code logs -> 2009 -> Sun, 18 Jan 2009< code.20090117.log - code.20090119.log >
--- Log opened Sun Jan 18 00:00:02 2009
00:08 ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has joined #code
00:08 mode/#code [+o ToxicFrog] by ChanServ
00:12
<@Attilla>
Say guys:
00:12
<@Attilla>
[17/01|22:47:30] <Attilla> [17/01|22:44:26] <Attilla> Huh, but what uh angle is being used for the dot product of a and (bxc), I mean bxc = b*c*sin(theta), theta being the angle between b and c but what angle do I use for the dot product of a and (bxc)?
00:12
<@Attilla>
[17/01|22:48:11] <Attilla> I was suggested to do the angle between a and the plane created by bc but how would I get that? (if that's the right answer)
00:12
<@Attilla>
[17/01|22:48:35] <Attilla> (Obviously assuming a, b, and c are vectors present in a parallelepiped
00:12
<@Attilla>
[17/01|22:48:45] <Attilla> (and can be used to determine its volume)
00:12
<@Attilla>
(Sorry about the double quotes but I don't feel like retyping this all)
00:14 agent_orange [~AimKaim@89.242.147.ns-21811] has joined #Code
00:16
<@McMartin>
IIRC, bxc only makes sense in three-space.
00:16
<@McMartin>
If a, b, and c are coplanar, a . (b x c) is always zero.
00:17
<@McMartin>
The direction of the crossproduct vector is perpendicular to the plane defined by b and c.
00:18
<@McMartin>
Derakon: How many levels were you looking at finally having in your game?
00:18
<@Derakon>
As many as possible, arranged into different courses.
00:18
<@Derakon>
Scores would be tallied separately for different courses.
00:19
<@McMartin>
That pretty much handles the progression setup I was wondering about
00:19
<@McMartin>
Of having loops be randomly generated from an ever-broader list of possibilities
00:19
<@McMartin>
So some levels would begin showing up at rank 3, or whatnot.
00:19
<@Derakon>
Ahh.
00:19
<@McMartin>
(Also, all of the courses should be defined purely by data, so that you can ship expansions without having to repackage everything)
00:20
<@Derakon>
Right.
00:20
<@Derakon>
And so people can make their own courses, etc.
00:33
<@MyCatVerbs>
Somebody who knows Java's semantics inside out: there isn't any rule prohibiting throwing exceptions from a static function, is there?
00:33
<@McMartin>
Nope
00:33
<@McMartin>
But you do have to declare them if they're checked.
00:33
<@McMartin>
Exceptions can be thrown anywhere in Java; there's no precise destruction so C++'s restrictions don't apply.
00:33
<@McMartin>
*fundamental restrictions.
00:34
<@McMartin>
C++'s bullshit restrictions are being lifted in the next revision of the standard~
00:34
<@MyCatVerbs>
Ah, k. Looks like the issue is that I'm trying to make use of an inner class in a static method.
00:34
<@McMartin>
Aha, yes.
00:34
<@MyCatVerbs>
Thanks.
00:35
<@McMartin>
Unless it's a static inner class, you can't do that. Nonstatic inner classes have a reference to their constructor's "this".
00:37
<@MyCatVerbs>
Ah! Danke. Looks like I may as well make that class static. I only use it for throwing parse errors anyway.
00:38
<@McMartin>
Static inner classes are almost always what you want, since what you usually want is just a class that's hidden away inside a sub-namespace.
00:46
<@MyCatVerbs>
Oh, for the love of dookie. I want a fucking REPL now.
01:00 AnnoDomini [~farkoff@Nightstar-28837.neoplus.adsl.tpnet.pl] has quit [Quit: LotR books were written to justify a coup by the exiled royal house of Gondor, and a war against the so-called lesser races like orcs and Easterners. In reality, Mordor was trying to help Gondor defend itself from Rohan and Aragorn. Aragorn hired black hearted hobbits to sneak a nuclear bomb into Mordor, and the resulting explosion killed millions including the noble Sauron.]
01:01
<@McMartin>
Sigh.
01:01
<@McMartin>
Every time I see someone say the ring is nuclear weapons, I die a little inside.
01:01
<@McMartin>
Tolkien wrote the master plot arc in 1939.
