code logs -> 2010 -> Wed, 20 Jan 2010< code.20100119.log - code.20100121.log >
--- Log opened Wed Jan 20 00:00:16 2010
00:08 Derakon[work] [Derakon@Nightstar-1ffd02e6.ucsf.edu] has quit [[NS] Quit: Leaving]
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00:47 mode/#code [+o Derakon] by Reiver
00:57 * McMartin can remove the Insufficiently Fluffy Kitten errors from his company's product.
00:57
<@McMartin>
The features that were hidden from the user we now will admit exist, and so that means the messages related to them don't need to be obfuscated nonsense~
01:02
< Bobsentme>
hehehe
01:04
< Bobsentme>
Ok, so passing variables from JavaScript to PHP is a gigantic pain in the ass.
01:04
< Bobsentme>
I see that PHP has a clone node function, but I don't think it works the same way as JavaScript's (ie: dynamically adding elements to a form when a user clicks a button). Anyone got any ideas?
01:08 chintimin [zag@Nightstar-d0088b95.or.comcast.net] has quit [Ping timeout: 121 seconds]
01:09
< celticminstrel>
Um... use Javascript, not PHP?
01:09
<@ToxicFrog>
Bobsentme: PHP probably isn't running on the client, so it _can't_ modify the page like that
01:10
<@ToxicFrog>
PHP runs on the server and generates the page to send to the browser; JS runs in the browser and modifies the page as the user is viewing it
01:10
<@ToxicFrog>
(unless you're getting all AJAXy)
01:10
< Bobsentme>
ok
01:10
<@McMartin>
(Even then, but then the client is making extra requests to the server.)
01:10
< Bobsentme>
I was afraid of that. But may have found a solution.
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01:38 mode/#code [+o Attilla] by Reiver
01:49
<@Derakon>
As a general rule, you do this kind of thing by inserting hidden form fields into the page.
01:49
<@Derakon>
Careful when going PHP -> Javascript, though, to make certain you've properly escaped your values.
02:15 * Bobsentme nods.
02:18
< Bobsentme>
My biggest problem right now is figuring out the onload issue.
02:19
< Bobsentme>
I've seperated out the clonenodes into 2 seperate functions. One that displays more rows for adding NEW authors, and one that adds more rows for adding EXISTING authors.
02:20
< Bobsentme>
Problem is, whichever onload is loaded last, is whatever the buttons add. So, if onload = cloneNew; is the last onload, clicking "Add Existing Authors" displays blank text fields, just like the "Add New Author" button.
02:27
< Bobsentme>
I believe it's a silly problem, but my lack of experience and knowledge of javascript is making things difficult.
02:30
<@Derakon>
So you have two buttons to add new rows?
02:30
<@Derakon>
Or only one?
02:32
< Bobsentme>
nevermind, I'm making something overly difficult again.
02:32
<@Derakon>
:)
02:32 * Bobsentme quietly places a check box and a simple function to see if it's checked.
02:35
< Bobsentme>
my biggest problem in coding, I've found, is my ability to go "Oooooh, shiny!" instead of making thigns work.
02:42
< Bobsentme>
oi, maybe the other way was better.
02:43
< Bobsentme>
Also, I hate Javascript.
02:43 Zedidiah [zag@Nightstar-d0088b95.or.comcast.net] has joined #code
02:45
<@McMartin>
Yes
02:48
< gnolam>
That means you're still sane.
02:48
<@McMartin>
Or are a compiler writer~
02:48
<@McMartin>
GTK and friends treat JS as if it were an assembly language and compile sane languages *to* it
02:48
< Bobsentme>
heh
02:48
< celticminstrel>
JavaScript is almost as good as Python.
02:49
<@ToxicFrog>
Javascript is actually ok as a language. The problem is that no two browsers have the same API or runtime environment for it.
02:49
<@ToxicFrog>
And if you're not working in a browser, there's probably a language better suited to what you're doing.
02:49
< celticminstrel>
Hehe.
02:49
<@ToxicFrog>
So JS only gets used in environments that are made of liquid pain.
02:51 * Derakon snerks at TASVideos, where someone's been poking around in a pirate/hack game that ports Sonic the Hedgehog to the NES (with disasterous results).
