code logs -> 2009 -> Thu, 20 Aug 2009< code.20090819.log - code.20090821.log >
--- Log opened Thu Aug 20 00:00:28 2009
00:26 You're now known as TheWatcher[T-2]
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--- Log closed Thu Aug 20 05:53:53 2009
--- Log opened Thu Aug 20 05:57:37 2009
05:57 TheWatcher[zZzZ] [~chris@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #code
05:57 Irssi: #code: Total of 14 nicks [7 ops, 0 halfops, 0 voices, 7 normal]
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18:52 * Derakon laughs at Sequential Art.
18:52
<@Derakon>
Er, mischan.
18:53
< Namegduf>
Haha.
18:56 Netsplit Troika.TX.US.Nightstar.Net <-> DeepThought.NY.US.Nightstar.Net quits: @Derakon, Syloqs-AFH, @GeekSoldier, @McMartin, @ToxicFrog
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19:47
<@Derakon>
Hm. This could be a problem. http://derakon.dyndns.org/~chriswei/games/jbrl/collision/player15.gif
19:50
<@ToxicFrog>
...yeah.
19:50
<@TheWatcher>
Just a bit, yeah :/
19:51
<@Derakon>
Basically what's happening there is that if you hold a direction into a platform like that, combined with holding down (to try to crawl), then you can slowly move into the wall...until you hit the next block, at which point you get ejected.
20:03
<@Derakon>
Hrm...I think what I need to do here is rework my "try to perform an action, and give up if I immediately run into a barrier" logic.
20:03
<@Derakon>
It's turned the TerrestrialObject class into a huge mess of booleans.
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--- Log closed Fri Aug 21 00:00:02 2009
code logs -> 2009 -> Thu, 20 Aug 2009< code.20090819.log - code.20090821.log >