01:03
<@McMartin>
Even if you disbelieve his claims that LotR wasn't allegory, it can't be an allegory for atomics
01:03
<@Consul>
Wow, Tolkien was quite the precognitive, wasn't he? :-)
01:04 * Consul goes off to write a story that's an allegory for antimatter bombs.
01:04
<@McMartin>
This doesn't work, becuase nobody will read it that way.
01:04
<@McMartin>
THey'll read the antimatter as a coded version of nuclear weapons again. =P
01:04
<@Consul>
Heh
01:05
<@McMartin>
I mean, at least when people blanch at Great Gatsby when it takes a break from the plot for a few pages to have the characters rant about how wicked awesome the Aryan Race is, there's something there to react against when you tell them "It helps to remember that racism didn't become unfashionable until *after* WWII"
01:06
<@Consul>
I never read the Great Gatsby.
01:07
<@McMartin>
It does in fact do this at one point.
01:07
<@McMartin>
Actually, a better example is the Lensman books, since "eugenics is fucking awesome" is a major subtheme.
01:07
<@McMartin>
Whereas the people spouting off in Great Gatsby are, in fact, actually assholes anyway.
01:08
<@Consul>
Well, there was a time in history where everyone thought science would fix everything.
01:08
<@Consul>
There are times I still wish people had that same respect for it, actually.
01:08
<@Consul>
It seems like we've gone a bit too far in the other direction.
01:09
<@McMartin>
Not really.
01:09
<@McMartin>
In that we've had the Retros around for hundreds of years.
01:09
<@Consul>
Well, there's nothing new about Luddites.
01:09
<@Consul>
And truth to tell, they had a point, in their day./
01:09
<@McMartin>
And because back then "Progress" usually meant "forcing poor black people to sell their homes so that we can build a glorious new highway through it"
01:10
<@Consul>
Well, that was hardly the fault of the scientists.
01:10
<@Consul>
That's just greed.
01:10
<@McMartin>
Not to mention that the "CO2: We call it life" people are still going strong.
01:10
<@McMartin>
The Myth Of Progress is at least as much about the developers as it is about Science (SCIENCE!)
01:11
<@McMartin>
In Alpha Centauri terms, it's about having Build/Discover as your priorities, and Discover mainly because it's a prereq for the really cool Build techs.
01:11
<@Consul>
Oh, don't tell me this is going to a "second law of thermodynamics disproves all human progress" argument.
01:11
<@McMartin>
no
01:11
<@McMartin>
I use Myth here in the sense of "culturally guiding narrative"
01:11
<@Consul>
Okay, I'll play along with that for now.
01:12 * Vornicus puts his on Explore/Discover.
01:12
<@McMartin>
Also, I use Progress here in the sense of PROGRESS! not in the sense of "progressive politics"
01:13
<@McMartin>
Though it would count as such if, oh, say, you were just leaving feudalism because of the rise of industrializ--ohwait
01:14 * Serah nibbles on Vorn.
01:15
<@Consul>
Posit: The real myth is that there is any one thing in the world that truly benefits every single individual alive.
01:16
<@McMartin>
Mm. No, that's too strong a claim.
01:16
<@McMartin>
I'd generally say that WWI was pretty much what killed the narrative.
01:16
<@Consul>
I'm not making the claim, I'm just presenting the idea.
01:16
<@McMartin>
Right, but I don't think they had that that strong
01:17
<@McMartin>
I think they were envisioning a future of continuing technological advancement, rising standard of living, and eventually hunger, poverty, and war are abolished and everyone lives in harmony happily ever after, except for accidents and natural disasters, both of which we get ever better at containing.
01:17
<@McMartin>
Then WWI happens and this future looks a little less like a reasonable prediction.
01:17
<@Consul>
Well, one of the mistakes that people make about science in general is that it contains any abolsutes.
01:17
<@Consul>
Err, absolutes
01:17
<@McMartin>
Then WW2 happens and nobody ever sleeps soundly ever again.
01:18
<@Consul>
Science is inherently about the uncertainties.
01:18
<@McMartin>
The other thing is, when you look at the stuff we loot for steampunk
01:18
<@McMartin>
They really weren't about science, per se.