02:52
<@Derakon>
He discovered that it's 4 megabits because they duplicated everything in the game for every level...and there's a bunch of unused stuff. Like speed shoes. They decided not to put those into any of the levels.
02:52
<@Derakon>
Despite this being Sonic. Nominally.
02:52
<@ToxicFrog>
Link?
02:52 Attilla [Attilla@FBC920.81F6E9.6632EA.A0BB54] has quit [Connection reset by peer]
02:52
< celticminstrel>
You mean 4 megabytes?
02:53
<@Derakon>
There's not really anything more than what I just described, unless you want to see the run itself.
02:53
<@Derakon>
Here's the submission: http://tasvideos.org/forum/viewtopic.php?t=8996&postdays=0&postorder=asc&start=0
02:53
<@Derakon>
(Side note: Sonic is replaced by crudely-altered Mario sprites)
02:53
<@Derakon>
Celticminstrel: no, I meant 4 megabits.
02:53
<@Derakon>
Remember: NES.
02:54
<@Derakon>
Super Metroid, an SNES game, had as one of its main selling features a 24-megabit cartridge.
02:57 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has quit [[NS] Quit: z?]
03:07
< Bobsentme>
Ok, here's my code: http://pastebin.starforge.co.uk/103
03:07
< Bobsentme>
My problem is the "onload = " events at the bottom of the page.
03:08
< Bobsentme>
err...lines 38 and 29
03:08
< Bobsentme>
dammit. 38 and 39.
03:09
< Bobsentme>
Both buttons do exactly what the last onload event tells them to do. I have no idea how to implement a work around / clean it up to make each button do it's unique function.
03:09
< Bobsentme>
I've tried a single function with if statements, but that failed miserably.
03:09
< Bobsentme>
anyone got a suggestion?
03:10
< Bobsentme>
(and if I don't respond, it's because my boss is making me go smoke)
03:10
<@Derakon>
You can only have one onload event, AIUI.
03:10
<@Derakon>
But why are you using onload here?
03:10
<@Derakon>
Second question: why are you creating MySQL connections in Javascript?
03:10
<@Derakon>
That's just asking for an injection attack.
03:11
<@Derakon>
Oh, wait, that's in a PHP tag. My bad.
03:13
<@Derakon>
Anyway, so make the onload be a function that calls cloneNew and cloneOld.
03:23
< Bobsentme>
So, one function that calls both will keep them from overwriting?
03:24
<@Derakon>
Well, let me put it this way. Say you have some code that says "a = 1; a = 2;" What is the value of a at the end?
03:24
< Bobsentme>
2.
03:24
<@Derakon>
Right.
03:24
<@Derakon>
onload is a variable that contains code to run when the page loads.
03:24
< Bobsentme>
point taken.
03:26
< Bobsentme>
I think the onload issue could be worked around if I could properly setup an if statement to check the elementID.
03:27
< Bobsentme>
That'd cut the lines of javascript code in half.
03:27
<@Derakon>
if (element.id == 'foo') { ... } else { ... }
03:27
<@Derakon>
I think that's the syntax.
03:27
<@Derakon>
It's been about a year since I did major Javascript work so I'm a bit rusty.
03:28
< Bobsentme>
no worries. more than I knew.
03:30
< Bobsentme>
do i send the element.id through the function?
03:30
< Bobsentme>
nevermind, misread the above.
03:37 Vornicus is now known as Phas
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04:02
< Bobsentme>
well, the debugger was a bust. Literally
04:29 * Bobsentme bangs head
04:29
< Bobsentme>
got it working. But wrapping my brain around it hurts.
04:29
< Bobsentme>
I'm so printing this code out and stomping on it later.
04:31 celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has quit [[NS] Quit: *hums* Can't stay now!]
04:39
< Bobsentme>
I love it when a project manager is nothing more than a parrot. >.>
04:39
< Bobsentme>
Professor who assigned this project to me on Thursday: "Ok, you've got a week. Go for it"
04:39
< Bobsentme>
e-mail from Project manager today: "Your deadline for this is Friday"
04:40
< Bobsentme>
Hey Project Manager, thanks for waiting 4 days to tell me my project is due in 3. I really appreciate it.
