code logs -> 2009 -> Sat, 19 Sep 2009< code.20090918.log - code.20090920.log >
--- Log opened Sat Sep 19 00:00:18 2009
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02:50
< McMartin>
Hahaha
02:50
< McMartin>
"To my disappointment, on both OS all the tests passed, and feature works according to the specification. Please, take a look on test suite (attached) to see if I've missed something interesting"
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10:43
< Moon>
hi
10:44 McMartin [mcmartin@Nightstar-2b2c1a9b.pltn13.sbcglobal.net] has joined #code
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10:45 Moon was kicked from #code by AnnoDomini [(...) Twan threw his stein off the wall in defiance. Such was his vanity that he thought that they only need live through the night. Little did he know, the dawn would never come.]
10:45
<@AnnoDomini>
(ASL lamer, last seen on #DnD.)
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16:35 * gnolam keelhauls OpenGL 2.1/ARB extension incompatibilities.
16:36
< gnolam>
(Me cutlass is no stabbin' weapon!)
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21:31
< gnolam>
Yarr. Class naming again.
21:31
<@McMartin>
class Frigate {
21:51 * TheWatcher vaguely pokes at emacs to try to work out a way to make the tab key indent, and if it's already indented, to run dabbrev-expand
21:52
< TheWatcher>
ooh
21:52
< TheWatcher>
Someone's already done it, excellent
21:53 McMartin is now known as McMarrrtin
23:17
< gnolam>
So... naming. The resource manager caches invidual shader objects separately from complete program objects (a lot of the time, you want to switch between different fragment shaders but keep the same vertex shader).
23:18
< gnolam>
For this reason, I need two different kinds of shader objects: one for invidual fragment/vertex shaders and for the linked vertex/fragment pairs.
23:18
<@AnnoDomini>
Pete, DrunkPete.
23:18
<@AnnoDomini>
:P
23:18
< gnolam>
So if one is a class Shader, what the heck is the other one?
23:19
<@AnnoDomini>
ShaderPair?
23:19
<@AnnoDomini>
PairShader?
23:19
< gnolam>
I /could/ make the latter type a class Program, or a class ProgramObject (i.e. OpenGL's notation in CapitalizeEveryWord form), but that's depressingly generic.
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23:40 AnnoDomini [farkoff@Nightstar-25a489f2.adsl.tpnet.pl] has quit [[NS] Quit: To Annwn with you!]
23:49
< gnolam>
Well, "ShaderPair" doesn't really convey that they have been attached and linked to a program object.
23:52
< gnolam>
Unrelated question: any good, free, simple code metrics tools out there?
23:52 You're now known as TheWatcher[T-2]
23:53
< gnolam>
(I basically just need a LOC count, preferably broken down into code, comments and whitespace)
23:53
< TheWatcher[T-2]>
I have one... but it's only perl code, I'm afraid
23:54
< TheWatcher[T-2]>
*only for
23:54
< gnolam>
Oh yeah, I should have specified: C++.
23:54
< gnolam>
But thanks anyway. :)
23:55 * TheWatcher[T-2] keeps intending to generalise it sometime in his copious free time >.>
23:56 You're now known as TheWatcher[zZzZ]
--- Log closed Sun Sep 20 00:00:32 2009
code logs -> 2009 -> Sat, 19 Sep 2009< code.20090918.log - code.20090920.log >