code logs -> 2010 -> Sun, 09 May 2010< code.20100508.log - code.20100510.log >
--- Log opened Sun May 09 00:00:56 2010
00:07 Tarinaky [Tarinaky@Nightstar-3b775f0d.adsl.virginmedia.net] has joined #code
00:11
<@Derakon>
There we go. A first pass at reading in a PNG file and loading its pixels as map tiles (3000x1200 PNG): http://derakon.dyndns.org/~chriswei/games/jbrl/handmaps/5-landingzone-rendered.p ng
00:11
<@Derakon>
And now, food.
00:13
<@Vornicus>
Awesomepants
00:13
<@Vornicus>
That didn't take long to put together, either.
00:17 * McMartin sighs as ENTER continues to do the wrong thing at every opportunity
00:19
<@McMartin>
On the other hand, fixing ALL has messed up all my regression tests because now the right answer has changed
00:20
<@Vornicus>
wherein you don't take stuff that you have stowed?
00:26
<@Derakon>
Vorn: yeah, it's basically just replacing all the procedural mapgen stuff with "read pixels from image".
00:27
<@Derakon>
The only procedural bit left is the one that sprinkles scenery all over the place.
00:27
<@Kazriko>
Hmm. anyone messed with this WebGL stuff? seems to work rather well for a beta release.
00:28
<@Kazriko>
(Was on my monster system though, might be slower on my normal systems.)
00:29
<@McMartin>
Vorn: yeah.
00:30
<@McMartin>
Though I still ahve to worry about a few other cases, I think.
00:30
<@McMartin>
But at least it works with TAKE now.
01:02
<@ToxicFrog>
Tarinaky: for automatic modification of large sets of images, look into imagemagick
01:11
< Tarinaky>
ToxicFrog: No. For image processing of a field of pixels.
01:11
< Tarinaky>
For book reading that is >.>
01:22
<@ToxicFrog>
Tarinaky: er? Weren't you asking about portrait compositing via recoloured layers earlier?
01:33 * McMartin pokes at Love2d.
01:33
<@McMartin>
These are quite possibly the worst tutorials I've ever seen
01:36
<@McMartin>
The demos are reasonably tasty, though, so I'm nevertheless intrigued
01:36
<@McMartin>
(Also, free Picross clone \o/)
01:41
<@McMartin>
Hmm
01:47
<@ToxicFrog>
There are tutorials?~
01:47 * ToxicFrog just went with the reference manual and examples.
01:48
<@McMartin>
It pretends to have tutorials!
01:48
<@McMartin>
They're actually poor rephrasings of the reference manual
01:51
<@McMartin>
no.love is pretty slick
01:55
<@McMartin>
I'm not actually sure why nonograms do not offend me the way sudoku does
01:56 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has quit [[NS] Quit: Z?]
02:01
<@McMartin>
Hmm. Lua has changed since I last looked at it.
02:01
<@McMartin>
I don't recognize the : syntax at all.
02:01
<@McMartin>
Unless, I guess, I forgot about it
02:01 SDFSDF [Tritan@4FC299.2EF55F.4A6678.8FE9B2] has joined #code
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02
< SDFSDF>
http://www.petitemarion.com/?id=1295358
02:02 SDFSDF [Tritan@4FC299.2EF55F.4A6678.8FE9B2] has quit [RecvQ exceeded]
02:03
<@McMartin>
In case we didn't get the message the first 50 times, I guess
02:03
<@McMartin>
This is not the most impressive of spam attempts
02:03
< celticminstrel>
BANHAMMER!
02:04
< celticminstrel>
It also occurred in #math.
02:05
< Namegduf>
Oh wow.
02:05 * Namegduf cut the ID off, then followed it.
02:07
<@ToxicFrog>
McMartin: "nonograms"?
02:07
<@ToxicFrog>
Also, the : syntax was, AFAIK, introduced in 5.0.
02:08
<@McMartin>
I'm not sure if I ever used anything but 4.x
02:08
<@McMartin>
nonograms: picross and friends
02:08
<@ToxicFrog>
Wait, no, I lie, it was in 4.0 as well
02:08
<@McMartin>
I must have forgotten about it then
02:15
<@ToxicFrog>
Anyways, it's just sugar; t:f(...) -> t.f(t, ...)
02:15
<@ToxicFrog>
And function t:f(...) -> function t.f(self, ...) -> t["f"] = function(self, ...)
02:16
<@McMartin>
Got it
02:16
<@McMartin>
Looks like I'll need to sharpen up my Lua before I can do anything fun here.
02:17
<@ToxicFrog>
http://www.lua.org/manual/5.1/
02:18
<@McMartin>
Yeah, I'm reading that now
02:44 * ToxicFrog pokes at his own love2d project
02:48
<@ToxicFrog>
I may be best off just blowing away the client, server, and sync libraries entirely and starting over with just the world model and UI
03:02
<@Vornicus>
Love2d?
03:03
<@ToxicFrog>
Pygame for lua, basically.
03:03
<@Vornicus>
aha
03:42
<@ToxicFrog>
Man, being versioned is awesome.