04:45
< Bobsentme>
ok, so now that I've got the javascript / buttons doing exactly what I want, I have to find a way to send the data into a php page.
04:45
< Bobsentme>
preferably without crashing a browser.
04:46 * Bobsentme grabs his voodoo stones
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06:58 Derakon is now known as Derakon[AFK]
07:13
< Bobsentme>
gah.
07:13
< Bobsentme>
Have I mentioned how much I hate Javascript?
07:14
< Bobsentme>
3 hours, and I've gotten nowhere with trying to send variables anywhere.
07:25 Phas is now known as Vornicus
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07:45 mode/#code [+o MyCatVerbs] by Reiver
07:48
< Bobsentme>
anyone know how to break out of a javascript loop in FF?
07:50
< Vornicus>
break; should get you out of the loop.
08:01
< Bobsentme>
yeah..I kinda mean one that I'm stuck in inside a browser.
08:02
< Bobsentme>
brb, gotta crash the browser
08:05
< Vornicus>
Yeah, infinite browser looping is Bad, it means you've done it wrong.
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09:39 You're now known as TheWatcher
10:05
< Bobsentme>
Morning Tw
10:07
<@TheWatcher>
'lo
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10:39 Thaqui [Thaqui@27B34E.D54D49.F53FA1.6A113C] has quit [Connection closed]
10:45 Tarinaky_ [jes55@Nightstar-203b3f66.le.ac.uk] has joined #code
10:45
< Tarinaky_>
Does anyone know if it's possible to change the install prefix of a Linux binary without recompiling it?
10:46 MyCatVerbs [mycatverbs@Nightstar-3b2c2db2.bethere.co.uk] has joined #code
10:46 mode/#code [+o MyCatVerbs] by Reiver
10:47
<@TheWatcher>
Tarinaky_: depends. If it's set up to load resources from within the prefix path, /possibly/ not (you could try a `strings <binary> | grep 'prefix'` to see whether it contains the path anywhere)
10:48
<@TheWatcher>
If it's standalone, no supporting resources, sure, it should work fine
10:48
<@TheWatcher>
just move it
10:48
< Tarinaky_>
The program starts but the problem is it's looking for syntax highlighting rules in /usr/share/
10:49
<@TheWatcher>
Hm. you can't shambolic link the appropriate directory into there?
10:49
< Tarinaky_>
I don't have admin access.
10:50
<@TheWatcher>
Yeah, re-configure/compile time then :/
10:50
< Tarinaky_>
If I did I'd have installed the libraries I needed to compile it and not had this problem >.>
10:50
< Tarinaky_>
Problem is - I can't compile it because I don't have needed libraries.
10:50
< Tarinaky_>
>.<
10:51
<@TheWatcher>
What're you using, Andre Simon's highlight?
10:51
< Tarinaky_>
No. Geany.
10:52
<@TheWatcher>
The text editor?
10:52
< Tarinaky_>
YEs.
10:52
<@TheWatcher>
Hm
10:53
<@TheWatcher>
Okay, so I guess the real problem is that you don't have the /headers/ for the libraries, rather than not having the libraries themselves
10:53
< Tarinaky_>
Yup.
10:54
< Tarinaky_>
If it helps, the path is in the string dump.
10:54
<@TheWatcher>
What linux distro are you on?
10:54
< Tarinaky_>
Not entirely sure.
10:54
< Tarinaky_>
i686 binaries work though.
10:55
< Tarinaky_>
SuSE I think.
10:56
<@TheWatcher>
hm, I wonder if I could make a static linked binary that'd work for you, a moment
10:57
< Tarinaky_>
I'm trying to edit the binary to see if that fixes it >.>
10:58
<@TheWatcher>
what'd you like the prefix to be, idly?
10:59
< Tarinaky_>
/home/j/jes55/local/
10:59
<@TheWatcher>
okay, let me poke at things
10:59
< Tarinaky_>
Nope. Segfault. Figures.
11:02
<@MyCatVerbs>
Tarinaky_: if you changed the length of the string then you probably broke a pile of jump tables.