01:19
<@McMartin>
Science was one of those things that kind of happened in the background, instead giving us Severely Ill-Considered Technology
01:19
<@Consul>
Steampunk seems to me to be more about aesthetic than anything.
01:19
<@McMartin>
At this point, yes
01:19
<@Consul>
And I'm trying to figure out where this conversation is heading...
01:19
<@McMartin>
Nowhere, really.
01:19
<@Consul>
Heh
01:20
<@McMartin>
Other than "We aren't likely to see a revival of 19th Century-style 'Hooray for SCIENCE and PROGRESS!' attitude, because we still remember what that got us last time."
01:20
<@Consul>
You know, it's really amazing how Tolkien was able to predict 9/11 with the title of the second book.
01:20 * Consul grins and runs.
01:20
<@McMartin>
People actually bitched about this~
01:20
<@McMartin>
He also predicted Elvis not dying!
01:21
<@Consul>
Well, they bitched about Peter Jackson naming the second movie supposedly after the World Trade Center.
01:21
<@gnolam>
McMartin: So how do you explain the "Hooray for SCIENCE AND PROGRESS!" craze in the '50s?
01:22
<@gnolam>
o/~ Hip hooray, we've got atomic energy o/~
01:23 * Vornicus wants roof tiles that are solar panels.
01:23
<@McMartin>
gnolam: We also had what I believe is now called the Atomic Horror genre.
01:24
<@gnolam>
Yeah, but still - I'd say the general belief in science was greater than during the 19th century.
01:24
<@McMartin>
Sure
01:24
<@McMartin>
But it was still more like beer than ambrosia, I think.
01:24
<@McMartin>
The cause of, and solution to, all of life's problems
01:25
<@gnolam>
I disagree.
01:25
<@McMartin>
Clearly.
01:25
<@gnolam>
The general mood in everything from TV to magazines was "Science is just peachy and gosh darnit, it'll solve /everything/! Now spray some more DDT over there, I can still hear a mosquito somewhere."
01:25
<@McMartin>
Right.
01:26
<@McMartin>
And it stops the giant ants from devastating New York.
01:26
<@gnolam>
Whereas in the 19th century, science was well... not something to believe in.
01:26
<@McMartin>
Of course, it's also what had them devastate philadelphia in the first place.
01:26
<@gnolam>
Something to do if you were rich and bored, something to watch if you had the money.
01:26
<@McMartin>
That sounds more 18th than 19th.
01:27
<@gnolam>
We didn't get scientists as we know them until the late 19th century.
01:28
<@McMartin>
I usually associate PROGRESS! and the original SCIENCE! with the Gilded Age, yeah.
01:28
<@McMartin>
SCIENCE! proper is more interbellum, and it didn't start looking like actual science until WWII, but that's more accident of history than anything else.
01:28
<@gnolam>
But it was never really an issue for the common man, like it was in the '50s.
01:29
<@McMartin>
(Hi there, Campbell)
01:29
<@McMartin>
Well, the common man didn't have enough resources to matter until around then~
01:30
<@McMartin>
I think we actually agree about the timespans we're trying to talk about, we're just dividing more or less finely.
01:30
<@McMartin>
Speaking of the 50s, though, as you yourself noted in your example, we're not likely to go back to 50s-style HOORAY FOR SCIENCE because, well, people in the 50s were retards.
01:31
<@McMartin>
We don't need to watch movies about giant ants wrecking cities to see tales of ill-considered technology almost slaughtering use swathers of all life on earth and science saving what's lefto f the day at the last minute.
01:31
<@McMartin>
We can just read Silent Spring.
01:32
<@McMartin>
We can read about the people use used radium toothpaste.
01:37
<@gnolam>
Yep. Now we're back to extinguishing life with tried and true methods. ;)
01:39
<@Consul>
Like religion?
01:39
<@Consul>
Because religion has never been the root cause of any atrocity ever.
01:39 Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has quit [Quit: <Insert Humorous and/or serious exit message here>]
01:39
<@ToxicFrog>
I do wonder if, say, fifty years from now, people will be having a similar conversation. "Man, the people back in the 00s were retards. I mean, cell phones? Sure, if you like BRAIN CANCER."
01:44
<@McMartin>
That one will be more complicated.
