code logs -> 2007 -> Sat, 04 Aug 2007< code.20070803.log - code.20070805.log >
--- Log opened Sat Aug 04 00:00:11 2007
00:45 mode/#code [+o AnnoDomini] by ChanServ
00:59 Vornicus is now known as Vornicus-Latens
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03:53 ChalcyOut is now known as Chalcedon
03:53 ForjLunching is now known as ForjWellFed
04:42 Vornicus-Latens is now known as Vornicus
04:46
<@Vornicus>
Hrm. okay, du isn't giving me the info I want. I probably need to apply awk to ls -lR, but I can't for the life of me figure out how awk works
04:48
<@Vornicus>
meh
04:53 * Vornicus makes a really tiny version of his catan art. http://vorn.dyndns.org/~vorn/catan/0.5/
04:53
<@Vornicus>
So small you can't read it.
04:56
< Reiver>
VORN
04:56
< Reiver>
I played Catan!
04:57
< Reiver>
And I didn't entirely lose!
04:57
< Reiver>
Altohugh I accidentally caused chaos for a couple of other players with my road placement. >.>
04:58
<@Vornicus>
hee
04:59
<@Vornicus>
Play against anybody we know?
05:01
< Reiver>
Mahal has met one of them at a party, once.
05:01
< Reiver>
;)
05:01
<@Vornicus>
Heh
05:01
<@Vornicus>
So, ah, no.
05:02
< Reiver>
(This was actually sort of the point. I'm trying to sneak into another geek group in the area, 'cuz social circles are good for you! Or so they tell me.)
05:02
<@Vornicus>
Hee
05:02
<@Vornicus>
Wht was your final score?
05:04
<@Vornicus>
(for the record, that thing is so tiny that the images take up less space than the HTML)
05:09
< Reiver>
I was on eight.
05:09
< Reiver>
(Out of ten)
05:09
<@Vornicus>
You did well then
05:09
< Reiver>
6 settlements + longest road.
05:09
<@Vornicus>
...6 settlements?
05:09
< Reiver>
I somehow managed to not earn a /single ore/ in the entire game, so I couldn't really make cities. >.>
05:09
<@Vornicus>
usually you only get 5 settlements.
05:10
< Reiver>
Really?
05:10
< Reiver>
I had six little houses. I used them all. >.>
05:11
< Reiver>
(I got an assload of clay and sheep, though. I traded it for enough ore for dev cards, and just went RoadBuliding with my bountiful clay and wood. And then Settlementbuilding with my also bountiful sheep and occasional grain.)
05:11
<@Vornicus>
The standard loadout is 5 settlements, 4 cities, 15 roads. Seafarers adds 15 ships, Cities & Knights adds three City Walls, and two each of Knights, Strong Knights, and Mighty Knights.
05:11
< Reiver>
huh.
05:11 * Reiver scratches his head.
05:11
< Reiver>
...No, I had at least five cities.
05:12
<@Vornicus>
heh
05:12
< Reiver>
And one more settlement than city.
05:12 * Reiver is OCD, his peices were carefully arranged at the start of gaming for tally~
05:13 * Vornicus hunts around for a unicode proposal he saw that defined dominoes and playing cards. Isn't working too well, keeps getting Lotus Domino.
05:13 * Vornicus finds it.
05:14
<@Vornicus>
http://std.dkuug.dk/jtc1/sc2/wg2/docs/n3147.pdf
05:15
< Reiver>
...ok
05:16 * Chalcedon ponders calculus
05:16
<@Vornicus>
...actually that's not the one I was looking for, either.
05:16 * Vornicus ponders Chalcy pondering Calculus.
05:16 * Chalcedon needs to finish her assignment
05:17
<@Vornicus>
http://std.dkuug.dk/JTC1/SC2/WG2/docs/n2760.pdf <--- that is.
05:20
<@Vornicus>
And, yeah, that goes to 18.
05:26
<@Vornicus>
Chalcy: need assistance?