11:02
<@MyCatVerbs>
You -could- in theory substitute another string of the same length. Perhaps put a symlink in /tmp? :)
11:02
<@MyCatVerbs>
(Don't do that. Build a new binary with the correct path in instead.)
11:03
<@MyCatVerbs>
I love how ispell considers "foobar" to be correct but "antidisestablishmentarianism" wrong.
11:04
< Tarinaky_>
Yeah. I figured something like that but I decided to try it as a "What;s the worst that could happen?" thing.
11:04
< Tarinaky_>
Admitedly the worst is it trashes my entire /home/ directory but there's nothing that's not mirrored.
11:04
< Tarinaky_>
^^
11:05
<@MyCatVerbs>
Replacing built-in strings with other built-in strings of exactly identical length is an old tradition, you know. :)
11:05
< Tarinaky_>
I know.
11:06
< Tarinaky_>
Dating back to when man built stonehenge or when moses typed up the 10 commandments in vi (shortly after God handed down a tablet with the vi source code)
11:08
<@MyCatVerbs>
Surprisingly enough, Bill Joy doesn't actually have a Unix beard.
11:09
< Tarinaky_>
Bill Joy?
11:09
<@MyCatVerbs>
vi's author.
11:09
< Tarinaky_>
Ah.
11:09
<@MyCatVerbs>
Big honcho at Sun Microsystems for a while now, he's done a lot of other stuff too.
11:09
<@MyCatVerbs>
But vi's the thing that warrants his sainthood. :)
11:09
< Tarinaky_>
I'm going to have to move soon. Apparently this computer lab will be in use in ~ half an hour.
11:09
< Tarinaky_>
Shall I move now or...?
11:10
<@MyCatVerbs>
Ah, beans.
11:10
< Tarinaky_>
BRB.
11:10
<@MyCatVerbs>
I'd leg it and grab a cup of tea, but your choice.
11:10
< Tarinaky_>
There're other computers.
11:10
<@MyCatVerbs>
Have fun, anyways.
11:10 Tarinaky_ [jes55@Nightstar-203b3f66.le.ac.uk] has quit [Connection closed]
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11:23
< Tarinaky_>
I am back!
11:24
<@MyCatVerbs>
Salutations! :)
11:24
< Tarinaky_>
MyCatVerbs, Had any luck compiling? :x
11:25
<@TheWatcher>
Tarinaky_: I think you got your nicks mixed ;P
11:25
< Tarinaky_>
>.<
11:25
<@TheWatcher>
Also, yes, link in PM
11:25
< Tarinaky_>
What PM?
11:25
<@MyCatVerbs>
Er, me compiling?
11:25
< Tarinaky_>
I think you got your nicks mixed ^^
11:25
< Tarinaky_>
MyCatVerbs, Sorry.
11:25
<@MyCatVerbs>
I'm not compiling anything that I'm aware of. :D
11:25 Attilla [Attilla@FBC920.81F6E9.6632EA.A0BB54] has joined #code
11:25 mode/#code [+o Attilla] by Reiver
11:30 * Bobsentme compiles MyCatVerbs into a MyCodeVerbs
11:30
< Bobsentme>
there. He's executable now. :)
11:30
< Tarinaky_>
Annoying. I hate swapping between text editors because you end up doing silly things,
11:31
< Tarinaky_>
Like going into 'insert mode' in a text editor that doesn't have an insert mode >.>
11:50
<@MyCatVerbs>
It's always been possible to execute me.
11:50
<@MyCatVerbs>
I'm chmod'd 755.
11:50
<@MyCatVerbs>
It's just that my shebang line is scary.
11:50
<@MyCatVerbs>
Tarinaky_: forced to switch from g?vim to... in-browser textarea or something?
11:51
< Tarinaky_>
Nah. I have gvim.
11:52
< Tarinaky_>
Just after using gvim for any length I'll sit down at home and do silly things :w
11:52
<@MyCatVerbs>
Use gvim at home too, then?
11:52
<@MyCatVerbs>
If you're not using gvim at home because you use Windows at home then I have good news for you. ;)
11:53
<@MyCatVerbs>
I can't think of any other particularly good reason not to stick with vi.