01:44
<@McMartin>
It's more likely to be like "They were worrying about brain cancer from the transmitters, instead of from xyz"
01:44
<@McMartin>
"As if their grandparents hadn't all grown up around radio towers"
01:44 Reiver [~reaverta@Admin.Nightstar.Net] has quit [Ping Timeout]
01:45
<@McMartin>
Or the thing in Australia with the ozone layer.
01:45
<@gnolam>
The problem with that is that we have little brain cancer data available from before the advent of radio. :)
01:46
<@McMartin>
gnolam: We do from afterwards, though, so unless Future Us live like 300 years radio transmitters are probably safer than driving.
01:47
<@McMartin>
But yeah, we're about 40 years too short to have proper data for cell phones specifically.
01:47
<@McMartin>
I'd think the ham radio operators would have something, though.
01:47
<@gnolam>
And even then it's hard to correct for things like average life span and improved diagnosis.
01:47
<@McMartin>
Right.
01:48
<@gnolam>
The reason we have so many people dying from cancer now compared to before is simply that now we actually live long enough to suffer from it.
01:48
<@McMartin>
Like, it could turn out that 200 years of continuous exposure to, oh, the magentics from house current will drive you insane.
01:49
<@McMartin>
Future Us will then look back at us with "look at those poor little savages, who'd be burning the candle at both ends if they had any candle to burn in the first place"
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01:56
<@Vornicus>
200 years of memories I think would be bad enough...
02:08 agent_orange [~AimKaim@89.242.147.ns-21811] has quit [I am lame because I use colors in my quit message.]
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02:35
<@Derakon>
Hah! I'm awesome.
02:35
<@Vornicus>
yay?
02:35 * Derakon makes a bullet pattern where the emitter charges up (indicated by circles of progressively faster red bullets) and then fires a laser.
02:36
<@Derakon>
The real trick having been making the laser aim at where the player was when the laser stopped charging. Which was done by firing a bullet at speed 5000 at the player as soon as charging stopped, then waiting, then using the "sequence" direction type for the laser (which aims relative to the last firing direction).
02:39
<@Vornicus>
tropical lazor beams... lazor beams of love...
02:40
<@Derakon>
The only problem with this approach is that I can't have multiple laser cannons at the same time.
02:40
<@Derakon>
Since during the time that the waiting's going on, other bullets fire and cause a new direction to be used as the basis for the sequence.
02:43
<@Derakon>
I'll have to see about some way to store directions or maybe the player's previous positions or something.
02:53
< simontwo>
hmm
02:53
<@ToxicFrog>
Ok.../usr/src, /home, and /mingw transferred; /root checked; /etc backed up in case I need something from it. Am I missing anything?
02:54
<@Vornicus>
My system has a lot of goodies in /usr/share
02:54 * simontwo is going to play with lexical analysis since he has a course in compiler design next semester, but is unsure how one would implement recursive datatypes in Python in a neat way.
02:54
<@ToxicFrog>
Vornicus: like what?
02:55
<@Vornicus>
Well, my wikis live there, but I don't remember why.
02:55
<@ToxicFrog>
That...doesn't seem sensical.
02:55
<@ToxicFrog>
They should be in /var somewhere, I think.
02:55
<@Vornicus>
like I said
02:55
<@Vornicus>
I don't remember why.
02:55
<@Vornicus>
But then, yes. Check /var too.
02:56
<@McMartin>
simon: Well, I wrote an assembler in Python.
02:56
<@ToxicFrog>
I don't think there's anything there I need, but what the hell, I'll tar it up and take it with me just in case.
02:56
<@McMartin>
Lexers generally don't need recursive datatypes, though.
02:56
< simontwo>
McMartin, right.
02:56
<@McMartin>
You take in a string of text, you spit out a sequence of tokens, possibly paramaterized.
02:56
<@ToxicFrog>
(mail is kept in $HOME rather than in /var on this system)
02:56
<@McMartin>
Python has dynamic typing, so you actually don't need any special support for recursive datatypes.
02:57
<@McMartin>
You just have, like, class BinaryExpression(Expression): def __init__(self, left, right): self.left = left, self.right = right
02:57
<@McMartin>
(But on lines, natch)
02:57
<@McMartin>
And then you can hand it BinaryExpressions as left and rights at will, and nobody will be the wiser
02:58
<@McMartin>
(NB: The Python object model is seriously weird if you're used to C++ or Java)
02:59
< simontwo>
can't say that I'm used to anything.
