code logs -> 2009 -> Wed, 15 Apr 2009< code.20090414.log - code.20090416.log >
--- Log opened Wed Apr 15 00:00:57 2009
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00:14 * ToxicFrog blinks at AnnoDomini
00:16
<@AnnoDomini>
Yes?
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01:05
<@Derakon>
:.,'ag/print/s/^/#
01:05
<@Derakon>
I <3 vim.
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01:11
<@gnolam>
Derakon: pfft.
01:11
<@gnolam>
I've come to the conclusion that the learning curve just isn't worth it.
01:11
<@Derakon>
What do you use instead?
01:11
<@gnolam>
Whatever increased workflow you might eventually come to is offset by the man years it takes to learn it.
01:11
<@Derakon>
Ahh, it's not that hard. Couple months with a cheat sheet.
01:17
<@gnolam>
The magic words being "couple months".
01:18
< Tarinaky>
More like couple hours./
01:18
< Tarinaky>
A new keyboard takes longer to get used to.
01:19
<@Derakon>
Couple hours to get the reflexes for going into and out of insert mode to the point that you can use it as a basic text editor.
01:19
<@Derakon>
Couple months to really start using its more useful features.
01:20
< Tarinaky>
Nah.
01:35
<@gnolam>
My god! These are the scribblings of a madman!
01:35
<@gnolam>
... no wait, it's the code design for the computer graphics project. My bad.
01:36
<@gnolam>
It just happens to /look/ like Abdul Al-Hazred's UML.
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02:55
<@Derakon>
Man, you think it'd be more straightforward to round an angle to increments of pi/2...
02:55
<@Derakon>
math.floor((angle + math.pi / 4.0) / (math.pi / 2.0)) * math.pi / 2.0
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04:22 * ToxicFrog wields imagemagick and crushes all beneath his armoured heel
04:22
<@Derakon>
Indeed.
04:22
<@ToxicFrog>
My mkfaces script for the Septerra Core LP will now identify only those screenshots which actually have dialog portraits in them, and extract, resize and border those portraits, cramming them into a seperate directory so I can pick out the ones I want.
04:23
<@ToxicFrog>
(it does this by identifying the distinctive 1px off-white border around the portrait in the screenshot)
04:23
<@Derakon>
Awesome.
04:23
<@ToxicFrog>
This means it runs a bit more slowly, but everything it extracts is a face, rather than generating 2n face-sized images which are mostly slices of the background.
04:24
<@Derakon>
Which makes the pruning process take a lot longer.
04:25
<@ToxicFrog>
Yeah.
04:26
<@ToxicFrog>
This way, after taking all my screenshots I run the script, and long before I'm done actually writing the update it's extracted all the faces.
04:28
<@ToxicFrog>
Then, make tells me which images I'm missing, I use findfaces to copy existing faces from earlier updates, copy-rename the new faces generated by mkfaces, mkloot to extract "you found X" loot popups, and then make again to publish the whole thing.
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05:02
<@Derakon>
Oh, Vorn: http://derakon.dyndns.org/~chriswei/games/jbrl/mapgen31b.png
05:04
<@Vornicus>
Funky.
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05:08
<@Derakon>
It's the start of region-based terrain styling. Got a ways to go yet.
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05:36
<@Reiver>
What ever happened to Fusillade?
05:36
<@Derakon>
It's on indefinite hold
05:36
<@Reiver>
Nonviable, after all that?
05:36
<@Derakon>
Pretty much.
05:36
<@Derakon>
I'm still deciding what to do with it.
05:40
<@Vornicus>
How many people bought it?
05:41
<@Derakon>
Last I checked, Starlock bought a pity copy.
05:41
<@Derakon>
I haven't checked in several weeks though.
05:45
<@Derakon>
And yep, no orders since. Not surprising since I've not been publicizing it.
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06:49
<@Reiver>
What went wrong with it?
06:49
<@Reiver>
And you were holding off the publicising, so the only people that actually heard about it were Code and Fleet. :p
06:50
<@Derakon>
And a few forums.
06:50
<@Derakon>
Mainly I'm not convinced there's a market for it.
06:50
<@Derakon>
People not familiar with bullet hell would find it intimidating, people familiar with it would find it boring.
06:56
< TheWatcher>
Woe. But, experience++, at least...
06:56
<@Derakon>
Indeed.
06:56
<@Derakon>
I'm three times the games programmer I was at the start of it, at least. :)
07:12
<@Reiver>
Hrn. Release it as a freebie as a publicity booster?
07:12
<@Reiver>
It's certainly a cute little game to catch ones attention for ten minutes, even if the beginner tracks did get overcomplicated towards the end :p
07:12
<@Derakon>
I'll do something with it, no worries there.
07:12
<@Derakon>
But I don't think it's worth my attention until JBRL is ready.
07:12
<@Derakon>
Launch them together, type of thing.
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22:43
<@gnolam>
Bah! Someone removed the "Alpha tester: Aleksandr Litvinenko" item from the RadiaX credits. :(
22:44
<@Derakon>
Heh.
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23:45
<@Derakon>
Starting to look interesting! http://derakon.dyndns.org/~chriswei/games/jbrl/mapgen31ct.png
23:50
< TheWatcher>
yeah, indeed :)
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--- Log closed Thu Apr 16 00:00:03 2009
code logs -> 2009 -> Wed, 15 Apr 2009< code.20090414.log - code.20090416.log >