11:53
< Tarinaky_>
No. I use geany because it has slightly better syntax highlighting.
11:53
< Tarinaky_>
Plus I prefer tabs.
11:53
< Tarinaky_>
Tabs are good.
11:53
<@MyCatVerbs>
Huh, okay.
11:54
<@MyCatVerbs>
Personally I'd far rather have my Lovecraftian keybindings than tabs, but each to their own.
11:54
<@TheWatcher>
That's why I use emacs >.>
11:55
<@MyCatVerbs>
TheWatcher: me too. For some odd reason, that hasn't stopped me from continuing to advocate that everybody else should use vi. :)
11:55
<@TheWatcher>
That's... unusual.
11:56
<@MyCatVerbs>
Perhaps it's maliicious. :D
11:56
<@MyCatVerbs>
*malicious, d'oh.
11:58
< Tarinaky_>
Eugh. I really need to streamline my input system :/
12:00 Bobsentme [NSwebIRC@051596.69129A.C96753.910884] has quit [Ping timeout: 121 seconds]
12:00
<@TheWatcher>
Hmm?
12:02
< Tarinaky_>
It's a mess of switches and redundant code.
12:02 * TheWatcher passes Tarinaky_ the refactoring cannon.
12:03
< Tarinaky_>
How can I reset a single file in git?
12:03
< Tarinaky_>
I'd read the manual but I haven't set my manpath right >.>
12:03
<@TheWatcher>
http://www.kernel.org/pub/software/scm/git/docs/user-manual.html ¬¬
12:04
< Tarinaky_>
Yeah. Firefox doesn't work with any speed on here >.>
12:05
<@TheWatcher>
`git checkout HEAD^ path/to/file` then?
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12:08
< Tarinaky_>
Wow. The close button closes. Who'd have thought that >.<
12:09
< Tarinaky_>
Need to figure out how to refactor the input code so as not to be such a mess though :/
12:10
< Tarinaky_>
Also. Can't work here. Too many distractions Gah >.<
12:10
< Tarinaky_>
I'm going to go find a quiet place and work on paper if I have to >.>
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13:38
< gnolam>
Issue 543045: Be more frugal with goats in these challenging economic times. (Closed)
13:39
< gnolam>
(http://codereview.chromium.org/543045 )
13:39
<@TheWatcher>
...
13:41
<@TheWatcher>
the fuck?!
13:57
< 963AAARAU>
so I can still abuse the sheep, right?
14:29
<@MyCatVerbs>
963AAARAU: croeso i cymru.
14:29
<@MyCatVerbs>
*Cymru.
14:36 Tarinaky_ [jes55@Nightstar-203b3f66.le.ac.uk] has joined #code
14:36
< Tarinaky_>
Back. All the normally not-busy labs were booked out.
14:36
< Tarinaky_>
All of them :/
14:36
< Tarinaky_>
This made me sad.
14:37
<@MyCatVerbs>
Bummer.
14:37
< Tarinaky_>
This one's free now.
14:37
< Tarinaky_>
So I can actually do some work for a little while before I have to leave.
14:38
<@MyCatVerbs>
I take it that the rooms are being booked out by exams?
14:39
< Tarinaky_>
No.
14:39
< Tarinaky_>
Open day.
14:39
< Tarinaky_>
There're secondary school kids debriefing on bottle rockets in one room.
14:39
<@MyCatVerbs>
Ah! Why aren't you scaring the twerpy little sixth formers, then?
14:39
< Tarinaky_>
This room had some I-science thingie going on.
14:40
< Tarinaky_>
MyCatVerbs, Because they won't let me anywhere near them?
14:40
< Tarinaky_>
:p
14:40 * TheWatcher nods sagely
14:40
< Tarinaky_>
Anyway. I did some thinking about how to 1: Implement creatures and 2: refactor input code.
14:40
<@TheWatcher>
It's a good idea to carefully screen the undergrads you let near open day visitors
14:40
<@MyCatVerbs>
Well, next time they're going through corridors, shuffle past sobbing that you need more caffeine.