02:59
<@Derakon>
McM: howso?
02:59 * Serah pokes Vorn with a sharp stick.
03:00
<@Vornicus>
Ow
03:00
<@Vornicus>
Shit, I forgot, sorry. I'll do it in a few minutes
03:01
<@Serah>
Hey, take all the time you want.
03:01
<@Serah>
I'm just making sure you're not delaying it because you forgot.
03:01 * Vornicus did, so.
03:01 * Vornicus will be doing it in a few minutes because otherwise he will forget again!
03:02
<@McMartin>
Derakon: No concept of type signatures
03:03
<@McMartin>
Which not only means duck typing, but also means no guarantee that any two objects of the same type support the same operations.
03:03
<@Derakon>
Ahh, yes.
03:04
<@Derakon>
Like how I've basically implemented an interface for all of my Funcs without actually describing the interface anywhere.
03:04
<@Serah>
I will be here to poke you for a while yet.
03:05
<@ToxicFrog>
Man, the resize2fs man page is full of lies.
03:05
<@ToxicFrog>
There are no progress indicators.
03:05
<@McMartin>
Hm.
03:05
<@McMartin>
Is ImageMagick awesome enough to disassemble animated gifs?
03:05
<@McMartin>
If not, anyone know of something that is?
03:05
<@Derakon>
I believe so, though I don't know the right incantation off the top of my head.
03:05
<@Serah>
If you have to ask...
03:06
<@Derakon>
This suggests it is possible: http://studio.imagemagick.org/pipermail/magick-users/2002-April/002266.html
03:06
<@Vornicus>
I used IM to make an animated gif once...
03:06
<@ToxicFrog>
The GIMP expresses an animated GIF as one layer per frame, and I believe it has an "export layers to images" command somewhere
03:06
<@Vornicus>
I don't remember how, and it was ;_;, though
03:06
<@ToxicFrog>
I'd be surprised if IM doesn't do it, though
03:06
<@Derakon>
Try "convert +adjoin -coalesce anim.gif frame%02d.gif
03:06
<@Derakon>
"
03:06
<@McMartin>
OK.
03:06
<@ToxicFrog>
Woot
03:07
<@McMartin>
Well, more properly, "OK, after dinner"
03:07
<@ToxicFrog>
# resize2fs -p /dev/md0
03:07
<@ToxicFrog>
resize2fs 1.41.1 (01-Sep-2008)
03:07
<@ToxicFrog>
Filesystem at /dev/md0 is mounted on /; on-line resizing required
03:07
<@ToxicFrog>
old desc_blocks = 75, new_desc_blocks = 82
03:07
<@ToxicFrog>
Performing an on-line resize of /dev/md0 to 341873664 (4k) blocks.
03:07
<@ToxicFrog>
The filesystem on /dev/md0 is now 341873664 blocks long.
03:07
<@ToxicFrog>
# df -h
03:07
<@ToxicFrog>
Filesystem Size Used Avail Use% Mounted on
03:07
<@ToxicFrog>
/dev/md0 1.2T 812G 310G 73% /
03:07
<@ToxicFrog>
/dev/md0 1.3T 812G 407G 67% /
03:07
<@McMartin>
JHC.
03:08
<@ToxicFrog>
I have free space again!
03:10
<@ToxicFrog>
McMartin: was that at the size of the filesystem, or at the fact that I did an online resize of /?
03:12
<@McMartin>
The former.
03:12
<@McMartin>
Also, the convert command not only works, it can be used to also convert each frame to png.
03:12
<@McMartin>
Thus, win!
03:13
<@Derakon>
convert is insanely awesome.
03:13
<@McMartin>
And now, fudz
03:49
<@MyCatVerbs>
Derakon: like sox for pictures. ^^
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03:52
<@Vornicus>
brb. OpenOffice says it wants to update massive amounts of files, and I need to grab that thing for serah
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04:04
<@Vornicus>
Serah: http://vorn.dyndns.org/~vorn/ShipArtRequirements
04:04
<@Serah>
404
04:05
<@Serah>
Perhaps an appendix?
04:05
<@Serah>
.htm?
