code logs -> 2011 -> Mon, 14 Mar 2011< code.20110313.log - code.20110315.log >
--- Log opened Mon Mar 14 00:00:58 2011
01:12 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has quit [[NS] Quit: Z?]
01:19 SmithKurosaki [smith@Nightstar-7820a96a.dsl.teksavvy.com] has quit [Ping timeout: 121 seconds]
01:43 SmithKurosaki [smith@Nightstar-7820a96a.dsl.teksavvy.com] has joined #code
01:49 Reivles [orthia@3CF3A5.E1CD01.36D449.95F5A5] has joined #code
01:49
<@Derakon>
Man, my Mercurial repo for Jetblade has about a fifth the history my repo at work does. :\
02:02
<@Derakon>
Checkin 221 description: Properly fixed the problem the previous checkin was supposed to fix.
02:03
<@Tamber>
Is 222 "Fixed the bugs the previous checkin introduced fixing the problem?" :p
02:03
<@Derakon>
Not yet.
02:24 Attilla [Some.Dude@Nightstar-92c9199f.cable.virginmedia.com] has quit [Ping timeout: 121 seconds]
03:22 Attilla [Some.Dude@Nightstar-92c9199f.cable.virginmedia.com] has joined #code
03:22 mode/#code [+o Attilla] by Reiver
03:26 SmithKurosaki [smith@Nightstar-7820a96a.dsl.teksavvy.com] has quit [Ping timeout: 121 seconds]
03:41 SmithKurosaki [smith@DCDEB4.F95CFD.2EEAA4.B1AE3D] has joined #code
03:51 Reivles [orthia@3CF3A5.E1CD01.36D449.95F5A5] has quit [[NS] Quit: ]
05:44 Derakon is now known as Derakon[AFK]
06:35 Stalker [Z@2C3C9C.B2A300.F245DE.859909] has quit [Ping timeout: 121 seconds]
06:43 Kindamoody|away [Kindamoody@Nightstar-4764665d.tbcn.telia.com] has quit [Ping timeout: 121 seconds]
07:09 AnnoDomini [annodomini@Nightstar-38ea2786.adsl.tpnet.pl] has joined #code
07:09 mode/#code [+o AnnoDomini] by Reiver
07:11 Kindamoody|away [Kindamoody@Nightstar-4764665d.tbcn.telia.com] has joined #code
07:18 celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
07:22 Stalker [Z@3A600C.A966FF.5BF32D.8E7ABA] has joined #code
09:10 You're now known as TheWatcher
09:36 Stalker [Z@3A600C.A966FF.5BF32D.8E7ABA] has quit [Ping timeout: 121 seconds]
10:01 AnnoDomini [annodomini@Nightstar-38ea2786.adsl.tpnet.pl] has quit [[NS] Quit: leaving]
10:42 shade_of_cpux is now known as cpux
10:59 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has joined #code
11:20 cpux is now known as shade_of_cpux
12:15 AnnoDomini [annodomini@Nightstar-38ea2786.adsl.tpnet.pl] has joined #code
12:15 mode/#code [+o AnnoDomini] by Reiver
12:32 celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has joined #code
14:05 KiMo[away] [Kindamoody@Nightstar-9b79c5f7.cust.tele2.se] has joined #code
14:06 Kindamoody|away [Kindamoody@Nightstar-4764665d.tbcn.telia.com] has quit [Operation timed out]
14:13 Kindamoody|away [Kindamoody@Nightstar-4764665d.tbcn.telia.com] has joined #code
14:14 KiMo[away] [Kindamoody@Nightstar-9b79c5f7.cust.tele2.se] has quit [Ping timeout: 121 seconds]
14:27 DBot [Reiver@Nightstar-aec8191b.xnet.co.nz] has joined #code
14:28 DiceBot [Reiver@5B433A.77CB96.194A93.12F406] has quit [Ping timeout: 121 seconds]
14:28 DBot is now known as DiceBot
15:05 Reiv [orthianz@3CF3A5.E1CD01.36D449.95F5A5] has quit [Connection reset by peer]
15:06 Reiv [orthianz@3CF3A5.E1CD01.36D449.95F5A5] has joined #code
15:58 SmithKurosaki [smith@DCDEB4.F95CFD.2EEAA4.B1AE3D] has quit [Ping timeout: 121 seconds]
15:59 SmithKurosaki [smith@DCDEB4.F95CFD.2EEAA4.B1AE3D] has joined #code
16:09 Rhamphoryncus [rhamph@C06FE3.F5723C.BE3FEB.9D4666] has joined #code
16:23 Stalker [Z@3A600C.A966FF.5BF32D.8E7ABA] has joined #code
16:34 VornicusVashicus [vorn@ServerAdministrator.Nightstar.Net] has quit [Ping timeout: 121 seconds]
--- Log closed Mon Mar 14 17:58:28 2011
--- Log opened Mon Mar 14 17:58:41 2011
17:58 TheWatcher [chris@Nightstar-b4529b0c.zen.co.uk] has joined #code
17:58 Irssi: #code: Total of 26 nicks [12 ops, 0 halfops, 0 voices, 14 normal]
17:58 mode/#code [+o TheWatcher] by Reiver
17:59 Irssi: Join to #code was synced in 47 secs
18:16 Derakon [chriswei@Nightstar-cfae48c3.ca.comcast.net] has joined #code
18:16 mode/#code [+o Derakon] by Reiver
18:16
<@Derakon>
Got a UI question for you folks.
