code logs -> 2010 -> Mon, 19 Apr 2010< code.20100418.log - code.20100420.log >
--- Log opened Mon Apr 19 00:00:55 2010
00:09
<@McMartin>
"S-expression Compiler/Interpreter Engine for the .Net Clr Environment"
00:10
<@Derakon>
SCIENCE
00:10
< Namegduf>
...
00:27 You're now known as TheWatcher[T-2]
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00:38 Orthia [orthianz@Nightstar-6dbb9fa6.xnet.co.nz] has joined #code
00:42
<@McMartin>
So, Inform 7 is written using a system that's a descendent of Knuth's CWEB system.
00:42
<@McMartin>
This means that when Mr. Nelson is modifying Inform 7, he is, with full literal precision, hacking his webs.
00:42
<@McMartin>
All of them.
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05:15
<@Derakon>
From the DF dev log: "I am now 32. I guess I need another bit."
05:16
< Namegduf>
Otherwise, he risks overflow.
05:16
<@Derakon>
Man, so many people would have six-bit ages if that worked.
05:21
<@Derakon>
And from the DF bug forum: "my Mountain Goat has been giving birth to horse calves. Seriously."
05:22
< Namegduf>
XD
05:22
< Namegduf>
I think that means a long winter.
05:24
<@Derakon>
(That one turned out to be a misnaming in the creature data files, sadly)
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06:03
< gnolam>
Hmm.
06:03 * gnolam realizes he's actually starting to like the soft lens effect, /for real/.
06:03
< gnolam>
... for distant objects, that is.
06:04
< gnolam>
Coupled with regular old fog, it simulates atmospheric haze really well.
06:05
<@McMartin>
The normal procedural fog is pretty unconvincing, so that's something.
06:06
< gnolam>
Oooh, this reminds me to make the fog volumetric.
06:19
< Serah>
What are you doing?
06:21
< gnolam>
Turning insomnia into a marketable skill. :P
06:22
< gnolam>
Going over the ocean rendering project, cleaning up code and adding features.
06:22
< gnolam>
I realized it's a pretty good test bed.
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06:24
< gnolam>
It already has model/texture/shader loading with some basic resource management, a pretty good setting for testing effects, and no game logic to get in the way.
06:43 Derakon is now known as Derakon[AFK]
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06:53
<@Kazriko>
http://linux.slashdot.org/comments.pl?sid=1622576&cid=31889430 << I don't know how I ended up reading slashdot, but the comment on HR there is interesting.
06:55 * gnolam thinks he knows. ;)
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07:01
< Namegduf>
"This article suggests the Linux kernel no longer has the same appeal to young open source developers that it did 10 years ago. Could it be that the massive code base and declining sense of community from corporate involvement has driven young open source programmers elsewhere?"
07:02
< Namegduf>
See, the fact that stuff like this passe for news is the reason I stopped reading Slashdot years ago.
07:03
< Namegduf>
Perhaps it could be that young developers tend to get involved in newer, not older projects as a rule? Perhaps it's because of the change in focus as pointed out? More importantly, since when did leading questions become news?
07:26
<@Kazriko>
nod.
07:26
<@Kazriko>
Slashdot itself is rarely insightful anymore, and neither are most of the comments, but there's an occasional bit in there that is useful.
07:27
<@McMartin>
Torvalds had a rather infamous quote about how Slashdot was in fact just one giant circle-jerk
07:28
<@McMartin>
(Could it be that the Linux kernel is, like, a mature project now and you need multiple degrees to really do anything interesting with it?~)
07:29
<@Kazriko>
Yeah... It's gotten much more advanced, and most younger coders these days have gotten less advanced.
07:30
<@Kazriko>
ugh. why is it that most games just don't work well on my windows system. :(
07:31 * McMartin spent the weekend debugging a game he got on Steam that was and is an Obviously Untested Work
07:31
<@McMartin>
But I got to the point where not only does it play right, I can tell the developer what he should do
07:31
<@Kazriko>
This one is from Atlus though, they're a well established (console) developer... :(
07:31
<@McMartin>
I didn't realize they did PC releases at all. o_O
07:31
<@McMartin>
What game?