04:06
<@Vornicus>
404? hm.
04:06
<@Vornicus>
er
04:06
<@Vornicus>
that's because I got the thing wrong.
04:06
<@Vornicus>
Serah: http://vorn.dyndns.org/theonewiki/ShipArtRequirements
04:07
<@Serah>
Ah, right, didn't see that.
04:07
<@Serah>
Busy with NCIS.
04:07
<@Serah>
Logged and saved.
04:08
<@Derakon>
What's this for, Vorn?
04:08
<@Serah>
See for yourself.
04:08
<@Derakon>
I'm missing context.
04:09
<@Serah>
The old file was in the mooclone folder.
04:09
<@Vornicus>
Yeah. It's a specification for ship arts for my VornMoO
04:09
<@Derakon>
Ahh.
04:12
<@Vornicus>
WHich needs a better name, and, you know, actual development. After Realm's Ransom, I think.
04:12
<@Derakon>
What are you writing in, anyway?
04:12
<@Vornicus>
Python/Pygame.
04:16
<@Vornicus>
Which is really my Weapon Of Choice, mostly because I know Python in and out.
04:16
<@Derakon>
It's definitely easier than Niobium was. ¬.¬
04:16
<@Vornicus>
heh
04:19
<@Serah>
Why is Reiver idle when I need him.
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11:19 gnolam [lenin@Nightstar-1382.A163.priv.bahnhof.se] has joined #Code
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11:48 * gnolam giggles.
11:49
<@gnolam>
The course book for my computer graphics course is called "Polygons Feel No Pain".
11:49
<@gnolam>
I think I'm going to like this lecturer. :D
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15:33
< simontwo>
gnolam, heh.
16:04 ToxicFrog [~ToxicFrog@Admin.Nightstar.Net] has quit [Operation timed out]
16:36
<@gnolam>
Although I have this nagging feeling that I'm going to add the subtitle "Even if you really want to" halfway through the course.
16:37
<@gnolam>
+them
17:14 You're now known as TheWatcher[afk]
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18:22
<@gnolam>
Huh. My sister just switched to Ubuntu.
18:23
<@AnnoDomini>
Are you going to PURGE now?
18:27
<@gnolam>
?
18:28
<@AnnoDomini>
For switching to Ubuntu?
18:44 Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has joined #code
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18:46 Serah [~Z@87.72.35.ns-26506] has quit [Quit: Don't try to read the quit message, that is impossible. Instead only realize the truth; "there is no quit message" and you will see it is not you who read the quit message but the quit message who reads you.]
18:58 Bobsentme [~Bobsentme@Nightstar-14642.lightspeed.livnmi.sbcglobal.net] has joined #Code
19:02
< Bobsentme>
Anyone here familiar with WAMP? I can't get a php page to display anything properly
19:07
< Bobsentme>
nm, figured it all out.
19:12 AnnoDomini is now known as UndeadAnno
19:21 You're now known as TheWatcher
19:34
< Bobsentme>
Linux Server, fedora 4 (I believe). I've created a public_html folder. I can get index.html to display, but can't get any other html or php page to display. Shows error 404
19:34
< Bobsentme>
anyone got an idea?
19:34
< Bobsentme>
(also, permissions on public_html are 755)
19:34
< Bobsentme>
and then Bob realizes he's in the wrong room. >.<
19:37
< Alek|gone>
nah, people here can usually help with html too.
19:38
<@jerith>
Firstly, Fedora 4 is decrepit to the point of leaking liquescent organs on the floor.
19:38
<@Consul>
We're equal-opportunity abusers. :-P
19:38
<@jerith>
I take it it's not your machine?
19:38
<@jerith>
(If it is, you really should upgrade. You can't even find security update repos these days.)
19:39
< Bobsentme>
school machine
19:39
< Bobsentme>
ie: No choice but to use it.
19:39
<@jerith>
The answer's probably in your apache config.
19:40
<@jerith>
Tell the school they need to use something more modern. Centos is pretty Fedora-lik, and has a support cycle long enough to actually be useful.
19:40
<@jerith>
+e
19:40
<@jerith>
But I've drifted off-topic.
19:40
< Bobsentme>
wait, they changed it again.
19:40
< Bobsentme>
"Debian GNU/Linux Release 4.0r3 Distribution"
19:41
<@jerith>
Ah, etch.