05:27
<@Chalcedon>
I need to actually look at it first
05:27 * Chalcedon has been fretting
05:27 * Chalcedon will get her assignment out now
05:27
<@Vornicus>
heh
05:28
<@Chalcedon>
#math?
05:28
<@Vornicus>
Nevah
06:27
< Reiver>
VORN
06:27
< Reiver>
I demand pretty diceboardyness.
06:27
< Reiver>
Where is links to viewable verson?
06:28
<@Vornicus>
diceboardyness?
06:28 Chalcedon is now known as ChalcyAFK
06:28
< Reiver>
Er.
06:28
< Reiver>
Catan board.
06:28
<@Vornicus>
ah
06:29
<@Vornicus>
http://vorn.dyndns.org/~vorn/catan/0.5/ <--- too small, but I'm impressed it actually worked... http://vorn.dyndns.org/~vorn/catan/3/
06:54
<@Vornicus>
Why do you ask?
07:00
< Reiver>
What's it written in? Python, right?
07:00
< Reiver>
(At the backend I mean)
07:00
< Reiver>
With postscript graphics?
07:02
<@Vornicus>
That there is just postscript->png and then essentially hand-rolled html.
07:03
<@Vornicus>
the backend of the existing CGI stuff is Rails, and I don't have that running right now.
07:03
<@Vornicus>
That is to say, Ruby.
07:06
<@Vornicus>
(it isn't running because the server takes up a terminal)
07:08
<@Vornicus>
(so I don't run it when I'm not doing dev, which I haven't done for a while because I keep trying to rethink the technology)
07:39 ForjWellFed is now known as Forj
07:51 * Reiver ponders size 0.5
07:52
< Reiver>
Is that the size of one tile?
07:52
< Reiver>
>.>
07:52
<@Vornicus>
size 0.5 is 1/6 the size of size 3.
07:53
<@Vornicus>
in length, that is.
07:53
< Reiver>
So a little larger than the size 3 tiles.
07:53
<@Vornicus>
The whole board there is a little larger than a single size 3 tile, yes.
07:54 * Vornicus might use that size for previews on the "select game" or "select board" pages, eventually
07:55
<@Vornicus>
though I think I'll make that turn-off-able, because of the size of each board - about 20k a pop in HTML.
07:55 * Reiver nods.
07:56
< Reiver>
You'd really want it to construct /one/ image of that.
07:56
< Reiver>
But the logistics involved would be somewhat nightmarish.
07:56
<@Vornicus>
Server side compositing is a nightmare I want to avoid like the plague.
07:56
< Reiver>
Yeah. :)
07:57
<@Vornicus>
though awbw does it.
08:00
<@Vornicus>
(awbw.amarriner.com - Advance Wars by Web. Boards are composited server side)
08:01
< Reiver>
nice.
08:01
< Reiver>
Though what gets composited and what doesn't depends. One wants to strike a balance between cacheing and overall size.
08:01
< Reiver>
(Big stuff, dynamic - you can then cache and reuse the images. Small boards where the HTML is bigger than the images combined, though...)
08:02
<@Vornicus>
they can afford to do that, though - once a board is created it is never changed. I have to worry about random setups, and in C&K and some Seafarers rulesets, board layouts can change /during the game/.
08:03
< Reiver>
...yes, that's a bit scary
08:04
<@Vornicus>
So I don't think I'll be able to pull that off.
08:04
< Reiver>
Indeed.
08:05
< Reiver>
Is why we went for the HTML-assembly to start with, IIRC.
08:05
<@Vornicus>
Right.
08:05
< Reiver>
(Seafarers changes the rules how?)
08:05
<@Vornicus>
Seafarers has a few scenarios where parts of the board are not assembled yet until someone explores them.
08:06
<@Vornicus>
by getting there with a ship or road.
08:06
< Reiver>
Aah
08:06
< Reiver>
...That would make things a bit dicey
08:06
<@Vornicus>
Yeah.
