code logs -> 2009 -> Mon, 07 Sep 2009< code.20090906.log - code.20090908.log >
--- Log opened Mon Sep 07 00:00:40 2009
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01:48 * Reiver scratches his head.
01:49
<@Reiver>
How do you configure a Java app to use more memory than standard?
01:49
<@Reiver>
And what's the maximum memory you can assign an application in XP? >_>
01:50
<@ToxicFrog>
-Xmxn, where n is the max size of the Java heap in bytes (suffix K or M also permitted)
01:51
<@ToxicFrog>
Max per-process memory in XP32 is I think 2GB but don't quote me on that
01:51
<@ToxicFrog>
Why?
01:52
<@Vornicus>
2GB of process memory; using the /3GB switch (not recommended) you can make it 3GB.
01:53
<@Vornicus>
Don't use that switch unless you are sure the app is compatible; in particular you need to ensure that you can't accidentally overflow when doing pointer arithmetic.
01:57
<@Reiver>
TF: I am doing data mining.
01:57
<@Reiver>
Using WEKA, a java-based data mining app that does pretty well.
01:58
<@Reiver>
Unfortunately, I'm also trying to do this on the World Health Organisations year 2000 international survey data
01:58
<@Vornicus>
Does it include data dwarfs?
01:58
<@Reiver>
And this is thus having rather unfortunate effects on the memory requirements of the algrothms~
01:59
<@Reiver>
The lab machines were, IIRC, set up to use 1 or 1.2GB of memory or something, so there you go.
02:05
<@McMartin>
I believe that the Java runtime is good enough to permit use of the /3GB switch.
02:05
<@McMartin>
However! Do not let the Java heap have more RAM than is available in physical memory.
02:06
<@McMartin>
If you start to swap, all is lost
02:07
<@Reiver>
So... do a clean reboot then? >_>
02:07
<@Reiver>
Also: Hrn. I have 2GB of physical memory anyway.
02:07
<@Reiver>
I guess I'll just go with 1.2 and hope that'll do. >_>
02:09
<@McMartin>
If it isn't enough, your VM will crash with an OutOfMemoryError.
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02:16
<@Reiver>
Well, that's happening now anyway~
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02:51
<@McMartin>
Hm.
02:52
<@McMartin>
I think the plan is actually going to be "Remove Linux entirely from Zinglon after backing up everything on it"
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09:44
< Orthia>
arg, she was disconnected!
09:45
< Orthia>
What was that command string TF gave Reiver earlier for increasing the Java memory allocation?
09:48
<@TheWatcher>
01:50:32 <@ToxicFrog> -Xmxn, where n is the max size of the Java heap in bytes (suffix K or M also permitted)
09:49
<@TheWatcher>
Use the logs, Reiv ;P
10:02
< Orthia>
TW: I appreciate that
10:02
< Orthia>
Except that this machine didn't /have/ any >_>
10:07 * TheWatcher points Reiv at the title
10:07
<@TheWatcher>
Notably " || Logs! http://starforge.co.uk/irclogs/code/ || "
10:07
<@TheWatcher>
:P
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10:15
< Orthia>
...oh. Huh. Hadn't realised we were doing that.
10:15
< Orthia>
Cheers!
10:23 Orthia is now known as Reivthia
10:47
<@TheWatcher>
(also, someone seriously needs beating heavily if a data minimg app is consuming >1.5GB of ram.)
10:47
<@TheWatcher>
(*mining)
10:58
< Reivthia>
TW: Well, we're trying to classify 60,000 lines of data with a couple hundred attributes...
10:59
< Reivthia>
Some of the more memory hungry algrathmns start to get messy. >_>
11:00
<@TheWatcher>
Uh-huh
11:00
<@TheWatcher>
60k lines of data is peanuts, that sounds like some seriously shitty implementation.
11:01
<@TheWatcher>
It should, at the least, be possible to swap data in and out of data caches
11:02
<@TheWatcher>
oh disk, along with result caches...
11:02
<@TheWatcher>
meh
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11:09
< Reivthia>
Well, it is written in Java
11:09
< Reivthia>
I suspect they were worried about the abysmal speed as it was.