19:41
<@jerith>
Venerable, but still stable and supported.
19:41
<@jerith>
At least until Lenny is released, which will happen shortly after the devs have finished playing Duke Nukem Forever.
19:41
< Bobsentme>
hehehe
19:42 * Bobsentme gives up, e-mails the teach
19:42
<@jerith>
(See Consul's comment about equal opportunity haters.)
19:42
<@jerith>
Are you using a vhost?
19:42 * jerith takes a step back.
19:42
<@jerith>
Do you have root on the box?
19:42
< Bobsentme>
...
19:43 * Bobsentme smacks forhead
19:43
<@jerith>
And are you required to configure apache appropriately?
19:43
< Bobsentme>
no, no, and no. Though oddly enough...got it to work.
19:43
<@jerith>
Oh, you mentioned public_html -- in your homedir?
19:44
< Bobsentme>
blah.blah.edu/blah/DaysArray.php is showing up just FINE. All lower case gets me NOTHING.
19:44
< Bobsentme>
jerith: aye.
19:44
<@jerith>
That's usually configured to display at http://foo.school.edu/~thealmightybob/index.php
19:44
<@jerith>
Yeah, it's case sensitive.
19:47 * Bobsentme borrows the time machine, slaps sticker on himself with that info.
19:47
< Bobsentme>
If anyone needs me, I'll be in Yesterday.
19:51 Serah [~Z@Nightstar-5401.atm2-0-1041217.0xc329e232.boanxx12.customer.tele.dk] has joined #Code
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19:51 Eon [~kyle@99.191.162.ns-12774] has joined #Code
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20:51
<@gnolam>
Ahh, VLC.
20:51
<@gnolam>
One step forward, two steps back.
20:51
<@ToxicFrog>
?
20:51
<@gnolam>
They've replaced one awful interface with another.
20:52
<@gnolam>
Oh, and I can't output fullscreen to my TV anymore. :P
20:54
<@gnolam>
And it's nice to see that they've kept the annoying 1 second reaction time, too.
20:55
<@Serah>
Also if you use your mousewheel to adjust the volume the interface is one step behind.
21:05
<@gnolam>
Thankfully, I don't have to use it much.
21:08 Vornicus is now known as Finerty
21:09
<@gnolam>
But it's useful as a last resort. And whenever someone uses @#&*%¤! Quicktime.
21:13
<@Serah>
Quicktime is only marginally better than media player.
21:17
<@gnolam>
Err... one's an entire video framework, the other's a player.
21:17
<@gnolam>
And if you're comparing players, the Quicktime Player is an absolute abomination.
21:17
<@Serah>
I was comparing the framework to the player :p
21:36
<@gnolam>
Gah. Non-techies.
21:37
<@gnolam>
Transferring a simple file shouldn't be this much hassle.
21:38
<@gnolam>
Damn you Firefox for removing the FTP uploading functionality!
21:39
<@gnolam>
If that had been retained, I could have just sent the guy a link and told him to navigate to /Upload and upload the damned file.
21:41
<@gnolam>
Now my choices are basically 1) Talk him through an entire FTP client installation, setup and usage or 2) Wait until we meet in person (which may take, oh, half a year or so).
21:42
< Eon>
VNC server
21:42
< Eon>
:o
21:42 * gnolam slaps Eon.
21:43
< Eon>
Ow :(
21:44
< Tarinaky>
Most chat programs you can just drag and drop a file onto the conversation window.
21:44
< Tarinaky>
The speeds are sometimes aweful.
21:44
< Tarinaky>
But it works.
21:46
< Eon>
MSN yer n00b
21:47
<@UndeadAnno>
What manner of foul beast are you, Eon?
21:47
< Eon>
A terrible terrible newfag btard here to ruin the peace of this aging old network
21:47
<@gnolam>
IM file transfers have always been a bit flaky.
21:48
<@gnolam>
And they flaked out in this case.
21:48
<@gnolam>
Tried, didn't work.
22:02
<@ToxicFrog>
gnolam: well, if you do need to talk them through installing a client, filezilla is pretty nice
22:03
<@ToxicFrog>
I don't suppose they're using GNOME so you can just say "double click Home, replace the address bar with ftp://whatever/"?