03:42
<@ToxicFrog>
I can toast all of this code without worrying I might need it later
03:45 * Derakon tries to look up how to compute the distance between two colors.
03:45
<@Derakon>
Two RGB colors, that is.
03:47
<@Derakon>
I guess I could just use the magnitude of the vector between them. Is that actually all that accurate?
03:48
<@Vornicus>
Reasonably.
03:48
<@Vornicus>
Weight it some and you'll do even better.
03:53
<@ToxicFrog>
edddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd5]\44\
03:54
<@Vornicus>
Kitty!
03:55 * Vornicus yawnles, declares bed.
03:56
<@ToxicFrog>
'night
03:59 Vornicus is now known as Vornicus-Latens
04:01
<@Derakon>
There we go. Block type is now chosen based on the color of the pixel in the input image. http://derakon.dyndns.org/~chriswei/games/jbrl/handmaps/6-landingzone-rendered.p ng
04:02
< celticminstrel>
Yawnless?
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07:20 Derakon is now known as Derakon[AFK]
07:27 Tarinaky [Tarinaky@Nightstar-3b775f0d.adsl.virginmedia.net] has quit [Connection closed]
08:10 AnnoDomini [annodomini@Nightstar-c19d06d6.adsl.tpnet.pl] has joined #code
08:10 mode/#code [+o AnnoDomini] by Reiver
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09:44 You're now known as TheWatcher
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17:19 Tarinaky [Tarinaky@Nightstar-3b775f0d.adsl.virginmedia.net] has joined #code
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18:59
< Alek>
ahh.
19:00
< Alek>
those popups were most likely the fault of Pando Media Booster.
19:00
< Alek>
an installed-by-remote media codec/player of some kind. -_-
19:02 Vornicus-Latens is now known as Vornicus
20:06 cpux- [Moo@Nightstar-20a84089.dyn.optonline.net] has joined #code
20:08 cpux [Moo@Nightstar-20a84089.dyn.optonline.net] has quit [Ping timeout: 121 seconds]
20:08 cpux- is now known as cpux
20:45 * Derakon facepalms at http://www.gamedev.net/community/forums/topic.asp?topic_id=570674
20:45
<@Derakon>
See boys and girls, this is why proper grammar is important!
20:47 * jerith really wants an ionstream in his stdlib.
20:47
<@AnnoDomini>
IONSTREAM.
20:47
< Tarinaky>
Lol.
20:48
< Tarinaky>
There definately needs to be superweapon templates in the STL.
20:48
< Tarinaky>
It's such a pain having to build death rays by hand :/
20:48
< celticminstrel>
XD
20:48
< Tarinaky>
I mean, what is this... still the 70s?
20:55 Serah [Z@3A600C.A966FF.5BF32D.8E7ABA] has quit [Ping timeout: 121 seconds]
20:56
<@AnnoDomini>
I like how the first guy who can't spell is from the US, and the second guy who only spells code better is from the UK.
20:56
<@AnnoDomini>
Goddamn native speakers.
20:56
< gnolam>
Derakon: Proper spelling, more like.
20:56
<@Derakon>
Spelling is a subset of grammar.
20:57
<@Derakon>
Anyway, off to be Outside for a bit.
20:57 Derakon is now known as Derakon[AFK]
20:58
<@AnnoDomini>
No, don't go! Your people need you, they look up to you!
20:58 * jerith has AnnoDomini nerve stapled.
20:59
< Tarinaky>
AnnoDomini: I re-read the second post. I don't see any English errors.
21:00
< Tarinaky>
AnnoDomini: Are you sure it's the second post from the guy in the UK?
21:00
< Tarinaky>
Oh wait!
21:00
< Tarinaky>
I see it.
21:00
< Tarinaky>
Mixed tense.
21:02 AnnoDomini [annodomini@Nightstar-c19d06d6.adsl.tpnet.pl] has quit [Ping timeout: 121 seconds]
21:04 AnnoDomini [annodomini@Nightstar-875c3880.adsl.tpnet.pl] has joined #code
21:04 mode/#code [+o AnnoDomini] by Reiver
21:20
< gnolam>
Tarinaky: Among other things.
21:21
< Tarinaky>
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs339.ash1/29133_117683361598698_100 000711046496_136986_5493374_n.jpg
21:33
<@AnnoDomini>
jerith: How do I set irssi to reconnect sooner than 300 seconds?
21:48
< Tarinaky>
G'night.
21:48
<@AnnoDomini>
Godspeed.
22:01 Serah [Z@2C3C9C.B2A300.F245DE.859909] has joined #code
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23:19
< PinkFreud>
AnnoDomini: /set server_connect_timeout and /set server_reconnect_time
23:21
<@AnnoDomini>
Thanks.
23:21 AnnoDomini [annodomini@Nightstar-875c3880.adsl.tpnet.pl] has quit [[NS] Quit: Exit lite.]
--- Log closed Mon May 10 00:00:57 2010
code logs -> 2010 -> Sun, 09 May 2010< code.20100508.log - code.20100510.log >