
(It's like math, only louder.)
01:34 * kwsn\RTES is in SOFTWARE ENGINEERING
01:37
< jerith>
http://wondermark.com/634/
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05:43 celticminstrel [celticminst@Nightstar-f8b608eb.cable.rogers.com] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
06:25 pie [pie@F8E647.8B851F.205C37.866B7E] has left #code ["Back in the oven!"]
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23:15
< Vornicus>
gah game design idea
23:17 * TheWatcher patpats Vorn
23:18
< jerith>
Vornicus: Does it have fractals in it?
23:18
< Vornicus>
no.
23:19
< jerith>
:-(
23:19
< Vornicus>
it does have, well, you remember the switches from Super Mario World, where you'd hit the switch and there'd now be (say) yellow blocks all over the world?
23:20
< jerith>
Never played it.
23:20
< Rikushadow5>
PBlocks?
23:20
< Rikushadow5>
OH
23:20
< Rikushadow5>
THOSE
23:20
< Rikushadow5>
The switch palaces.
23:20
< Rikushadow5>
Loved that game.
23:20
< Vornicus>
Rikushadow5: the biiig switches, in the palaces, right
23:21
< celticminstrel>
This still tells us nothing of the actual idea...
23:21
< Vornicus>
Anyway what if the entire world were made of such blocks.
23:22
< jerith>
It tells us the idea has buttons in it.
23:22
< Rikushadow5>
Yes, get on with it!
23:22
< Vornicus>
And there's like ten or a dozen or something different switches, and you can toggle them.
23:24
< Rikushadow5>
Your idea sounds familiar
23:24
< Rikushadow5>
Although I can't quite place it.
23:24
< Vornicus>
So different switch settings change the places you can go.
23:24
< Rikushadow5>
It sounds like a good concept, though.
23:24
< Vornicus>
and, at that, what those places look like when you get there.
23:25
< celticminstrel>
jerith: Fair enough. :P
23:25
< jerith>
Sounds like it would have to be well designed to avoid lots of tedious backtracking.
23:27
< jerith>
Unless to have frequent switching places.
23:27
< jerith>
Or you can see where various blocks would be if they were turned on.
23:28
< Vornicus>
Well, the idea generally is that you'd be able to tell what blocks are what color, yes.
23:28
< Vornicus>
Even when they're off.
23:29 Rikushadow5 [DSD@Nightstar-57019f84.int.bellsouth.net] has quit [Operation timed out]
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23:55 cpux is now known as shade_of_cpux
23:56
< Vornicus>
And, you know. The various paths would be vastly different with different switches on.
23:56
< Vornicus>
...and now my mind has gone completely around the bend, designing creatures with different behavior depending on the switches.
23:57 AnnoDomini is now known as Zzz
--- Log closed Sun May 01 00:00:17 2011
code logs -> 2011 -> Sat, 30 Apr 2011< code.20110429.log - code.20110501.log >