14:40
<@TheWatcher>
ZOMBIE FLASH MOB!
14:40
< Tarinaky_>
The annoying part is I think I'm going to have to do this simultaneously.
14:41
<@MyCatVerbs>
TheWatcher: now that'd rule.
14:41
< Tarinaky_>
Which is the sortof thing I want to avoid doing if I can help it :/
14:42
<@MyCatVerbs>
Why would you be doing both simultaneously?
14:42
< Tarinaky_>
Movement.
14:42
< Tarinaky_>
The biggest mess in the input subsystem is movement.
14:42
<@MyCatVerbs>
I can't see how you could possibly have a sane design if input handling and the simulation are wound up in each other so tightly that they aren't separated as modules
14:43
< Tarinaky_>
Well. At present 'simulation' is two variables. iPlayerX and iPlayerY.
14:43 * TheWatcher suspects that Tarinaky wants to make the player a creature, and thus expose the same interface for movement as other creatures?
14:43
< Tarinaky_>
I don't have an interface for creatures atm.
14:44
< Tarinaky_>
The input subsystem is such a mess that it'll take -ages- to replace all the different bits of it to use the creature array instead of iPlayerX and iPlayerY.
14:45
< Tarinaky_>
And I can't neaten up the input subsystem without a uniform way of doing movement in all eight directions.
14:45
< Tarinaky_>
:x
14:45
< Tarinaky_>
And even if I did I'd still have to replace most of it anyway >.<
14:45
< Tarinaky_>
Ohh! The ickle kiddies are leaving!
14:46
< Tarinaky_>
Anyway. Yeah. I fail >.<
14:46
< Tarinaky_>
I also need to work out htf do arrange my input system so that it doesn't turn into a mess.
14:47
< Tarinaky_>
The best I could come up with is a map of function pointers indexed by the different key constants.
14:47
< Tarinaky_>
Which isn't exactly neat >.<
14:47
< Tarinaky_>
Mostly because I always forget how to do function pointers.
14:48
< Tarinaky_>
I have a basic class hierachy for entities in the game sketched out though. Which is good.
14:50 * TheWatcher positions his fingers, eyes the suggestion his brain was about to come out with, decides it'd be a much better idea all around if he worked on this documentation over here
14:52
< Tarinaky_>
Is this because I'm a bad programmer or because your idea's bad?
14:53
<@TheWatcher>
It's because my suggestion involves not inconsiderable amounts of code
14:56
< gnolam>
[15:43] <Tarinaky_> Well. At present 'simulation' is two variables. iPlayerX and iPlayerY.
14:56
< gnolam>
... not even wrapped inside a structure of some kind? >_<
15:00
< Tarinaky_>
They're members of a class.
15:00
< Tarinaky_>
The guide said not to model the PC as a creature at first.
15:01
< Tarinaky_>
Since the emphasis is on getting something running.
15:06
< Tarinaky_>
Anyway. I'm mostly wanting some confirmation on whether my idea for input is right or not :x
15:12
< gnolam>
Function pointers are a bad idea.
15:13
< gnolam>
I'd go for some kind of message passing system.
15:13
< Tarinaky_>
Message passing?
15:14
< gnolam>
But at least replace the function pointers with functors or functonoids. C++ and function pointers... don't really get along.
15:21
< Tarinaky_>
Don't the objects in a container have to be the same type?
15:22
< Tarinaky_>
By which I mean, the same size.
15:24
<@MyCatVerbs>
Broadly, yes.
15:25
< Tarinaky_>
So I'm not entirely sure how this'd be useful :x
15:25
<@MyCatVerbs>
You can quite happily have containers of references or pointers to objects of a common supertype.
15:25
< Tarinaky_>
Ahhh.
15:26
< Tarinaky_>
So I could have a map of an abstract class and derive specific cases for the different keys?
15:27
<@MyCatVerbs>
You also shouldn't rely on two distinct types having exactly the same size unless the standard defines them as being identically sized. (e.g. intptr_t and void*).
15:28
< Tarinaky_>
Yeah. I wasn't.
15:28
< Tarinaky_>
But I gotta run soon so quickly.