07:32
<@Kazriko>
droplitz
07:32
<@McMartin>
never heard of it, but I suppose that given that I didn't know they did any PC publishing, that would make sense
07:32
<@Kazriko>
They've made 2 pc games that I know of.
07:32
<@Kazriko>
droplitz is one, the other is an mmorpg from korea.
07:37
<@Kazriko>
Looks like it's a full screen problem of some sort. searching for how to make it windowed worked. :)
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08:18 mode/#code [+o AnnoDomini] by Reiver
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09:10
<@McMartin>
Kazriko: Heh. The game I've been playing has this problem where it will decide it's running to slow, disables VSync, but was only using VSync for its speed control
09:11
<@McMartin>
This would make the game shoot up to like 950 FPS and make the GPU go up to 85 degrees celsius or so.
09:11
<@McMartin>
Bad Times (tm).
09:13
<@Kazriko>
Ahh.
09:13
<@Kazriko>
I think GalCiv2 had a similar problem when it first came out.
09:14
<@Kazriko>
Unreal 1 has other problems. Its speed control doesn't work on new systems. There's supposedly some graphics modules you can add to it to fix that though.
09:14
<@McMartin>
Other problems include it randomly disconnecting my gamepad and reconnecting it in port 2, misindexing its data files to get the wrong wave information, and sometimes loading invalid data entirely and crashing out.
09:15
<@McMartin>
Even at the main menu
09:15
<@McMartin>
The phrase "published an obvious beta" comes to mind
09:15
<@Kazriko>
ouch.
09:15
<@McMartin>
This game, unlike Unreal 1, was published two days ago. =P
09:15
<@Kazriko>
Ahhh. :)
09:15
<@Kazriko>
Bug report time? :)
09:15
<@McMartin>
Oh yes.
09:15
<@McMartin>
My forum account is awaiting approval.
09:16
<@McMartin>
I can't blame the dev for that delay, though.
09:16 * Kazriko on a whim installs Neosteam from Atlus Online.
09:16
<@McMartin>
The forums are already giving a lot of these bugs, but they haven't connected all the dots yet
09:17 * McMartin ran some tests with FRAPS and so has a better idea of what's going on, he thinks.
09:18 * Kazriko grumbles about windows apps that don't know how to handle different DPI font sizes.
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09:27 mode/#code [+o AnnoDomini] by Reiver
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10:56
< Namegduf>
http://xkcd.com/676/ <-- Is it bad that this description makes me feel a little ill?
10:57
< Namegduf>
I think it actually is, since it's all necessary.
12:31 cpux is now known as shade_of_cpux
12:37
<@jerith>
The abstractions are all necessary.
12:38
< Namegduf>
Yeah.
12:39
< Namegduf>
Well.
12:39
<@jerith>
www.kaser.com <-- This website has stolen my soul and all my free time. Also a bunch of my disposable income.
12:40
< Namegduf>
You COULD design something without those abstractions.
12:40
< Namegduf>
It'd just be worse, in a number of ways.
12:40
< Namegduf>
"ability to do things other than render a cat jump in a box" and "actually be maintainable" chief among them.
13:16 * AnnoDomini plays Keyboard Cat repeatedly to remove Trollololo! from his brain.
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16:21
< Namegduf>
Haha. "5 is not greater than or equal to 0 seconds"
16:21
< Namegduf>
I see this Python API has carefully considered the ramifications of being fed strings.
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16:42
<@ToxicFrog>
McMartin: which game?
16:42 Rhamphoryncus [rhamph@Nightstar-8931f88f.abhsia.telus.net] has joined #code
18:45
<@McMartin>
ToxicFrog: Beat Hazard
19:45
<@McMartin>
Advertises itself as the next Audiosurf, but it's really Just Another Arena Shooter
19:45
<@McMartin>
You are rewarded both for shooting things and for going evasive for long periods without shooting, and the soundtrack makes it optimum at various times to be one or another
19:46
<@McMartin>
That's more or less the extent of the player-recognizable influence of the soundtrack on gameplay, though it is also a random seed for the stage itself.
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--- Log closed Tue Apr 20 00:00:56 2010
code logs -> 2010 -> Mon, 19 Apr 2010< code.20100418.log - code.20100420.log >