11:10
< Reivthia>
(AFAICT the software is fine, but the algrythmns present have been written in a somewhat Applied Theory way - it does what the flowchart says it should~)
11:13
<@TheWatcher>
No, I suspect they need to take a good look at their implementation, Speed should not be the issue, but falling over when dealing with 60k lines of data? That's just kinda sad
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11:46
<@AnnoDomini>
What's the technology/standard/whatever that describes how sound is produced using some audio device connected to a computer/whatever with a mini-jack?
12:03
<@TheWatcher>
MIDI?
12:08
<@AnnoDomini>
Not sure if that's it.
12:10
<@AnnoDomini>
I have a 'digital analog converter' for generating a sine-like signal. It uses ports like BCK, DATA, LRCK and I want to know what those do.
12:15
<@McMartin>
Not MIDI.
12:15
<@McMartin>
MIDI is for turning inputs like "play C# for 8 beats" through a jack.
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12:31
<@gnolam>
Check the datasheet for the device?
12:35
<@AnnoDomini>
There is no datasheet for this.
12:35
<@AnnoDomini>
It's just a random component of a larger example program.
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13:22
<@gnolam>
I don't really understand the setup here.
13:23
<@AnnoDomini>
http://pastie.org/608488
13:25
<@gnolam>
And the device has what connected to it how?
13:26
<@gnolam>
Anyway, if it's named *CK, it's almost certainly a clock signal of some kind.
13:27
<@AnnoDomini>
Are you familiar with the Altera DE2 board? It has a mini-jack out port.
13:27
<@AnnoDomini>
The inputs are basically "turn this on?", clock and reset. The outputs are what goes into the mini-jack port or something.
13:27
<@AnnoDomini>
I don't quite understand.
13:32
<@AnnoDomini>
The three outputs are piped to the ports AUD_BCLK, AUD_DACDAT, AUD_DACLRCK on the board.
13:33
<@AnnoDomini>
The board documentation says it's a "Wolfson WM8731 24-bit sigma-delta audio CODEC". I'm really unsure what that means.
13:39
<@AnnoDomini>
Okay, I think I'm sending data to this CODEC or whatsit. I'll go look for a datasheet for that.
13:51
<@gnolam>
BCLK = bit clock. Clocks the data bits you output. LRCLK = left-right clock. Clocks the data for the left/right channel (i.e. 0 for left, 1 for right or vice versa).
13:51
<@gnolam>
And DAT is of course the data itself.
13:56 * gnolam arrrrrrghs.
13:57
<@gnolam>
300 kB over the Google Sites limit. Typical.
14:02
<@AnnoDomini>
Thank you.
14:07
<@AnnoDomini>
What's a "Duty ratio"+
14:07
<@AnnoDomini>
*?
14:57
<@AnnoDomini>
Nevermind. Found the wikipedia page.
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15:39 * AnnoDomini weeps at "Input clock latch data edge". What is that even supposed to mean?
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16:17
<@gnolam>
http://gizmodo.com/5090862/apple-apples-are-not-from-apple
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22:22
<@Derakon>
Que pasa, mes amigos?
22:22
<@AnnoDomini>
Not bad. The day begun frustrating, but in the end was productive.
22:22
<@jerith>
http://www.pyweek.org/e/Rinkhals/
22:23
<@jerith>
Derakon: ^^ I'd be intersted in your opinion.
22:23
<@jerith>
(And anyone else's.)
22:23 * Derakon watches his lossy Net connection try to load the page.
22:26
<@Derakon>
Jerith: http://paste.ubuntu.com/266865/
22:26
<@Derakon>
That's with the OSX .dmg.
22:26
<@jerith>
Um. That's not good.
22:26
< Tarinaky>
So I've been re-reading a book I had out of boredom and it's got me wondering... Can anyone think of a situation where you'd actually need/use C++'s pointer-to-member features? Because I can't think or find one :s
22:27
<@Derakon>
The source download seems to work OK though.
22:27
<@jerith>
Derakon: I've tested it on exactly one OSX machine, and that's my dev laptop.
22:28
<@jerith>
I built it with macports python, though, because I couldn't get a pygame thing for macos python.
22:29 * AnnoDomini lols at the menu graphic.