15:28
<@MyCatVerbs>
I was just pointing it out to be paranoid.
15:28
< Tarinaky_>
A map of key constants to an abstract class would be valid?
15:29
< Tarinaky_>
And I could happily populate it with derived functors (with a common interface ofc)
15:29
< Tarinaky_>
Yes/no?
15:29
<@MyCatVerbs>
Uh, you can quite happily have things like vector<Animal*> and stuff Duck and Mongoose pointers into it, assuming that you have a supertype relationship in place.
15:30
< Tarinaky_>
And by supertype you mean "Duck and Mongoose both inherit from Animal" right?
15:30
<@MyCatVerbs>
Yes.
15:30
< Tarinaky_>
Awesome!
15:30
<@MyCatVerbs>
You're asking if you can have a map from, what to what?
15:30
< Tarinaky_>
I'd got it into my head I couldn;t, lol.
15:30
<@MyCatVerbs>
You can't have vector<Animal> and necessarily put Duck and Mongoose into it.
15:30
< Tarinaky_>
Ah.
15:30
<@MyCatVerbs>
You can have vector<Animal*> and put *Duck and *Mongoose into it.
15:31
< Tarinaky_>
:/ Problem is. Where do I put my instantiated functors?
15:31
<@MyCatVerbs>
Define "functor"?
15:31
< Tarinaky_>
Class that's just a wrapper for a function.
15:31
< Tarinaky_>
I think the language defines a functor as a function that overloads operator()
15:32
<@MyCatVerbs>
You can override operator()!?
15:32
< Tarinaky_>
Yes.
15:32
< Tarinaky_>
I've never done it but the documentation says explicitly that you can.
15:33
<@MyCatVerbs>
Are you sure that's portable?
15:33
< Tarinaky_>
It's in the standard.
15:33
<@MyCatVerbs>
Wow.
15:33
<@MyCatVerbs>
Didn't know that.
15:34
< Tarinaky_>
But yeah. If I have a bunch of ints corresponding to the different keys in curses mapped to pointers to classes that contain a function that specifies what it should do when that key is pressed.
15:34
< Tarinaky_>
Wait...
15:35 * Tarinaky_ facepalms.
15:35
< Tarinaky_>
I can instantiate it in the declaration.
15:37
< Tarinaky_>
Right. I need to leave now.
15:38
< Tarinaky_>
I just need to come up with a way of reducing the eight different movement directions into a single function >.>
15:38
< Tarinaky_>
Later.
15:38 Tarinaky_ [jes55@Nightstar-203b3f66.le.ac.uk] has quit [Connection closed]
16:19 Derakon[AFK] [Derakon@Nightstar-5abd3ac9.ca.comcast.net] has quit [Ping timeout: 121 seconds]
17:35 Rhamphoryncus [rhamph@Nightstar-a62bd960.abhsia.telus.net] has joined #code
18:16 MyCatVerbs [mycatverbs@Nightstar-3b2c2db2.bethere.co.uk] has left #code ["ERC Version 5.3 (IRC client for Emacs)"]
18:16 MyCatVerbs [mycatverbs@Nightstar-3b2c2db2.bethere.co.uk] has joined #code
18:16 mode/#code [+o MyCatVerbs] by Reiver
18:43 Vornicus-Latens is now known as Vornicus
18:50 MyCatVerbs [mycatverbs@Nightstar-3b2c2db2.bethere.co.uk] has left #code ["ERC Version 5.3 (IRC client for Emacs)"]
20:11 * PinkFreud eyes the documentation for perlipc
20:11
< PinkFreud>
# If a second child dies while in the signal handler caused by the
20:11
< PinkFreud>
# first death, we won't get another signal. So must loop here else
20:11
< PinkFreud>
# we will leave the unreaped child as a zombie. And the next time
20:11
< PinkFreud>
# two children die we get another zombie. And so on.
20:12
< PinkFreud>
... since when does George Romero use perl?
20:12
< PinkFreud>
:P
20:13 * Tarinaky groans... meeemmmrryyyyyy. Threaaadddtaaaablleeee meeemmrrryyy.
20:13 * Tarinaky lurches towards PinkFreud.
