code logs -> 2009 -> Sun, 02 Aug 2009< code.20090801.log - code.20090803.log >
--- Log opened Sun Aug 02 00:00:51 2009
--- Day changed Sun Aug 02 2009
00:00
<@Derakon>
Limiting the firing angles for ranged weapons will make a big different too, I suspect.
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01:28
<@Derakon>
I want to make this table have borders around each cell: http://derakon.dyndns.org/~chriswei/games/hour/u.html
01:28
<@Derakon>
If I add &nbsp; to each cell then the borders are added, but the table sizes are distorted.
01:28
<@Derakon>
Any other suggestions for telling the browser "hey, there's content here; you should add a border"?
01:32 * McMartin hoorays at I7.
01:32
<@McMartin>
>x belt
01:32
<@McMartin>
This is a masterpiece of engineering, built to your specifications. It lets you carry an enormous amount of stuff without unbalancing your flight at all.
01:32
<@McMartin>
No, really, even the torn curtains and the platinum-studded rope.
01:32
<@McMartin>
(That last sentence is automatically generated based on how many objects are stowed that also have the 'improbable' property.)
01:32
<@gnolam>
Derakon: Well, start by making it valid HTML. :)
01:33
<@Derakon>
It's an excerpt from a page that is.
01:36
<@gnolam>
The doctype could influence what's valid and what's not. I have a vague memory of XHTML strict disallowing empty TDs, for example (but I might be wrong on that one).
01:37
<@McMartin>
<td/> is totally fine in XHTML Strict, as I've done it before.
01:37
<@McMartin>
It's an empty cell.
01:37
<@gnolam>
But my first thought to a solution would be to set the text size for that table element to something infinitessimal.
01:37
<@gnolam>
And just nbsp away.
01:37
<@Derakon>
Heh.
01:37
<@McMartin>
Yeah, I don't know how what I said interacts with borders.
01:38
<@Derakon>
Yeah, that works.
01:38
<@gnolam>
McMartin: Ah. I might be confusing it with something else.
01:39
<@McMartin>
Looks like "empty" means something else, though from Derakon's experiments.
01:40
<@Vornicus>
An empty table cell will display but not have anything in it, and thus will shrink so there's no content space in it.
01:40
<@Vornicus>
Or, rather, it gives a content space of 0, so a row of empties will shrink to just padding and margins and so forth.
01:41
<@gnolam>
... of course, if you don't have to care about IE,
01:41
<@gnolam>
border-collapse:separate;
01:41
<@gnolam>
empty-cells:show;
01:41
<@gnolam>
in the CSS should do the trick.
01:42 * gnolam idly stabs IE out of habit.
01:43
<@gnolam>
(Out of habit since I'm no longer webmastering anything. Back then, I had ample cause on a daily basis.)
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05:15 * Derakon sighs at http://www.gamedev.net/community/forums/topic.asp?topic_id=543132
05:15
<@Derakon>
Which is only marginally better than the standard "I want to make an MMO" thread, in that the creator at least knows about the existence of game engines.
05:35
<@Consul>
Yay, it feels nice to get some writing done again.
05:35
<@Consul>
Screenwriting, that is.
05:42
<@SmithKurosaki>
o.0 You screenwrite? I haven't done that in ages
05:42
<@Consul>
Well, I'm just writing out scenes, way out of order, and probably not all will survive.
05:42
<@Consul>
I just need to get started somehow.
05:43
<@Consul>
And as I run into roadblocks, I'll worldbuild or work out character history or whatever as needed to get over them.
05:43
<@Derakon>
And here I was thinking you meant some combination of `screen` and `write`. ?.?
05:44
<@Consul>
Well, I do. Just not a computer screen. :-P
05:44
<@SmithKurosaki>
I wrote a couple things about 10 years ago
05:45
<@Consul>
This is a vaguely steampunk thing.
05:45
<@SmithKurosaki>
Heh
05:45
<@SmithKurosaki>
Swerr
05:45
<@SmithKurosaki>
*Sweet
05:45
<@Consul>
But so far, all I have are two steamy sex scenes, and some impression that a female main character (Yasmin, early 40s) is in some kind of deep trouble.
05:45
<@Consul>
I really don't know what that says about me, Freudian-wise.
05:46
<@SmithKurosaki>
Cougar Hunter
05:46
<@Consul>
Heh
05:46
<@SmithKurosaki>
Thought you would like that
05:46
<@SmithKurosaki>
I just realized I am turning 20 this year
05:46
<@Derakon>
Congrats. You'll no longer be a teenager.
05:47
<@SmithKurosaki>
I haven't been 'a teenager'
05:47
<@SmithKurosaki>
since I was liek 17
05:47
<@SmithKurosaki>
Well, 17.5
05:47
<@Consul>
Oh, and the airship captain transporting her is, for some reason, a very dangrous man, but with honor. He's one of the main characters, actually, and I know why he's dangerous.
05:47
<@SmithKurosaki>
Intruigin
05:48
<@SmithKurosaki>
+g
05:48
<@Consul>
But I have this idea to really build up a legend around him, to the point where most people disbelieve it, only to discover to their peril that it's quite true.
05:48
<@Derakon>
SK: yeah, "teenager" isn't a very good descriptor.
