code logs -> 2007 -> Fri, 05 Jan 2007< code.20070104.log - code.20070106.log >
--- Log opened Fri Jan 05 00:00:25 2007
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--- Log closed Fri Jan 05 08:58:08 2007
--- Log opened Fri Jan 05 09:01:07 2007
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15:41
<@ToxicFrog>
Oh my god, the kobodl source code is nasty.
15:45
<@ToxicFrog>
For example, it has a class _enemy.
15:45
<@ToxicFrog>
This isn't then subclassed for each enemy type.
15:46
<@ToxicFrog>
Instead, it has something like 40 member functions, all of which are of the form { move_<name>(); make_<name>(); }
15:47
<@ToxicFrog>
And looks at the enemy_kind member variable to figure out which one to call.
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20:32
<@Vornicus-Latens>
Good lord.
20:32
< AnnoDomini>
Where?
20:38
<@Vornicus-Latens>
apparently KoboDL does classes exactly wrong.
20:41
< AnnoDomini>
It does?
20:41
<@Vornicus-Latens>
Yes.
20:46
<@Vornicus-Latens>
[Fri 08:45:45] ToxicFrog For example, it has a class _enemy.
20:46
<@Vornicus-Latens>
[Fri 08:45:54] ToxicFrog This isn't then subclassed for each enemy type.
20:46
<@Vornicus-Latens>
[Fri 08:46:39] ToxicFrog Instead, it has something like 40 member functions, all of which are of the form { move_<name>(); make_<name>(); }
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--- Log closed Sat Jan 06 00:00:25 2007
code logs -> 2007 -> Fri, 05 Jan 2007< code.20070104.log - code.20070106.log >