20:13
< PinkFreud>
oh crap. someone didn't reap their dead child.
20:14
< Tarinaky>
My parents should totally have reaped me as a child, lol.
20:14
< PinkFreud>
lol
20:18 * 963AAARAU walks in, then backs sloowwwwly away from the room
20:18 963AAARAU is now known as Bobsentme
20:18
< Tarinaky>
It's too late.
20:18
< Tarinaky>
You're already infected.
20:19 * PinkFreud sends zombie Tarinaky towards Bobsentme
20:19
< Tarinaky>
Before you know it you'll be one of the walking dead - coding in C++ - like the rest of us.
20:19
< Bobsentme>
going to reap...errr...pick up the kids from school
20:19
< PinkFreud>
lol
20:37
< gnolam>
Heh.
20:39
< gnolam>
I remember how I got Strange Looks from passers-by when discussing concurrency labs.
20:40
< gnolam>
"So, then we kill all the children."
20:40
< gnolam>
"Wait, what if their parent is still alive?"
20:40
< gnolam>
Etc.
20:41
< PinkFreud>
lol
20:41
< Namegduf>
Haha.
20:41
< AbuDhabi>
You engage the parent in mortal combat, then the kids die from lack of parental support.
20:45
< PinkFreud>
AbuDhabi: sounds like Doom for System Administration
20:47
< Tarinaky>
Shooting zombie processes with shotguns. Occasionally you have to chaingun users who go over their disk-usage quota.
20:47
<@McMartin>
If you kill the parent, the orphaned children turn into zombies.
20:59 * ToxicFrog throttles VHDL
21:00
<@ToxicFrog>
I went through "else if", "elseif", and "elif" before looking it up and finding out that it uses "elsif"
21:00
< AbuDhabi>
That throws VHDL newbies, I've found.
21:01
<@ToxicFrog>
I've been away from it for a while.
21:01
<@ToxicFrog>
...huh. Cool.
21:01
<@ToxicFrog>
if up_bar = '1' then
21:01
<@ToxicFrog>
..code..
21:01
<@ToxicFrog>
else
21:02
<@ToxicFrog>
..equivalent code because I made a typo..
21:02
<@ToxicFrog>
end
21:02
<@ToxicFrog>
Resulted in an 'up_bar is never used' warning.
21:11
< gnolam>
VHDL's entire syntax is, to borrow your expression, full of spiders.
21:15
<@jerith>
VHDL is not a programming language and treating it like one leads to pain.
21:15
<@jerith>
The problem is that it *looks* like one.
21:49
< gnolam>
And that it's inconsistent.
21:49
< gnolam>
A decent language shouldn't have you swearing over syntax niggles after weeks of usage.
21:50 AbuDhabi [annodomini@Nightstar-9d3229ea.adsl.tpnet.pl] has quit [[NS] Quit: Zzz.]
22:21 Derakon[work] [Derakon@Nightstar-1ffd02e6.ucsf.edu] has joined #code
22:25
< Derakon[work]>
So I finally got everything lined up to check if the new versions of the libraries would still cause the program to crash, I set up a long-running experiment and went to lunch...and when I got back, I discovered it'd crashed about ten minutes after I'd left.
22:25
< Derakon[work]>
But!
22:25
< Derakon[work]>
It was not the standard crash.
22:25
< Derakon[work]>
I think either this was a "slide position is out of bounds" error, or a "lost connection to one of the computers" error.
22:26 SmithKurosaki [Smith@Nightstar-a68aafef.dsl.teksavvy.com] has quit [Connection reset by peer]
22:26
< Derakon[work]>
Both of which should be fixable.
22:26
<@TheWatcher>
Yay
22:26
< Derakon[work]>
Doesn't mean the old crash isn't still lurking, mind.
22:26
< Derakon[work]>
But at least the program runs with all the tweaked dependencies.
22:28
<@TheWatcher>
Progress!
23:05 You're now known as TheWatcher[T-2]
23:08 You're now known as TheWatcher[zZzZ]
--- Log closed Thu Jan 21 00:00:56 2010
code logs -> 2010 -> Wed, 20 Jan 2010< code.20100119.log - code.20100121.log >