22:03
< Eon>
Seriously, whats wrong with using a VNC server?
22:03
< Eon>
You can do it all yourself
22:03
< Eon>
You could even delete their System 32 file to make sure that their computer boots up real nice and quick next time they restart
22:04
< Eon>
I delete mine on a daily routine to keep the virus at bay!
22:04
< Eon>
And now I can play Crysis at full graphics!
22:04
<@ToxicFrog>
Eon: well, first of all, it would require him to talk the user through installing and configuring a VNC server.
22:05
< Eon>
I didnt have trouble the first time I set one up
22:05
< Eon>
I had it up in five minutes cause this guy was cleaning my system
22:06
< Eon>
No that wasn't it..
22:06
< Eon>
What was he doing..
22:06
< Eon>
No idea, but I had it going
22:06
< Eon>
:x
22:08
< Eon>
All you do is install it, exchange IPS
22:08
<@UndeadAnno>
Say, Eon, you wouldn't be from Caelestia, would you?
22:08
< Eon>
Yeah Falerin sent me here to spy.
22:08
< Eon>
To be honest.
22:08
< Eon>
But I like it here
22:08
< Eon>
:o
22:08
<@gnolam>
ToxicFrog: that was the one I had in mind.
22:09
<@UndeadAnno>
Behave yourself, and you will be fine.
22:09
<@gnolam>
It's the one I use myself after all.
22:09
<@gnolam>
And no, no GNOME.
22:09
< Eon>
Of course!
22:09
<@gnolam>
Or KDE, which has the same functionality.
22:10
<@gnolam>
XP /sort of/ has it, but I've never made it work reliably.
22:10
<@ToxicFrog>
True of many windows features~
22:11-Serah:@#Code- Eon is a troll I've dealt with before on caelestia.net. He will likely evade if he gets the chance, and I fear he's here for me. Although that may be unfounded.
22:15 Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has quit [Connection reset by peer]
22:15-ToxicFrog:@#code- Noted. Plasma cannons armed.
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22:16-Serah:@#Code- Oh, and his host is dynamic /16
22:21
<@Serah>
Gnome has a stupid name, I don't like noams.
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22:23
< Bobsentme>
Maybe it's just me, but I always read "Gnome" as "OM NOM NOM!"
22:23
<@gnolam>
Now that you mention it, it would be pretty funny to release a fork of GNOME and call it CHOMSKY. :)
22:24
< Bobsentme>
hehehe
22:32
<@gnolam>
It'd have no language localization at all. It'd just place its trust in the universal grammar.
22:34
< Bobsentme>
It'd speak in elements?
22:44
<@Serah>
And body language!
23:10
<@gnolam>
Whoa. These project descriptions make me feel like I'm in way over my head.
23:10
<@gnolam>
That's usually a good sign - it usually means I'm actually going to /learn/ something.
23:12
<@McMartin>
What are we looking at here?
23:12
<@gnolam>
Software engineering projects.
23:12
<@gnolam>
I.e. "unpaid labor". ;)
23:12
<@McMartin>
Heh.
23:14
<@gnolam>
Hah. This one sounds /sweet/: "Computer games as a radiac preparedness exercise tool"
23:15
<@McMartin>
"radiac"?
23:18 UndeadAnno [~farkoff@Nightstar-28988.neoplus.adsl.tpnet.pl] has quit [Quit: Faerie gold... it is always illusion in the end.]
23:18
<@gnolam>
"The project aims to develop/modify of a computer game (Half-Life 2) to simulate radiation protection excercises, mainly aimed at first responders (rescue services, police, healthcare and customs). In a later stage the preparedness field teams might be included."
23:18
<@gnolam>
-of
23:20
<@McMartin>
Aha
23:20
<@gnolam>
That old saying comes to mind: "Radioactivity is all fun and games until someone gains an eye".
23:22
<@gnolam>
(And yes, I find their choice of game hilarious)
23:23
<@McMartin>
Well
23:23
<@McMartin>
Source Engine ftw
23:23
< Tarinaky>
Resonance Cascades are nothing to take lightly.
--- Log closed Mon Jan 19 00:00:14 2009
code logs -> 2009 -> Sun, 18 Jan 2009< code.20090117.log - code.20090119.log >