18:17
<@Derakon>
Our data files are four-dimensional -- that is, they are 4D arrays of pixels, with axes of X, Y, Z, and time.
18:17
<@Derakon>
I have a data-viewing and manipulation program for dealing with these files.
18:18
<@Derakon>
Currently it shows XY, XZ, and YZ views of the data, and has a slider for time. My boss wants me to add XT, YT, and ZT views as well.
18:18
<@Derakon>
I was already short on screen real estate (goal is to fit the program into a 1280x1024 view), so there's no way I can fit the time views in as well and have them all visible at the same time.
18:19
<@Derakon>
So I was thinking of maybe having a separate window for each view, but that could result in a lot of windows and just sounds rather painful to deal with. Any suggestions?
18:20
< celticminstrel>
They all have to be shown simultaneously, do they?
18:20
<@Derakon>
Welllll...in my opinion no. Practically speaking only the XY view is referred to on a regular basis.
18:21
<@Derakon>
I'm sure my boss would say that yes, they must all always be visible, and if the program doesn't fit into a 1280x1024 view then the users can just buy bigger monitors.
18:21
<@Derakon>
But fuck that.
18:21
< celticminstrel>
Hehe.
18:25
<@Derakon>
(Note that usually these images are 512x512, but we do occasionally get 1024x1024 images, in which case I'm already fucked)
18:25
<@simon_>
my only experience with using those kinds of views is with Valve's Hammer Editor. there I also used primarily XY and sparingly XZ/YZ. I don't know what's the best way to view T.
18:26
<@simon_>
Derakon, for those 1024x1024 views, couldn't you make them so that they always take 512x512 unless you focus on them, after which they overlap some existing views?
18:27
<@simon_>
e.g. focusing by mouse clicking and unfocusing by Esc.
18:28
<@Derakon>
Simon: given that the entire point of this program is to view and manipulate the data, and the 1024x1024 is the most-frequently-used XY view, I don't think that would really work well.
18:28
<@Derakon>
You'd just end up with overlap all the time.
18:30
<@simon_>
ok.
18:30
<@simon_>
I thought they were all at some point 1024x1024.
18:30
<@Derakon>
Ah, no, sorry.
18:31
<@Derakon>
Typically something like 512x512x40x60 or something along those lines, the 40 being Z and the 60 being T.
18:32
<@simon_>
is a camera view overkill? I don't even know if looking at the data directly makes any sense. :P
18:33
<@Derakon>
Personally? I don't think it does. And I do think it'd be a crapton of work.
18:33
<@Derakon>
You can guess what the implicit "but" in there is.
18:33
<@simon_>
your boss wants it?
18:33
<@Derakon>
Yep.
18:33
<@Derakon>
I would much rather write a program to threshold the 3D data and convert it into a mesh that users could import into a proper 3D program.
18:33
<@Derakon>
Wouldn't be all that hard. I've done it before.
18:40
< gnolam>
Yay, marching cubes.
18:40
<@Derakon>
Yep.
18:41 * Derakon eyes this.
18:41
<@Derakon>
self.myViewManager.updateGLGraphics(self.dims[1] if evtId == 2051 or evtId == 2052 else self.dims[0])
18:47 Tamber [tamber@furryhelix.co.uk] has quit [Connection closed]
18:48 Tamber [tamber@Nightstar-d36aadfc.co.uk] has joined #code
20:42
<@Derakon>
Aaaaaaaagh
20:42
<@Derakon>
self.mydoc.cropMin[self.dims[1]] = xeff if 0 <= xeff < ux else ( 0 if xeff <0 else ux-1 )
20:43
<@Derakon>
And this is repeated 7 more times, right afterwards, for subtle variations.
20:45
< Tamber>
Oh dear.
20:53
<@Derakon>
Then there's the organization of axes as Z, X, Y.
21:51 * TheWatcher eyes
21:51
<@TheWatcher>
Kill.
21:57
<@Derakon>
I tried reordering one thing to XYZ, and it broke everything else. I think I may just have to start over from scratch here.
21:57
<@Derakon>
Especially since the goal of all of this is to change from a 3D-centric data model to a 4D-centric model.
22:29 celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
22:53 Vornicus [vorn@ServerAdministrator.Nightstar.Net] has joined #code
22:53 mode/#code [+o Vornicus] by Reiver
22:54 Derakon [chriswei@Nightstar-cfae48c3.ca.comcast.net] has quit [[NS] Quit: leaving]
23:03 AnnoDomini [annodomini@Nightstar-38ea2786.adsl.tpnet.pl] has quit [[NS] Quit: leaving]
23:13 DOOMATES [DOOM@297948.D2928D.822567.0018CD] has joined #code
23:15 DOOMATES [DOOM@297948.D2928D.822567.0018CD] has quit [[NS] Quit: brb * http://www.doomates.com]
23:18 kwsn [kwsn@Nightstar-5a8951e9.res.rr.com] has joined #code
23:29 Vornicus is now known as VornicusVashicus
23:30 shade_of_cpux is now known as cpux
23:39
<@VornicusVashicus>
Super Mario Galaxy: I wish to find the people who built that physics engine and shake their hands. Because that must have been spectacular.
23:56
<@McMartin>
++
--- Log closed Tue Mar 15 00:00:59 2011
code logs -> 2011 -> Mon, 14 Mar 2011< code.20110313.log - code.20110315.log >