code logs -> 2009 -> Sun, 23 Aug 2009< code.20090822.log - code.20090824.log >
--- Log opened Sun Aug 23 00:00:31 2009
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00:08 * McMartin picks a fight in TW's LJ~
00:10
<@Derakon>
Mental note: adding the documentation for a class member field is not the same as adding that field~
00:20
<@Vornicus>
heh
00:21
<@Derakon>
Anyway, deletion and saving of maps is implemented.
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01:20 * Derakon adds keyboard shortcuts for block type selection.
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02:26
<@Derakon>
This "add a map editor" project has turned into "add a map editor, and a console, and completely refactor my UI / event processing systems".
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02:42
<@Derakon>
Mannn, I can't do "lambda: game.isRecording = not game.isRecording" in Python.
02:42
<@Derakon>
SyntaxError: lambda cannot contain assignment
02:44
<@Vornicus>
Yah, lambdas are pretty limited.
02:44
<@Vornicus>
Expressions only.
02:47
<@Derakon>
Hey look, I finally got around to making Escape quit the game!
02:47
<@Derakon>
quitAction = uielement.SimpleUIElement('keyUp',
02:47
<@Derakon>
lambda key : game.configManager.getActionForKey(key, constants.CONTEXT_GAME) == 'quit',
02:47
<@Derakon>
lambda: sys.exit())
02:47
<@Derakon>
And then just pass that off to EventManager.processNewEvents()
02:50
<@Vornicus>
vwoot
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03:55
<@Derakon>
http://derakon.dyndns.org/~chriswei/games/jbrl/mapeditor/3.png
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04:10
<@Derakon>
I kinda feel like I should make a post to the Jetblade project blog about adding a console and a map editor, but I just made a post there like two days ago about refactoring the shit out of TerrestrialObject.
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06:06
< Alek>
that's what blogs are for.
06:06
< Alek>
blog, baby, blog. :P
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07:23 * Derakon discovers that PyConsole's help text is derived from the func_doc field for the functions you pass it. And func_doc is redundant but separate with Doxygen. Drat.
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10:45
<@gnolam>
"8-bit trip" - pixel demo using Lego: http://www.youtube.com/watch?v=4qsWFFuYZYI
10:45
<@gnolam>
Pure awesome.
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17:01
<@gnolam>
http://www.hizook.com/blog/2009/08/03/high-speed-robot-hand-demonstrates-dexteri ty-and-skillful-manipulation
17:07
<@AnnoDomini>
Cool.
17:07
<@AnnoDomini>
Now where's my flying car? :P
17:33
<@Attilla>
now to hide weapons in it
17:34
<@Attilla>
also I saw a tool that has been used to bother the owlball
17:36
<@Attilla>
Also: Now to program it to roll dice :V
17:45 Derakon[AFK] is now known as Derakon
17:49
<@Derakon>
For those who weren't here yesterday, I added a map editor to Jetblade: http://derakon.dyndns.org/~chriswei/games/jbrl/mapeditor/4.png
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18:53 * Derakon posts to the Jetblade project blog. http://jetbladeproject.blogspot.com/2009/08/doing-it-by-hand.html
19:41
<@Consul>
Pretty slick.
19:41
<@Consul>
I still need to do my foley work for you. Unfortunately, it's been raining here.
19:41
<@Derakon>
Oh, yeah; I implemented random-sound-selection.
19:42
<@Consul>
Besides the complication of taking my expensive field recorder out in the rain, I don't think "footstep in wet straw" is the sound we're looking for.
19:42
<@Derakon>
When you call playSound, you can either pass a path to a specific sound, or a path to a directory; in the latter case you'll get a randomly-chosen sound from all the sounds in and under that directory.
19:42
<@Derakon>
Hee.
19:42
<@Derakon>
No rush.
19:42
<@Consul>
Ah, cool@!
19:42
<@Consul>
-@
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--- Log closed Sun Aug 23 23:01:55 2009
--- Log opened Sun Aug 23 23:02:00 2009
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--- Log closed Mon Aug 24 00:00:55 2009
code logs -> 2009 -> Sun, 23 Aug 2009< code.20090822.log - code.20090824.log >