22:31
<@McMartin>
Tarinaky: To implement boost::bind, which is actually quite useful.
22:31
<@McMartin>
(boost::bind is effectively a generic mechanism for partial evaluation)
22:32
< Alek>
so, which DID come first, the chicken or the egg?
22:32
<@McMartin>
The egg. It was a mutant laid by a just-barely-non-chicken.
22:33
<@Derakon>
Goddamn foxes keep killing my fences.
22:33
< Alek>
your fences are alive? BURN HIM AT THE STAKE!
22:33
<@jerith>
The chicken. It hatched from a just-barely-non-chicken-egg.
22:34
< Tarinaky>
Technically eggs existed long before chickens since eggs refer to a type of zygote iirc.
22:34
< Tarinaky>
So nyah. (I think the word is zygote... I sucked at biology)
22:34
<@jerith>
A zygote is the start of an organism.
22:35
<@jerith>
Gametes are the half-cells that join to form a zygote.
22:35
< Tarinaky>
Apparently I mean a Gamete.
22:35
< Tarinaky>
So I wasn't -too- far off >.<
22:36
<@Derakon>
...a single fox just took out both the kevlar and the helmet on my rifle-wielding chicken. WTF.
22:36
<@jerith>
Ah, you got a greedy fox.
22:37
<@AnnoDomini>
Let's see. The egg-selling could use work - I don't really care which egg I sell, as long as one is sold.
22:37
<@jerith>
AnnoDomini: which egg gets sold is of mild importance.
22:38
<@jerith>
If you let them hatch, though, one egg per chicken turns into a new chicken and the rest autosell.
22:38
<@AnnoDomini>
Yes, but not that much. I think there ought to be a 'sell egg' button that works instantly.
22:38
<@Derakon>
They killed Rambo!
22:38
<@jerith>
(That's on my wishlist, actually.)
22:39
<@jerith>
(Also a "sell all naked outdoor chickens" button.)
22:39
< Tarinaky>
What game is this?
22:39
<@jerith>
23:22 <@jerith> http://www.pyweek.org/e/Rinkhals/
22:39
<@Derakon>
The henhouse should be above the hendominium in the list.
22:39
<@jerith>
Operation Fox Assault.
22:40
< Tarinaky>
I see.
22:40
<@jerith>
Derakon: It should. We're planning to rework the menubar, but didn't get to it before the deadline.
22:40
<@AnnoDomini>
The graphics remind me of Exile.
22:41 * Derakon nods.
22:41
<@Derakon>
Well, it seems fun enough. Nice work.
22:41
<@jerith>
(The building buttons are generated from introspecting buidlings.py.)
22:41
<@Derakon>
The instructions could also be more detailed, but the game's pretty intuitive once you realize that it's not realtime.
22:41
<@Derakon>
Heh.
22:42
<@AnnoDomini>
I love the rifles.
22:42
<@jerith>
I think the instructions were written while one of the other guys was waiting for someone to commit a feature he needed.
22:43
< Alek>
commit a feature, or commit a crime? >_>
22:44
<@jerith>
Alek: Both. The crime is against tasteful code. ;-)
22:49
<@AnnoDomini>
Wait, these foxes have dynamite?
22:50
<@AnnoDomini>
What's the selling price for buildings?
22:50
<@jerith>
Selling price varies. There should be a button that brings up a chart.
22:51
<@jerith>
The fox types are normal, greedy, ninja and sapper.
22:51
<@AnnoDomini>
A mouseover tip should be nice.
22:51
<@gnolam>
I don't think I can play it without thinking of http://ecoalfabeta.blogosfere.it/images/luglio2008/Ringhals.JPG .
22:51
<@Derakon>
What happens if your buildings are full and you make more chickens than there's room for outside the building?
22:51
<@jerith>
Mouseover's hard with the GUI library we're using.
22:51
<@AnnoDomini>
What's that noose-shaped thing?
22:51
<@Derakon>
What do greedy and ninja foxes do?
22:52
<@jerith>
Chicken hatch into a building, spill into immediately adjacent squares or die.
22:52
<@Derakon>
Okay, so you do have a last-resort.