05:48
<@Derakon>
Considering that that particular span of 10 years embodies the most personality change any given person undergoes in their lives, as a general rulee.
05:49
<@Consul>
I'm kinda making it all up as I go. I have some sort of world builder's disease, so I think writing and building as I go is a better bet.
05:50
<@SmithKurosaki>
Maybe you need to write game books
05:50
<@SmithKurosaki>
Just as long as you don
05:50
<@SmithKurosaki>
't make another FATAL
05:51
<@Consul>
Actually, to be honest, I still haven't decided exactly what makes Tai so dangerous. I have a few options. I just know that that's not his original name, and it's a good thing Yasmin doesn't know what that is.
05:51
<@SmithKurosaki>
He murdered her family
05:51
<@Consul>
If you haven't noticed, I'm really talking this out more than anything. :-)
05:51
<@Consul>
Oh, no, nothing personal toward her.
05:52
<@SmithKurosaki>
I know, I am giving you ideas
05:52
<@SmithKurosaki>
Fine, he is an escaped pyschopath
05:52
<@Consul>
He's in about his fifties, and he has a companion, a waterkin, I call them. A female human adapted to live underwater.
05:52
<@SmithKurosaki>
o.0
05:53
<@SmithKurosaki>
I want to be a waterkin
05:53
<@SmithKurosaki>
They have gills?
05:53
<@Consul>
They live naked. :-P
05:53
<@Consul>
They can breath on land and under water.
05:53
<@SmithKurosaki>
oooooooo.0
05:53
<@SmithKurosaki>
This is p. cool
05:53
<@SmithKurosaki>
Talking about water people
05:54
<@Consul>
They can walk on land, but aren't the best at it, really. Sarai (his companion) probably has more practice at it than most of her people.
05:54
<@Consul>
They can't stay out of water for too long.
05:54
<@Consul>
They also can't speak in air.
05:54
<@SmithKurosaki>
I watched part of a failed Aquaman origin tv show today. There was a girl who was disguised as a human, but was a siren and trying to kill aquaman. The acting was fucking terrible
05:55
<@Consul>
So they have a sign language type thing to communicate with regular humans. They can hear and understand language, though.
05:55
<@Consul>
spoken language, that is.
06:00
<@Consul>
I have a ton of work to do.
06:00
<@SmithKurosaki>
Heh
06:02
<@Consul>
Anyway, it's steampunk-ish, but it'll be missing most of the Victortian trappings, in exchange for something a little more... alien, I guess.
06:03
<@Consul>
I'm kinda trying to imagine, what if the Japanese tried to do steampunk after reading a one-paragraph description of it?
06:03
<@SmithKurosaki>
Heh
06:03
<@Consul>
Actually, Perdido Street Station by China Mieville might be closer to what I'm getting to, but without the magic.
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06:20
<@Consul>
Bwhahaha! http://www.deaddog.com/?p=12736
06:20
<@Consul>
Ain't it the truth!
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07:47
< Kazriko>
Consul, have you seen steamboy? heh
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09:26 * TheWatcher eyes this documentation
09:27 * TheWatcher vaguely wonders how to insert a flash animation into doxygen generated docs
09:35
<@TheWatcher>
Hm, I wonder if I can abuse \verbatim blocks...
09:37 * Vornicus really should find himself a copy of Flash and learn how to use it.
09:44
<@TheWatcher>
It's pretty useful for explaining multi-step processes, I still would like to stab 99% of people who use it in the headbones with a rusty pickaxe for the Abominations Unto Nuggan they make with it, though
09:46 * Vornicus intends on making games and tech demos.
09:50
<@TheWatcher>
Blegh, verbatim is no help. Hm
09:58
<@McMartin>
Needs an \xss tag, amirite~
09:58
<@TheWatcher>
Aha!
09:59
<@TheWatcher>
\htmlonly ... \endhtmlonly does what I need
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11:45 * AnnoDomini looks around for gnolam.
11:45
<@AnnoDomini>
I need some advice for VHDL coding.
11:45
<@AnnoDomini>
Namely, the use of buffer ports.
11:46
<@AnnoDomini>
I seemingly cannot meet timing requirements without using them, even if they're allegedly bad.
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--- Log closed Sun Aug 02 14:36:58 2009
--- Log opened Sun Aug 02 14:37:09 2009
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15:15
<@gnolam>
gnolam's first law of commercial software: for all costs above zero, the intuitiveness of the interface is inversely proportional to the cost of the software.
15:49
<@Myst>
heh
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16:13 * jerith tries to get his Haskell implementation of Miller-Rabin primality testing to be faster than a naive "test division by all primes smaller than sqrt(candidate)".
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21:43 * TheWatcher eyes the Royal Academy of Engineering and the BCS
21:44
<@TheWatcher>
McMartin: this may be of some interest to you - http://www.raeng.org.uk/news/publications/list/reports/Engineering_values_in_IT. pdf
21:46
<@TheWatcher>
The aforementioned organisation's report into engineering as it applies to IT and software development in particular, which seems to - IMO - be rooted in wishful thinking or old practices
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--- Log closed Mon Aug 03 00:00:11 2009
code logs -> 2009 -> Sun, 02 Aug 2009< code.20090801.log - code.20090803.log >