08:06
<@Vornicus>
C&K has a development card that allows you to swap any two number tokens other than 2, 6, 8, or 12.
08:07
< Reiver>
...blink.
08:07
< Reiver>
whut?
08:08
< Reiver>
(I get why not those numbers. But swapping in general?)
08:08
<@Vornicus>
It can change the value of locations.
08:08
<@Vornicus>
Also you go through development cards faster in C&K, and they get reused.
08:09
<@Vornicus>
So while it's a powerful card, it's not /that/ insane, because other people can do it too.
08:10 * Reiver nod.
08:10
< Reiver>
The soldier card was the cause of a cataclysmic duel. >.>
08:11 * Reiver rolled a 7 so had to move the robber. The player that it got moved to played a soldier to play it onto /me/ by way of thanks.
08:11
<@Vornicus>
C&K replaces the /entire development card mechanic/, especially soldiers.
08:11 * Reiver then ended up on the next turn getting a development card: Soldier. >.>
08:11
< Reiver>
"Oi, get the hell off. Have it back. :p"
08:12
< Reiver>
The catch: He ended up getting the Largest Army card. >.>
08:12
<@Vornicus>
heh
08:13 * Reiver also managed to get hold of One Single Ore in the whole game. *cough*
08:13
< Reiver>
So I was a bit short on dev cards and cities~
08:13
<@Vornicus>
heh. Ore can be hard to come by.
08:13
< Reiver>
Actually people were swimming in it
08:14
<@Vornicus>
Trades are good for you.
08:14
< Reiver>
Every other settlement bar 2 on the board were cities~
08:14
< Reiver>
And one bastard ended up with 5 dev cards and 3 cities~
08:15
< Reiver>
(We had a 8 on an Ore taht everyone had by fluke ended up building around. Needless to say...)
08:19 * Vornicus should rejigger his schema to fit ActiveRecord's thoughts, one of these days, because he's not going to be able to convince anything to use his way.
08:22
< Reiver>
Sadness.
08:23
<@Vornicus>
On the other hand it gets me out of the "change the technology before you continue" rut that I've been in for two months
08:24 * Reiver nods.
08:37 Vornicus is now known as Vornicus-Latens
08:55 You're now known as TheWatcher
08:56
<@EvilDarkLord>
Most shiny, Vorn.
09:47 Reiver is now known as ReivOut
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17:48
< rod_punk-alto>
hi
17:49
<@EvilDarkLord>
Hello hello.
17:49
< rod_punk-alto>
what's up?
17:50
<@EvilDarkLord>
The sun, among other things.
17:50
< rod_punk-alto>
nice one
17:50
< rod_punk-alto>
and beyond the sun....?
17:51
<@EvilDarkLord>
A hell of a lot of empty space, mostly.
17:51
<@EvilDarkLord>
What brings you here, by the way?
17:52
< rod_punk-alto>
including parallel universes etc. i suppose,right?
17:52
<@EvilDarkLord>
That depends on which school of theoretical physics you subscribe to.
17:53
< rod_punk-alto>
actually,none...anyway where this server comes from?
17:54
<@ToxicFrog>
...it doesn't come from anywhere, it just is.
17:54
<@EvilDarkLord>
It's a cosmic constant.
17:54 * EvilDarkLord nods sagely, flees to bus.
17:55
< rod_punk-alto>
well.i think that u didn't got me.i mean which is this server's/channel's country
17:56
< rod_punk-alto>
?????
17:58
< rod_punk-alto>
eiste malakes
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22:57 * ToxicFrog reorganizes his OO framework.
22:58
<@ToxicFrog>
"oo.Object" - returns the Object class. "oo.Class" - returns the Class class. "oo.util" - registers classof() and class() as globals. "oo" - registers Class, Object, classof() and class() as globals.
23:00
<@jerith>
Sounds good. :-)
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--- Log closed Sun Aug 05 00:00:17 2007
code logs -> 2007 -> Sat, 04 Aug 2007< code.20070803.log - code.20070805.log >