22:53
<@jerith>
The noose-shaped thing is a rinkhals. It's invincible, eats fences and doesn't harm your chickens except by distracting them from killing foxes.
22:54
<@AnnoDomini>
Melee seems much more effective than ranged combat.
22:54
<@Derakon>
I suspect the riflers need a clear line of fire.
22:54
<@jerith>
Knives have a higher accuracy, but you get fewer chances to hit.
22:54
<@jerith>
Combined with armour, they're pretty good.
22:55
<@jerith>
Riflers don't need a clear line, but their accuracy decreases with distance.
22:55
<@Derakon>
So what does clearing trees do besides make room for buildings?
22:55
<@jerith>
Targets are chosen arbitrarily from foxes within range.
22:56
<@jerith>
At the moment, not much.
22:57
<@jerith>
Foxes prefer forest to grass and will dies if they're not back in the forest by dawn. The night is generally too long for the latter to be an issue unless there are a lot of fences in the way or something.
22:57
<@jerith>
Oh, you asked about the fox types.
22:58
<@jerith>
Greedy foxes will attack more than once. Ninja foxes are stealthier and thus harder to kill. Sapper foxes blow up fences rather than spending time breaking them.
22:58 * Derakon loses two hens to foxes, gains 12 from eggs.
23:02
<@AnnoDomini>
Hmmm. I've been markshens in watch towers, and a couple of kniveshens protecting each tower.
23:03
< Rhamphoryncus>
hrm. Instructions need work.. yup, that got said, heh
23:06
<@AnnoDomini>
It lags badly after day 23.
23:08
<@jerith>
I don't think I've actually read the instructions...
23:10
<@Derakon>
An auto-repair fences command would be handy.
23:10
<@jerith>
Hrm. They seem to suffer a lot from "I know this game already".
23:12
< Rhamphoryncus>
aww I lost
23:12
<@Derakon>
Man, fence repair is nuking my budget.
23:13
<@jerith>
Derakon: I don't bother with fences, generally.
23:13
<@AnnoDomini>
Fences made of wood are overrated.
23:13
<@AnnoDomini>
I make a fence of elite fighting fowl.
23:13 * Derakon nods.
23:14
<@jerith>
Knives and helmets until you can afford riflebirds in watchtowers and kevlars on the knifebirds.
23:15
<@Derakon>
Suddenly the game gets much easier~
23:16
<@AnnoDomini>
I outfitted my first four with full armour. So far, I don't think I've suffered a single casualty.
23:16
<@Derakon>
Hm. I'm way overproducing on chickens.
23:17
<@jerith>
Derakon: Sell them. The aim is to make money here.
23:17
<@AnnoDomini>
Huh. Occupied buildings can't be sold.
23:19 Netsplit DeepThought.NY.US.Nightstar.Net <-> Troika.TX.US.Nightstar.Net quits: @Derakon, @gnolam, @Attilla, @GeekSoldier, Vornicus-Latens, Alek, @AnnoDomini, @Myst, Consul_, Kazriko, (+1 more, use /NETSPLIT to show all of them)
23:19 Netsplit DeepThought.NY.US.Nightstar.Net <-> Troika.TX.US.Nightstar.Net quits: @MyCatVerbs, crem_, ASCII, @Reiver, Rhamphoryncus, @SmithKurosaki, @jerith, @Chalain
23:19 Tarinaky [~Tarinaky@Nightstar-16638.plus.com] has quit [Operation timed out]
23:19 ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has quit [Client exited]
23:20 Netsplit over, joins: Chalain, jerith
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23:20 mode/#code [+o Myst] by ChanServ
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23:20 Tarinaky [~Tarinaky@Nightstar-16638.plus.com] has joined #code
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23:20 Netsplit DeepThought.NY.US.Nightstar.Net <-> Troika.TX.US.Nightstar.Net quits: @Myst, @Attilla, @MyCatVerbs, @AnnoDomini, @Derakon, crem_, ASCII, Reivthia, @Reiver, Kazriko, (+9 more, use /NETSPLIT to show all of them)
23:22 ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has joined #code
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--- Log closed Tue Sep 08 00:00:54 2009
code logs -> 2009 -> Mon, 07 Sep 2009< code.20090906.log - code.20090908.log >